Nov 11, 2010, 02:46 AM // 02:46
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#21
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Jungle Guide
Join Date: Dec 2008
Location: Alabama
Profession: A/
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Quote:
Originally Posted by bungusmaximus
Falling assassin skills
Reason: BBwarrs being able to spamspam dagger attacks, falling lotus should be tied to crit strikes...
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agreed. seeing warriors gain this much energy from this skill to complete the chain is ridiculous, might as well PLAY a sin if using this. great suggestion TIE it to crit.
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Nov 12, 2010, 07:37 AM // 07:37
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#22
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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Quote:
Originally Posted by Elnino
That looks a bit over-powered against warriors
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So soothing images is now 5 times as OP since it completely negates adrenaline?
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Nov 13, 2010, 01:44 AM // 01:44
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#23
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Academy Page
Join Date: Dec 2009
Location: Earth
Profession: Mo/
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Looks like coward and vor are nerfed, but still able to be effective
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Nov 13, 2010, 09:27 AM // 09:27
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#24
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Fail berf to enraging charge, Id rather have them nerf the adrenalin gain only, IMS is too harsh imo. Coward nerf makes me happy, same as the nerf to several hexes. No single nerf to BB is fail and if u ask me destroying heal party was totally uncalled for, but maybe Í'm biased 'cos I dont really give a toss about GvGing. meh.
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Nov 13, 2010, 02:58 PM // 14:58
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#25
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Forge Runner
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For HA:
BBsway got buffed directly and indirectly.
The ONLY way balanced teams can get kills against the 5 walls of defence BBsway has was to knock shit in AoE and strip the living shit out of the prots.
Hexway wasn't even the biggest problem, given that faint and VoR made incredibly bad people look less bad, there's too many alternatives for these nerfs to be effective. Shadow of Fear, Meakness still have 1000 second duration and are AoE.
Esurge way also benefits from the HP nerf.
So what happened in HA's build hierarchy:
BBsway gets only buffs.
Trashway (esurge, sins) gets buffed compared to balanced, but nerfed compared to bbsway.
Balanced gets pooped on.
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Nov 13, 2010, 05:35 PM // 17:35
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#26
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Killed u man
For HA:
BBsway got buffed directly and indirectly.
The ONLY way balanced teams can get kills against the 5 walls of defence BBsway has was to knock shit in AoE and strip the living shit out of the prots.
Hexway wasn't even the biggest problem, given that faint and VoR made incredibly bad people look less bad, there's too many alternatives for these nerfs to be effective. Shadow of Fear, Meakness still have 1000 second duration and are AoE.
Esurge way also benefits from the HP nerf.
So what happened in HA's build hierarchy:
BBsway gets only buffs.
Trashway (esurge, sins) gets buffed compared to balanced, but nerfed compared to bbsway.
Balanced gets pooped on.
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Even worse is that the current meta forces the players that do something else then BB or sinway to go utterly defensive. We run a spike with a rit, bsurge, water ele and 2 monk backline just to prevent from getting rickrolled by lameways. We get abuse from bala players however that it takes ages to kill us. Noone likes ward of stability, noone really likes bsurge (even tho im a hell of a bsurge) but that shit has become a necessity which is shit imo.
I'd rather pack more damage instead of ward shitters, but meh, even some BB teams accuse US of being lame. The nerve...
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Nov 14, 2010, 09:31 PM // 21:31
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#27
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Taking also formats other than HA/GvG into consideration:
BB wars with daggers.
BSurge.
Soul Twisting.
RoJ.
Sin chains - both knocklock with Ox and Blossom/Crit Strike come to mind.
Most necro curses, with Insidious, Shadow of Fear, Meakness on the lead, probably.
Mes e-denial, mainly Mind Wrack and, to lesser extent, ESurge.
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