Jul 22, 2010, 02:28 PM // 14:28
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#21
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Desert Nomad
Join Date: May 2005
Location: America
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It would be nice to see falling lotus moved to critical strikes to finally end the BB combo, but what does it matter in the end? Sway with R/As will still be ran, IWAY will come back and hexway is the other main pug build. Still plenty of shitways to bitch about.
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Jul 22, 2010, 03:21 PM // 15:21
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#22
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Forge Runner
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Brutal Weapon.
Nerf that, the new redicilous Soul Twisting rit and one, r both, of the falling skills.
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Jul 22, 2010, 07:46 PM // 19:46
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#23
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Frost Gate Guardian
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Soul Twisting: 30 sec recharge
Brutal Weapon: Ends after x amount of attacks, remove duration.
Nothing wrong with the dagger chains, though. Just need to wreck their defense and have the wars switch to linebacking. Trust, I'd rather get chain'd by a BBwar than knocklocked by a devhammer.
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Jul 22, 2010, 10:07 PM // 22:07
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#24
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Academy Page
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with double adrenaline bb warriors can quarterlock too -.-
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Jul 23, 2010, 02:39 AM // 02:39
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#25
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Academy Page
Join Date: Oct 2008
Location: Australia
Guild: [Win]
Profession: E/
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All they really need to do is maintain the str requirement for BB and put in a critical strikes req for the dagger chain
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Jul 23, 2010, 06:22 AM // 06:22
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#26
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Quote:
Originally Posted by Killed u man
Nerf that, the new redicilous Soul Twisting rit and one, r both, of the falling skills.
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That's probably the best way to nerf the build yes.. by making either no energy gain from falling lotus or req 5 criticals. However , nerfing ST is needed aswell , but it would for sure make people turn to 3 r/a or assa 2 trappers expel and prisms.
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Jul 23, 2010, 08:22 AM // 08:22
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#27
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Canada
Guild: After This Game Its Baby Making [Time]
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Maybe I just haven't played any "good" bbsways, but the warrior chain doesn't seem like a problem to me. Half the time I don't even cancel frenzy when they start on me.
The teams I've played can neither kill nor stay up very long without spirits, which is why Soul Twisting is the biggest annoyance of the build if you don't have enough interrupts.
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Jul 23, 2010, 09:00 PM // 21:00
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#28
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Guest
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Nerf prism, nerf soul twist, nerf those new op storm djinn sins and HA might be better.
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Jul 23, 2010, 09:53 PM // 21:53
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#29
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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Quote:
Originally Posted by Rezz Anna Nicole
Nerf prism, nerf soul twist, nerf those new op storm djinn sins and HA might be better.
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What's OPd about those Djinn sins, exactly?
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Jul 23, 2010, 11:02 PM // 23:02
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#30
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Desert Nomad
Join Date: May 2005
Location: America
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I think he meant way of the assassin sins with storm djinn's haste. IMS + IAS 1-2-3, 1-2-4 for massive damage.
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Jul 24, 2010, 12:51 AM // 00:51
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#31
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Krill
I think he meant way of the assassin sins with storm djinn's haste. IMS + IAS 1-2-3, 1-2-4 for massive damage.
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Lol at least those sins can be properly killed if they become a big nuisance, theyre shit easy to play ye, and they do loldomages when left unchecked, but theyre not overly strong imo. Assault enchantments and coward are bigger probs imho. (am I the only one that hates coward with a passion?)
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Aug 01, 2010, 11:30 AM // 11:30
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#32
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Academy Page
Join Date: Oct 2008
Location: Australia
Guild: [Win]
Profession: E/
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dude Coward sins/axe are so much fun. Especially in mindless arenas like JQ.
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Aug 01, 2010, 11:59 PM // 23:59
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#33
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Desert Nomad
Join Date: May 2005
Location: America
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Quote:
Originally Posted by bungusmaximus
Lol at least those sins can be properly killed if they become a big nuisance, theyre shit easy to play ye, and they do loldomages when left unchecked, but theyre not overly strong imo. Assault enchantments and coward are bigger probs imho.
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WotA sins are a problem because most prots in HA just spam LS and don't make good use of SB and SoA. I think there's also something to be said about a martial character doing around 100 DPS by face rolling, but again a lot of that damage can be neutralized with prots.
But you're right that coward and assault enchants are also pretty dumb.
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Aug 07, 2010, 10:02 AM // 10:02
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#34
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Academy Page
Join Date: Jul 2008
Guild: Teenagers With Fake Id [Club]
Profession: A/W
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A half decent Mesmer with diversion and a 40 40 set can easily neutralise and keep down 2 sins chains.
Use diversion vs sins well = gg
I often play sin myself, and vs a good Mesmer who watches the field with a brain your screwed .
- Heroes
Last edited by jimmy1308; Aug 07, 2010 at 10:20 AM // 10:20..
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Aug 08, 2010, 07:52 AM // 07:52
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#35
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Guest
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jimmy1308 yeah thats a good plan it just has 2 problems, first: decent sin is always watching on mes to see when hes casting div on him, 2nd: if you gonna lock mesmers on enemy sins.. you will kill in...hmm actually you won't kill anything.
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Aug 08, 2010, 07:57 AM // 07:57
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#36
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Banned
Join Date: May 2010
Guild: PonG
Profession: W/Mo
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On my assassin, I simply use my chain out of order to remove diversions. Also, I usually camp mesmers so I'm watching everything they ever use on me. GG
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Aug 10, 2010, 10:55 AM // 10:55
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#37
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: [Te]
Profession: W/
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Give Backbreaker like a 3s recharge time so it can't be charged by the dagger combo. Because really that is the most broken part about the build, that you can BB the target that stands up from the previous BB. And yes sure keeping Infuriating down helps, but it does get up sometimes because your midline has other things to worry about as well.
Other than that, the ST rit and Prism healers aren't much different compared to previous Sway backlines.
And, hi Lem.
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Aug 11, 2010, 11:29 AM // 11:29
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#38
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Pre-Searing Cadet
Join Date: Oct 2009
Guild: Chinese Ninja Team
Profession: Mo/Me
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There's nothing wrong with with BB chain or the prism healers, the build is so powerful because of the ST rit. Me, my other monk and my rit will easily keep us vs bbways for atleast 15 minutes.
But when i go on frontline, be it Assasin or Warrior, it is impossible to get an entire chain off with constant displacement, as most gimmick pugs don't take a reliable interrupter such as a PD mesmer, the spirits are up 24/7. This is because the rit has access to cheap (energy) and instant recasting spirits. Another advantage is that the spirits fuel the healing skills; spirit light,spirit transfer and MBaS. As killing spirits is a good way to tackle prism healers, the instant recharging spammable spirits ensure the prism healers can redbar indefinitely.
Sorry for the text-wall, but complaining about nerfing backbreaker and ether prism is just pointless, the warriors can be replaced, as can the healers (rt/a OoS healers with dark escape/return)
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Aug 11, 2010, 01:06 PM // 13:06
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#39
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Krytan Explorer
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What would the alternatives to BB warriors be? Sins don't really have any good chains unless you call mindless Jagged/Fox Fangs spam a chain. Suppose we could go back to R/A Sway, maybe.
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Aug 11, 2010, 10:42 PM // 22:42
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#40
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Desert Nomad
Join Date: May 2005
Location: America
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Quote:
Originally Posted by pinkeyflower
What would the alternatives to BB warriors be?
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There's still assault rangers / sins.
The easiest fix for the BB dagger warrior would be moving falling lotus to critical strikes. About the rit, you have to wonder why soul twisting exist as is for PvP and whether it's high time brutal weapon got the same treatment SoH did.
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