Dec 10, 2010, 12:38 PM // 12:38
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#1
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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Skill update - Thursday, 9th December.
Update - Thursday, December 9, 2010
Skill Balance
For more information on these changes, please see the Developer Updates page.
Assassin
* Assault Enchantments: increased recharge to 8 seconds.
* Fox Fangs: split for PvP; retains original functionality.
* Fox Fangs (PvP): increased recharge to 6 seconds.
* Shadow Walk: removed existing restriction on enchantments; added the following functionality: "Your stances and enchantments are disabled for 10 seconds."
* Wild Strike: split for PvP; retains original functionality.
* Wild Strike(PvP): increased recharge to 6 seconds.
Elementalist
* Chain Lightning: decreased recharge to 6 seconds.
* Freezing Gust: decreased duration to 1...5 seconds; increased recharge to 7 seconds.
* Invoke Lightning: decreased activation time to 1 second; decreased recharge to 8 seconds.
Monk
* Aegis (PvP): removed existing failure effect for spells; added the following functionality: "Target other party member cannot be the target of hostile spells."
* Draw Conditions: increased recharge to 4 seconds.
* Healing Burst: increased target healing to 10...160.
* Patient Spirit: added the following functionality: "No effect if ends early."
Necromancer
* Angorodon's Gaze: changed attribute to Soul Reaping; increased Energy gain to 5...15; increased Health stealing to 10...50.
* Foul Feast: decreased Energy gain to 0...2 per condition; decreased recharge to 4; added the following functionality: "This skill recharges twice as fast if you remove Disease from your target."
* Strip Enchantment: decreased number of enchantments removed to 0...2; increased recharge to 20 seconds.
Ranger
* Crippling Shot: increased recharge to 4 seconds; increased Cripple duration to 1...11 seconds.
* Melandru's Shot: decreased recharge to 10 seconds.
Ritualist
* Weapon of Shadow: added the following functionality: "The next 0...3 times that ally hits with an attack, his target is Blinded for 5 seconds."
NPC Updates
* Fuu Rin [Assassin Henchman] no longer uses Fox Fangs; she now use Fox Fangs (PvP).
Bug Fixes
* Fixed a text bug where Cracked Armor was omitted from the skill description for Mend Condition.
* Fixed a text bug where Cracked Armor was omitted from the skill description for Purge Conditions.
Automated Tournaments
* Updated the 2010 Automated Tournament Series Trophy in the Great Temple of Balthazar.
* Updated the Automated Tournament map rotation.
--
Did they have to kill patient+vig+CoP combo?
*sniff*
not to mention draw conds and with it melandru's resilience boon prots.
Discuss, if you feel like it.
Last edited by urania; Dec 10, 2010 at 12:40 PM // 12:40..
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Dec 10, 2010, 01:14 PM // 13:14
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#2
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Frost Gate Guardian
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wos seems overpowered now. will this definetevely kill bbsway?
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Dec 10, 2010, 02:04 PM // 14:04
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#3
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Lion's Arch Merchant
Join Date: May 2008
Location: Blighty, Land of bad weather and plucky Brits
Guild: R.I.P. DJ HMS [BZRK]
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This is a duplicate thread, Lemming started one a while ago, same thing.
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Dec 10, 2010, 02:12 PM // 14:12
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#4
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Krytan Explorer
Join Date: Aug 2005
Guild: Fast As A Turtle[WoOm]
Profession: W/E
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Atm healing burst is pretty OP, its almost like WoH but with party healing added to it. Seriously it looks more powerful than lod in its glory days. IMO make 80%hp requirement for the party healing effects like good ole LoD. Invoke lightning spike is coming!! ALso its not the same thing, I dont wanna hear pve scrubs qqing about "wheres the derv update"
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Dec 10, 2010, 02:31 PM // 14:31
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#5
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Wilds Pathfinder
Join Date: May 2008
Location: UR MOM LOL
Guild: ATTACK OF THE KILLER TOMATOES
Profession: A/
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hmmm... meh.
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Dec 10, 2010, 03:46 PM // 15:46
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#6
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Frost Gate Guardian
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IL spike existed also before, now it would be a fiesta! I saw a good guild running IL spike some week ago, maybe LADL, but I am not sure.
I was thinking at changing the wota team taking away the blinder and adding a ritu for blinding or a ritu+ranger, could work
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Dec 10, 2010, 04:18 PM // 16:18
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#7
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Krytan Explorer
Join Date: Nov 2010
Guild: Social Darwinism [SaD]
Profession: A/W
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Cripshot had to be nerfed so melshot could be slightly less useless. Thus draw has to be nerfed so cripshot isn't completely useless. Love the TK logic.
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Dec 10, 2010, 05:01 PM // 17:01
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#8
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Krytan Explorer
Join Date: Mar 2007
Location: Rocky (Dragon)Mountains
Profession: Mo/Me
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This is kinda massive.
Off hand nerfs, good.
Being able to shatter patient spirit, nice.
Chaing lightning spikes, meh.
Healing burst, lol.
Strip enchant nerf, yeah.
Still no nerf to BBway...;(
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Dec 10, 2010, 05:13 PM // 17:13
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#9
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Frost Gate Guardian
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Quote:
Originally Posted by shadows of hob
This is kinda massive.
Still no nerf to BBway...;(
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you have more way to blind warriors now, you are note force to bring an air elementalist. think at a bala with a ritu that continously blind warrior, and sometimes put some weapons
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Dec 10, 2010, 05:55 PM // 17:55
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#10
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Frost Gate Guardian
Join Date: Mar 2010
Guild: NeMo
Profession: W/
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WOOT anet balanced mel shot, not it is even more jusified to take it in HA over Magebane, and is an alternative to cripshot in GvG! ummm maybe not the big thing about this update, but hey.... ANET successfully balanced a skill, lets give them some credit!
GOGO MEL SHOT!!!!
healing burst wot OPed huh?
WHO CARES MEL SHOT WOOP
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Dec 10, 2010, 05:57 PM // 17:57
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#11
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Forge Runner
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Quote:
Originally Posted by Otello
you have more way to blind warriors now, you are note force to bring an air elementalist. think at a bala with a ritu that continously blind warrior, and sometimes put some weapons
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Blinding the warriors is of a non issue. The problem with bbsway isn't shutting down the warriors, it's shutting down the 5 defensive casters they have while getting assraped by 3 perma KD'ing warriors.
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Dec 10, 2010, 06:09 PM // 18:09
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#12
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Wilds Pathfinder
Join Date: Mar 2009
Guild: FILA
Profession: P/
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My Dad has used Mel Shot in PvE for 3 straight years...you have to yell at him to get him to use anything else. So thanks Anet for making his life a little easier if nothing else.
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Dec 10, 2010, 07:11 PM // 19:11
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#13
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Banned
Join Date: May 2010
Guild: PonG
Profession: W/Mo
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All I know is assassins are completely out of the meta. They now have the sorriest damage next to paragons. Anet'd might as well rip assassins from the game.
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Dec 10, 2010, 07:20 PM // 19:20
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#14
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Ascalonian Squire
Join Date: Jun 2007
Location: Texas
Profession: P/
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Update was already posted, why there is a second idk.
Feel a lock coming soon.
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Dec 10, 2010, 07:44 PM // 19:44
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#15
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Frost Gate Guardian
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Quote:
Originally Posted by chuckles79
My Dad has used Mel Shot in PvE for 3 straight years...you have to yell at him to get him to use anything else. So thanks Anet for making his life a little easier if nothing else.
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your dad is a great man!
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Dec 10, 2010, 07:50 PM // 19:50
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#16
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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I like how people have been complaining about word of healing being too strong, and now we have something even stronger.
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing powercreep after powercreep
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Dec 10, 2010, 10:08 PM // 22:08
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#17
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Academy Page
Join Date: Oct 2010
Location: Missouri
Guild: Is it Friday Yet? (HI)
Profession: Mo/
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I changed my monk heroes to Burst from WoH the second the update happened.
As I am working on GWAMM on a second account, thanks for making my healing heroes better. *Hugs Anet.
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Dec 10, 2010, 11:16 PM // 23:16
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#18
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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Quote:
Originally Posted by Sirius Bsns
All I know is assassins are completely out of the meta. They now have the sorriest damage next to paragons. Anet'd might as well rip assassins from the game.
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oh wishful thinking.
flurry+hammer bash+horns of the ox+moeb strike or flourish let sins kd lock more than a hammer kd warr. if they can weap swap properly. as a matter of fact, hammer bash on sins is a problem in itself because it can be charged ridiculously fast in flurry.
on side note, ce+rip necs rape the standard woh+patient bars even more than they have so far with defile.
Quote:
Originally Posted by Psirdark
Update was already posted, why there is a second idk.
Feel a lock coming soon.
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pvpers dont read riverside inn.
Last edited by urania; Dec 10, 2010 at 11:25 PM // 23:25..
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Dec 11, 2010, 12:04 AM // 00:04
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#19
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Banned
Join Date: May 2010
Guild: PonG
Profession: W/Mo
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Quote:
Originally Posted by urania
oh wishful thinking.
flurry+hammer bash+horns of the ox+moeb strike or flourish let sins kd lock more than a hammer kd warr. if they can weap swap properly. as a matter of fact, hammer bash on sins is a problem in itself because it can be charged ridiculously fast in flurry.
on side note, ce+rip necs rape the standard woh+patient bars even more than they have so far with defile.
pvpers dont read riverside inn.
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You're right.
...aaand you're wrong.
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Dec 11, 2010, 02:35 AM // 02:35
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#20
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Lion's Arch Merchant
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I feel like this update didn't really do anything. A few taps on skills that have been shown to be problematic and the usual random buffs that seemingly don't do anything but may or may not contribute to a degenerate build, but none of the problematic core issues (for example, Adrenaline + Daggers + IAS/fast activation attacks) were even attempted to be addressed.
After having written that, it seems weird that this is even remarkable to me. Yet I feel like earlier this year they were actually trying to fix some things conceptually instead of just playing with numbers on poorly-designed skills (and a few well-designed skills).
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