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Old Dec 15, 2010, 11:53 PM // 23:53   #41
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Originally Posted by galactic View Post
variety breeds goood meta.
Moot point. People play to win. Guildwars is beyond balancing to a perfect equilibrium, and has for a long time, which will cause the meta to basically cycle in no specific order like, pressure, spike, split.
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Unfortunately HA and AB (yeah AB, some people play that) are in a way worse state then gvg atm.
Welcome to 2008.
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Nice theory. But it does not explain a fact: why are there more wota than bbswayers?
By the way, a theory that does not explain facts is not a good theory.
Because it takes some degree of skill to run BB.
Put it this way, give me 7 heros and I could run WOTA better than 95% of PUGs.
WOTA is mindless spam, with no method to the madness, and because halls is so dead, no one of any skill actually plays it anymore(bar a few people that farm it in dead hours, if you call them good), this allows the idiots to run builds that take zero skill.
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Old Dec 16, 2010, 10:08 AM // 10:08   #42
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patient patientpatient patientpatient patient woh fuse stance. get fun!
atleast it requires some some awareness and careful e managment. When boon prot is just mindless spam.
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Old Dec 16, 2010, 11:03 AM // 11:03   #43
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Originally Posted by Otello View Post
Nice theory. But it does not explain a fact: why are there more wota than bbswayers?
By the way, a theory that does not explain facts is not a good theory.
Very logical explanation, people are RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing terrible.
They run whatever can get them the highest percentages of efficiency, and when they're so bad something extremely easy and better cannot be run properly, they'll simply run the next best thing that also happens to be runnable by a demented monkey.

Apart from saying that most people don't care about tombs, it's pretty obvious Anet hasn't either and still really don't which is just as important.
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Old Dec 16, 2010, 03:39 PM // 15:39   #44
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I'm pretty sure most people don't care about PvP in general Kedde. 90% of the GW population only stay in PvE land.
And I'm pretty sure the same can be said that triple melee build can be ran by demented monkeys.
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Old Dec 16, 2010, 09:26 PM // 21:26   #45
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Apart from saying that most people don't care about tombs, it's pretty obvious Anet hasn't either and still really don't which is just as important.
That is so true, thats the reason why I would rather altF4 when theres no gvg going on. some game huh
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Old Dec 17, 2010, 03:49 AM // 03:49   #46
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atleast it requires some some awareness and careful e managment. When boon prot is just mindless spam.
You're wrong. Boonprots always had terrible energy. If you played a boonprot reactively, you would run out of energy extremely fast. It was pretty easy to just spray Reversal around and look like you were being effective, though.


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Originally Posted by infi
if anet will nerf heal again shit will die same as after mind wrack + surge buff. Matches will last for 2-3 min.
The wipes were already slowing down before they nerfed it a few days later. Also, there is absolutely nothing wrong with having an almost guaranteed wipe when two teams stay engaged for 2-3 minutes. This garbage where you stare at each other across the flag stand for close to 20 without anything dying is much worse for the game. At least the threat of wipes encourage people to try something new.
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Old Dec 17, 2010, 04:15 AM // 04:15   #47
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http://wiki.guildwars.com/wiki/Healing_Burst

Near the bottom it says "bug: will trigger scourge healing"

pewpew smiters.

I also believe it triggers on soul bind.
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Old Dec 17, 2010, 08:41 AM // 08:41   #48
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You're wrong. Boonprots always had terrible energy. If you played a boonprot reactively, you would run out of energy extremely fast. It was pretty easy to just spray Reversal around and look like you were being effective, though.




The wipes were already slowing down before they nerfed it a few days later. Also, there is absolutely nothing wrong with having an almost guaranteed wipe when two teams stay engaged for 2-3 minutes. This garbage where you stare at each other across the flag stand for close to 20 without anything dying is much worse for the game. At least the threat of wipes encourage people to try something new.
1. rof isnt pre prot skill. You just use it when dmg incomes. Nothing very special and tactical about it. Of course u will run out of engry if you spam rof any time when a party member gets hit but it applies for any other skill. My point is boon prot relies on party bar even more or atleast the same as woh monk. Mechanics of both bars are the same just boon prot works as dmg stopper by using rof and passive effect from divine boon when healer just pumps up hp bars using pure heals. Other difference is healer have to swap his weapon sets to manage an energy when b prot uses oob.

2. When a mesmer update was installed on servers i was in ymca (?) and we played ladder for a few days. It was horrible, annoying and stupid. Predominance of dmg was so big that match result not depended on skill but luck.

Also what do you mean by boring matches which last for 20 without deaths? It depends on people not on builds or skills. When you choose to play safe it will happen any time.
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Old Dec 17, 2010, 09:22 AM // 09:22   #49
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now if u think about it lod was no where near as imbalanced as healing burst
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Old Dec 17, 2010, 01:22 PM // 13:22   #50
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now if u think about it lod was no where near as imbalanced as healing burst
LoD was a 75 heal (as I recall) every 5 seconds. This is half every 4 seconds, and it doesn't even affect the whole party.

No...

HB is strong, but LoD is still a whole different level.
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Old Dec 18, 2010, 08:19 PM // 20:19   #51
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I'm pretty sure most people don't care about PvP in general Kedde. 90% of the GW population only stay in PvE land.
And I'm pretty sure the same can be said that triple melee build can be ran by demented monkeys.
One doesn't imply the other isn't true.

Still, the difference in difficulty against tough opponents between random tombs builds and 3melee being ran right now is that this tombs build doesn't require your backline to be able to do anything else than sit on their ass.
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Old Dec 18, 2010, 10:59 PM // 22:59   #52
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Originally Posted by Killed u man View Post
LoD was a 75 heal (as I recall) every 5 seconds. This is half every 4 seconds, and it doesn't even affect the whole party.

No...

HB is strong, but LoD is still a whole different level.
no it wasnt overpowered it was abused by other classes like mez, should have been tied to monk class only and disable all over skills from other classes
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Old Dec 19, 2010, 11:01 AM // 11:01   #53
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One doesn't imply the other isn't true.

Still, the difference in difficulty against tough opponents between random tombs builds and 3melee being ran right now is that this tombs build doesn't require your backline to be able to do anything else than sit on their ass.
Well yes , it requires your monks to be able to click on shield bash or bonetti . And in case you don't have those stances , your monks get farmed by those triple melee. Strong and fun metas obviously . I hope something will be done considering than 80% of guilds did run it in MAT.
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Old Dec 19, 2010, 06:09 PM // 18:09   #54
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run shield bash on everyone and triple melee teams will love you forever and ever. really.
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Old Dec 26, 2010, 02:46 AM // 02:46   #55
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1. rof isnt pre prot skill. You just use it when dmg incomes. Nothing very special and tactical about it. Of course u will run out of engry if you spam rof any time when a party member gets hit but it applies for any other skill. My point is boon prot relies on party bar even more or atleast the same as woh monk. Mechanics of both bars are the same just boon prot works as dmg stopper by using rof and passive effect from divine boon when healer just pumps up hp bars using pure heals. Other difference is healer have to swap his weapon sets to manage an energy when b prot uses oob.
The easiest way to tell the difference between mediocre Boonprots and the guys who knew what they were doing was that the good players used RoF a lot less. Relying on the party bar was sort of viable because of the raw power of a Booned Reversal coupled with its speed, but it was also going to run you dry much, much faster than if you were correctly using your Prot Spirits and Guardians. Reversal is also a fantastic pre-prot. I'm not sure why you'd think otherwise.

Weapon swaps were also vastly more important on Boonprots because of the increased importance of recharges on the energy elites and the prevalence of EDenial. The modern monk bars manage their energy just by having super efficient skills and a team full of 80+ AL characters.

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Originally Posted by infi
2. When a mesmer update was installed on servers i was in ymca (?) and we played ladder for a few days. It was horrible, annoying and stupid. Predominance of dmg was so big that match result not depended on skill but luck.
I've no delusions that there was perfect balance when the update went live, but basically, people had forgotten how to play against Mind Wrack. If you were playing against it correctly, the DPS was actually lower than it used to be (increased recharge). But the majority of the GvG scene had never had to play against a time-sensitive DPS mesmer before, so they didn't know how to do things like kite EDenial, or how aggressively they had to both draw out and punish overextension, or any of the other nuances of play beyond some basic concept of weapon swapping to hide energy. By the time the next update "fixed" this issue, the better players were already re-figuring this stuff out such that they weren't wiping to it inside of two minutes anymore.

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Also what do you mean by boring matches which last for 20 without deaths? It depends on people not on builds or skills. When you choose to play safe it will happen any time.
It is possible to balance the game in such a fashion that this is either not possible or highly disadvantageous to play super-defensively. It's just been a very long time since this ideology was utilized.

I don't think every game should be incredibly offensive. I think it's healthy to have a variable amount of offense or defense viable. I also happen to think that if two teams run into each other for more than a few minutes, one of them should wipe. That's not to say the more offensive or less defensive team should win the confrontation; I merely think that monk energy should not be able to keep up with offense indefinitely, regardless of build, such that every couple of minutes, one of the teams has to drastically change their play or lose.

People (not just you) seem to associate games that end rapidly with luck, but I feel it's far more luck-based to have the current tiebreaker with a metagame slanted toward defensive play (even though I understand that this is currently not the case). A mirror match can easily come down to who scores more criticals on the lord.
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