Apr 05, 2011, 01:26 PM // 13:26
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#2
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Forge Runner
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Yes, it is still one of the best options.
If you go Derv, either go AoG or AoB.
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Apr 05, 2011, 02:19 PM // 14:19
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#3
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Lion's Arch Merchant
Join Date: May 2008
Location: Blighty, Land of bad weather and plucky Brits
Guild: R.I.P. DJ HMS [BZRK]
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Yes, even after the nerf.
Being able to hit through empathy or insidious is reason enough alone, let alone the cripple spam, condtion transfer, blocking........
list is too long.
Just, yes.
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Apr 05, 2011, 02:31 PM // 14:31
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#4
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Krytan Explorer
Join Date: Feb 2009
Location: England
Profession: A/
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Can't you just look at the skill and determine whether it's useful or not? The 'nerf' to it was completely useless.
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Apr 06, 2011, 01:23 AM // 01:23
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#6
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Academy Page
Join Date: Apr 2011
Location: A place where people like to emo bond.
Guild: [EMO]
Profession: E/Mo
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By "buying" them with Balthazar Factions, you simply unlock them in PvP. As of now, no PvP format supports heroes so you just wasted your faction . The mission allows you access to the heroes for PvE.
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Apr 06, 2011, 03:50 AM // 03:50
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#7
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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The faction gain goes to everyone in your party, regardless of who got the kill or even whether you are within party range.
__________________
Currently active in GW1 as of February 2015!
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Apr 16, 2011, 07:55 PM // 19:55
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#8
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Frost Gate Guardian
Join Date: Jan 2011
Guild: The Capital [Para]
Profession: P/
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Either is a good choice ATM considering all the scrubs that play blindbot and anti melée hex spam are playing dervs right now, but I would say AoB for the extra armor and plus the burning is more dmg than the life stealing
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Apr 17, 2011, 01:40 AM // 01:40
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#9
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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Quote:
Originally Posted by Our Virus
Either is a good choice ATM considering all the scrubs that play blindbot and anti melée hex spam are playing dervs right now, but I would say AoB for the extra armor and plus the burning is more dmg than the life stealing
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The armor isn't useful 99% of the time. Barely anyone uses physical damage anymore.
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Apr 17, 2011, 08:06 AM // 08:06
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#10
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Krytan Explorer
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Quote:
Originally Posted by Our Virus
Either is a good choice ATM considering all the scrubs that play blindbot and anti melée hex spam are playing dervs right now, but I would say AoB for the extra armor and plus the burning is more dmg than the life stealing
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More for being able to spam with impunity.
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Apr 17, 2011, 01:35 PM // 13:35
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#11
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Wilds Pathfinder
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
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Quote:
Originally Posted by Sk8tborderx
The armor isn't useful 99% of the time. Barely anyone uses physical damage anymore.
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Simply put, armour is always useful. Let's not forget Disciple runes on monks, shield sets and Sentinels for warriors. Armour will always mitigate damage even if it's not physical.
AoG has better survivability, but people will call you a 2011 123-player.
All you need is to use Lyssa's correctly and tear down like a boss
Last edited by Fate Crusher; Apr 17, 2011 at 01:36 PM // 13:36..
Reason: Quoted the wrong person lol! first time for something...
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Apr 17, 2011, 02:00 PM // 14:00
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#12
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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Quote:
Originally Posted by Fate Crusher
Simply put, armour is always useful. Let's not forget Disciple runes on monks, shield sets and Sentinels for warriors. Armour will always mitigate damage even if it's not physical.
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I was referring to the +armor vs physical from Avatar of Balthazar. Obviously +armor is always useful, +armor vs physical only however is pretty much useless in PvP at this point in time.
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Apr 17, 2011, 05:17 PM // 17:17
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#13
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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lordpit, but ye, aog works too in there
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