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Old Mar 14, 2011, 03:40 PM // 15:40   #21
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One patient is more than enough to keep yourself alive against a mesmer. Even then, a well positioned Monk well have the Green Elementalist targetted from the very outer edge of his bubble, meaning for enemy casters to get close, to pretty much have to hug the gate. (Where the should die way before they can kill you)

Even then, on the respective shield (fire, lightning) against the type of damage, one patient spirit every 6 seconds should negate all damage you can take from 1 caster. I also believe both gatekeepers heal other you, so it would be virtually impossible to die unless you stand still in Ele Nukes.

And if they somehow managed to take at you an the gate, your team is clearly not doing any damage or defending, so you would've lost anyways, regardless of your bar.
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Old Mar 14, 2011, 03:45 PM // 15:45   #22
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Originally Posted by IronSheik View Post
A luxon caster can solo you...okay...but find me one that actually targets you.

If anything is a nuisance to luxons it is a good bonder.

A turtle can remove enchantments yeah..but if you let a turtle remove your most important enchantments you don't know what you're doing and should be running a WoH.
Players aren't that stupid when it comes to an opposing bonder/AoE spammer - they're gonna dispose of it when they either see it or realise that the Kurzick Elementalist isn't dying.

Players do bring anti-enchantment stuff on their bars too and if the turtle happens to hit a freshly recasted Air of Enchantment then the monk either has to let the foe die or burn all of his energy trying. If all else fails, go to the other side and the monk is forced to move, and Luxons can stampede one side with all players.

As for Life Bonders with Life Barrier and crap... just don't bother entering.

On a side note, physical damage dealers are at a disadvantage so edge towards using casters. Never bring a para. -_-

Last edited by makosi; Mar 14, 2011 at 03:51 PM // 15:51..
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Old Mar 14, 2011, 04:14 PM // 16:14   #23
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Players aren't that stupid when it comes to an opposing bonder/AoE spammer
That about sums up my rebuttle
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Old Mar 14, 2011, 04:33 PM // 16:33   #24
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I use an Air of Enchantments build and I also win about 90% of my games. But yeah, you have to play a build that you're comfortable using... just don't forget to bring protective spirit and a cover.

Now, a few other things. If a gate is still up and currently under fire, then standing in FRONT of that gate is stupid. Don't ever do that, for any reason.

You should pick either the orange or purple gate at the beginning (I also pick the orange gate). BUT, if you notice that the outer purple gate falls while the orange gate is receiving very little pressure, then you should go defend the inner purple gate instead.

Keeping the inner gate up is more important than keeping the Kurzick Ranger/Mesmer alive. If that gate falls, then the luxons have a clear shot at the Green gate.

Healing your teammates is only useful if you have pro teammates. Most of them time, you won't... so just focus on defending the gates.

Kurzick Elementalists tend to become useless rather quick because they use Obsidian Flame too often. So, when you have the choice, defend the Kurzick Necromancer (and never remove her conditions, since she transfer them back to the enemies) or the Kurzick Mesmer (who will interrupt the enemy's skills and spells, which should be the only things that are a threat to you).

The Kurzick Mesmer is also 10 times more important than the Juggernaut solely because you can stay behind the gate while healing him (and because the Mesmer can interrupt). The Juggernaut may have higher health and armor but he's also stupid enough to walk into the Luxon Warriors near a Siege Turtle so only heal him if the green gate is NOT being attacked.

Last thing, if the green gate does go down then your priority should be Gunther -> Purple Gatekeeper -> Orange Gatekeeper, in that order. The Purple Gatekeeper is closer to the resurrection shrine, so he's easier to keep alive than the Orange Gatekeeper.

Last edited by Schmerdro; Mar 14, 2011 at 04:43 PM // 16:43..
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Old Mar 14, 2011, 05:46 PM // 17:46   #25
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Originally Posted by IronSheik View Post
That about sums up my rebuttle
How?

Don't get me wrong, FA is like a kindergarten paralympics competition but when they realise that the NPC isn't dying, they will focus on that monk who can barely heal himself with his bar.

There's a space between the Kurzick NPCs and the gates so the Luxon players can reach the monk. If the monk moves back to shield himself from casters then the Kurzick NPCs become vulnerable.

Bonders or Air of Enchantment spammers are one-trick ponies putting all of their eggs in one basket, whereas a WoH hybrid is much more versatile and useful across the map.
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Old Mar 14, 2011, 07:21 PM // 19:21   #26
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Don't get me wrong, FA is like a kindergarten paralympics competition but when they realise that the NPC isn't dying, they will focus on that monk who can barely heal himself with his bar.
You're vulnerable to casters only, you have a gate in front of you, and if they're inside green gate, you respawn in 5 seconds.

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Originally Posted by makosi View Post
There's a space between the Kurzick NPCs and the gates so the Luxon players can reach the monk. If the monk moves back to shield himself from casters then the Kurzick NPCs become vulnerable.
Yeah there's a space...but this puts the luxon players adjacent to NPCs.

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Originally Posted by makosi View Post
Bonders or Air of Enchantment spammers are one-trick ponies putting all of their eggs in one basket, whereas a WoH hybrid is much more versatile and useful across the map.
Eggs in one basket...? The whole map is NPCs, there isn't more than one basket to put anything in.

And as far as AoE getting stripped, only a bad monk doesn't immediately cover important enchants like that, and even if they get rended, you should have enuff energy to manage until it recharges.
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Old Mar 14, 2011, 07:53 PM // 19:53   #27
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The only things AoE has to worry about are profane, diversion and arcane languor. Two of them can be mostly mitigated with veil + not being retarded, and all three are exceedingly rare to be amongst the 64 skills you may face anyway.
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Old Mar 14, 2011, 07:58 PM // 19:58   #28
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Everyone respawns in 5 seconds. But it's enough to clear a gate or two since they have to make their way back to their beloved NPCs. Also, I already said that it's a spellcaster's map.

As for being near the NPCs, they're not threatening unless you stand in the Unsteady Ground which Kurzick Eles use first when they encounter a foe. Either wait for it to end or move out of it's radius if you're up against the gate.

And these monks are putting their eggs in one basket. Consider the area inside the Fort with the Kurzick Ranger, Elementalist and Necromancer: if a monk is spamming the one you're attacking then switch target because the monk can't switch targets that freely. If he's Life Bonding them all, he can't heal them as well, and if he's spamming Air of Enchantment he's gonna burn out if he switches targets.

These particular builds rely on the security of an intact gate because the monks can do very little to save themselves.

A monk who supports the amber runners and protects his team's offense is far more valuable to Kurzicks (and annoying to Luxons) than the gate campers. I do encourage Kurzick monks to use good stuff like WoH or Shield of Absorbtion on NPCs to stall the Luxon offense because it allows them to support the human players also.

Quote:
Originally Posted by Premium Unleaded
The only things AoE has to worry about are profane, diversion and arcane languor. Two of them can be mostly mitigated with veil + not being retarded, and all three are exceedingly rare to be amongst the 64 skills you may face anyway.
Strip Enchantment, Soul Bind, Gaze of Contempt, Rend Enchantments, Scourge Enchantment, Scourge Healing, Pain of Disenchantment, Turtle Siege, Mind Wrack with Energy Denial.

There are more that I can't think of off the top of my head.

______

On a separate note, keeping the Kurzick Mesmer alive is in fact better than keeping the Juggernaut alive because it has the f****** PvE version of Psychic Instability. It's probably the PvE Fast Casting too, knowing Anet.

Will I submit a bug report? Will I hell. If they refuse to fix the turtles' stalling bugs then why bother.

Last edited by makosi; Mar 14, 2011 at 09:21 PM // 21:21..
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Old Mar 14, 2011, 10:21 PM // 22:21   #29
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Prot Spirit for a cover is an awfully expensive cover.

I tend to go in with a full heal bar.
14 HP / 13 DV / 3 SA

Healing Burst provides 150 target/42 area healing to all party members- not too shabby.
Patient Spirit is a quick and effective heal when you time it right.
Sig of Rejuv is easy to time on an 'active' target and is for energy mgmt.
Healing Ribbon for the gate NPC's. ~100 heal per target at range.
Dwayna's Kiss, Dismiss Cond, Cure Hex.
Dark Escape for a panic.

Most times I can stand on the ledge, draw the turtle (while in shield) so the damage to the NPCs is minimal and easily recovered with HR. Plant a Burst on me and I'm good to go for 10 more seconds.

Just my 2 cents.

-i
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Old Mar 15, 2011, 10:55 AM // 10:55   #30
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The most annoying things when you are Luxon to face are the rit spirits spammers and when you have lots of melee on your team.

Also if you have low number of healers and when you start the Kurzicks have 3+ then theres practically no point trying unless they are completely fail.

For the Monk bar on Luxon i nearly always use a WoH bar

Last edited by X CDH X; Mar 15, 2011 at 10:59 AM // 10:59..
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Old Mar 27, 2011, 10:33 AM // 10:33   #31
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Troll troll troll troll troll troll. And troll. Thanks.

I find your build (OP) very effective and alot better than mist of this crap I see daily in FA. Probably had you on my teams a couple times here and there when we waves our luxons back and forth. As for the people who think it's a bad build, reread my first few sentences then actually make a monk and try it. Results may vary on your pvp knowledge and ability to out think lame PBAoE spammers, but it'll work all the same.
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Old Mar 31, 2011, 03:22 AM // 03:22   #32
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Really? A guide to win FA from Kurzick side... as a monk? Allow me to paraphrase:

'Don't be a terrible player in a team of terrible players, win'.

I don't mean to disparage the work you put in but seriously, if someone needs a guide to win FA as Kurzick they probably need a guide to scratch their rear. With several pages of instructions. My win % when defending in FA must be above 80%.

That's pretty freakish when you consider all the normalising factors (the other 15 random players ability, the chance of drops and leechers, team compositions etc). It should be very close to 50% for every single person in there. Of course some people may be able to convince themselves that the massive deviations from the curve they are reporting here are attributable to their own clearly amazing skills, but anyone with a tiny bit of reasoning ability knows what the real cause is.

I guess what I'm saying is: Why write a guide for something that is so easy to do? It's like writing a guide for walking.

Last edited by Azazello; Mar 31, 2011 at 06:29 AM // 06:29..
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Old Mar 31, 2011, 12:27 PM // 12:27   #33
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Originally Posted by Azazello View Post
Really? A guide to win FA from Kurzick side... as a monk? Allow me to paraphrase:

'Don't be a terrible player in a team of terrible players, win'.

I don't mean to disparage the work you put in but seriously, if someone needs a guide to win FA as Kurzick they probably need a guide to scratch their rear. With several pages of instructions. My win % when defending in FA must be above 80%.

That's pretty freakish when you consider all the normalising factors (the other 15 random players ability, the chance of drops and leechers, team compositions etc). It should be very close to 50% for every single person in there. Of course some people may be able to convince themselves that the massive deviations from the curve they are reporting here are attributable to their own clearly amazing skills, but anyone with a tiny bit of reasoning ability knows what the real cause is.

I guess what I'm saying is: Why write a guide for something that is so easy to do? It's like writing a guide for walking.
Aye.

FA is simply biased heavily towards defenders.

Last edited by Makkert; Mar 31, 2011 at 12:30 PM // 12:30..
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Old Mar 31, 2011, 02:38 PM // 14:38   #34
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TLDR: You win if you have regulars that understand the point of Fort Aspenwood, regardless of class. Here's a few tips from someone who's been playing Fort Aspenwood Non-Stop for years.

1. Melee is useless. (Unless you're bringing support skills)
2. Bring ONE supportive skill, this needs to assist healers in the event that the Green Gate does go down. Hex Removal, Condition Removal, Energy Regeneration, etc. Prime Examples are: Blood Ritual, Blood Is Power, The Power Is Yours, Empathic Removal, Well of Blood.
3. Running Amber at the start does help.


While playing Fort Aspenwood you can easily tell if your team is going to win based on the amount of players in your party that are considered regulars. A fine example is if you see an alternative character of mine on my PvE Account running around as either a PB Mesmer, Solo-Rspike Ranger, WoH Monk, Infuse / HB Monk, AoE Monk, etc.

I tend just to stand in the normal FA Soul Twister location and heal Allies until they push down either side. Then I out-heal all the damage presently being given to the Juggernaut with either my PnH or FA Infuse monk and I end up winning without anyone getting behind the Green Gate.

Also, I rated monks.

1. Skilled Monk (Any Build)
2. PnH Monk or WoH Monk or Healing Burst Monk
3. Air of Enchantment Monk
4. Any other Prot Monk.
5. Bonder
6. People who roll monk's because they think anyone can play them correctly.

PS: Ideally every Kurzick Player should bring a heal or supportive skill designed to either Help the healers healing gunther or healing gunther himself. Hex Removals and Condition Removals are great things to bring, as are any Energy Regeneration skills.
PPS: Kurzick Only for this post.

Last edited by Sir Baddock; Mar 31, 2011 at 02:51 PM // 14:51..
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Old Mar 31, 2011, 10:00 PM // 22:00   #35
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I wouldn't poo-poo the op. There's always something to learn or teach.

If I were to add any tip, it would be to encourage the kurz to grab amber at the start, march it back to Gunther, and if the gates are upright, drop the amber and wait for a gate to fall. I'm not a big fan of giving it up to Gunther. I'd rather rebuild the gates.

Amber runners, at least one is important to the Kurz. Defense is nice, but keeping the shines turning back to Kurz is important too.

I think spirit spammers are op'd as well when they can affect npc's. You get one of those and a couple of monks and it should be game over.

MM's are nice as well as there are always exploitable corpses and getting an army of those up makes for nice pressure, as well as taking corpses away from the lux.

-i
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Old Apr 01, 2011, 06:49 PM // 18:49   #36
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I have to thank the OP, this is really helpful even on the Kurzick side.
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Old Apr 16, 2011, 03:39 PM // 15:39   #37
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Originally Posted by Killed u man View Post
It's not a question of having the "best" bar, it's a question of having the bar that'll be most usefull in the majority of the cases. WoH is too all-round to be effective in the "keep a single NPC alive and win"-playstyle that FA is for Kurzicks, and thus the Air of Enchantment bar ultimately will take the upperhand.
I don't remember claiming that my bar is the ultimate build or something. If you have a different bar that wins just as much then that's great, get out of here and go play some FA.
This is a simple guide/tactic on how to play efficiently on FA. Since I've played a lot with it and it gives me great results, I wrote it for people that are not getting good results with their monk in FA.

Quote:
Originally Posted by Sir Baddock View Post
TLDR: You win if you have regulars that understand the point of Fort Aspenwood, regardless of class.
The whole point of my guide is that it allows you to win most of the time, regardless of who you have on your team or how good are the people on your team.

Last edited by SebaZ; Apr 16, 2011 at 03:51 PM // 15:51..
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Old Apr 17, 2011, 03:14 AM // 03:14   #38
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Originally Posted by Glass Of Water View Post
I have to thank the OP, this is really helpful even on the Kurzick side.
It is for the Kurzick side.
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