Jul 14, 2010, 05:53 PM // 17:53
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#1
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Frost Gate Guardian
Join Date: Aug 2007
Location: North East England; Sunderland
Profession: A/
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Competative Mission: Jade Quarry; Help!
It feels like I am the only one who is concerned by the performance of the Luxon side in this mission. It has got the point where I actually resent playing it; it makes me angry.
I understand that there are issues with a lot of people leeching in this mission. But there is still no excuse for merely not using your head in this mission.
It seems like everytime I enter and I see - for instance - a Mo/P he will run anywhere but the Yellow shrine. And to me, that is wrong. Yellow is where the winning is.
If people would stop and realise what JQ was about it could help. There are 3 neutralised shrines: Green (L), Yellow (L/K) and Purple (K). In brackets indicates which team is closer to each one.
I would say 9/10 times the Kurzicks seem to snatch the Yellow shrine right at the beginning. It is made even more annoying when the Mo/P who went Green casts Fall Back... Why, what is the point? We have the geographical advantage of taking Green straight away... Get on Yellow!
Furthermore, people seem to forget about the importance of taking over the Yellow Ranger Shrine (the one closest to the Luxon spawn); That is to say, people forget about the importance of protecting the turtles. After all, the aim of the game is to get 10 Jade Slabs back... Our luxon turtles are mandatory to protect because each Jade Slab is a lot of work.
Lastly, necro-bombing. I cannot really say much on the subject other than I resent this wikiBuild so much that I feel like smashing - into a million different pieces - the nearest thing located to me. In that last game there were 3 or maybe 4 necroBombers on the Kurzick side.
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This is an issue that has been bothering me for a long time now. I just thought I would share my thoughts having started using these forums more actively again after coming back from Anarchy Online. But, surely, there are more Luxons out there who agree.
Last edited by 3246251196; Jul 14, 2010 at 05:55 PM // 17:55..
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Jul 14, 2010, 07:34 PM // 19:34
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#2
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Frost Gate Guardian
Join Date: Jul 2009
Profession: R/
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Luxons rarely play JQ now..... especially 8:00 pm Pacific Time and after. They're usually dominating in AB and stuff. And btw, if you haven't noticed, most of the Luxons in JQ at night are bots/bad players.
And Contagion Bombers aren't bad to have in JQ imo, especially if you have good ones on either side. They're downside is not being able to do anything else but bomb, and can't directly protect carriers besides bombing guard posts in time.
Also, recently me and some other four people on the Kurzick side agreed to go over to the Luxon side to allow a game since there were only 7 Luxons on their side. What's funny is that we actually won a game against the Kurzicks, with 3-4 bots/leechers on the Luxon side.
And explaining what JQ is all about on the forums is pretty much pointless.
So... if you can't beat 'em, join 'em?
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Jul 14, 2010, 07:57 PM // 19:57
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#3
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Frost Gate Guardian
Join Date: Aug 2009
Location: mcdonalds @ kaineng
Guild: Mirror Of Reason [SNOW]
Profession: D/
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haven't played jq in long time but aren't these suicide necro bombers pretty much pwned if you use rend enchantments or w/e enchant removal? XD
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Jul 14, 2010, 08:20 PM // 20:20
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#4
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Academy Page
Join Date: Feb 2007
Location: Urgoz Warren
Guild: Nice Cream of Ice [Nice]
Profession: W/
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What the OP fails to realize is that Kurz have 2 adv over Lux similar to FA which is why most Lux play AB. First if yellow is capped but nearby ranger is not, kurz rangers attack the turtle but Lux rangers will not attack the Jug. Second the Kurz have a slight edge on capping yellow by a shorter run from portal to shrine. Its unnoticable for gameplay but is a slight edge. Lux only win if kurz don't haste. Now these are small adv compared to FA. Trust me I easily maxed my Kurz title in JQ but switched to MQSC for Lux.
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Jul 14, 2010, 09:54 PM // 21:54
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#5
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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Quote:
Originally Posted by intimidator89
What the OP fails to realize is that Kurz have 2 adv over Lux similar to FA which is why most Lux play AB. First if yellow is capped but nearby ranger is not, kurz rangers attack the turtle but Lux rangers will not attack the Jug. Second the Kurz have a slight edge on capping yellow by a shorter run from portal to shrine. Its unnoticable for gameplay but is a slight edge. Lux only win if kurz don't haste. Now these are small adv compared to FA. Trust me I easily maxed my Kurz title in JQ but switched to MQSC for Lux.
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The advantages in JQ are not similar to FA. The FA advantages are advantages as a result of Kurzick's defensive positioning and also the lack of abillity to micro turtles into moving on, rather than targetting some idiot.
The advantages in JQ are advantages that are the direct result of an insymetrical map, which is retarded. Also, I would say that there are more leechers/bots on the luxon side, which can be explained by the fact that the waiting time on the luxon side is significantly shorter. This is a direct result of the succesful division of the community in a luxon and a kurzick part, where anyone who doesn't give a rat's ass decided to be kurzick so they can make alliances.
Last edited by newbie_of_doom; Jul 14, 2010 at 09:57 PM // 21:57..
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Jul 15, 2010, 02:14 AM // 02:14
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#6
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Frost Gate Guardian
Join Date: Jun 2009
Profession: A/D
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Quote:
Originally Posted by intimidator89
What the OP fails to realize is that Kurz have 2 adv over Lux similar to FA which is why most Lux play AB. First if yellow is capped but nearby ranger is not, kurz rangers attack the turtle but Lux rangers will not attack the Jug. Second the Kurz have a slight edge on capping yellow by a shorter run from portal to shrine. Its unnoticable for gameplay but is a slight edge. Lux only win if kurz don't haste. Now these are small adv compared to FA. Trust me I easily maxed my Kurz title in JQ but switched to MQSC for Lux.
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This is the real issure here, I could care less if I end up with bad players.
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Jul 15, 2010, 04:37 AM // 04:37
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#7
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Academy Page
Join Date: Jan 2010
Profession: N/A
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I still play JQ on the lux side, maybe 3 or 4 times a week. I've noticed that if i play early in the day est that lux have a better chance of winning, some games we win by 9 points. It does bother me going from that to playing at night and getting screwed by bad teams/bots. Even with the kurz advantage on the map its still about how many on your team with at least half a brain and a build with some function. No need to get pissed at new players or bad players, they might learn some over time. Its the bots and the people that leave within the first min of a match that make me want to rage/kill.
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Jul 15, 2010, 06:15 AM // 06:15
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#8
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Krytan Explorer
Join Date: May 2005
Location: aggro bubble
Guild: [RD];[FW];[GOTS];[baed];[kiSu]
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Quote:
Originally Posted by 3246251196
It seems like everytime I enter and I see - for instance - a Mo/P he will run anywhere but the Yellow shrine. And to me, that is wrong. Yellow is where the winning is.
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If there's only one Mo/P I would rather have him keep green safe than trying to take yellow. Most of the time there is only one Monk on the Luxon side.
There is virtually no defense on green: no one cares to snare/interrupt bombers or ennemy Mo/Ps or puts any pressure on purple, diverting the attackers.
Green garanties you a steady flow of jade slabs and hasting the green turtle for an entire match can win the game. Plus, if you defend green you can get to purple in time if your team actually caps it and haste that one purple carrier to safety.
There is so many matches I played me being the only monk on our team that I lost trying to hold yellow, while we weren't able to keep green safe.
And when it comes to rewards, green > yellow. Green is more important.
Kurzicks usually have more monks on their team. I have had quite a few games on Kurzick side with 7 or even 8 monks.
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Jul 15, 2010, 02:50 PM // 14:50
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#9
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Academy Page
Join Date: Jan 2010
Profession: N/A
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I have to agree with wilson, the home quarry matters more than yellow. With that being said the match is pretty much won between green and purple. Not saying avoid yellow but if over half the team stays around the yellow quarry most of the match you will lose most of the time. One of the biggest mistakes i see people make is always going after a quarry that is defended my a monk and or mesmer and never taking the quarry. If they got so many players on green most of the time no one is at purple so cap that. Same goes if they mob up around purple and green, go yellow. Just a little bit of common sense will go a long way in jq, its a shame thats a rare thing.
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Aug 07, 2010, 03:03 AM // 03:03
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#10
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Academy Page
Join Date: Jul 2008
Location: UK
Guild: nEo
Profession: Mo/E
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lol nope THE way to win in JQ is pretty simple - hold yellow for a significant amount of time and 9/10 you will win.
Obviously the home one is important but that usually is easier to retake than yellow.
Also having at least 1 interrupt helps a massive amount for interrupting RoJ and slowing down the capping
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Aug 07, 2010, 03:26 AM // 03:26
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#11
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Forge Runner
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Quote:
Originally Posted by intimidator89
What the OP fails to realize is that Kurz have 2 adv over Lux similar to FA which is why most Lux play AB. First if yellow is capped but nearby ranger is not, kurz rangers attack the turtle but Lux rangers will not attack the Jug. Second the Kurz have a slight edge on capping yellow by a shorter run from portal to shrine. Its unnoticable for gameplay but is a slight edge. Lux only win if kurz don't haste. Now these are small adv compared to FA. Trust me I easily maxed my Kurz title in JQ but switched to MQSC for Lux.
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There's a third advantage. When playing Kurz, you can run past the middle Archer shrine without getting hit, while the same doesn't apply for Lux.
Scenario's something like this. When playing Kurz, you go out Green. Turn left and go straight, along the Purple turtle path. There's an Archer shrine there. If the Luxons have it capped, you can still pass by on your way. You need a speedboost and you'll take some hits (pray the Archers don't use Pin Down). Then you'll be in the shadow of the cliff, out of the line-of-sight of the Archers. You can then keep going straight, running out of Longbow range, and then turn to kill the Green turtle or attack the Yellow turtle. If you can't risk the Pin Down, you can still approach the Archer shrine from the side.
The same manoeuvre doesn't work on Lux. There's a piece of rock there that forces you into line-of-sight and you'll either get Pin Down'ed or lose precious time. It's not fair, and it's because of these inherent imbalances that I don't play JQ anymore. Pity, because I found it fun to exploit people who focus so much on Yellow they neglect everything else. I've had games where Luxons had Green + Yellow for most of the game and they still lost, was funny.
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Aug 07, 2010, 07:53 AM // 07:53
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#12
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Academy Page
Join Date: Jan 2010
Profession: N/A
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I still dont get why people think yellow is that important. Green and purple have a way bigger impact on the game. To be honest you just need 2 out of the 3 quarries to win so it doesnt matter that much. If the the other side has yellow with a heal monk you need to cap something else instead of wasting time and costing the game for your side. I just never liked the nubs always screaming yellow i guess.
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Sep 08, 2010, 12:31 AM // 00:31
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#13
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Frost Gate Guardian
Join Date: Nov 2006
Location: UK
Guild: ARGH
Profession: R/Mo
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Playing Luxon you HAVE and i mean HAVE to retain control of Green. I`ve never won a game in JQ with purple and yellow quarries, but i can guarantee that every game i`ve lost that we`ve failed to keep green.
It is the PRIMARY quarry for us, just as purple is for kurz, you`d be amazed though at how many think purple is our main objective, its baffling. I`ve had 3 or 4 players run past me on green while i`ve been trying to defend it against 2 or 3 kurz , totally ignoring whats going on just to try cap purple.
Given the length of the turtle runs from the various quarries, plain common sense says we want green and yellow capped, and then retained ! Purple is there to put pressure on the kurz to keep them honest and in a defensive posture as opposed to offensive where they roam over the map like locusts.........if only people would get that in to their heads though
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Sep 08, 2010, 12:53 AM // 00:53
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#14
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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Luxons do horribly at JQ because the good Luxons all moved to AB. By the same token, the good kurzicks moved from AB to JQ.
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Sep 08, 2010, 11:25 AM // 11:25
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#15
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Krytan Explorer
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Personally I always try and cap yellow first because it's an instant advantage as opposed to Green which is normally a given. That said you should never lose Green or at least regain it 2 seconds after it's been capped.
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Sep 09, 2010, 03:03 PM // 15:03
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#16
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Quote:
Originally Posted by X CDH X
lol nope THE way to win in JQ is pretty simple - hold yellow for a significant amount of time and 9/10 you will win.
Obviously the home one is important but that usually is easier to retake than yellow.
Also having at least 1 interrupt helps a massive amount for interrupting RoJ and slowing down the capping
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Yeah, do that.
And while one team suffers from target fixation on the Yellow shrine, we'll will take purple and green before joining the furball at yellow, which no one will want to to leave to go cap the other shrines, lest you lose the all important yellow quarry,
And then we'll win 10-4.
(That's not hypothetical, it's narrative)
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Sep 10, 2010, 09:11 AM // 09:11
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#17
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Krytan Explorer
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Unless you're spastic you will try to cap other quarries as well. But if you hold Yellow and your home quarry then you will win most of the time.
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