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Old Feb 02, 2011, 06:22 PM // 18:22   #1
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Default Protting against Frag

Hey,

Just a quick question to more experienced monks out there.
I'm a fairly decent Prot in HA, but I always seem to fail against a good Fragway.

So I was wondering what you mostly pay attention to when facing frag. How you prioritize certain skills. Just basic tips against fragway.

Thanks in Advance
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Old Feb 02, 2011, 07:01 PM // 19:01   #2
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watch sin alternate SoA and holy veil between spikes
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Old Feb 02, 2011, 07:30 PM // 19:30   #3
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Dont kite to other teammates if fevered gets off. Sometimes the fragmes calls the spikes so sin only hits last hit, so its better to watch their midline. U can also try to time LS just after Wounding Strike so deep wound wont be covered with thousand conditions. Spirit bond does work too because derv/sin crithits over 60 and rodgrots/invoke is over 60.
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Old Feb 02, 2011, 08:18 PM // 20:18   #4
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As stated, SoA/SH the spikes. SB/PS isn't going to stop much if anything.

Make sure everyone knows not to kite into their team. People try to get away from the WS and end up wiping their team.

The illusion mes is obviously the key to their pressure so have people interrupt/kd him if possible.

If monks aren't sure what to bring in their last skill slot gogo hexbreaker.

Someone said watch the sin... if you have seen us frag, you know that isn't going to help you at all. iBot is good at Guild Wars so we take plague signet instead of toxic chill resto. He still has poison and doesn't need to waste an elite slot to get it. We can kill or heavily pressure your team without the sin being on the spike. edit: point was he can get deep wounds

The most important thing there is: DO NOT BALL UP.

@ above post, we don't have rodgorts or invoke if you fight someone with those you're going to win anyway.

Last edited by The Baphomet; Feb 02, 2011 at 08:26 PM // 20:26..
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Old Feb 02, 2011, 09:08 PM // 21:08   #5
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Seems pretty clear to me. Thanks people!
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Old Feb 03, 2011, 03:29 AM // 03:29   #6
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Yell at your rupters to camp the fevered+SoC and you will never lose, the build has very weak defense without the party blind and daze.
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Old Feb 03, 2011, 08:35 AM // 08:35   #7
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Quote:
Originally Posted by The Baphomet View Post
As stated, SoA/SH the spikes. SB/PS isn't going to stop much if anything.

Make sure everyone knows not to kite into their team. People try to get away from the WS and end up wiping their team.

The illusion mes is obviously the key to their pressure so have people interrupt/kd him if possible.

If monks aren't sure what to bring in their last skill slot gogo hexbreaker.

Someone said watch the sin... if you have seen us frag, you know that isn't going to help you at all. iBot is good at Guild Wars so we take plague signet instead of toxic chill resto. He still has poison and doesn't need to waste an elite slot to get it. We can kill or heavily pressure your team without the sin being on the spike. edit: point was he can get deep wounds

The most important thing there is: DO NOT BALL UP.

@ above post, we don't have rodgorts or invoke if you fight someone with those you're going to win anyway.
You do realise that, ur not only one playing fragspike in Guild Wars? seen some pugs use invoke, mb eles and esurge mesmers in fragspike.
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Old Feb 03, 2011, 11:10 AM // 11:10   #8
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yeh pretty much keep veils up on the monks, use aegis shielding hands and soa before you throw on an ls, wouldnt bother with spirit bond that damage is way below 60 most of the time[or depends what variant of frag you play against]

the healer is the one having the hardest job to keep red bars up and at the same time catch them slow spikes

if your rit is good and resilienting every single fragility he sees, monking should be a breeze then. Make haste on the guy with fragility and its all good, theres lots of way to counter frag, not just based on the prot monk alone trying to carry the team because thats not how it works.

another way is too keep the sin stripped or linebacked by your hammer, simply watch the warrior linebacking the sin with a soa or sh and they lose a nice chunk of damage.

Last edited by superraptors; Feb 03, 2011 at 11:15 AM // 11:15..
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Old Feb 03, 2011, 12:28 PM // 12:28   #9
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While spirit bond won't stop all of the damage, people saying it's useless:

-WS/Mystic Sweep: good chance of dealing 79+ damage. (I think 79 is the scythe crit at 12 mastery -It's definatly above 60)
-Lightning bolt/Invoke (Whatever version they use, however for lightning bolt only if they're running 15 air and you have no specialized lightning shield -not even sure here)
-Mind Blast/Immolate/Rodgort's (Mind blast if on shield, immolate if on non-fire shield and rodgorts always)
-Shatter Enchantment
-Toxic Chill

Note that shell shock will make all the damage listed here do over 60 damage*


All the damage from spells will add up to the majority of the damage, whereas the fragility will only add armor ignoring unprotable damage. I think the correct build has about 9 conditions, which would add up to about 9*20 (15 illu) = 180 damage.

Don't get me wrong, 180 damage is a strong skill, and definatly the largest contributer to the damage, but shutting down fragility will not "completely shut the spike down". One crit wounding strike + mystic + rodgorts + lightning bolt + toxic chill + shatter = 650 damage without any interraction from fragility.

Since fragility will be 0.66 cast, you're really better off making sure you get all the big damage skills. Try and interrupt wounding strike (~1 s cast), rodgorts and shell shock, and offcourse fevered so you don't get shat on by conditions, and you should be fine.

If you're team is too bad to do that, do what was previously mentioned, tough definatly use spirit bond if you have the energy.
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Old Feb 03, 2011, 01:45 PM // 13:45   #10
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Quote:
Originally Posted by Playing Is Srs Bsns View Post
You do realise that, ur not only one playing fragspike in Guild Wars? seen some pugs use invoke, mb eles and esurge mesmers in fragspike.
He is the only 1, he invented it, patented it, had it stolen because of obs mode, wrote an angry email to anet who instantly banned all other players from ever using fragility, fevered dreams and WS in the same build together and declared him the sole former of fragway teams. So Spirit bond wont work for the reasons he stated.

Anyways, I hurd RC was kinda hawt vs frag spike?
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Old Feb 03, 2011, 07:00 PM // 19:00   #11
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Quote:
Originally Posted by Playing Is Srs Bsns View Post
You do realise that, ur not only one playing fragspike in Guild Wars? seen some pugs use invoke, mb eles and esurge mesmers in fragspike.
Okay, let's assume you fight against some bad guild like MooN running frag and they have some wiki copypasta crap. Rodgorts Invocation, in your fire shield hits like 80 damage (if they're running bsurge you should fire shield of course.) If they're running invoke you should lightning shield an Rodgorts will hit more like 100. Invoke will hit like 110 in your lightning shield?

Even if I'm way off, PS/SB stop MAX 160 damage. SoA/SH stop nearly all of the damage. Fragility spike has enough damage to kill every spike with very short recharge. You could stop it with the 5 energy soa/sh or you could WASTE 10 energy on nothing.

Still bambies gw2011? Maybe the reason we're so good at frag is because people like you prot vs us.

Also: If you don't ball, RC and PnH screw frag over completely so gg you win. You have to interrupt two signet of humilities however.

Last edited by The Baphomet; Feb 03, 2011 at 07:06 PM // 19:06..
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Old Feb 03, 2011, 07:03 PM // 19:03   #12
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Quote:
Originally Posted by Killed u man View Post
9*20 (15 illu) = 180 damage.

Don't get me wrong, 180 damage is a strong skill.
SoA/SH does not only stop frag damage. It also does a lot to control higher damage skills.

Also you can't shatter on every spike.

Honestly vs a bad frag you can just divert WS and they won't every kill anything.

Last edited by The Baphomet; Feb 03, 2011 at 07:08 PM // 19:08..
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Old Feb 03, 2011, 07:38 PM // 19:38   #13
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saying something is not OP because you can divert it basically means virtually nothing is or ever was OP because you can or could divert it.
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Old Feb 03, 2011, 08:03 PM // 20:03   #14
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Quote:
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saying something is not OP because you can divert it basically means virtually nothing is or ever was OP because you can or could divert it.
WS is OP. I was saying that you can beat frag by stopping the usage of an OP skill.
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Old Feb 04, 2011, 11:46 AM // 11:46   #15
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yeh cause diverting ws is much more important then shitting on there backline or diverting frag or fevered
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Old Feb 04, 2011, 12:28 PM // 12:28   #16
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Quote:
Originally Posted by The Baphomet View Post
Okay, let's assume you fight against some bad guild like MooN running frag and they have some wiki copypasta crap. Rodgorts Invocation, in your fire shield hits like 80 damage (if they're running bsurge you should fire shield of course.) If they're running invoke you should lightning shield an Rodgorts will hit more like 100. Invoke will hit like 110 in your lightning shield?

Even if I'm way off, PS/SB stop MAX 160 damage. SoA/SH stop nearly all of the damage. Fragility spike has enough damage to kill every spike with very short recharge. You could stop it with the 5 energy soa/sh or you could WASTE 10 energy on nothing.

Still bambies gw2011? Maybe the reason we're so good at frag is because people like you prot vs us.

Also: If you don't ball, RC and PnH screw frag over completely so gg you win. You have to interrupt two signet of humilities however.
congrats 2011 phoenix serious business. Also vsing good prots makes u good at the game. makes sense
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Old Feb 04, 2011, 12:33 PM // 12:33   #17
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The build has no snares/kd on the spike (assuming you don't let them land a crip on you) so just scream at your team to prekite the 1 melee and that'll help a lot.

Guess it's non-applicable if you play with pugs.
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Old Feb 04, 2011, 05:59 PM // 17:59   #18
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The build has no snares/kd on the spike (assuming you don't let them land a crip on you) so just scream at your team to prekite the 1 melee and that'll help a lot.
Wrong. Sin jumps every 30 seconds, and also brings dash. Sin also uses Crippling Sweep. They also bring assassin's remedy which makes them immune to blind (it gets removed just before the skill lands the hit). Diversion would be a smart choice. Why bother to divert the backline when they'll be veiled and have hex breaker. Plus I heard complicate is useful.

Plus I think everyone has also said running away into your team is not smart at all because of AoE daze application. You do know the daze triggers once you have 2+ conditions = poison, cracked armour, burning. All 3 of these conditions are applied by casters.

If your prot monk can't afford to throw an SB, he's bad. we've raged at too many idiots who think that it's not viable enough. The maths is in Borat's post. SB is WORTH saving spikes. but SoA and guardian is much better. Guardian can block 4 conditions (DW, Bleeding, Weakness, Cripple).

Lol @ srs players.
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Old Feb 05, 2011, 01:56 AM // 01:56   #19
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Do it the Paul Yang way. Spike their sin all day. They try to blind you spike the air ele. Mesmer think he has balls? Spike him. A good offense is also a good defense.
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Old Feb 05, 2011, 10:49 AM // 10:49   #20
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lol pve(look at nf) in pvp, enough said!
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