Aug 06, 2011, 05:10 AM // 05:10
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#41
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Unbridled Enthusiasm!
Join Date: Nov 2009
Location: EST
Guild: DPR
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Quote:
Originally Posted by lemming
I moved it here knowing that it's technically against Sardelac rules, because I want people to actually read it. It's not going to get any kind of constructive feedback in Glad's Arena because it'll be nothing but people agreeing. Sure, it's a long shot to expect that from here, but there's still glimmer of hope of something worthwhile happening, right?
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As much as I hate to agree with you...lol....this action makes a lot of sense. The suggestions..(gahhh as much as detest pvp) are valid and some of the most well thought out I've seen posted. I hate admitting pvp suggestions are good....lol
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~"Serenity now.... Insanity later"~
Last edited by Essence Snow; Aug 06, 2011 at 05:12 AM // 05:12..
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Aug 06, 2011, 05:39 AM // 05:39
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#42
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Well, it's not his fault if the thread got moved.
This kind of list is a good way to blow off steam, but imagine if we all did it...
Mine would be like 1024 lines long, and probably 80% of it impossible, like adding the Xunlai Market. I really want that added, you know, so I mention it as much as I can, not that it will change anything, XD.
At least they added more than half of the things I ever wanted, so I'll have to make do with that while I still wait for new stuff.
Problems are solved by splitting them in separate parts,giving each part a priority. What is easier, what can be done faster and most importantly what it's more of a pressing issue gets the higher priority.
In GW the highest priority would be 'game-breaking bugs', like a bug that completely prevents finishing a mission or a quest.
That works with all problems, math problems, real life problems... all problems are best addressed like that. Divide and conquer.
What most PvP players want the most right now is having to wait less to join matches, or even to have matches at all in some cases.
They want many other things, but 'wait less' is the thing I've heard the most. After all, some skill being overpowered, or some mode lost is not really important, if you can't join a match at all.
As far as I can tell, the best solution to that would be to attract more people to the less populated PvP modes, and to PvP in general, which is rather hard for a game of this genre. Even when GW's PvP is one of the best if not the best when it comes to RPGs, most RPG players like to party and adventure, and kill many enemies that will have way less than 50% chances of killing them. And let's be frank, there's nothing you can do in PvP that will really carry on to GW2, and most people are focusing on the HoM.
Even in GWGuru, there's always 1000% more people in the Campfire than in the Gladiator's arena.
Historically, PvPer's in RPGs have been either PKer's bastards or hipsters, and for some people it's hard to change their mindset about them. I myself got bored of PvP because it was very repetitive, until they added the Flux. I'm kind of a explorer and builder kind of guy, so If I don't really change anything or get to see different places, I will get bored. So after 50 battles or so the same arenas with guys with the very same meta builds all over again gets boring. In the rest of the game I may not be able to build anything, but at least I get to see many different places, and kill many different kinds of creatures.And there are so many that you won't have time to get used to all of them. Lately I've made a new character, and some spots here and there look new, since I stared to forget them. It's like watching a movie again after a long time.
I kind of hope that GW2 changes that with its WvW and PvP, adding more variety to PvP, not when it comes to number of modes, but in how many places you can fight and how many different people plays.
Last edited by MithranArkanere; Aug 06, 2011 at 06:24 AM // 06:24..
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Aug 06, 2011, 06:00 AM // 06:00
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#43
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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A lot of these suggestions should have happened. I am almost certain the reason these things didn't get put into game is time and resources. Anet tried to put out a game every 6 months and with the lack of people they had compared to other game companies there's not much time for even bug fixes let alone game improvements.
Guild Wars does have a customer support phone number it just doesn't belong to Anet, you have to call NCsoft. I called them to reset my GWs password when I cam back after a couple of years. I had a woman who was very nice and helpful though.
The whole being banned thing in Guild Wars is far into ridiculous. Many people fear being banned just for logging on. I am pretty sure the people making ridiculous reports are grievers and people at Anet are just lazy to investigate beyond chat logs so they just click the ban button anyways. The OP's experience about getting banned for saying "speak english" is something I find funny since most Euros play on American servers and expect you to know their language. On American servers in most games only English is allowed in the chat to prevent this sort of thing from happening.
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Aug 06, 2011, 09:29 AM // 09:29
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#44
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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Quote:
Originally Posted by MithranArkanere
First of all:
"5. Post One Idea Per Thread"
Is one of the rules in Sardelac. They didn't make up those rules just to annoy people, but to keep discussions focused and make the forums esier to read.
Mashups of ideas may result in people posting really long answers like this:
They can't directly use ideas posted in third-arty sites, and they are better of never mention it when they do read those ideas, because there's a bunch of little bastards that more than once that made trouble for companies by claiming rights over suggestions they made, and ANet doesn't have EA's lawyers.
And they do reed the feedback pages, but they are huge, and people tend to demand a lot of responses and attention if they respond there, so they tend to avoid that. You know, if you give a hand, people tend to take the whole arm.
If I were them, I would limit more direct interactions to the Test Krewe to avoid those problems.
But there's a limit on what they can do and what they can't, so they have to choose what they can.
One good example is the Xunlai Marketplace. It's the one thing that every single player in the game would want (just to be clear, I said 'player'), yet they can't do it. And Razah didn't have a variable profession until now, because they couldn't do that. But after they had the resources to make it, they did it.
But, why didn't do the change before? Well, why didn't have airplanes in the middle ages?
And radio shows? Really? I'd rather have them working doing this silently, that talking about how they can't do some things no matter how often people ask.
The first things listed as 'bugs' are actually connection issues. I only rubberband when I have my torrent client active downloading stuffs. When I close it, the rubberbanding is no more. That means it's a connection issue, and so it's not in their hands.
With IPv4 running out of IPs, ISPs are doing all sort of annoying things that make certain spots slow down or hinder connections. So if you get one from the severs to your client, you'll get problems, even if your system and ISP are good.
Even if they look into it, there isn't much that can be done. And the problem will probaby get worse and worse until IPv6 is fully implemented.
I used to have around 50Ping with wireless, now I'l lucky if I get under 120, yet the router is better and I have a better connection than before.
As for Phone support, for an International game in several languages, that is VERY EXPENSIVE. And it wouln't be fair to have it only in English.
They have the support forums now, and they are working nicely considering the limitations of the Live team.
Number of friends is limited by storage constraints.
Same with in-game messages, BBs, personal notes about friends, notepads...
That would probably require extra storage, unless it was stored client-side like templates.
As much as I'd love tosee things like those, it would probably require paying to unlocked them, and even then it's not really about if you would you pay extra to get it those feature like with storage panels and characters, but about if most people would.
I know I would pay (one time payments, as always, of course) for features like a market place, in-game asynch/offline messaging, but how much more people would?
About the the in-game notepad. I actually suggested a version of that. Neverwinter Nights have a personal journal in which you could write stuff, and it got saved as a local txt file. I suggested to have that, but well, GW runs so smoothly that there are no problems when you alt-tab and it does it really fast, so using Window's notepad works just as fine.
Playersearch could be used for... undesirable purposes. There would have to be an option to opt-out so you can't be found when people search for you, so you can't be stalked.
Counter-Strike doesn't work like GW.
GW has shared servers for all players. With counter-strike, chat is hosted by each separate server, and their payments are a different thing.
I wouldn't be against voice-chat, but well. I won't die if it doesn't get added.
If you want all skills unlocked, you get the PvP unlock packs, or unlock them by playing PvE. Asking for getting them all unlocked is asking for free stuff. So no. We already get lots of other free stuff like WiK and festivals.
TA didn't work. Most people preferred to sync, get gladiator points in RA and they left when they reached TA, because they lost the unfair advantage syncing gave them in RA.
The situation got worse and worse, to the point that lead to TA closing down.
Of course people played TA, but for every TA team, there were much more in RA syncing.
The decision was made by people looking at statistics in the servers, not by people sitting in an outpost looking at people passing by. They didn't think was underpopulated compared to TA, they saw it. TA became the hipster PvP format, and like with every hipster, it had to be eventually killed or converted into something else.
Codex is not a failure because it's 'bad', it's a failure because people is too lazy.
In CA, people doesn't go because they are too lazy to form teams and pick builds.
In HA, people go because they can just pick meta builds. As long as one party member bothers getting the builds, the rest can just tag along, set the builds and not once compromise their lazyness. Of course not everyone is like that, but a few drops are not what fills the entire glass.
If CA was replaced by a random-formed format with builds that are entire predefined, a bit like Costume Brawl, I assure you there would be much more people in there, because it would be the laziest PvP format, and people is lazy.
Currently those that form teams go mostly to HA and GvG.
You'll probably see quite some people in forums saying otherwise, but well, quite some people doesn't visit game forums. Believe it or not, most people just logs in the game and never once contact the community outside the game in any way.
I would agree with some kind of permanent way to get Gamer points. Get the old TA outpost, add a cost like purchasing tickets with Balthazar faction, ZCoins or tournament tokens for getting in permanent games, and they would give less points than during festivals, and it would do the trick.
But I won't use the actual areas, instead, I would use areas that are similar, but different, like replacing the Rollerbeetles races with char devourers races, disguise the dragon arena as 'norn dodgeball' or the snowball arena as 'drunk brawls' in which you throw bottles, mugs, stools and tables instead snowballs, big snowballs and snowmen, and pick up beer kegs insteads gifts.
Then when there's a festival, the game arena closes, and the festival games would be free to join instead paying tickets, and give extra gamer points.
If you don't make replicas, festival arenas would lose their uniqueness. And if you don't add costs, for some people then won't be any reason to get to the other less fun PvP formats.
Most other ideas look a lot like wishful thinking or like some idea by some old player that left and just came back and didn't check much around before posting. There are actually a couple of things you ask for that can be done already and all:
- Characters can already change names. Guilds can't, but I don't see a reason to allow that for guilds.
- It's already possible to turn off skill descriptions. You can turn them off in the skill bar or the effects panel separately. Check the General tab in the options panel.
Oh, and it's not 'tombs', it's just Heroe's Ascent (HA) now. Using its old name may lead to confusion in some cases, and sticking to old names and customs only show retrogradation and inability to adapt to new situations, so it's advised to use new names when things change instead clinging to the past.
See?
One idea per post is better. Walls of text are nothing but annoying.
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starting off with your last paragraph..what do you think you've just posted?
yes, a wall of text, genius. moreover, as some others already stated, one is unable read a lengthy and insightful post (such as kaon's) only if they have a disorder of some sort.
and please, don't try to lecture other posters about forum rules and let the mods do their job. on a side note, this thread was originally in gladiator's section (where we (are/were) actually (used to) read a lot of such 'walls' of text), the only place where it'd normally belong, but situation calls for extreme (how effective though) measures, as lemming pointed out.
starting off on top now...most pvpers, especially those that care about the >quality< of the game, aren't "little bastards" that will go "claim rights over suggestions", they will just be glad to see something good was done for the game, for a change.
if the amount of suggestions is as 'huge' as you say, then it's about time anet starts doing selective reading.
your point on rubberbanding is false. you tend to rubberband on random objects/players standing in your way, if you aren't using press-to-walk. that's a fact.
your point on pvp skills (in competitive arenas, at least) being available via rl-money unlocks is rather weak. given they will made ALL skills available in gw2 5v5 is already speaking against the decision to have made them unavailable start-on in 4v4 and 8v8 arenas.
The paragraph about TA is yet again full of rubbish. TA worked >fine<. it was far from perfect, a lot more could and should have been done for it, but at the end of the day, it was f.i.n.e. anet never cared about synching, only about botting, and they're slow at banning those even. a good example for that is CA synch abuse as well as RA (and even gvg) synch abuse. by removing TA and giving RA streaks extra points after 25 wins, they merely further 'buffed' synching.
as far as your point about player population is concerned, just look at CA on non quest/non event days. yes, almost empty.
i cant be arsed to comment on your paragraph about CA...again too much rubbish and overall lacking any real insight.
most of his ideas are what GW should have had pretty much from the very start. after 6 years it can be called wishful thinking, but that doesnt change the fact that many of those things are what ought to have been done a long time ago.
last but not least, it will always be tombs for some, and HA for others. if you're confused by the older name, then you only really have yourself to blame for that, dont you.
Last edited by urania; Aug 06, 2011 at 09:33 AM // 09:33..
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Aug 06, 2011, 12:30 PM // 12:30
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#45
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Wilds Pathfinder
Join Date: May 2006
Guild: Super Kaon Action Team [Ban]
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A lot of people criticise on along the lines of this: "This is too late. Guild wars 2 will be out soon. A lot of these things are impossible to implement."
I'm sorry to attack you on your negative attitude, but these arguments don't go because:
1) This isn't the first time these things have been suggested, most of these are as old or even older than the game. See Grimpaw's July 2005 dreampatch.
2) Guild Wars 2 will not be released any time soon. Realistically we'll be waiting well over a year and perhaps even two. Guild Wars still receives frequent updates, it would make a lot of sense to take these things into account. Not to mention updating Guild Wars 1 properly will give Anet a lot of credit with the community. As a matter of fact I very much have the feeling GW1 is more active now than 2 years ago.
3) A lot of these updates are pathetically easy to implement. I'm pretty sure raising the friendslist cap and alliance cap can be done within an hour. All the technology for the Automated Tournament system I suggested is already there, it should take very little time to implement it. Adding numbers to calls in teamchat was already in the game earlier. Many more suggestions follow these route. Some are hard or impossible to implement, but regardless it's a DREAM update. The gameplay quality of a game shouldn't be restricted by anything.
Tombs is Tombs. Just like the AWP in cs is the AWP. Everybody knows what i'm talking about. If nitpicking on names is really the best you can do: Get the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO out.
I'll just quote a computerscience expert from the teamquitter forum:
Quote:
agree with most of your ideas, and especially ridiculous is the friendlist limit.
It would make such a huge difference being able to keep in contact with old friends, new friends, and have a huge pool of people to guest for PvP. And it's ridiculous because it's literally a case of changing a number in some config file from 50 to say 500
Even if 500,000 players added 500 friends, that's 250m 'connections'. Assuming each connection is a row in a database with a 32bit integer for the adder and a 32bit integer for the addee, youre looking in the order of 10 bytes per row... Total: 2.5B bytes... ~2.5M KB, ~2.5k MB, ~2.5GB, you can fit that on a £5 usb stick for RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs sake.
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Last edited by Kaon; Aug 06, 2011 at 12:35 PM // 12:35..
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Aug 06, 2011, 08:57 PM // 20:57
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#46
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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It may seem irrelevant to you, but it's not. Names are important.
It's not "nitpicking about names". Proper names have much more power than you think. Names can be used as a weapon, silly as it sounds.
I agree with many of the things you suggested, and you using 'tombs' instead 'ha' doesn't change that many of the things you say are true, but many them being true doesn't change that its name has changed either.
There's no reason to use the old name of an area that no longer exists and has been replaced by another similar area in the same place, with a very different purpose. That new area may not be the best of the game, but it does exist, and using its name for something else is akin to ignoring the area itself. It's somewhat like saying: "I don't care about it" or "It should have never existed".
That new area bears that name now. As a virtual place it may not have feelings, but that doesn't mean it doesn't deserve a little respect, since ANet took the time of converting the area into something else and give it to us for free instead just closing the door like with the other arenas.
If a new player reads a conversation in which you call HA 'tombs', that may be confusing for them. And I don't see what that should happen. I don't think a newbie, even if they are a just a PvEer is less of a player than guys that have been PvPing or PvXing for over 5 years.
When talking about the game, you must not only be aware of the time that has passed and the changes that have been made, but also show it.
There's no longer two full teams working on the game alternatively in two campaigns to release one every 6 months as it was originally intended, neither the same programmers working on the code.
Sometimes there's no time to figure how things work when there's a deadline and the code has been made by someone else that didn't left enough info behind, so sometimes is better to start from scratch or touch only what you really know.
So things that would seem easy to do, may be actually harder than they are, because it's not 2005, and we don't know how the code is, so we can't assume it's neat and clean and fully documented and making changes to it is as simple as someone that has not seen the code says.
Of course that doesn't mean that one should stop suggesting something if they think is a good idea, it only means that one should not get angry and demand such changes as if they were entitled to them, and try to understand when they do not happen.
Evolving along the game, changing one's mindset helps to understand that. And thats why I'd like you to use the proper name of the area, instead the old name that now belongs to a different area.
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Aug 06, 2011, 09:52 PM // 21:52
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#47
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Ascalonian Squire
Join Date: Apr 2007
Location: United States
Guild: Picnic Pioneers [ì¸ ì¦ˆì¸ ]
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Quote:
Originally Posted by MithranArkanere
It may seem irrelevant to you, but it's not. Names are important.
It's not "nitpicking about names". Proper names have much more power than you think. Names can be used as a weapon, silly as it sounds.
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Now, you joined in November of 2006. That means I can safely assume you're at least 4 years old. Even a 4 year old should know how inane and stupid your posts in this thread have been.
Moving onto the actual topic, the number one most important thing in this are the friends list improvements. Removing the 60 friend limit is key to allow Guild Wars to continue to exist. A tighter community, both in PvP and PvE would do wonders. More people on friends list means GvGs, tombs, whatever forms up far quicker. It means groups for UW and FoW form up quicker. It removes wait times and allows for a far more active scene in whatever arena of play you can think of. If a guild needs 4 more to start an 8 man thing, having only 60 friends is problematic. Some may be european, some american, some on vacation, etc. In essence, it would make the game more active. I'd gladly pay 10 or 20 dollars for such an update in the Guild Wars Store.
The little notes next to the people would be icing on the cake but not absolutely critical to the game.
Everything else isn't nearly as important, but would be nice.
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Aug 07, 2011, 12:38 AM // 00:38
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#48
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Academy Page
Join Date: Jun 2009
Location: Moscow, Russia
Guild: [lion] IGN: Monk Elvara
Profession: Mo/
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I completely agree with you Kaon, if these are implemented, GW would become an utopia.
If I could choose one of your suggestions to be implemented in the game, it would be TA, gawd I miss that place QQ
Last edited by Pursh; Aug 07, 2011 at 12:40 AM // 00:40..
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Aug 07, 2011, 08:32 AM // 08:32
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#49
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hamonite anur ruk
Join Date: Jan 2006
Location: Echovald Forest
Guild: [PhD] Teh Academy
Profession: Me/A
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I'd love an auction house but not for expensive items. Bartering is too much fun for me, personally, and I feel like people interacting through trading is better for the community than automating it all.
Thumbs down to any mention of real-world currency.
Oh..and an edit to point out that there -is- a customer service land line. It's just not open to those who were banned. Those have to follow a separate avenue to repair, if it can be repaired at all.
Last edited by shadowfell; Aug 07, 2011 at 08:35 AM // 08:35..
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Aug 07, 2011, 07:23 PM // 19:23
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#50
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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Quote:
Originally Posted by MithranArkanere
It may seem irrelevant to you, but it's not. Names are important.
It's not "nitpicking about names". Proper names have much more power than you think. Names can be used as a weapon, silly as it sounds.
I agree with many of the things you suggested, and you using 'tombs' instead 'ha' doesn't change that many of the things you say are true, but many them being true doesn't change that its name has changed either.
There's no reason to use the old name of an area that no longer exists and has been replaced by another similar area in the same place, with a very different purpose. That new area may not be the best of the game, but it does exist, and using its name for something else is akin to ignoring the area itself. It's somewhat like saying: "I don't care about it" or "It should have never existed".
That new area bears that name now. As a virtual place it may not have feelings, but that doesn't mean it doesn't deserve a little respect, since ANet took the time of converting the area into something else and give it to us for free instead just closing the door like with the other arenas.
If a new player reads a conversation in which you call HA 'tombs', that may be confusing for them. And I don't see what that should happen. I don't think a newbie, even if they are a just a PvEer is less of a player than guys that have been PvPing or PvXing for over 5 years.
When talking about the game, you must not only be aware of the time that has passed and the changes that have been made, but also show it.
There's no longer two full teams working on the game alternatively in two campaigns to release one every 6 months as it was originally intended, neither the same programmers working on the code.
Sometimes there's no time to figure how things work when there's a deadline and the code has been made by someone else that didn't left enough info behind, so sometimes is better to start from scratch or touch only what you really know.
So things that would seem easy to do, may be actually harder than they are, because it's not 2005, and we don't know how the code is, so we can't assume it's neat and clean and fully documented and making changes to it is as simple as someone that has not seen the code says.
Of course that doesn't mean that one should stop suggesting something if they think is a good idea, it only means that one should not get angry and demand such changes as if they were entitled to them, and try to understand when they do not happen.
Evolving along the game, changing one's mindset helps to understand that. And thats why I'd like you to use the proper name of the area, instead the old name that now belongs to a different area.
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How exactly is the OP in any way demanding these updates? As reiterated several times, it's a dream update. A wish for anything he could think off that'd improve the game to its full potential.
Some things idealistic and utopic, but many completely within reason.
The point is for you to not be so retardedly closeminded. It's as if you approached the entire thread with an inherently negative attitude and a mindset of letting nothing change your mind. Not empiricism or reason, nothing at all.
So, maybe the Live team has extremely limited ressources available. Still some updates are proven to have been in the game before. The code exists and logs of this will be there as well. Readding this code should not be a grand task as mentioned several times before.
This is only the beginning of how wrong you're taking it.
Even if most of this could not realistically make it into the game by now, over 6 years into the games life, you should open your mind and think about why they weren't added in the first place.
Find any good reasoning there? No? Neither have any of us who've been experiencing the decisionmaking, PR and community relations Anet have been showcasing over the years and it is with this personal experience we can positively say that Anet has done a bad job with a game full of potential.
Not admitting this from their side is bound to lead to bad publicity and distrust from the most commited and loyal members of the community.
Not only are there numerous examples of not listening to the community when time and time before there'd been proof that their own visions and experience added up to faulty conclusions regarding updates and content.
In addition to failing to realize how community members with great suggestions should be listened to from a business point of view, they also made the mistake of blatantly lying to the community more than once which I, the OP and many other can personally attest to.
So no, this is thread is not just a rant from random 12 year old kids who want to be able to PK and loot your sorry ass simply because that was your own firsthand experience years ago. Don't treat it as such.
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Aug 07, 2011, 10:22 PM // 22:22
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#51
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Lion's Arch Merchant
Join Date: Jul 2008
Location: Planet Earth
Guild: Weapons Of Tyria [WoT]
Profession: R/
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Quote:
Originally Posted by Kaon
Tombs is Tombs. Just like the AWP in cs is the AWP. Everybody knows what i'm talking about. If nitpicking on names is really the best you can do: Get the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO out.
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Ok so I can understand why you still call HA for Tombs, if for you it is still just that, but not everyone will know. Actually I might not have known... I have played for well over 4 years but mostly pve and it took me long enough to learn the game... I could figure out what you were talking about though which I agree most (not everybody) will. And I have absolutely no idea what AWP is xD
Again I don't think your ideas are bad, I slightly disagree with a few (having all 12 people shown in AB is one... maybe the only one lol)
As I don't pvp much aside from ab most wont affect me so in a sense I don't care, but I understand why pvp'ers want some more love so I wont disagree with most of those. One thing I noticed I might enjoy is perhaps TA. Im no fan of RA since I don't like getting hated on too much by my own team no matter how much I try to learn and do well and don't like the limitations of codex builds. My guild have wanted me to join some highend pvp and I always say no... if TA was there and it was a possible learning area they could take me through I'd might actually get a chance to like pvp just a bit more. But I am mostly neutral to your suggestions. You really thought them through Im sure and thats cool. Although 2 things you mentioned are already there :P
@MithranArkanere although I do see what you said and you do have a point, because some might not understand what he means by tombs although perhaps few. I don't really think OP comes across as if he is entitled to anything, a little wishful thinking on his side, I think we all have/had something we would really want and can express how much we'd love it sometimes, we might come across as "feeling entitled to" to others while that is not always the case.
I sorta agree with you on the long posts, and I sometimes avoid topics starting with a wall of text or skip posts like that, I do not have a reading disorder, I love to read and used to read a ton of books, so that is not why. A wall of text can still be a bit annoying, depends on the time and mood and if it is interesting enough. That doesn't mean people shouldn't write walls of text from time to time, those interested can read those not can avoid it like I sometimes do.
And it would seem I wrote myself a wall of text too... a bit rambly... it is late here, hope just a little sense can be made of it xD
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Aug 08, 2011, 04:04 AM // 04:04
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#52
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Wilds Pathfinder
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
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Quote:
Originally Posted by kedde
The code exists and logs of this will be there as well.
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The game logs up to 2009 are gone. That's as much as I know.
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Aug 08, 2011, 08:59 AM // 08:59
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#53
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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what exactly happened to them? or is it just another policy of theirs to delete things after a certain amount of time to gain some extra space.
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Aug 08, 2011, 11:28 AM // 11:28
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#54
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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Quote:
Originally Posted by Elnino
The game logs up to 2009 are gone. That's as much as I know.
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Please enlighten us with your insider knowledge. No sarcasm intended.
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Aug 08, 2011, 12:02 PM // 12:02
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#55
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Frost Gate Guardian
Join Date: Jul 2009
Profession: A/
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I really like all these ideas
Also, I'd like to add another idea of having an option on disabling Location sharing on mutual FL.
It's a bloody shame that Anet will never bother to atleast interact with us on any of these suggestion, let alone, implement any of these suggestion
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Aug 08, 2011, 12:10 PM // 12:10
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#56
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by shadowfell
I'd love an auction house but not for expensive items. Bartering is too much fun for me, personally, and I feel like people interacting through trading is better for the community than automating it all.
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The lack of an AH, from my experience with 6 years of Guild Wars, seems to give birth to rampant scams and con artists. If someone asks in game for a price check its pretty much a dinner bell for greedy peeps. I myself enjoyed bartering but it got old, dealing with some of these people left me in a disgusted state from seeing their greed and many of them can be downright nasty. An AH shields a player from all of this.
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Aug 09, 2011, 06:31 AM // 06:31
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#57
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Wilds Pathfinder
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
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Quote:
Originally Posted by urania
what exactly happened to them? or is it just another policy of theirs to delete things after a certain amount of time to gain some extra space.
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One of the GMs' told me that they no longer have access to the game logs from back then. I interpreted that as "they got deleted." As to why they are gone, I have no idea.
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Aug 09, 2011, 08:32 AM // 08:32
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#58
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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how 'convenient' is that.
Last edited by urania; Aug 09, 2011 at 08:35 AM // 08:35..
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Aug 09, 2011, 08:52 AM // 08:52
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#59
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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this pvp game would be easier to pick up by pvers if they added a zaishen-like matches in tooms and gvg, all programmed to a degree of difficulty and provide them with some practice.
pvers lack any understanding of synergys and mechanics of the game when they first step foot into pvp, in ra you still have kids who start fresh or even years playing the game and still run the most retarded shit possible not learning anything, i dont get when people say they are just having fun, having fun losing in a competitive arena? hmm doesn't sound like fun to me.
i wish they also had a fast forward button for replays or slow down and stop/play button.
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Aug 09, 2011, 10:27 AM // 10:27
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#60
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Krytan Explorer
Join Date: Jul 2006
Profession: W/
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Quote:
Originally Posted by Kaon
13) An ingame Auction House. Yes I said it. An RPG just can't go without stuff like this. I'd love to see it even possible that you can sell and buy items for real world cash, with Anet keeping 10% of each transaction. Everybody wins.
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No...definetly no.
The others suggestions are pretty fine, and I agree most of them..but not this.
Ok for the virtual money AH, but not the real cash one.
That's the main reason why Diablo3 community is having a huge debate about gaming ethics, chinese farmers & bots(that would exploit this), economy implosion and other bad things that would just ruin the game, imho.
So, no thanks.
Let's keep real money just for aestethics and/or contents.
Last edited by -Martian-; Aug 09, 2011 at 10:31 AM // 10:31..
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