Apr 06, 2011, 12:42 AM // 00:42
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#81
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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I miss AB pre-faction update . In my opinion, the faction update was one of the worst updates we've seen.
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Apr 06, 2011, 09:17 AM // 09:17
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#82
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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Quote:
Originally Posted by own age myname
I always thought JQ would stay dead, but hey ANet can work wonders with AB too
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You consider bringing herds of retards to a place only to spend hours doing repetitive tasks in a game mode with the shittiest balance ever, while simultanously helping to kill off one of the decent formats a wonder? God this community.
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Apr 06, 2011, 12:14 PM // 12:14
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#83
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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Quote:
Originally Posted by kedde
You consider bringing herds of retards to a place only to spend hours doing repetitive tasks in a game mode with the shittiest balance ever, while simultanously helping to kill off one of the decent formats a wonder? God this community.
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Wait, what? Jeeze man, don't need to rage out at me. I was just stating that at one point in GW's career that JQ was a ghosttown. With a simple update AB can be active again....
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Apr 06, 2011, 12:24 PM // 12:24
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#84
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by kedde
You consider bringing herds of retards to a place only to spend hours doing repetitive tasks in a game mode with the shittiest balance ever, while simultanously helping to kill off one of the decent formats a wonder? God this community.
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1. all they need to do to make JQ more balanced is more spaced-out shrine members and kite faster.
2. AB can only be fixed by being more fun. Allow PvE skills? I don't know what others find fun, but a big reward at the end is always nice. AB battles last quite a long time compared to JQ/FA IIRC.
3.Make it completely random teams like JQ/FA.
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Apr 06, 2011, 12:48 PM // 12:48
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#85
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by HigherMinion
3.Make it completely random teams like JQ/FA.
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Oh please god no.
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Apr 06, 2011, 01:46 PM // 13:46
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#86
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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make it completely random and i most definitely will not set foot to it. ever again.
the last thing we need is a big-scale ra replica.
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Apr 06, 2011, 01:48 PM // 13:48
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#87
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by urania
make it completely random and i most definitely will not set foot to it. ever again.
the last thing we need is a big-scale ra replica.
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RA is 4v4 kill to the death.
AB is 12v12 "king of the hills"
Just if it was randomised, that doesn't share much resemblance to RA. It WOULD make entering a game faster, which would make me want to go there more often.
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Apr 06, 2011, 02:11 PM // 14:11
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#88
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by HigherMinion
RA is 4v4 kill to the death.
AB is 12v12 "king of the hills"
Just if it was randomised, that doesn't share much resemblance to RA. It WOULD make entering a game faster, which would make me want to go there more often.
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Would also make it suck beyond any recognition.
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Apr 06, 2011, 02:59 PM // 14:59
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#89
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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How about a compromise:
You can form any team size lesser than 13 people?
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Apr 06, 2011, 03:09 PM // 15:09
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#90
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Academy Page
Join Date: Jun 2009
Location: UK
Profession: W/
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Just triple the faction reward and have the maps reset to saltspray at regular intervals, problem solved.
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Apr 06, 2011, 03:18 PM // 15:18
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#91
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Guest
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If the purpose is to get more players to AB higherminion has a valid point. Make pvp more like pve, give shiny rewards, reward time spent, make skill count for little and put more emphasis on random factors. (and randomise teams so that bad players will win relatively more as per the 2010 Costume Brawl update rationale.)
AB would get a new clientele while the small group of regulars would probably quit. Good or bad? You decide.
TA, small group of elite players. Arena removed, RA made more popular for buttonmashers. CB, randomised last year. Deterred a small group of enthusiasts and a slightly bigger group of syncers and I assume made more popular for the masses. GvG, been slowly eroded from bottom for 5 years where a small group of elite(or elitist if you prefer) players remain. Latest Anet efforts involve buffing the biggest pve class to cater to the masses. The trend is obvious, it's only natural that AB is next. (And yeah it would of course "suck beyond any recognition".)
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Apr 06, 2011, 03:53 PM // 15:53
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#92
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Quote:
Originally Posted by Sankt Hallvard
TA, small group of elite players. Arena removed, RA made more popular for buttonmashers. CB, randomised last year. Deterred a small group of enthusiasts and a slightly bigger group of syncers and I assume made more popular for the masses. GvG, been slowly eroded from bottom for 5 years where a small group of elite(or elitist if you prefer) players remain. Latest Anet efforts involve buffing the biggest pve class to cater to the masses. The trend is obvious, it's only natural that AB is next. (And yeah it would of course "suck beyond any recognition".)
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What's fun though is costume brawl was still probably the most popular event in game and yet some formats they added ( Codex *cough*) are completly worse than it ....
I'm still believing that merging RA , CA ( TA and HB too in fact...) into costume brawl arena with 2 modes would be the best option:
- normal random mode like it is today
- gladiator points : 1 earned at each fight, additional 1 each 5....( no problem since teams change every fight )
- team mode tournaments such as GvG ones.... Capping and Killing mattering , plus fixed bars... what's better for a fair tournament....
Everyone would be happy that way , and it's not really hard to implement....
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Apr 06, 2011, 06:28 PM // 18:28
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#93
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Sankt Hallvard
If the purpose is to get more players to AB higherminion has a valid point. Make pvp more like pve, give shiny rewards, reward time spent, make skill count for little and put more emphasis on random factors. (and randomise teams so that bad players will win relatively more as per the 2010 Costume Brawl update rationale.)
AB would get a new clientele while the small group of regulars would probably quit. Good or bad? You decide.
TA, small group of elite players. Arena removed, RA made more popular for buttonmashers. CB, randomised last year. Deterred a small group of enthusiasts and a slightly bigger group of syncers and I assume made more popular for the masses. GvG, been slowly eroded from bottom for 5 years where a small group of elite(or elitist if you prefer) players remain. Latest Anet efforts involve buffing the biggest pve class to cater to the masses. The trend is obvious, it's only natural that AB is next. (And yeah it would of course "suck beyond any recognition".)
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Theres no other organised casual pvp then AB, would u really like to see that last option ruined? I dont want to pick between total random shit and strenuous pvp such as gvg or HA, I like to have something inbetween.
Not even talking builds: random pvp means solo based, one dimensional shitter builds that are of an abundance in FA and RA already, zzzz.
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Apr 06, 2011, 06:43 PM // 18:43
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#94
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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But AB has always been random shit. You can't call a team made of: a random sin, a random ranger, a random monk, and a random shit organized, right? Now given that you have an organized 4-person team? What do you call a group of 12 people with 4 organized and 8 random shit? Random shit!
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Apr 06, 2011, 06:51 PM // 18:51
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#95
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Guest
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Quote:
Originally Posted by Missing HB
What's fun though is costume brawl was still probably the most popular event in game
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Pre-"nerf" CB was my favourite pvp format. Organised CB where you could play with 4 other friends would be nothing short of amazing. Tho would probably get stale after a while with few builds and only 3(or is it 4 now?) maps.
Quote:
Originally Posted by bungusmaximus
Theres no other organised casual pvp then AB, would u really like to see that last option ruined? I dont want to pick between total random shit and strenuous pvp such as gvg or HA, I like to have something inbetween.
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No, I'm with you. My personal opinion is just like the randomization of CB that it would completely ruin the fun in the format(for me). AB is now the only working and legit 4-person arena for "pvpers". An optimal solution would of course be to keep the "AB All Starz" and attract more players(pve?) at the same time. But I'm not holding my breath for Anet to save the day. Like I said look at how they "saved" TA and CB.
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Apr 06, 2011, 07:00 PM // 19:00
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#96
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Personally I think they should up the faction reward and randomize the maps. That would make it bearable to play again.
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This right here is what needs to happen. ANet should have nerfed the FFF a long time ago by only giving rep points the first time you VQ an area per character. Why pvp when you can repetitively vanquish an area like a monkey.
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Apr 06, 2011, 07:45 PM // 19:45
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#97
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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Quote:
Originally Posted by own age myname
Wait, what? Jeeze man, don't need to rage out at me. I was just stating that at one point in GW's career that JQ was a ghosttown. With a simple update AB can be active again....
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It's nothing personal, rather a logical argument in fact. Changing a shitty format (JQ/FA) by doing nothing but adding extremely large rewards for doing nothing well at all was a good thing? No, most certainly not. It took away all the players from the clearly superior format by design and allocated them to two other terrible formats with no balance and the worst AI/general design in the entire game.
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Apr 06, 2011, 10:57 PM // 22:57
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#98
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by yum
But AB has always been random shit. You can't call a team made of: a random sin, a random ranger, a random monk, and a random shit organized, right? Now given that you have an organized 4-person team? What do you call a group of 12 people with 4 organized and 8 random shit? Random shit!
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depends so much, just imagine that this random team actually tries not to be bad, then it has way more strategical depth then, say, RA (zzz dolyak monks zzzz).
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Apr 06, 2011, 11:39 PM // 23:39
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#99
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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AB is the closest thing remaining to TA. The format mechanics need to be left alone. Increased rewards (especially for capping shrines) and map resets would be good.
Quote:
Originally Posted by yum
But AB has always been random shit. You can't call a team made of: a random sin, a random ranger, a random monk, and a random shit organized, right? Now given that you have an organized 4-person team? What do you call a group of 12 people with 4 organized and 8 random shit? Random shit!
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I would rather have at least three others who know what is going on than none at all.
__________________
Currently active in GW1 as of February 2015!
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Apr 07, 2011, 07:56 AM // 07:56
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#100
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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Quote:
Originally Posted by bungusmaximus
depends so much, just imagine that this random team actually tries not to be bad, then it has way more strategical depth then, say, RA (zzz dolyak monks zzzz).
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i run doliaks in AB too. fatty normally takes charge, so movement speed isnt a problem. charge rules AB anyway.
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