Aug 19, 2010, 11:01 AM // 11:01
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#1
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Monks Henchmen and Ghost
As you know , due to inactivity in that arena at some hours , many people are going in with Blahks and Divinus Tutella.
The problem is that in most fights , they cannot heal/prot ghostly hero at all( sometimes they do , but well it seems completly randomly) and it's quite annoying when you're winning and then you suddenly lose because the opponent knew they just had to spam on ghost to get morale and win .
Moreover , the biggest problem is on Hall map. On cap points or Hill , where the win depends on the ghostly hero , how can you get even close to it when the opponent just has to spam on ghost for 5 sec till it dies... That's quite pathetic , when you know that at those inactivity hours , most of halls are 1v1, and that you skip to it directly after uw ..( this morning for example , half team instant raged after we got twice 1v1 hall koth..)
So it would be nice if it was possible to micro henchs at least there...
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Aug 19, 2010, 11:43 AM // 11:43
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#2
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Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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Henchmen are not Heroes.
They can not be micro'd for that reason.
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Aug 19, 2010, 12:19 PM // 12:19
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#3
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Frost Gate Guardian
Join Date: Feb 2010
Location: Finland-land
Guild: Rage Like A Panda [乙口口]
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dont get ghostly hero with u if u run hench monks
dont go to halls with henchies, if u get, gogo gank bbsways
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Aug 20, 2010, 06:19 AM // 06:19
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#4
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Quote:
Originally Posted by Playing Is Srs Bsns
dont get ghostly hero with u if u run hench monks
dont go to halls with henchies, if u get, gogo gank bbsways
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Any guy can just go solo ghostly if needed then ...
And , since at those inactive hours most of times you get uw--> hall 1v1 after some restarts , it's quite hard to follow your two ideas..
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Aug 20, 2010, 08:04 AM // 08:04
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#5
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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grab a monk? Like surely you have at least one friend on all your flists that can play monk?
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Aug 20, 2010, 08:19 AM // 08:19
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#6
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Desert Nomad
Join Date: May 2005
Location: America
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After 9 EST or so about half the teams are usually running one or both henchmen monks. I understand that it's difficult for many groups to find a backline that's better than the henchman at this time, but since it's the easy road there should be a downside. That downside is that they don't do a very good job prioritizing the ghost like a human monk would. If you want to have a realistic chance of winning HoH with henchmen during dead hour use two with non-critical skills like the water and SH.
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Aug 20, 2010, 08:51 AM // 08:51
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#7
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Guest
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Henchmen are added to replace heroes so they should have same commands as heroes, imo we should be able to have different flags for both hench so we can flag them, also would be nice if we could control their skills manually.
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Aug 20, 2010, 10:38 AM // 10:38
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#8
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: [Te]
Profession: W/
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Henchmen should never have replaced heroes. AI of both has advantages and disadvantages that differ greatly from actual players and don't belong in PvP. They should have just made it 6v6 instead (and change the goddamn map rotation).
Anyway, if your issue is losing uw with bad pug monks, or losing halls with hench monks, then complaining about henchies not healing the ghost is equivalent to complaining about bad monks not pressing buttons: it's true enough but not likely to change. Find decent monks to play with or learn to monk.
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Aug 20, 2010, 10:54 AM // 10:54
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#9
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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I agree , but it's not that easy to even find " bad pug monk " on those hours.
Anyway , the problem isn't losing because we can't kill , because healer henchmen are crap , etc.., it's only because they just can't target the ghostly hero. So , if you believe it's really funny when you're on koth 1v1 , you keep killing things , and then when you're close to get the win , your ghost dies just because of those npc monks...
Giving you an example : Unholy Temple. Do you believe it's a fair map when the opponent doesn't even need to snare you ( on a relic run map) to be sure they win ?
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Aug 20, 2010, 12:27 PM // 12:27
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#10
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Frost Gate Guardian
Join Date: Feb 2010
Location: Finland-land
Guild: Rage Like A Panda [乙口口]
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Quote:
Originally Posted by Missing HB
Any guy can just go solo ghostly if needed then ...
And , since at those inactive hours most of times you get uw--> hall 1v1 after some restarts , it's quite hard to follow your two ideas..
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ur rit prevents the split with weapon of ownage (shadow) or water ele
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Aug 20, 2010, 03:15 PM // 15:15
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#11
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Desert Nomad
Join Date: May 2005
Location: America
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Quote:
Originally Posted by Missing HB
So , if you believe it's really funny when you're on koth 1v1 , you keep killing things , and then when you're close to get the win , your ghost dies just because of those npc monks...
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You know the limitations of the hench monks and you have six players, so why can't two of them monk?
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Aug 21, 2010, 04:05 AM // 04:05
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#12
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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They run henchmen because the henchmen are still way better than if any of them attempted to play monks or the pugs that try to pass themselves off as monks.
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Aug 21, 2010, 06:21 PM // 18:21
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#13
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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You don't have to take the unranked scrub that's never HAed before but quite often I see groups asking for r12 monks when there's plenty of slightly lower(r8/9) lfg. If you take the henchmen and then whine about them having crappy AI that's your fault.
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Aug 22, 2010, 06:48 AM // 06:48
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#14
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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You guys don't understand the problem : what's the point of being able to take monk henchs if they cannot heal the most important NPC in every fight .
But on the other hand , i can understand nothing can be done for the crappy al , since nothing was done in hero battles...
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Aug 22, 2010, 10:17 AM // 10:17
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#15
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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I agree that it would be great if the henchmen had their AI updated and were able to be flagged since quite often they'll stand next to each other like retards but it's unlikely Anet will fix that. Instead have someone roll monk or pick up one, you're playing on deadhours anyway.
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Aug 22, 2010, 05:35 PM // 17:35
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#16
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Desert Nomad
Join Date: May 2005
Location: America
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Quote:
Originally Posted by Reverend Dr
They run henchmen because the henchmen are still way better than if any of them attempted to play monks or the pugs that try to pass themselves off as monks.
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There's only one way to learn and dead hour randomways afford you the chance to practice with little consequence for failing.
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Aug 23, 2010, 05:24 AM // 05:24
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#17
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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there is no more good monks in the game that play HA anymore or for the last 3+ years, holding against randomways + sway/iway doesnt count either
introducing heroes was the worst idea anet has ever done, people have been relying on ai for far too long and now real enemy monks dont even need to bother to try monk against shitter henchways because they die so fast, they get no pressure from monking vsing a real team, thus no improvement.
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Aug 23, 2010, 08:23 AM // 08:23
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#18
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Pre-Searing Cadet
Join Date: Aug 2010
Guild: All I do is win win win win win win win win win win win win win win win win
Profession: Mo/
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Quote:
Originally Posted by Wish Swiftdeath
You don't have to take the unranked scrub that's never HAed before but quite often I see groups asking for r12 monks when there's plenty of slightly lower(r8/9) lfg. If you take the henchmen and then whine about them having crappy AI that's your fault.
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Slightly less?
21,600 Fame
Vs
4665 Fame
Not here to start a rant about rank discrim but, it isn't a "slight difference".
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Aug 23, 2010, 10:59 AM // 10:59
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#19
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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Well I realize that it takes far longer to get r12 than either r8 or 9 and I'm not saying that you should take them over a r12(in the unlikely event a r12+ not on your friendslist shows up looking for a pug) but I'm pretty sure they can do an adequate job of healing the ghost during deadhours, rather than you guys bringing the henchmen and getting your ghost "solo'ed".
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Aug 23, 2010, 11:09 AM // 11:09
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#20
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: [Te]
Profession: W/
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By r9 you've been through all the basic training. If you're an idiot, you're still going to be one 20,000 fame later.
Other than an indication of playtime, the only difference rank makes is when you consider the same player at different ranks - improvement or no improvement.
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