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Old Oct 14, 2011, 01:46 AM // 01:46   #21
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Originally Posted by Reverend Dr View Post
Were you going for backline shutdown? Improved warrior KD? Monk stomping?
All of the above. I'm basically either looking for backline shutdown or to improve on the meta. Idk, GW is almost as old as some of the people who play it nowadays, im just looking to do something different thats still as/more effective.
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Old Oct 14, 2011, 02:39 PM // 14:39   #22
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Originally Posted by shadeblade47 View Post
All of the above. I'm basically either looking for backline shutdown or to improve on the meta. Idk, GW is almost as old as some of the people who play it nowadays, im just looking to do something different thats still as/more effective.
You know what does backline shutdown a helluva lot better than two copies of grapple?

A dom mesmer. /gasp.
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Old Oct 14, 2011, 03:10 PM // 15:10   #23
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You know what does backline shutdown a helluva lot better than two copies of grapple?

A dom mesmer. /gasp.
Does anyone actually play a Dom Mesmer correctly anymore?
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Old Oct 14, 2011, 03:16 PM // 15:16   #24
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Does anyone actually play a Dom Mesmer correctly anymore?
I mean, there's nobody as good as Mitch around anymore. But there are plenty of people who still know how to count recharges, time a dervision, and reflex a 3/4s.
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Old Oct 15, 2011, 04:43 AM // 04:43   #25
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Originally Posted by shadeblade47 View Post
All of the above. I'm basically either looking for backline shutdown or to improve on the meta. Idk, GW is almost as old as some of the people who play it nowadays, im just looking to do something different thats still as/more effective.
Then your concept is confused and as such so your build will be which will ultimately hurt any performance of the build.
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Old Oct 15, 2011, 05:00 PM // 17:00   #26
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/roar this is not a solid build its a WIP. </3
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Old Oct 16, 2011, 12:36 AM // 00:36   #27
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It doesn't matter if its a work in progress. If your goal is confused, so will be the final product.

Making a build
Step 1 - Get a clear goal
Step 2 - Everything else
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Old Oct 16, 2011, 01:00 PM // 13:00   #28
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It doesn't matter if its a work in progress. If your goal is confused, so will be the final product.

Making a build
Step 1 - Get a clear goal
Step 2 - Everything else
pretty much this

you can't have an all in one build that will suit all situations.
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Old Oct 17, 2011, 12:00 AM // 00:00   #29
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Your thought process needs to move away from bumping roles such as shutdown, damage or versatility around between characters since all its done so far is move the respective role to a character who does it less efficiently.

A whole different thing to consider is whether you're out to unrealistically reinvent the entire meta with a new "fits all" spikebuild that'll work on every map and against every build. You could quite possibly make some neat spikebuild that'll work well for a map or two(burning/jade likely) and do well against other spikes or standard meta "honor".

Anything else however, is just not likely to happen at all given what you've shown us so far.
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