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Old Aug 19, 2010, 11:01 AM // 11:01   #1
Desert Nomad
 
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Default Monks Henchmen and Ghost

As you know , due to inactivity in that arena at some hours , many people are going in with Blahks and Divinus Tutella.

The problem is that in most fights , they cannot heal/prot ghostly hero at all( sometimes they do , but well it seems completly randomly) and it's quite annoying when you're winning and then you suddenly lose because the opponent knew they just had to spam on ghost to get morale and win .

Moreover , the biggest problem is on Hall map. On cap points or Hill , where the win depends on the ghostly hero , how can you get even close to it when the opponent just has to spam on ghost for 5 sec till it dies... That's quite pathetic , when you know that at those inactivity hours , most of halls are 1v1, and that you skip to it directly after uw ..( this morning for example , half team instant raged after we got twice 1v1 hall koth..)

So it would be nice if it was possible to micro henchs at least there...
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Old Aug 19, 2010, 11:43 AM // 11:43   #2
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Henchmen are not Heroes.
They can not be micro'd for that reason.
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Old Aug 19, 2010, 12:19 PM // 12:19   #3
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dont get ghostly hero with u if u run hench monks
dont go to halls with henchies, if u get, gogo gank bbsways
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Old Aug 20, 2010, 06:19 AM // 06:19   #4
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Quote:
Originally Posted by Playing Is Srs Bsns View Post
dont get ghostly hero with u if u run hench monks
dont go to halls with henchies, if u get, gogo gank bbsways
Any guy can just go solo ghostly if needed then ...
And , since at those inactive hours most of times you get uw--> hall 1v1 after some restarts , it's quite hard to follow your two ideas..
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Old Aug 20, 2010, 08:04 AM // 08:04   #5
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grab a monk? Like surely you have at least one friend on all your flists that can play monk?
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Old Aug 20, 2010, 08:19 AM // 08:19   #6
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After 9 EST or so about half the teams are usually running one or both henchmen monks. I understand that it's difficult for many groups to find a backline that's better than the henchman at this time, but since it's the easy road there should be a downside. That downside is that they don't do a very good job prioritizing the ghost like a human monk would. If you want to have a realistic chance of winning HoH with henchmen during dead hour use two with non-critical skills like the water and SH.
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Old Aug 20, 2010, 08:51 AM // 08:51   #7
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Henchmen are added to replace heroes so they should have same commands as heroes, imo we should be able to have different flags for both hench so we can flag them, also would be nice if we could control their skills manually.
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Old Aug 20, 2010, 10:38 AM // 10:38   #8
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Henchmen should never have replaced heroes. AI of both has advantages and disadvantages that differ greatly from actual players and don't belong in PvP. They should have just made it 6v6 instead (and change the goddamn map rotation).

Anyway, if your issue is losing uw with bad pug monks, or losing halls with hench monks, then complaining about henchies not healing the ghost is equivalent to complaining about bad monks not pressing buttons: it's true enough but not likely to change. Find decent monks to play with or learn to monk.
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Old Aug 20, 2010, 10:54 AM // 10:54   #9
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I agree , but it's not that easy to even find " bad pug monk " on those hours.

Anyway , the problem isn't losing because we can't kill , because healer henchmen are crap , etc.., it's only because they just can't target the ghostly hero. So , if you believe it's really funny when you're on koth 1v1 , you keep killing things , and then when you're close to get the win , your ghost dies just because of those npc monks...

Giving you an example : Unholy Temple. Do you believe it's a fair map when the opponent doesn't even need to snare you ( on a relic run map) to be sure they win ?
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Old Aug 20, 2010, 12:27 PM // 12:27   #10
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Quote:
Originally Posted by Missing HB View Post
Any guy can just go solo ghostly if needed then ...
And , since at those inactive hours most of times you get uw--> hall 1v1 after some restarts , it's quite hard to follow your two ideas..
ur rit prevents the split with weapon of ownage (shadow) or water ele
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Old Aug 20, 2010, 03:15 PM // 15:15   #11
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Quote:
Originally Posted by Missing HB View Post
So , if you believe it's really funny when you're on koth 1v1 , you keep killing things , and then when you're close to get the win , your ghost dies just because of those npc monks...
You know the limitations of the hench monks and you have six players, so why can't two of them monk?
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Old Aug 21, 2010, 04:05 AM // 04:05   #12
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They run henchmen because the henchmen are still way better than if any of them attempted to play monks or the pugs that try to pass themselves off as monks.
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Old Aug 21, 2010, 06:21 PM // 18:21   #13
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You don't have to take the unranked scrub that's never HAed before but quite often I see groups asking for r12 monks when there's plenty of slightly lower(r8/9) lfg. If you take the henchmen and then whine about them having crappy AI that's your fault.
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Old Aug 22, 2010, 06:48 AM // 06:48   #14
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You guys don't understand the problem : what's the point of being able to take monk henchs if they cannot heal the most important NPC in every fight .
But on the other hand , i can understand nothing can be done for the crappy al , since nothing was done in hero battles...
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Old Aug 22, 2010, 10:17 AM // 10:17   #15
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I agree that it would be great if the henchmen had their AI updated and were able to be flagged since quite often they'll stand next to each other like retards but it's unlikely Anet will fix that. Instead have someone roll monk or pick up one, you're playing on deadhours anyway.
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Old Aug 22, 2010, 05:35 PM // 17:35   #16
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Quote:
Originally Posted by Reverend Dr View Post
They run henchmen because the henchmen are still way better than if any of them attempted to play monks or the pugs that try to pass themselves off as monks.
There's only one way to learn and dead hour randomways afford you the chance to practice with little consequence for failing.
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Old Aug 23, 2010, 05:24 AM // 05:24   #17
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there is no more good monks in the game that play HA anymore or for the last 3+ years, holding against randomways + sway/iway doesnt count either

introducing heroes was the worst idea anet has ever done, people have been relying on ai for far too long and now real enemy monks dont even need to bother to try monk against shitter henchways because they die so fast, they get no pressure from monking vsing a real team, thus no improvement.
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Old Aug 23, 2010, 08:23 AM // 08:23   #18
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Quote:
Originally Posted by Wish Swiftdeath View Post
You don't have to take the unranked scrub that's never HAed before but quite often I see groups asking for r12 monks when there's plenty of slightly lower(r8/9) lfg. If you take the henchmen and then whine about them having crappy AI that's your fault.

Slightly less?

21,600 Fame

Vs

4665 Fame

Not here to start a rant about rank discrim but, it isn't a "slight difference".
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Old Aug 23, 2010, 10:59 AM // 10:59   #19
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Well I realize that it takes far longer to get r12 than either r8 or 9 and I'm not saying that you should take them over a r12(in the unlikely event a r12+ not on your friendslist shows up looking for a pug) but I'm pretty sure they can do an adequate job of healing the ghost during deadhours, rather than you guys bringing the henchmen and getting your ghost "solo'ed".
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Old Aug 23, 2010, 11:09 AM // 11:09   #20
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By r9 you've been through all the basic training. If you're an idiot, you're still going to be one 20,000 fame later.

Other than an indication of playtime, the only difference rank makes is when you consider the same player at different ranks - improvement or no improvement.
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