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Old Oct 21, 2008, 09:27 PM // 21:27   #61
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Originally Posted by arienrhode View Post

2. What exactly do you do as a warrior with IP or empathy on you to not be useless if it's not removed? You can attack through it and incur pretty significant health loss or you can do nothing. Maybe at best you finish someone off with very low health, but what usually happens in RA is you get hit with anti-melee strait away and then again when the skill recharges. By the it's over and you haven't done much.

It's the same story every time with these crappy VoR mesmers. Backfire, VoR monk, empathy melee, use warrior stances or shadow arts to avoid damage. Unless you change your build to something utterly pointless like what Cytherea plays you may as well not RA. The only reason I use to play RA is because it was nice to practice stuff I don't get to play much elsewhere. If you were good, you won a lot. Now it's mostly just a bunch of shitty glad farmers that want a PvP title in HoM or to impress people I guess.
hit just enough to maintain adrenaline (or cast just enough to keep someone alive), and explode on someone at the first opening.

playing warrior against antimelee hexes is a game of risk/reward. by taking a big risk with massive health loss, you can potentially score that vital kill (even if you're left with 10hp because of it, you're still better off since they have one man down). you can, of course, take no risk at all and not attack, in which case you don't have any chance of winning.
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Old Oct 22, 2008, 12:41 AM // 00:41   #62
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Originally Posted by arienrhode View Post
2. What exactly do you do as a warrior with IP or empathy on you to not be useless if it's not removed? You can attack through it and incur pretty significant health loss or you can do nothing. Maybe at best you finish someone off with very low health, but what usually happens in RA is you get hit with anti-melee strait away and then again when the skill recharges. By the it's over and you haven't done much.
.
I know it's a bit old fashion, but try W/Mo and bring a Purge Signet, it requires no points wasted in Monk attributes, and unlike Empathic Removal it will remove the cover hex(es) as well. Anti melee hexes cost a lot of energy to maintain, especially on a curses Necro if there are no frequent deaths to fuel his Soul Reaping, so if you clean yourself every 20sec. and don't die, the Necro is going to run out of energy real fast giving you the chance to attack. Empathy is slightly worse as it's cheaper for the Mes to maintain, but Dom Mes have fewer long lasting cover options compared to Curses Necros, and will probably wander off to pester your Monk anyway giving you a breather after purging.

Last edited by erk; Oct 22, 2008 at 12:43 AM // 00:43..
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Old Oct 22, 2008, 11:22 AM // 11:22   #63
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Purge Signet : 20 recast can't be reduced by weapons set, easily break,
Empathy : 10 recast.
IP : 12 recast.
Faint : 8 recast (omg...)
and they affected by 40/40 weapons set.

in Melee, you can't really deal with hexs. Personnally, i play axe war with Hex Breaker & Power spike : you can break the first hex (VoR) and make Empathy useless, for sûre it wont give you free win against hexers, but it helps a lot. And killing monks with powerspike is pro.
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Old Oct 22, 2008, 02:31 PM // 14:31   #64
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I tried purge on a warrior, but it's a little clunky imho. Either you're in a sucky position and you will be interrupted, or you gotta run all the way back to a good position to purge in peace, which takes valuable seconds. Both options aren't very desirable.
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Old Oct 23, 2008, 06:52 AM // 06:52   #65
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I tried purge on a warrior, but it's a little clunky imho. Either you're in a sucky position and you will be interrupted, or you gotta run all the way back to a good position to purge in peace, which takes valuable seconds. Both options aren't very desirable.
Purge is clunky that's for sure, when I play Necro I always cover something like IP with Parasitic, or Fainheartedness or both, so single hex removal skills wont help much. Hexes are meant to be sticky, there just isn't any other non elite hex stack removal that will work well on a Warrior, it's better then doing nothing.
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Old Nov 12, 2008, 02:29 AM // 02:29   #66
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Originally Posted by moriz View Post
hit just enough to maintain adrenaline (or cast just enough to keep someone alive), and explode on someone at the first opening.

playing warrior against antimelee hexes is a game of risk/reward. by taking a big risk with massive health loss, you can potentially score that vital kill (even if you're left with 10hp because of it, you're still better off since they have one man down). you can, of course, take no risk at all and not attack, in which case you don't have any chance of winning.
Couldn't have said it better myself, although if I'm left with 10 HP I'd usually abort beforehand since I might die before I kill the target - I'd certainly do it though if left with 100 HP. The same applies to anti-caster. If hexed with Backfire and Visions of Regret but I know my next Rodgort's Invocation will score a kill without killing myself, then I'd go ahead and cast it.

I updated the guide a little and streamlined it even more. Was thinking of writing wholesale changes to it, but then decided against it.
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Old Nov 12, 2008, 04:10 PM // 16:10   #67
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Originally Posted by NeHoMaR View Post
That guide is too long I think, I can make you a very short one (I have 3 years playing RA) Here it is:

1
5. The first one to kill is NOT the monk, but mesmers and necromancers, sometimes elemenstalists, even melee players if doing TOO MUCH interrupts and/or damage to your team healer or weak armor player.

6. Never kill yourself. If you are hexed with something with can kill you if you cast or attack, don't. Tell other players you have that hexes on you.

true, especially No. 6...can't tell u how many times i've seen teammates spiking themselves down by bashing while under empathy, ss, ip, etc.! Also, how many times i've been yelled at for not attacking while under any of those hexes, even though i clearly call out when i am (in the hopes that the monk will notice and maybe remove the hex)...not all my bars will have a remove hex, although most will have a condi removal of some sort. I never understand why a whole team will go monkstomping regardless of the consequences even though the monk is shieldbashing, etc. if a monk is holding down 3 players for more than 3s, chances are ur getting hurt by the rest of the team

Things i hate most in RA atm:

flippin hex stacks - empathy spammers (especially on me!)
flippin annoying pets
spirit spam battles where both sides set up a spirit fortress and wait it out (invevitably one of your party will draw a line not to cross, and inevetibaly someone leeroys out and inevitably someone tries to be a hero and rez that person....kinda reminds me of that scene from Full Metal Jacket)
leavers...did they change the dishonorable status system? seems like a lot of pre-start leavers lately
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Old Nov 08, 2011, 05:29 PM // 17:29   #68
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How about this; your team depends on melee damage but there is a blinding ele, dom mesmer and monk on the opposing team; who do you target first? the dom mesmer would thrash your own monk but you won't be able to do anything with blind on you constantly.
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Old Nov 09, 2011, 02:46 AM // 02:46   #69
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Assuming you are the melee. Monk's job is not just to keep people alive, but also to keep your team dealing damage. Get on the dom mesmer, if you remain blind then the monk isn't doing his job. Though frankly you should be target swapping a good bit.
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Old Nov 09, 2011, 05:00 AM // 05:00   #70
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Against a team with a dom mes, blindbot, and monk, it is really all about forcing a mistake. Focus on trying to make the mesmer uncomfortable and try to get him to bunch up with the ele. Time an interrupt or KD on the ele's blind to give you a decent window to apply pressure, and hope the rest of your team is actually useful. Blindbots will usually panic when you interrupt their flow, and you can probably catch them with a bulls (assuming you are playing war, and not Derv or sin). You can catch monks offguard and spike out a blindbot if timed correctly and your team is aware of your actions.

Really though, assuming they have a high damage character as their fourth, they have a pretty close to perfect team and really the only way to win is for your team to outperform their team, in that situation.
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Old Nov 12, 2011, 10:02 AM // 10:02   #71
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2 dervs/hammers/mix of 2 decent melees+good ranger would roll through that setup though.

always do.
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Old Nov 14, 2011, 10:33 AM // 10:33   #72
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Go /rt and bring sight beyond sight, it gives you plenty of time to kill someone before it runs out as war.
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