Sep 17, 2010, 09:39 AM // 09:39
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#1
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Academy Page
Join Date: Sep 2010
Location: Holland
Guild: [uMAD]
Profession: Mo/W
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How to play rit in HA with a balanced group
Ey people i got a few questions about how to play rit in a balanced team.
Would sombody post some tips on what to do Vs a team build like for example wota, sway, you name it.
Or what to do in some situations example what is more important if you only got Weapon of warding recharged use wow on your warrior getting linebacked or your backline getting beaten up?
Most of things is like playing a prot monk like watching fields and follow dmg etc.
Its a short thread but i would be happy if somebody could help me out on this 1.
ty alot for your time ; )
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Sep 17, 2010, 10:01 AM // 10:01
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#2
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Jungle Guide
Join Date: Jan 2007
Location: England, UK
Guild: We Are The One And Only [rR]
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Vs all those "lame" kinda builds, just spam life on recharge and don't get it distracted. PwK as well.
With regard to weapons, just use common sense. Follow the opposing frontline and use them as such.
Assuming you're using vent, make sure you call your wardings. I find in HA a lot of people wand a lot, so make sure they know they're getting it and it's not just wanded off.
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Sep 17, 2010, 11:58 AM // 11:58
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#3
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Frost Gate Guardian
Join Date: Jan 2007
Location: Denmark
Guild: Warlords Of The Underworld [WoTU]
Profession: E/P
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dont ever put wardign on a war
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Sep 17, 2010, 12:05 PM // 12:05
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#4
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Academy Page
Join Date: Sep 2010
Location: Holland
Guild: [uMAD]
Profession: Mo/W
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Quote:
Originally Posted by Champen
dont ever put wardign on a war
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The reason for that is?
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Sep 17, 2010, 12:09 PM // 12:09
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#5
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Administrator
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It ends when you attack...
__________________
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Sep 17, 2010, 12:10 PM // 12:10
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#6
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Academy Page
Join Date: Sep 2010
Location: Holland
Guild: [uMAD]
Profession: Mo/W
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Quote:
Originally Posted by Marty Silverblade
It ends when you attack...
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ow yh ty totaly forgot that lol ''Read skills discription and remeber them'' lol ^^
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Sep 17, 2010, 01:53 PM // 13:53
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#7
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Guest
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Just faceroll on your keyboard since you got dual rupt in your team here isn't much job for you...and prot preprots those targets who are attacked by war anyway.
In balanced what you can do is just random spam weapons on monk and you'll stay alive, op build is op.
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Sep 17, 2010, 02:24 PM // 14:24
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#8
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Krytan Explorer
Join Date: Aug 2005
Guild: Fast As A Turtle[WoOm]
Profession: W/E
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watch the field, dont random weapon spam, follow where the other team's frontline go(with your eyes, not follow them in position). always make sure life gets up. know where you are in the field as in play in the back of your team, remember you are not a midline. You can put weapon of shadow on warriors that are getting linebacked when your team is not getting pressured.
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Sep 17, 2010, 02:37 PM // 14:37
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#9
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Frost Gate Guardian
Join Date: Feb 2010
Location: Finland-land
Guild: Rage Like A Panda [乙口口]
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Strip Enchantment is in the skillbar for reason. (strip spiketargets, sins, dervs, bsurges, monks...)
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Sep 17, 2010, 06:25 PM // 18:25
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#10
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Ascalonian Squire
Join Date: Jun 2009
Location: Zimbabwe
Guild: The New Pushycat Posse [CATS]
Profession: N/
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40/40 resto 40/40 spaw minor resto minor spaw
WoW on prot unless it's iway (hb then), shadow on yourself so you don't get spiked (if no pressure on you then on the hb or anyone else), resilient everyone else. Life & pwk on recharge when under pressure. Cast weaps on 40/40 resto so you don't get interrupted by ranger (holding pwk won't trigger 40/40, don't bother with double dropping unless it's a heavy degen team). Cast spirit channeling on 40/40 spaw. Resilient or shadow ghostly on altar, wow hb so it can infuse ghost. Remove hex monks.
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Sep 17, 2010, 06:37 PM // 18:37
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#11
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Forge Runner
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You're better off casting spirit channeling on a 40/20/20 staff. Also a 20/20 staff for remove hex would be nice.
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Sep 17, 2010, 07:16 PM // 19:16
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#12
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Krytan Explorer
Join Date: Aug 2005
Guild: Fast As A Turtle[WoOm]
Profession: W/E
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dont use spirit channeling, it sux IN MY OPINION.
Reason: NR/Tranq 2second cast and 50%less duration.
You can ignore the reason below if u think ppl are just bad in HA:
against teams without NR/tranq ppl will just strip ur ass. its easy to rupt. You dont gain 11 energy if u have no life up(very easy to rupt life).
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Sep 17, 2010, 07:19 PM // 19:19
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#13
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Frost Gate Guardian
Join Date: Feb 2010
Location: Finland-land
Guild: Rage Like A Panda [乙口口]
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also remember to abuse bridgebug
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Sep 18, 2010, 09:48 AM // 09:48
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#14
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Guest
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you do know that any decent team will rupt spirit channeling each time, right? Either use oos+veil or oos+rend....oob+strip can work too but it's weak.
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Sep 20, 2010, 04:28 AM // 04:28
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#15
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Desert Nomad
Join Date: Aug 2008
Location: Dallas, Texas
Guild: Zero Quality [zQ] /[LaG]/[USA]/[iQ]
Profession: A/E
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You'll typically (like mentioned before) want to spam your party heals (life, pwk) and energy management as much as possible. (Use them at the best moments in the match, but as frequently as possible)
There are standard rules to weaponing such as watch the frontline and weapon their targets... This advice is true.
I will point out however that HA is a much bigger clusterfk then GvG. It can be hard to follow targets.
So with that in mind, I would suggest looking at your party and pre-weaponing the party member that is most vulnerable to die. Pre-Weaponing monks is most benificial. I also notice that teams will lineback the opposing frontline in order to win.
Also, if you have full energy, you aren't playing the bar correctly.
If you have full energy then that means you are wasting energy that could have gone into a weapon of some sort that would benefit your team and minimize the workload on your monks.
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Sep 20, 2010, 07:29 AM // 07:29
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#16
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Frost Gate Guardian
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preprot your prot.
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Sep 20, 2010, 07:57 PM // 19:57
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#17
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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All the role has is to use common sense.
You should basically be scrambling for energy unless you're plaing with an energy elite.
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Sep 22, 2010, 03:50 AM // 03:50
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#18
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Bohemian Grove [bG]
Profession: Mo/
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1. Don't run Spirit Channeling. Bad skill. OoB with strip is probably the best "standard" HA rit bar (Offering of Blood, Strip Enchantment/Well of Profane, Resilient Weapon, Weapon of Warding, Weapon of Shadow, Protective was Kaolai, Life, Death Pact Signet).
2. Don't red bar weapon spells by maintaining them on monks. Watch where opposing frontline is going and weapon their targets (using weapons on targets they're about to spike would be ideal). An exception to this would be maintaining a Weapon of Shadow/Resilient Weapon on the Ghostly while holding altar in King of the Hill matches.
3. Life is one of the key skills in the entire team build for not wiping to pressure, hex, and AoE fire/earth spells. Poop out a Life on recharge.
4. Balanced builds in HA that run rangers will follow you around and camp your weapon spells (and usually not spread poison because most every ranger in HA is terrible). Try to use obstructions to avoid this, and if there are none, cancel cast to draw out interrupts (mainly Dshot and Magebane).
5. Most likely, you will be one of the relic runners. Be sure to have /stuck pre-typed. Also, be vocal. Yell at your prot monk if he is not removing veil/using aura. If you are getting snare trained back to the relic spawn, call it so your team can respond accordingly (This could be telling your mesmer to stop sucking and interrupt snares, or calling for a warrior to run the next relic in your place).
Can't really think of anything else besides these.
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Oct 06, 2010, 02:54 PM // 14:54
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#19
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Academy Page
Join Date: Sep 2010
Location: Holland
Guild: [uMAD]
Profession: Mo/W
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TY all on replying. some things are very helpfull other things i alrdy knew or thought i knew so ty GL & HF mabye we meet IG ^^
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Oct 06, 2010, 03:16 PM // 15:16
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#20
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Frost Gate Guardian
Join Date: Sep 2008
Guild: Vent Rage [vR]
Profession: Mo/W
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Quote:
Originally Posted by practicing01
40/40 resto 40/40 spaw minor resto minor spaw
WoW on prot unless it's iway (hb then), shadow on yourself so you don't get spiked (if no pressure on you then on the hb or anyone else), resilient everyone else. Life & pwk on recharge when under pressure. Cast weaps on 40/40 resto so you don't get interrupted by ranger (holding pwk won't trigger 40/40, don't bother with double dropping unless it's a heavy degen team). Cast spirit channeling on 40/40 spaw. Resilient or shadow ghostly on altar, wow hb so it can infuse ghost. Remove hex monks.
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This covers it. Though 40/20/20 staff is better for elite.
Quote:
Originally Posted by gooeydark
5. Most likely, you will be one of the relic runners. Be sure to have /stuck pre-typed. Also, be vocal. Yell at your prot monk if he is not removing veil/using aura. If you are getting snare trained back to the relic spawn, call it so your team can respond accordingly (This could be telling your mesmer to stop sucking and interrupt snares, or calling for a warrior to run the next relic in your place).
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When running relics, it's easier to target yourself and just mash death pact. You'll get "invalid target" packets spammed (which has the same effect as /stuck since /stuck just requests an updated location packet) and you don't have to type anything out or spam ctrl + v while running
Last edited by Errant Venture; Oct 06, 2010 at 03:19 PM // 15:19..
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