Jul 01, 2010, 09:42 AM // 09:42
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#161
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Lion's Arch Merchant
Join Date: May 2006
Location: Missouri
Guild: Obon
Profession: D/P
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Quote:
Originally Posted by Edge Igneas
Why are people bagging Rt's? There are lots of good Rt builds, especially in Support. Nowadays in RA where monks are so scarce having a healing Rt on your team is better then nothing.
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shhhh, lets keep it a secret...just ran a 25 with me as rit...no monk, most ppl here just love to think they are right(egos run rampant here)
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Jul 01, 2010, 02:16 PM // 14:16
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#162
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Ascalonian Squire
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Quote:
Originally Posted by Snow Bunny
Finally, I hate dervishes. Not because they're good, but to the contrary - they're completely ineffectual and more often than not played by the weakest players. It's so frustrating to have an otherwise ideal team weakened by a clueless fool running around with Avatar of Dwayna or something.
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WS derv's with conjure work well in a team with decent pressure if they know how to spread DW. Only issue i found when playing one was the big damage range. WS+mystics+conjure=anywhere between 80-200+...
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Jul 01, 2010, 06:35 PM // 18:35
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#163
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Krytan Explorer
Join Date: Mar 2008
Profession: W/
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Quote:
Originally Posted by aefghuys
shhhh, lets keep it a secret...just ran a 25 with me as rit...no monk, most ppl here just love to think they are right(egos run rampant here)
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And gamers like you will always believe what they are doing is revolutionary, never before seen and has to work because you're the one doing it.
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Jul 01, 2010, 06:41 PM // 18:41
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#164
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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Quote:
Originally Posted by Ghost Dog
And gamers like you will always believe what they are doing is revolutionary, never before seen and has to work because you're the one doing it.
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^that.
you got a good team and got lucky. rejoice and stop acting so pretentious.
Quote:
Originally Posted by Jeydra
@urania - point with Necros is that they don't work well alone. If you're going into RA with a Necro primary, what would you run? You could run the TA Nec and hope to get a TA-style team, but what's the chance of that? I think Mesmers have it (slightly) better in RA, although not by much.
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anything with insidious, ench strip, weakness, defile defenses, some e management (i run oob) and possibly ff(+ps) works wonders.
defile defenses or some form of short recharge ench removal really rips guard/stance monks apart.
Last edited by urania; Jul 01, 2010 at 06:48 PM // 18:48..
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Jul 02, 2010, 03:57 PM // 15:57
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#165
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Krytan Explorer
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Currently, I've found a higher than normal deficiency in monks, but maybe they're all busy doing Dragon Festival.
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Jul 02, 2010, 06:18 PM // 18:18
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#166
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Banned
Join Date: May 2010
Guild: PonG
Profession: W/Mo
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Currently, I find alot more casters than meleers in RA simply because of the overload in anti-melee (BSurgers, Empathy/Distortion, Faintheartedness/Enfeeble, Every block skill in the tactics line *esp. Bonetti's Defense*, etc...). Also, e-denial mesmers. Monks can't remove blind/hexes at an effective enough rate, all while being denied energy, so monks always go down super fast. I always try to roll a Channeling/Resto hybrid to help with conditions, and even hexes. I sometimes even bring Expel Hexes because the hex stacking that goes on in RA is just horrendous!
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Jul 04, 2010, 08:19 AM // 08:19
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#167
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Lion's Arch Merchant
Join Date: May 2006
Location: Missouri
Guild: Obon
Profession: D/P
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Quote:
Originally Posted by Ghost Dog
And gamers like you will always believe what they are doing is revolutionary, never before seen and has to work because you're the one doing it.
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ha, maybe i should have kept the secret part out of it...i see ive "agrod" some egos. its really no secret what i run(i mean cmon the game has been out long enough to explore all great builds) no need to get upset...i love to RA and i get plenty of streaks on my monk...but a better ratio on the rit build i use. the teammates u have are a huge part i agree(no way any1 can argue that). i dont think a tier system is accurate(in RA) as every single build has a weakness. i think its still good to encourage new ideas(wiki only isnt the way to go as in my top 5 builds only 1 is found on wiki). in a nutshell... dont shoot down players ideas so quickly and you're probably not as good as youd like to believe(i dont claim im superior, the game is fun)
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Jul 04, 2010, 12:14 PM // 12:14
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#168
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Krytan Explorer
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Quote:
Originally Posted by aefghuys
ha, maybe i should have kept the secret part out of it...i see ive "agrod" some egos. its really no secret what i run(i mean cmon the game has been out long enough to explore all great builds) no need to get upset...i love to RA and i get plenty of streaks on my monk...but a better ratio on the rit build i use. the teammates u have are a huge part i agree(no way any1 can argue that). i dont think a tier system is accurate(in RA) as every single build has a weakness. i think its still good to encourage new ideas(wiki only isnt the way to go as in my top 5 builds only 1 is found on wiki). in a nutshell... dont shoot down players ideas so quickly and you're probably not as good as youd like to believe(i dont claim im superior, the game is fun)
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Agreed. But there are some professions that just suck in RA (e.g. Paragon).
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Jul 05, 2010, 04:54 AM // 04:54
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#169
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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and dervish, sin and (heal) rit.
Last edited by urania; Jul 05, 2010 at 04:56 AM // 04:56..
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Jul 07, 2010, 05:36 AM // 05:36
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#170
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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i cant deny the fact derv healers >can< be OP in the right setups (they were even used in TA condition overload builds with eda and daze, after all), but they have limited success in RA. they are fairly resilient with mirrage cloak and endless energy pool thou.
but yeah, a mes can still have a field day with them if left alone...so can a ranger (just needs to get sig of pious light).
Last edited by urania; Jul 07, 2010 at 05:39 AM // 05:39..
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Jul 09, 2010, 01:42 AM // 01:42
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#171
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Pre-Searing Cadet
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Sorry to stay from the topic, but I have to ask somewhere...
What happened to TA?
I was round pre and a little post glad titles (boo, hiss) and moved to gvg, but that was all 2+ years ago... Why would they remove TA? Hero Battles I can understand, but TA? If anything, RA needed to be put down a long time ago - TA at least makes for a stepping stone to GvG/fun downtime.
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Jul 09, 2010, 03:38 AM // 03:38
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#172
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Ascalonian Squire
Join Date: Jan 2008
Guild: [Pi]
Profession: Mo/
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RA is just bad because so many people lack knowledge of the fundamentals. I've seen elementalists run through the opposing team, out of monk range, die and then blame the loss on a bad monk. I've watched silver trim warriors be kited away from the team and do the same thing. Quite often, I'll also see a mesmer fail to kite for an entire match. This level of ineptitude is just staggering. Sure, RA has always been like that, but it seems that I have only about a 1 in 10 chance of finding a full team of people who know what they're doing; it never seemed that bad a year ago.
TA wasn't any better, though. The only people who really played it were die hard TA fans. About half of it was gimmicks. The game just isn't balanced around 4v4. RA only kind of works because it's, well, random. I assume that was the argument for codex too, but it failed because people don't really want to spend all the time learning a new meta every day. It's fun for a while, but just becomes tiring too quickly. Once the population around it died, there was no longer any real reason to bother building for the format. It will never recover.
That said, the only reason RA is still around is because it's so easy to get into. The matches often have little depth, but since anyone can get into an RA match in under a minute it's still, and will always be, the most popular PvP format. It has it's share of problems though; A lot of them stem from the lack of coordination. Threats that are dealt with in competitive formats by changing the tactics of the entire party are nearly impossible to deal with properly in RA, especially considering that the majority of RAers have never actually learned to deal with such threats.
Oh, and for Yamyam43, Anet removed TA because it was broken and almost no one played it.
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Jul 09, 2010, 05:48 AM // 05:48
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#173
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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I agree with Elu Arina. However , i can't say RA is the most popular because you can get into a match fast. You can enter fast , but the win doesnt rely on you ( fighting sync , having no monk , ...)
In JQ , you can enter fast aswell, but still have a chance to win even with crap builds , because of conditions of winning. Aswell , Hero Battle was also fast to enter , and it was way easier to win + it had tourneys .
But , now HB is deleted , and some ppl left JQ because you can get points faster in pve , RA is the only format left if you want to pvp fast ( i won't even argue about GvG and HA ) , thus thats why there are so many inexped people there , and thats also why , on double points , there will be a huge number of sync teams.
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Jul 10, 2010, 02:29 PM // 14:29
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#174
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Academy Page
Join Date: Aug 2008
Profession: Mo/
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In relation to what Snow Bunny said, i really am beginning to notice a pattern about dervs.
It's just amazing how it really tends to appeal to the weakest players for some reason. (Maybe because of the numbers you can hit for).
90% of the Dervs run some idiotic avatar of grenth\balthazar\dwayna build that doesn't work, and on the off chance that you actually see one running a semi-decent WS bar, they still tend to be horrible and stomp the monk to hell and back without switching targets and spreading DW around.
It used to be so fun monking against those dervs back when i used to run spirit bond, it's a bit less fun when i don't but still just as easy tbh.
There are also the occasional dervs coming straight from PvE with some bizzare D\Mo farming build.
What is it about Dervs really that causes this?
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Jul 10, 2010, 03:35 PM // 15:35
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#175
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Frost Gate Guardian
Join Date: Feb 2010
Location: Finland-land
Guild: Rage Like A Panda [乙口口]
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ra ppl cant kite, use def set, fake skills or rupt anything. enuf said
oh and 90% runs frontliner
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Jul 10, 2010, 06:08 PM // 18:08
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#176
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Banned
Join Date: May 2010
Guild: PonG
Profession: W/Mo
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I always see dervish players using Faithful Intervention, which I think to be such a terrible heal. I find Pious Restoration to be far greater: 8s rech, heals about the same as Intervention, and even removes hexes if enchanted. Plus, Intervention is a 2 second cast, making it rupt fodder for rangers, mesmers, and even meleers.
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Jul 11, 2010, 03:35 AM // 03:35
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#177
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Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
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there are bad players in RA. ok we get it, it's been 6 years.
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Jul 11, 2010, 01:24 PM // 13:24
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#178
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Krytan Explorer
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Quote:
Originally Posted by Sirius Bsns
I always see dervish players using Faithful Intervention, which I think to be such a terrible heal. I find Pious Restoration to be far greater: 8s rech, heals about the same as Intervention, and even removes hexes if enchanted. Plus, Intervention is a 2 second cast, making it rupt fodder for rangers, mesmers, and even meleers.
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Dervishes are useless without enchantments and Pious removes one which is what you'll normally have on. Faithful lasts a long time and has a decent effect. Of course you could take a conjure but some people want to take wild blow, etc. There a lot of reasons to take faithful.
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Jul 11, 2010, 01:34 PM // 13:34
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#179
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Wilds Pathfinder
Join Date: Jul 2008
Location: Sen'jin Village
Guild: The Infamous Cake Bandits [cake]
Profession: Mo/W
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Quote:
Originally Posted by pinkeyflower
Dervishes are useless without enchantments and Pious removes one which is what you'll normally have on. Faithful lasts a long time and has a decent effect. Of course you could take a conjure but some people want to take wild blow, etc. There a lot of reasons to take faithful.
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Or you could take one of the other billion effect on strip enchants dervs have access to that arn't 2 sec casts.
Also Attackers Insight.
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Jul 11, 2010, 01:54 PM // 13:54
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#180
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Krytan Explorer
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Quote:
Originally Posted by Darth The Xx
Or you could take one of the other billion effect on strip enchants dervs have access to that arn't 2 sec casts.
Also Attackers Insight.
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It's not the effect that's primarily important, it's the fact it normally lasts a long time for fuelling of WS. Attacker's Insight tends to be consumed fairly quickly if you're spamming DW around.
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