Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Oct 17, 2010, 06:43 PM // 18:43   #1
Ascalonian Squire
 
Join Date: Oct 2009
Guild: none of yo business
Profession: W/Mo
Advertisement

Disable Ads
Default best kurzick fort aspenwood monk build?

What do you think is the best build for monking in fort in fort aspenwood when you have both siege turtles in your base and you're solo monking? I run as follows:

Word of Healing
Mending Touch
Patient Spirit
Shielding Hands
Shield of Absorption
Cure Hex
Power Drain
Waste Not Want Not

The first two things you might notice is theres no guardian or prot spirit. Both are good skills but I feel that using prot spirit on gunther is not extremely effective especially with its 10 energy cost and using it on my self is not necessary as I do a good job minimizing my damage from siege attacks. I feel that Guardian is good when surviving assassins and warriors but not as effective as shielding hands or shield of absorption when you consider how many people are in your base. I have 40/40 sets for healing/prot/inspiration that I swap between with spells.

What do you use when monking for kurzick in fort aspenwood or what do you think works best when your base is getting terrorized?
Delete HB Already is offline   Reply With Quote
Old Oct 17, 2010, 08:24 PM // 20:24   #2
Lion's Arch Merchant
 
jensyea's Avatar
 
Join Date: Nov 2009
Location: The Underworld
Profession: Mo/
Default

Mo/Me? fail

monking in PvP has several options, Mo/W, Mo/A, Mo/D.

Mo/W; usage of q7/8 tactics shields, bonetti's defense/shield bash/balanced stance/wary stance. bonetti's and wary both make emanagement easy.

Mo/A; my personal favorite, defensive skills from the shadow atribbute line, return (so fun to see warriors/assassins limping your way while your jogging on).

Mo/D; easy defense, I love using armor of sanctity together with conviction, but it's not as effective as the warrior skills nor does it prevent knockdowns or provice energy.

Also, since you are running a hybrid, why don't you just take dismiss condition and RoF rather then mending and patient spirit? And there's also no need for both SH and SoA, just choose one and replace the other with Prot Spirit, no seriously, do it.

Here's an example bar;

WoH
Dismiss con
Reversal of Fortune
Shield of Absorbtion
Cure hex / Holy veil
and either;
Wary Stance + Shield Bash (<--- fun, works awsome)
Bonetti's Defense + Wary Stance (<--- easy, works good, awsome emanagement)
Bonetti's Defense + Disciplined Stance (<--- if you really suck and need the continuous protection)
Balanced Stance + Bonetti's Defense (<--- against knockdowns)
jensyea is offline   Reply With Quote
Old Oct 17, 2010, 11:26 PM // 23:26   #3
Krytan Explorer
 
Schmerdro's Avatar
 
Join Date: Apr 2006
Location: Canada
Profession: N/
Default

I think too many people think of FA like any other form PvP and don't bother specializing. You should keep in mind that, most of the time, you will have a gate between yourself and the enemy so you really shouldn't bring any defense against physical damage but instead focus on defense against spells. Also, you have to focus on keeping the NPC's alive, not the players (who are resurrected in a few seconds).

I've had a lot of success being the only Monk with this build:

Patient Spirit - mostly used as a cover enchantment against the Turtle's siege attack
Air of Enchantment - energy management
Guardian - also mostly as a cover, so this can be replaced with whatever
Shielding Hands
Shield of Absorption
Spotless Soul
Spotless Mind
Protective Spirit - very important against the Turtle's siege attack

I usually have a high energy staff (+20 energy and enchantment mod), a 40/20 staff for casting (with +20% enchantments) and a defensive set (spear + shield).

Last edited by Schmerdro; Oct 19, 2010 at 01:30 AM // 01:30..
Schmerdro is offline   Reply With Quote
Old Oct 18, 2010, 06:15 PM // 18:15   #4
Jungle Guide
 
Zakarr's Avatar
 
Join Date: May 2005
Location: Finland
Default

I tried once something with Release Enchantments. It gives something like +250 party heal every 15 seconds without energy loss and alternatively can spam 5 energy prot enchantments. Something like this:

Release Enchantments
Reversal of Fortune
Reversal of Damage
Guardian
Shield of Absorption
Divine Spirit
Glyph of Renewal (E)

Don't remember 8th skill.

Healer's Boon + Heal Party is probably better for party healing, but tried something different for fun.

Quote:
Originally Posted by Schmerdro View Post
I think too many people think of FA like any other form PvP and don't bother specializing. You should keep in mind that, most of the time, you will have a gate between yourself and the enemy so you really shouldn't bring any defense against physical damage but instead focus on defense against spells. Also, you have to focus on keeping the NPC's alive, not the players (who are resurrected in a few seconds).

I've had a lot of success being the only Monk with this build:

Patient Spirit - mostly used as a cover enchantment against the Turtle's siege attack
Air of Enchantment - energy management
Guardian - also mostly as a cover, so this can be replaced with whatever
Shielding Hands
Shield of Absorption
Spotless Spirit
Spotless Mind
Protective Spirit - very important against the Turtle's siege attack

I usually have a high energy staff (+20 energy and enchantment mod), a 40/20 staff for casting (with +20% enchantments) and a defensive set (spear + shield).
How do you defend against luxon players who hex you?

Last edited by Zakarr; Oct 18, 2010 at 06:17 PM // 18:17..
Zakarr is offline   Reply With Quote
Old Oct 18, 2010, 06:28 PM // 18:28   #5
Permanently Banned
 
Calista Blackblood's Avatar
 
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
Default

Quote:
Originally Posted by Schmerdro View Post
I think too many people think of FA like any other form PvP and don't bother specializing. You should keep in mind that, most of the time, you will have a gate between yourself and the enemy so you really shouldn't bring any defense against physical damage but instead focus on defense against spells. Also, you have to focus on keeping the NPC's alive, not the players (who are resurrected in a few seconds).

I've had a lot of success being the only Monk with this build:

Patient Spirit - mostly used as a cover enchantment against the Turtle's siege attack
Air of Enchantment - energy management
Guardian - also mostly as a cover, so this can be replaced with whatever
Shielding Hands
Shield of Absorption
Spotless Spirit
Spotless Mind
Protective Spirit - very important against the Turtle's siege attack

I usually have a high energy staff (+20 energy and enchantment mod), a 40/20 staff for casting (with +20% enchantments) and a defensive set (spear + shield).
I hate to be nitpicky but I think you mean Spotless Soul :P And as above you have no self hex removal for the 11000 hexes you get thrown on you,SS,RH,Empathy,Backfire yadayada
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
Calista Blackblood is offline   Reply With Quote
Old Oct 18, 2010, 06:41 PM // 18:41   #6
Frost Gate Guardian
 
Join Date: Aug 2009
Location: Europe
Profession: W/
Default

Since Soul Twisting buff i dont know why lukson side play FA, 2 st ryt = win on kurzik side, not fun at all.
eldo is offline   Reply With Quote
Old Oct 18, 2010, 08:32 PM // 20:32   #7
Ascalonian Squire
 
Join Date: Oct 2009
Guild: none of yo business
Profession: W/Mo
Default

What skills do you run with soul twisting? I can kind of imagine a soul twisting Roy neon useful but perhaps not as effective as a monk.
Delete HB Already is offline   Reply With Quote
Old Oct 19, 2010, 01:30 AM // 01:30   #8
Krytan Explorer
 
Schmerdro's Avatar
 
Join Date: Apr 2006
Location: Canada
Profession: N/
Default

Quote:
Originally Posted by Zakarr View Post
How do you defend against luxon players who hex you?
The same way I defend against any type of spell: Protective Spirit + Patient Spirit, sometimes Shielding Hands too. Air of Enchantments makes that a viable and flexible strategy. Plus, when and IF you get pushed to the Green Gate, you can keep the Kurzick Mesmer alive and he can interrupt most of the enemy spells.

Quote:
Originally Posted by Calista Blackblood View Post
I hate to be nitpicky but I think you mean Spotless Soul :P
Good catch. I edited it now.

Quote:
Originally Posted by Calista Blackblood View Post
And as above you have no self hex removal for the 11000 hexes you get thrown on you,SS,RH,Empathy,Backfire yadayada
Yes, just like all other builds, this is not invulnerable :P

And, just an fyi, Empathy and Reckless Haste are only good against physical attackers, not casters :P Yes, I actually had Mesmers cast Empathy on me before, it was really sad.

Quote:
Originally Posted by eldo View Post
Since Soul Twisting buff i dont know why lukson side play FA, 2 st ryt = win on kurzik side, not fun at all.
I LOVE that build. I play it when I'm not feeling energetic enough to Monk. This is what I use:

Soul Twisting
Shelter - indispensable against the Turtle's Siege Attack
Union - the 2nd most important spirit, try to cast this AFTER Shelter not before
Displacement - just something to put when you have nothing better to do
Mend Body And Soul - can be replaced with Holy Veil or something like that
Energetic Was Lee Sa
Boon of Creation
Spirit's Gift - you'll be surprised how that little healing can keep your spirits alive quite longer

It's always fun to see the Luxons express their confusion in Local Chat: "Where is the blocking coming from?" or "How come I'm dealing so little damage?"

Quote:
Originally Posted by Delete HB Already View Post
I can kind of imagine a soul twisting Roy neon useful but perhaps not as effective as a monk.
Playing the Soul Twisting Rit is only a good idea when you're confident that you're going to have a decent team, with at least one Monk and some good damage dealers.

Last edited by Schmerdro; Oct 19, 2010 at 01:37 AM // 01:37..
Schmerdro is offline   Reply With Quote
Old Oct 19, 2010, 03:11 AM // 03:11   #9
Desert Nomad
 
Join Date: Feb 2007
Profession: Mo/W
Default

I just roll a GvG monk build and win with that, infuse ftw
Wish Swiftdeath is offline   Reply With Quote
Old Oct 19, 2010, 04:54 PM // 16:54   #10
Permanently Banned
 
Calista Blackblood's Avatar
 
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
Default

Quote:
Originally Posted by Schmerdro View Post
And, just an fyi, Empathy and Reckless Haste are only good against physical attackers, not casters :P Yes, I actually had Mesmers cast Empathy on me before, it was really sad.
I know this,my point was that quite a few people don't.Same as people playing physical classes hexed with them are quite often dumb enough to continue attacking The ability to keep yourself clean if needs be is always usefull
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point

Last edited by Calista Blackblood; Oct 19, 2010 at 04:57 PM // 16:57..
Calista Blackblood is offline   Reply With Quote
Old Oct 20, 2010, 02:28 AM // 02:28   #11
Jungle Guide
 
Hugh Manatee's Avatar
 
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
Default

3 skills I staple to my monk's bar in FA:

Dwayna's kiss, there will be so much crap piled on the NPCs its like infuse...

Shield of Absorption, Makes an nPC invincible for it's duration, the "love taps" will juice it up to where the big spikes do 0 damage.

Protective Spirit, you have to prot VS the seige, doesn't matter how hard you push the red bar, with no prot spirit the NPC will die when you burn out your energy redbaring.

Things that help, a speed boost to get from place to place and put out fires is good. A cover for your 2 prots, paitient spirit, shielding hands, even heal breeze w/e. This is one of few places where Healing Hands and healing seed also doesn't suck, you get weakass foes tapping the guy, the triggered heals will override the big damage, put HH on gunth and watch him go from near 0 to full health.

Also not an entirely bad thing, i'm finding, to give your elite over to RoJ. Take the 3 basic non elites above(DK, SoA and PrtSprt), a speed boost, and you can multitask if you have to. I pretty much held the gates with the healyproty crap and nuked the turtle myself(it took 2 RoJ hits to die) then ran amber. The Longbows go down in 1 application of a level 16 roj if you wand each once.
Hugh Manatee is offline   Reply With Quote
Old Nov 11, 2010, 07:32 AM // 07:32   #12
Wilds Pathfinder
 
Elnino's Avatar
 
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
Default

At one point, I ran:

Word of Healing
Patient Spirit
Signet of Rejuvenation
Cure Hex
Guardian
Dismiss Condition
Castigation Signet
Glyph of Lesser Energy

Great support and great energy management. Only cost is that you have to have decent field vision to defend yourself (pre-protting guardian on yourself after seeing a melee run towards you etc.). But if you run it right, it's fun as hell, I mean, you get to help kill stuff too

Quote:
Originally Posted by Hugh Manatee
A cover for your 2 prots, paitient spirit, shielding hands, even heal breeze w/e
You could drop all healing prayers and use reversal of damage as your cover enchantment. Use it just before the siege attack and that way, the damage is reduced and dealt back to the turtle
Elnino is offline   Reply With Quote
Old Nov 11, 2010, 08:32 AM // 08:32   #13
The Hotshot
 
lemming's Avatar
 
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
Default

Why run glyph on a bar with only 5e skills? That's the equivalent of just half a pip of energy.
__________________

Interested in GvG? Want to watch some high-level PvP? Check out some streams and recordings!
lemming is0   Reply With Quote
Old Nov 11, 2010, 06:33 PM // 18:33   #14
Ascalonian Squire
 
Join Date: Mar 2007
Profession: Me/
Default

Since I never know how many monks we'll get on the team, I usually run a standard WoH bar with one or two tactic stances. My saved template is something like:

Patient spirit
WoH
Dwaynas Kiss
Draw Conditions
Mending touch
Remove hex / Veil
Deny Hexes
Balanced Stance / Bonettis

After a game or two, you pretty much know what to expect of the opposition. In games with few or no hexes, there's no point in bringing double hex removal. Imo, there actually just one crucial skill here, which never leaves my bar; Draw conditions. You can pretty much bet that all builds by the opposition have at least one condition spreading skill. When facing lots of melee, the lack of guardian becomes obvious.

The major flaw with this build is the ability of keeping gate guards and the jugger alive, which in sense, is a game winner. The Air of Enchantment build posted earlier is better at that. Watchful Healing is actually pretty useful for the kurzick side, since Turtles remove enchantments. It's cheap and fuels Deny Hexes.

For me, FA is a place to test out new builds. I've also tried builds with Aura of Faith, Boon Signet and Blessed Light, all with it's pros and cons. One thing to keep in mind is that your NPC allies are the key to victory, not your teammates.
roysland is offline   Reply With Quote
Old Nov 11, 2010, 09:10 PM // 21:10   #15
Wilds Pathfinder
 
Elnino's Avatar
 
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
Default

Quote:
Originally Posted by lemming View Post
Why run glyph on a bar with only 5e skills? That's the equivalent of just half a pip of energy.
Well, for a number of different reasons:

1)For a challenge - not using warrior/sin stances etc
2)For lack of a better option, although I did use hex breaker instead at one point. Even hammer bash lol
3)Every little bit helps - especially in the green when you're pushing into a high-set.
4)Because I play for fun
Elnino is offline   Reply With Quote
Old Nov 11, 2010, 09:22 PM // 21:22   #16
Academy Page
 
Join Date: Oct 2006
Guild: [eyes]
Default

Quote:
Originally Posted by Elnino View Post
Well, for a number of different reasons:

1)For a challenge - not using warrior/sin stances etc
2)For lack of a better option, although I did use hex breaker instead at one point. Even hammer bash lol
3)Every little bit helps - especially in the green when you're pushing into a high-set.
4)Because I play for fun
You found using glyph of lesser energy more fun than using hammer bash? I'm suprised.
Kydd is offline   Reply With Quote
Old Nov 12, 2010, 12:09 AM // 00:09   #17
Wilds Pathfinder
 
Elnino's Avatar
 
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
Default

Quote:
Originally Posted by Kydd View Post
You found using glyph of lesser energy more fun than using hammer bash? I'm suprised.
Fourth statement is of the build, as a whole. Of course hammer bash is way more fun to use but from the scenario the OP gave, you won't have time to gain the adrenaline or go around knocking down people when the green is being swarmed.
Elnino is offline   Reply With Quote
Old Nov 12, 2010, 04:44 AM // 04:44   #18
Furnace Stoker
 
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
Default

Run leech sig or something. Same energy, far more amusing.
FoxBat is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:30 AM // 04:30.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("