Aug 18, 2011, 11:34 PM // 23:34
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#1
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Pre-Searing Cadet
Join Date: May 2011
Profession: W/R
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Typical defense set ups for weapons?
So I'm still attempting to learn PvP (Even more so when I get a new laptop,) and need to know just what constitutes as a "Defense" set. I'm going to be running a Derv, so far I've got a Vampiric Scythe and Cruel Scythe set up, the Cruel to cover for Vamp degen until I get into battle/when I Codex with WS.
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Aug 19, 2011, 12:13 AM // 00:13
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#2
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Academy Page
Join Date: Feb 2007
Guild: Legion Of Losers
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It's a spear of fortitude and a shield with +30 hp and a +10 armor against each type of damage. You're meant to have multiple shields with armor against each element that you swap depending on circumstance.
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Aug 19, 2011, 01:00 AM // 01:00
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#3
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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Not sure what is meant by Defense set up. But a zealous scythe can be very handy keeping energy up.
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Aug 19, 2011, 04:26 AM // 04:26
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#4
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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zealous scythe is probably not needed considering you have atleast 12 mysticism playing a derv
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Aug 19, 2011, 06:17 AM // 06:17
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#5
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Ascalonian Squire
Join Date: Jun 2010
Profession: R/
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As said before by Cantos, a defensive set is a one-handed physical weapon (spears are most often used so you can build adrenaline at range) with a shield. The weapon can have either a Fortitude or Defense mod, depending on whether you value the extra armor or health more. As a dervish, a Furious prefix would probably be good to have on it as well. The shield should have a Fortitude mod and a +10 vs <damage type> inscription or a -20% <condition duration> inscription. You should have multiple shields for different situations that you swap into the set as needed, but focus on obtaining commonly faced damage types first.
You will be in your scythe set most of the time, but switch to your defensive set whenever you can't feasibly attack (stacked with anti-melee or running to a different location) or are being spiked (reducing the strain on your healers by reducing the incoming damage and having a slightly bigger health buffer).
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Aug 19, 2011, 11:43 AM // 11:43
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#6
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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Spears with +5 armor and +5 energy and -5 energy as well as spears with +30 hp and the same energy modifiers.
That plus shields with + armor vs every damage type, reduction on cripple, poison, blind, weakness etc. Also, have a +60 -3 while hexed handy.
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