Apr 12, 2011, 02:16 PM // 14:16
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#21
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Desert Nomad
Join Date: May 2005
Location: America
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I think it's funny that every time the ladder and lower end PvP starts to recover from trash metas created by skill buffs, anet apparently thinks that is the ideal time to implement another great leap forward. The test crew, if it even still exist has been a monumental failure and the same mistakes have been repeated in every big skill update since early 2007. Why can't they just get it through their thick skulls that dervs / paras / sins have inherent design flaws that can never be overcome; all that happens is they are buffed to ridiculous levels and you have to use them.
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Apr 12, 2011, 02:19 PM // 14:19
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#22
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Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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Test krewe wouldn't be so bad if skill updates were more frequent. Right now you're constantly waiting for a skill balances to happen which makes the game pretty boring.
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Apr 12, 2011, 02:50 PM // 14:50
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#23
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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to leap to the test krewes defense, the update would have been even worse is it wasn't for the test krewe.
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Apr 12, 2011, 03:10 PM // 15:10
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#24
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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The Derv is just an april fools update, like the commando.
I would compare the Derv to a rocket/tube spammer in fps games nowadays.
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Apr 12, 2011, 03:18 PM // 15:18
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#25
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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If anything the vast difference of the Guru Tournament gameplay to the current meta in mAT should prove that Dervishes need to be hit.
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Apr 12, 2011, 03:24 PM // 15:24
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#26
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Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
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Quote:
Originally Posted by LifeInfusion
If anything the vast difference of the Guru Tournament gameplay to the current meta in mAT should prove that Dervishes need to be hit.
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Let me guess....ALL teams runs triple meele composed by dervs?
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Apr 12, 2011, 03:38 PM // 15:38
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#27
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Quote:
Originally Posted by wilebill
But this is a new era of gaming when players have new expectations that ANet is trying to meet.
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That's not really a new era of gaming.. It's the lack of updates from last years that lead to such a situation... You know , if some skills never existed or were nerfed fast ( shadow form , bsurge , ray of judgement on big lines), the situation wouldn't at all be like it is today... People just had nothing to do in this game , thus they just turned into "lazymode " not on purpose by just doing farms repetitively( just look at sardelac section)....
You got an other good example from april fools day , when a few people argued about how original and fun the quest was , and about 95% of players just saw it as a " vanguard farm " and hurried to max it on all chars....
Now we get this new dervish , which is a primal rage war with higher damage , with no double damage received , and which can regen constantly ...
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Apr 13, 2011, 03:12 AM // 03:12
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#28
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Lion's Arch Merchant
Join Date: Dec 2006
Location: New Zealand FTW
Guild: Ex Talionis [Law]
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Quote:
Originally Posted by Khaal
The new dervish mechanics are just gimmicky and weird (and very anet). Dervishes are kinda the new sin and I have seen way more glass dervishes since the update than I ever did before. I used to like my dervish, now he feels like the only way to play him is annoying. Meh.
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What part of 85-90 armour before sheilds, mysticism, weapon mods make them glass?
Last edited by Infectious; Apr 13, 2011 at 03:14 AM // 03:14..
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Apr 13, 2011, 12:49 PM // 12:49
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#29
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Academy Page
Join Date: Jun 2009
Location: UK
Profession: W/
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Quote:
Originally Posted by Infectious
What part of 85-90 armour before sheilds, mysticism, weapon mods make them glass?
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Maybe if its very hard bulletproof glass... :P
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Apr 13, 2011, 01:58 PM // 13:58
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#30
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by AndrewSX
Let me guess....ALL teams runs triple meele composed by dervs?
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Usually dual Derv frontline, sometimes triple Derv.
Monks don't even run Aura of Stability anymore: there's no bull's/dev hammer/wastrel's/palm strike sins for the most part.
http://stats.gw-memorial.net/stats.php?s=47
http://stats.gw-memorial.net/stats.php?s=46
Last edited by LifeInfusion; Apr 13, 2011 at 02:01 PM // 14:01..
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Apr 13, 2011, 02:44 PM // 14:44
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#31
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Ascalonian Squire
Join Date: Oct 2010
Guild: Us Are Not
Profession: E/
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Quote:
Originally Posted by LifeInfusion
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What the heck, Double Dragon? Really?
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Apr 13, 2011, 03:58 PM // 15:58
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#32
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Lion's Arch Merchant
Join Date: Mar 2008
Location: England
Guild: Activity Can Be An Issue [afk] / Queen And Country [QC]
Profession: Mo/W
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a lot of people dont seem to have any idea how the test krewe works lol.
ANET decides what will be updated (ie - dervishes) the test krewe basically just proof reads anets ideas for the most part.
Most of the people on test krewe are also absolutely terrible at making smart suggestions towards game updates, generally the people that anet listens to are the oldschool americans who rarely play the game anymore, cos they actually understand what is required to balance the game. Instead of certain other individuals who just sit there and spam "I HATE BLIND, NERF BLIND SURGE!!!!!" which is obviously retarded.
So basically most of the screw ups made regarding updates, are still coming from anet, not the test krewe. Anet also generally ignores a lot of the ppl on TK, particularly the euros, and either listens to top americans from 2006, or ignores everyone totally.
I am quite sure people would rather see updates such as reverting aegis, or nerfing quad necro hexways, nerfing monk elites etc and if the test krewe had more input u might see changes like this implemented. instead we get a random and uneccessary dervish update which im sure nobody outside of pve actually wanted.
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Apr 13, 2011, 04:44 PM // 16:44
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#33
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Wilds Pathfinder
Join Date: Oct 2007
Location: Isle of the Nameless
Guild: Black Crescent [BC] / Stonebenders [sC] / The Rimmers [rR]
Profession: W/E
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Corporate agenda says hi?
I wish people wouldn't bash the TK unless they knew what went on in there.
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Apr 13, 2011, 04:57 PM // 16:57
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#34
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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Balance has been impossible to achieve ever since ANET started throwing out random buffs before eliminating power creep first. Almost every skill update for the past few years seems to create something more imbalanced then before.
EDIT: In general since the release of NF skills have just become cheaper, cast faster, less conditional, and the biggest problem IMO is all of the bar compression we have now.
Last edited by Sk8tborderx; Apr 13, 2011 at 05:14 PM // 17:14..
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Apr 13, 2011, 05:08 PM // 17:08
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#35
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Wilds Pathfinder
Join Date: Jun 2008
Profession: W/
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The funniest part is people thinking the test krewe has failed, which would mean they actually were under the illusion the test krewe would have a say in game balance. The test krewe was just a visual stunt by A.Net to try to get more people involved and caring about the game, and make it seem like they actually listen to people's opinions. There was already a private balance forum long before the test krewe was even thought of, and the members there always seemed to complain about A.Net doing what A.Net wants and the only thing they did was make updates a little less ridiculous. If that was how that sort of thing was handled with actual top players who should know the most about the game, how did people think it would be when they replaced them with a community of PvE farmers and a small number of knowledgeable PvPers?
Game balance has been and always will be, completely under A.Nets control with very very minimal influence from outside parties. They have never known how to balance the game, and are under the assumption that shaking up the meta game is more important than toning down the power creep. You should be used to the fact by now, that we will always get extremely OP updates followed by small updates toning them down, and then adding another update that breaks the game again. It has been the pattern throughout the life of the game, and it isn't going to change.
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Apr 13, 2011, 05:43 PM // 17:43
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#36
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Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
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Quote:
Originally Posted by LifeInfusion
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Is almost incredible as things in High PvP changed so much in less than a month...and would be even more noticeable looking more back probably.
And about TK(Warning!Pve-related considerations incoming!):
Quote:
The test krewe was just a visual stunt by A.Net to try to get more people involved and caring about the game, and make it seem like they actually listen to people's opinions. There was already a private balance forum long before the test krewe was even thought of, and the members there always seemed to complain about A.Net doing what A.Net wants and the only thing they did was make updates a little less ridiculous.
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So, this means that Anet said "Eles sucks in HighEnd Pve. Eles have enough options for Pvp. They're fine, who cares." and will never change mind, even after years of player screaming at a problem that only blind people couldn't see?
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Apr 13, 2011, 08:17 PM // 20:17
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#37
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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AoB and AoG need to die.
Period.
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Apr 13, 2011, 09:57 PM // 21:57
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#38
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Ascalonian Squire
Join Date: Jan 2010
Location: Butte, Mt (That's funny enough as is.)
Guild: Guildies with Kiddies [Kids]
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Quote:
Originally Posted by Infectious
What part of 85-90 armour before sheilds, mysticism, weapon mods make them glass?
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Well we can throw numbers and theorycraft around all day long, but before the update I welcomed dervishes into my groups, since then I haven't found a single derv that I've enjoyed playing with. They just die too easily now. Although one positive to come from it is that I've gotten a lot better at pet tanking, because I've had to when the derv hits 30%+ DP.
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Apr 13, 2011, 11:13 PM // 23:13
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#39
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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Quote:
Originally Posted by Khaal
Well we can throw numbers and theorycraft around all day long, but before the update I welcomed dervishes into my groups, since then I haven't found a single derv that I've enjoyed playing with. They just die too easily now. Although one positive to come from it is that I've gotten a lot better at pet tanking, because I've had to when the derv hits 30%+ DP.
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Where are you running into dervs that die fast? The only time a derv should die faster then a warrior is if they are stripped of all their enchantments. Dervs without enchants lose about 20-30 armor depending on insignias and mysticism rank.
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Apr 14, 2011, 06:55 AM // 06:55
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#40
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Lion's Arch Merchant
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Well I guess unlike most of you I liked the dervish update. I just don't like some of the broken combos/mechanics that came with it:
AoE condition spam (like EDA, AoT)
Perma IAS/IMS (like HoF)
Bonus Damage/Lifesteal Buffs (like AoG, EDA)
Everything else seems to be an issue of magnitude.
Last edited by tealspikes; Apr 14, 2011 at 08:26 AM // 08:26..
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