Nov 16, 2010, 09:14 PM // 21:14
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#41
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Krytan Explorer
Join Date: Nov 2010
Guild: Social Darwinism [SaD]
Profession: A/W
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Bring back boonprots and I'd be the happiest man alive.
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Nov 16, 2010, 11:30 PM // 23:30
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#42
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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^that.
+old ZB.
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Nov 17, 2010, 12:55 AM // 00:55
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#43
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Banned
Join Date: May 2010
Guild: PonG
Profession: W/Mo
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Bring back shadow-stepping assassins and I'd be the happiest man alive. Also, this thread is WIN!
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Nov 17, 2010, 07:07 PM // 19:07
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#44
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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Quote:
Originally Posted by Sankt Hallvard
I'm sorry to inform you but a warrior building all his adrenaline by spearing is not posing much of a threat and should definitely not be a reason to nerf an otherwise good build. A decent warrior builds adrenaline while still causing pressure. I guess I'm being a "tool" again for stating the obvious but when you present wars who spear for adrenaline as being OP you need to check your arguments.
Enraging hammers may be strong but so are many other builds. It had a very good "feel" to it, the bar had a certain "flow". It was fun to run and I have never had any problems playing against it. It was strong(as melee should be IMO) so caution was required. Unlike a lot of other more OP stuff(hexes, gimmicks of various sorts) it was not frustrating to play against nor boring to run. At least nerf the boring shit first if this is part of a "scaling down operation", an operation that at this speed is unlikely to be completed before 2023. And I think GW2 will be out by then.
What's next? Dshot because it is undoubtedly the best non-elite in the game?
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I guess you haven't played enough to face people running shadowsteps in split teams. Not exactly popular these days, but still a threat.
Just spearing and then teleporting to an unsuspecting target(flagger coming in with a flag for example) can spell trouble.
The same goes if said warrior has been splitting. You can't know if he's built up on NPC's since they don't tell. Enraging makes it worse, with a spear it was easier yet.
I never said it was the main reason to nerf it, or that I really think it does a lot. Only that it's a small step in the right direction, acknowledging that the skills is too powerful.
A build having a good "flow" to it can be said for a backbreaker warrior with dagger skills as well, because hey, it requires micro and flows really well since I can backbreaker again immediately after he gets up from the first.
Cool argument you have there.
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Nov 17, 2010, 07:16 PM // 19:16
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#45
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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The flow of playing hammer hasn't changed at all, if you've tried it. Outside of not spearing off Enraging, which is admittedly muscle memory that's going to take a while to relearn, the only thing lost is being able to chain Devastating Hammer into itself on split.
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Nov 17, 2010, 09:49 PM // 21:49
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#46
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Guest
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Quote:
Originally Posted by kedde
I guess you haven't played enough to face people running shadowsteps in split teams. Not exactly popular these days, but still a threat.
Just spearing and then teleporting to an unsuspecting target(flagger coming in with a flag for example) can spell trouble.
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Ah, yes. It's impossible to spear for adrenaline now. So spearing+shadowstep is no longer an issue! Are you on the TK or working for Anet? Cause you sure reason like them. The problem couldn't be the actual shadowstep could it?
Cool argument you have there.
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Nov 18, 2010, 02:11 AM // 02:11
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#47
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Forge Runner
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I just knew there were Warriors out there who think all the anti-Warrior skills should be nerfed and all the Warrior skills buffed / reverted.
Personally I think the Enraging Charge nerf wasn't enough; Flail should've been added onto the scrap pile.
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Nov 18, 2010, 10:34 AM // 10:34
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#48
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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Why so mad? I wrote it made it more predictable, a good thing.
Lemming seems to have clarified the obvious, but small differences it made and like I mentioned it ain't much but it's a step in the right direction.
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Nov 18, 2010, 02:35 PM // 14:35
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#49
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Krytan Explorer
Join Date: Feb 2007
Location: Napa, CA
Guild: Inadequately Equipped [GeAr]
Profession: R/N
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ether prodigy and divine boon
most of the other suggestions in this thread were nerfed for ridiculously good reasons
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Nov 18, 2010, 03:31 PM // 15:31
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#50
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Krytan Explorer
Join Date: Mar 2007
Location: Rocky (Dragon)Mountains
Profession: Mo/Me
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Bring back boon prots, best. build. ever..
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Nov 18, 2010, 05:00 PM // 17:00
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#51
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Lion's Arch Merchant
Join Date: Dec 2008
Location: Poland
Guild: The Autonomy [火火火]
Profession: Mo/A
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Revert Seeping Wound. HA was much more alive when SW was a meta build... It was just extremally easy to pug. It was shitty and a bit overpowered, but in compare to current meta and BBtrashway it was generally ok. Good guild teams always won. With Black Manthis tonned a bit it would be easy to counter, but still very effective in pug hands. I don't want to promote faceroll builds, just want to make HA alive again. However Mind Wrack need to be nerfed to prevent 3 sins, 2 e-surge and 3 monks.
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Nov 18, 2010, 05:44 PM // 17:44
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#52
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Krytan Explorer
Join Date: Nov 2010
Guild: Social Darwinism [SaD]
Profession: A/W
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Quote:
Originally Posted by hitsuji182
Revert Seeping Wound. HA was much more alive when SW was a meta build... It was just extremally easy to pug. It was shitty and a bit overpowered, but in compare to current meta and BBtrashway it was generally ok. Good guild teams always won. With Black Manthis tonned a bit it would be easy to counter, but still very effective in pug hands. I don't want to promote faceroll builds, just want to make HA alive again. However Mind Wrack need to be nerfed to prevent 3 sins, 2 e-surge and 3 monks.
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SW was ridiculously OP in splits. Being able to pump huge dps + snare on an 1/4s hex spell is BAD.
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Nov 18, 2010, 09:29 PM // 21:29
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#53
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Lion's Arch Merchant
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Illusion of Pain (the old version, not the overpowered one)
Coward (nerf 1/2 dagger attacks instead)
Wards
Hex Eater Vortex
Splinter Weapon (VoD is long gone)
Signet of Judgement/Castigation (fastcasting has been reworked)
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Nov 19, 2010, 03:02 AM // 03:02
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#54
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Lion's Arch Merchant
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-Pets not leaving exploitable corpses
-Divine Boon Mo/N with Offering of Blood
-Mo/Me healers recasting offensive hexes with Inspired Hex
-Wards for party protection
-Aura of Displacement
-Mantra of Resolve/Concentration for 2 second casts (balance 2 second skills though, unlike that evil dom hex bar)
I would have weakened Sentinel's Insignia (req. 13 tactics) as well as Enraging Charge. However, even thinking about more Hammer nerfs... the ugliest meta right now would probably be dual eviscerate, e-surge mesmer, air ele, moi ele mirror matches with current builds. For me the more entertaining builds left to play are shadow stepping assassin, hammer warrior, blood necro support, ranger. I don't care for current monk healer or prot. Elementalists have been bland since they stopped using 2 second casts and I prefer speccing multiple elements. Mesmers have gone so far away from their shutdown roots, when basically Power Leak/Power Block were the main skills used to lineback teams into draws (things that shut down all skills crippling offensive midliners). Ritualist needs a balanced version of Ancestor's Rage back (I don't know maybe condition removal?). I have not done enough pvp on Paragon or Dervish to know how to fix those classes by saying what needs to come back.
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Nov 19, 2010, 08:14 AM // 08:14
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#55
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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Quote:
Originally Posted by Master Fuhon
-Pets not leaving exploitable corpses
-Divine Boon Mo/N with Offering of Blood
-Mo/Me healers recasting offensive hexes with Inspired Hex
-Wards for party protection
-Aura of Displacement
-Mantra of Resolve/Concentration for 2 second casts (balance 2 second skills though, unlike that evil dom hex bar)
I would have weakened Sentinel's Insignia (req. 13 tactics) as well as Enraging Charge. However, even thinking about more Hammer nerfs... the ugliest meta right now would probably be dual eviscerate, e-surge mesmer, air ele, moi ele mirror matches with current builds. For me the more entertaining builds left to play are shadow stepping assassin, hammer warrior, blood necro support, ranger. I don't care for current monk healer or prot. Elementalists have been bland since they stopped using 2 second casts and I prefer speccing multiple elements. Mesmers have gone so far away from their shutdown roots, when basically Power Leak/Power Block were the main skills used to lineback teams into draws (things that shut down all skills crippling offensive midliners). Ritualist needs a balanced version of Ancestor's Rage back (I don't know maybe condition removal?). I have not done enough pvp on Paragon or Dervish to know how to fix those classes by saying what needs to come back.
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Nothing paragon/dervish needs to be reverted, pretty simple.
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Nov 20, 2010, 12:55 AM // 00:55
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#56
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Frost Gate Guardian
Join Date: Sep 2010
Profession: W/Mo
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avatar of grenth unprottable scythespikes
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Nov 20, 2010, 02:18 AM // 02:18
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#57
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Forge Runner
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Quote:
Originally Posted by galactic
avatar of grenth unprottable scythetrains
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123457678924244242
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Nov 20, 2010, 07:50 AM // 07:50
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#58
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Frost Gate Guardian
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Primal rage and old weapon of warding
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Nov 20, 2010, 08:52 AM // 08:52
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#59
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Furnace Stoker
Join Date: Sep 2005
Guild: Mass Delusion [LARP]
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How about that old shadow prison build
the insta kill chain.
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Nov 21, 2010, 02:45 AM // 02:45
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#60
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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old lod <80% heal
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