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Old Aug 28, 2010, 10:17 PM // 22:17   #121
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Originally Posted by Missing HB View Post
You forget those 2 guilds which are very lucky , MATH and eB. When you see they keep getting their right oppos on the good map ( i.e good teams on shrines usually ) , then when you get to halls , no matter what's happening they still win ( like i saw pressing B , yellow team trying to gank them , blue team not enough smart attacking yellow , blue ends up dying , MATH caps and win )
Lol, altar caps, let´s pretend shall we that last-second caps aren´t the norm.
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Old Aug 28, 2010, 10:19 PM // 22:19   #122
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And with all the talk of nerfing prism, you people seem to have forgotten that nerfing stuff narrows the game down to BBsway, IWAY and lolbloodspikes. Let people use prism if they want, we all know that an OoS rit is better for the same job. So to sum up. Let the idiots use the skills that aren´t as good.
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Old Aug 28, 2010, 10:21 PM // 22:21   #123
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Originally Posted by Killed u man View Post
So wait, you come here arguing about game balance, when you haven't even played the game for 2 years, and I should be "descredited (?!) from these forums.

I gues you really can't argue with retards.

@Fierce,

My point was that you could run any backline in any build, with reasonble success. (Again you failed to comprehend my post, as do many other people on these forums. I gues skill in game is proportionality scaled to intelligence in real life)
Rezz Anna said: "Let's nerf all builds with prism backlines" to which I replied it being a bad thing, cuz the backline does not represent the true nature of the build. IWAY for example uses the exact same backline, and can hardly be concidered a "to nerf"-build.

And I also find it funny you fail to comprehend how the only build you ever played works; balanced. Obviously, fire ele, hammer, even reg axe, aswell as every other build requires a reasonably low amount of skill to be ran correctly, as does every bar in Guild Wars. (Because despite what some people like you to believe, Guild Wars is an easy game to play) It's not the individual bar that matters, it's the coordination.

A BBwarrior can go in and do his own thing. He has to worry about his bar, his combo and he will score kills if he executes his bar correctly if his team members do the same.

A hexway mesmer/necro/sin can go in and do his own thing. He has to faceroll over his keyboard, and will play his bar at maximum effiecency.

A Fire Ele, or any other profession in balanced aside from the backline, however, can not just go in, and do his own thing. A Fire Ele throwing nukes on random places, and people will run out. A mesmer shattering random targets is far below-par damage (15 energy for 94 damage, lolwut?). An axe warrior landing his DW and follow up alone will never get kills (Unless the target was at 50% HP to begin with). They have to coordinate in order to get kills, and that's where balanced, and even spike builds, differentiate from all these shitways. They require a basic amount of coordination, as opposed to no coordination whatsoever.

And as long as this "no-coordination"ways are overpowering builds which do require coordination, nerfs are needed. (Nerf =/= nerfing into the ground Anet style) That's why BBsway, hexway and some other individual builds/skills need to get toned down untill a balanced of the same, or even lower, skill level can beat them.

I created this thread, and I approve of this message.
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Old Aug 28, 2010, 10:22 PM // 22:22   #124
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Originally Posted by diabiosx View Post
this Killed U Man doesn't know what he is talking about and needs to be discredited in this forum.

--------------------------------------------------------------------


To SUMMARIZE:
Killed U Man get the facts straight dont be a hater and nickpick irrevelent things to make yourself credible. you dont know anything about this game period. please dont spread false information and then resaying subjects I said to make yourself correct.
I agree with this 100%
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Old Aug 29, 2010, 12:22 AM // 00:22   #125
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This is why we can't have good things.
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