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Old Dec 10, 2010, 12:38 PM // 12:38   #1
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Default Skill update - Thursday, 9th December.

Update - Thursday, December 9, 2010
Skill Balance

For more information on these changes, please see the Developer Updates page.

Assassin

* Assault Enchantments: increased recharge to 8 seconds.
* Fox Fangs: split for PvP; retains original functionality.
* Fox Fangs (PvP): increased recharge to 6 seconds.
* Shadow Walk: removed existing restriction on enchantments; added the following functionality: "Your stances and enchantments are disabled for 10 seconds."
* Wild Strike: split for PvP; retains original functionality.
* Wild Strike(PvP): increased recharge to 6 seconds.

Elementalist

* Chain Lightning: decreased recharge to 6 seconds.
* Freezing Gust: decreased duration to 1...5 seconds; increased recharge to 7 seconds.
* Invoke Lightning: decreased activation time to 1 second; decreased recharge to 8 seconds.

Monk

* Aegis (PvP): removed existing failure effect for spells; added the following functionality: "Target other party member cannot be the target of hostile spells."
* Draw Conditions: increased recharge to 4 seconds.
* Healing Burst: increased target healing to 10...160.
* Patient Spirit: added the following functionality: "No effect if ends early."

Necromancer

* Angorodon's Gaze: changed attribute to Soul Reaping; increased Energy gain to 5...15; increased Health stealing to 10...50.
* Foul Feast: decreased Energy gain to 0...2 per condition; decreased recharge to 4; added the following functionality: "This skill recharges twice as fast if you remove Disease from your target."
* Strip Enchantment: decreased number of enchantments removed to 0...2; increased recharge to 20 seconds.

Ranger

* Crippling Shot: increased recharge to 4 seconds; increased Cripple duration to 1...11 seconds.
* Melandru's Shot: decreased recharge to 10 seconds.

Ritualist

* Weapon of Shadow: added the following functionality: "The next 0...3 times that ally hits with an attack, his target is Blinded for 5 seconds."

NPC Updates

* Fuu Rin [Assassin Henchman] no longer uses Fox Fangs; she now use Fox Fangs (PvP).

Bug Fixes

* Fixed a text bug where Cracked Armor was omitted from the skill description for Mend Condition.
* Fixed a text bug where Cracked Armor was omitted from the skill description for Purge Conditions.

Automated Tournaments

* Updated the 2010 Automated Tournament Series Trophy in the Great Temple of Balthazar.
* Updated the Automated Tournament map rotation.

--

Did they have to kill patient+vig+CoP combo?

*sniff*

not to mention draw conds and with it melandru's resilience boon prots.

Discuss, if you feel like it.

Last edited by urania; Dec 10, 2010 at 12:40 PM // 12:40..
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Old Dec 10, 2010, 01:14 PM // 13:14   #2
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wos seems overpowered now. will this definetevely kill bbsway?
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Old Dec 10, 2010, 02:04 PM // 14:04   #3
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This is a duplicate thread, Lemming started one a while ago, same thing.
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Old Dec 10, 2010, 02:12 PM // 14:12   #4
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Atm healing burst is pretty OP, its almost like WoH but with party healing added to it. Seriously it looks more powerful than lod in its glory days. IMO make 80%hp requirement for the party healing effects like good ole LoD. Invoke lightning spike is coming!! ALso its not the same thing, I dont wanna hear pve scrubs qqing about "wheres the derv update"
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Old Dec 10, 2010, 02:31 PM // 14:31   #5
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hmmm... meh.
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Old Dec 10, 2010, 03:46 PM // 15:46   #6
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IL spike existed also before, now it would be a fiesta! I saw a good guild running IL spike some week ago, maybe LADL, but I am not sure.
I was thinking at changing the wota team taking away the blinder and adding a ritu for blinding or a ritu+ranger, could work
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Old Dec 10, 2010, 04:18 PM // 16:18   #7
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Cripshot had to be nerfed so melshot could be slightly less useless. Thus draw has to be nerfed so cripshot isn't completely useless. Love the TK logic.
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Old Dec 10, 2010, 05:01 PM // 17:01   #8
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This is kinda massive.

Off hand nerfs, good.
Being able to shatter patient spirit, nice.
Chaing lightning spikes, meh.
Healing burst, lol.
Strip enchant nerf, yeah.

Still no nerf to BBway...;(
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Old Dec 10, 2010, 05:13 PM // 17:13   #9
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Quote:
Originally Posted by shadows of hob View Post
This is kinda massive.

Still no nerf to BBway...;(
you have more way to blind warriors now, you are note force to bring an air elementalist. think at a bala with a ritu that continously blind warrior, and sometimes put some weapons
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Old Dec 10, 2010, 05:55 PM // 17:55   #10
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WOOT anet balanced mel shot, not it is even more jusified to take it in HA over Magebane, and is an alternative to cripshot in GvG! ummm maybe not the big thing about this update, but hey.... ANET successfully balanced a skill, lets give them some credit!

GOGO MEL SHOT!!!!

healing burst wot OPed huh?

WHO CARES MEL SHOT WOOP
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Old Dec 10, 2010, 05:57 PM // 17:57   #11
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Quote:
Originally Posted by Otello View Post
you have more way to blind warriors now, you are note force to bring an air elementalist. think at a bala with a ritu that continously blind warrior, and sometimes put some weapons
Blinding the warriors is of a non issue. The problem with bbsway isn't shutting down the warriors, it's shutting down the 5 defensive casters they have while getting assraped by 3 perma KD'ing warriors.
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Old Dec 10, 2010, 06:09 PM // 18:09   #12
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My Dad has used Mel Shot in PvE for 3 straight years...you have to yell at him to get him to use anything else. So thanks Anet for making his life a little easier if nothing else.
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Old Dec 10, 2010, 07:11 PM // 19:11   #13
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All I know is assassins are completely out of the meta. They now have the sorriest damage next to paragons. Anet'd might as well rip assassins from the game.
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Old Dec 10, 2010, 07:20 PM // 19:20   #14
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Update was already posted, why there is a second idk.

Feel a lock coming soon.
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Old Dec 10, 2010, 07:44 PM // 19:44   #15
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Quote:
Originally Posted by chuckles79 View Post
My Dad has used Mel Shot in PvE for 3 straight years...you have to yell at him to get him to use anything else. So thanks Anet for making his life a little easier if nothing else.
your dad is a great man!
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Old Dec 10, 2010, 07:50 PM // 19:50   #16
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I like how people have been complaining about word of healing being too strong, and now we have something even stronger.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing powercreep after powercreep
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Old Dec 10, 2010, 10:08 PM // 22:08   #17
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I changed my monk heroes to Burst from WoH the second the update happened.
As I am working on GWAMM on a second account, thanks for making my healing heroes better. *Hugs Anet.
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Old Dec 10, 2010, 11:16 PM // 23:16   #18
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Quote:
Originally Posted by Sirius Bsns View Post
All I know is assassins are completely out of the meta. They now have the sorriest damage next to paragons. Anet'd might as well rip assassins from the game.
oh wishful thinking.
flurry+hammer bash+horns of the ox+moeb strike or flourish let sins kd lock more than a hammer kd warr. if they can weap swap properly. as a matter of fact, hammer bash on sins is a problem in itself because it can be charged ridiculously fast in flurry.

on side note, ce+rip necs rape the standard woh+patient bars even more than they have so far with defile.

Quote:
Originally Posted by Psirdark View Post
Update was already posted, why there is a second idk.

Feel a lock coming soon.
pvpers dont read riverside inn.

Last edited by urania; Dec 10, 2010 at 11:25 PM // 23:25..
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Old Dec 11, 2010, 12:04 AM // 00:04   #19
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Quote:
Originally Posted by urania View Post
oh wishful thinking.
flurry+hammer bash+horns of the ox+moeb strike or flourish let sins kd lock more than a hammer kd warr. if they can weap swap properly. as a matter of fact, hammer bash on sins is a problem in itself because it can be charged ridiculously fast in flurry.

on side note, ce+rip necs rape the standard woh+patient bars even more than they have so far with defile.

pvpers dont read riverside inn.
You're right.

...aaand you're wrong.
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Old Dec 11, 2010, 02:35 AM // 02:35   #20
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I feel like this update didn't really do anything. A few taps on skills that have been shown to be problematic and the usual random buffs that seemingly don't do anything but may or may not contribute to a degenerate build, but none of the problematic core issues (for example, Adrenaline + Daggers + IAS/fast activation attacks) were even attempted to be addressed.

After having written that, it seems weird that this is even remarkable to me. Yet I feel like earlier this year they were actually trying to fix some things conceptually instead of just playing with numbers on poorly-designed skills (and a few well-designed skills).
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