Aug 30, 2011, 11:53 AM // 11:53
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#81
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Ascalonian Squire
Join Date: May 2011
Guild: NOYB
Profession: W/E
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Quote:
Originally Posted by Missing HB
It would be nice to get a complete Codex rework however... simply fixing this ( and considering the number of players that truly care of codex ( which is at best 10)i'm not even sure they will do it) won't solve "anything" there..
Sure, i wouldn't have had 3 joke loses from a bug abuse.. but apart of that, the arena will still be dead... until a new way to abuse it is found...
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You're very hopeful.
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Aug 31, 2011, 09:28 PM // 21:28
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#82
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Academy Page
Join Date: Jun 2009
Profession: R/
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I would like to join you on codex
Ign Rubber Ducking
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Sep 01, 2011, 03:21 AM // 03:21
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#83
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Frost Gate Guardian
Join Date: Aug 2009
Profession: W/
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"Awesome news! We were able to repro this on our dev servers as described by Karla above. I’m currently getting a bug into the database, and the Live Team will start debating about how best to fix this. Thanks again, everyone! "
https://forum.guildwars.com/forum/fo...age/1#post4789
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Sep 01, 2011, 05:44 AM // 05:44
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#84
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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That's still pretty strange.... by fixing this, aren't they realizing that noone is playing the format ?
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Sep 30, 2011, 03:08 AM // 03:08
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#85
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Krytan Explorer
Join Date: Oct 2009
Guild: hopper
Profession: A/
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1.) people that sync against their own bots
2.) people that farm it for rewards (RR anyone....hb was bad? wait codex has no population to RR....thus sync against ur BOTS!!!)
3.)most of the skills in the rotations are useless
4.)people that sync against other people and not their own bots
5.)title name just sux...its a dumb title name... codex? wtf is code x?
6.)codexers=bad HAers=bitter discriminators against other new pvpers more so than good HAers=DEAD ARENA.
7.)HB and TA were much more fun to a lot people that played during that time and these players are like, "screw this crap and wtf my title froze?"
IMHO: the best thing anet could do is revive HB and TA and let them be as they were...they were broken, but no more than the current arenas..and less so in some instances.
Last edited by Terrible Surgeon; Sep 30, 2011 at 03:12 AM // 03:12..
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Sep 30, 2011, 03:10 PM // 15:10
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#86
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Krytan Explorer
Join Date: Jul 2010
Profession: E/
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Codex could be fun, and I enjoyed it when the changes to PvP were made recently, but since then, just a casual team of any sort can't hope to compete against the sync teams abusing the profession glitch. I tried with a group, and against a monk and 3 ele's, it was an impossible win - there's no spike protection.
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Oct 01, 2011, 07:40 PM // 19:40
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#87
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Ascalonian Squire
Join Date: Jul 2010
Guild: Ferret Unity of Rogues [FUR]
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The only thing I hate about Codex is that I don't have guild members to do it with. Randoms just don't cut it.
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Oct 16, 2011, 11:49 PM // 23:49
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#88
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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I played like a week ago. Didn't have to wait too long for matches, but for the 20 winstreak we got before quitting, we faced a total of 6 or 7 different teams.
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Oct 21, 2011, 06:56 AM // 06:56
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#89
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Frost Gate Guardian
Join Date: Oct 2011
Guild: cake
Profession: W/
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Sat for about 500 points today, 3 unique teams, rest all bots, but I did get plenty of boxes...
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Oct 23, 2011, 09:04 AM // 09:04
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#90
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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It's still not fair, i just went to the format again :
- 3 second accounts teams in korean district
- 1 other in id1, and [Cake] forming guild team to farm boxes i guess
The problem is with multi-launch stuff, which is at the basis of all abuses in this game...Game is completly dead and only those kind of players can do something and reap rewards abusing...
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Oct 23, 2011, 12:13 PM // 12:13
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#91
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Frost Gate Guardian
Join Date: Oct 2011
Guild: cake
Profession: W/
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we arent abusing anything other than the bots that are already there. besides they auto resign any way....
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Oct 23, 2011, 01:14 PM // 13:14
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#92
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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needs to be deleted asap and replaced with a format that people will actually play.
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Oct 23, 2011, 01:25 PM // 13:25
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#93
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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or they could keep it and put back hb/ta,
+make ra give lucky/unlucky points instead of glads
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Oct 23, 2011, 01:34 PM // 13:34
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#94
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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RA will remain as it is anyway, because it's easiest format to access although there are many flaws with builds today...
Aside, HB/TA should obviously replace codex as, after exactly 2 years, everyone knows it wasn't ever a success, is less popular than ascalon academy and only meant to be farmed. Although it was flawed, HB still had a ladder and tournament system for individuals which was good, and TA allowed you to face best RA teams and do " mini gvg's".... in fact, at least replacing codex by team arenas would be a very good move... But, that's also 2 years of 0 PvP love so, i guess we will have to deal with this until the end...
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Nov 11, 2011, 03:41 PM // 15:41
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#95
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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So, i've played codex quite a lot for 3 weeks now and i think i found the main problems of it :
- it requires a lot of teams to mean something : facing the same 3 teams antibuilding you until they win( or even camping in base to make a tie so you don't go anywhere, more fun one) isn't the purpose of the format
- at some point, it's exactly mirror builds due to player lazyness to create a build and it tends to not be fun at all
- you get back to the district when skill pool changes... this means there is no point going in 1 hour before it since we won't find opponents
- timer manipulation is too easy... i've got several times against the same team( second accounts) for 40mn while there were many other players.. someone explained me that he did it and it's just pathetic
- linked to previous post, actual syncers aren't fun... if you beat them twice, they stop with all their accounts until you get enough of restarts and leave so they can sync again
- skill pool isn't really random, some skills such as EDA, Bsurge, dervish blocks, etc are too common...
The arena has potential though, it was more fun than i thought it would be( especially on week end event), but those non-fun syncers are really ruining the format and aside, the typical skill pool doesn't make it especially fun...
They should really allow heroes in it as there won't be OP bars, people will be able to play the format anytime and beat those syncers easier(even if syncers will go 1+3 heroes on each second acc at least other players will be able to have some points by beating them...)and as noone cares about the format in itself
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Nov 11, 2011, 06:00 PM // 18:00
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#96
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Krytan Explorer
Join Date: Sep 2005
Guild: d2
Profession: R/N
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codex is more enjoyable than TA, because the meta issue is lesser,
allowing 1 hero is ok..but 2-3 is getting into HB, where rr become more possible, which I am not quite sured why HB was pulled down at the first place.
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Jan 06, 2012, 05:44 PM // 17:44
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#97
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Ascalonian Squire
Join Date: Apr 2011
Guild: Join The Resistance [ohm]
Profession: Mo/A
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Guys please more of you consider playing codex! It's a gazillion times better than trying to sync in ra.
The skill change is @ 17:00 CET, if you form after the reset you almost always going to get a chance to play a few games.
Codex is the best thing that ever happened to Guild Wars, don't let it die! Me and my guildies/friends are almost always there at the reset and our goal is to have some fun with/against real players, for that to happen WE NEED YOU!
Last edited by Gabbb; Jan 06, 2012 at 05:49 PM // 17:49..
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Jan 06, 2012, 07:18 PM // 19:18
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#98
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Lion's Arch Merchant
Join Date: Jun 2007
Location: Ontario
Profession: R/Mo
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Will play lots of codex just tell me what build to run. never have got to try it
IGN Hunter Danax
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Jan 07, 2012, 08:50 AM // 08:50
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#99
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Quote:
Originally Posted by Gabbb
Guys please more of you consider playing codex! It's a gazillion times better than trying to sync in ra.
The skill change is @ 17:00 CET, if you form after the reset you almost always going to get a chance to play a few games.
Codex is the best thing that ever happened to Guild Wars, don't let it die! Me and my guildies/friends are almost always there at the reset and our goal is to have some fun with/against real players, for that to happen WE NEED YOU!
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I think codex could be fun as well, but there are several problems that are not making it friendly :
- syncers : there are 2 points here. 1st is match manipulation , sometimes they're doing it so nice that you never end up getting a fight until you find the district where syncers are.. 2nd one is mentality, those are instantly stopping if they are losing and making you have restarts quite forever.
- lack of players : i do sometimes come at 17.00, but you know it's not really fun when you don't have friends or guildies to play with... I mean for example, i see [ZOO] guild playing it a lot, but it's not like i will beat them with pugs or random people from Gtob...
- lack of support : there should have been 4v4 tournaments, which could have been fun and maybe bring some activity, but codex only ever got 1 update, that's all... They deleted 2 complete formats for it, quite sad..
- skill pool not always really cool : so ok, it's random, but there are still some skills that don't fit at all for 4v4 formats and it's really terrible when you don't have any proper counter ( i.e skills pools with bsurge and eda)
The biggest issue however is inactivity leading to joke situations where only abusers are rewarded( i.e either they farm 100 strongboxes per day, either you get at best 2-3 wins...). As long as nothing is done to make the format more pleasant or to make it less abused( if no fair player is able to truly play it, then syncers should not neither), i'm afraid that the format won't change at all
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Jan 07, 2012, 09:15 AM // 09:15
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#100
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Ascalonian Squire
Join Date: Apr 2011
Guild: Join The Resistance [ohm]
Profession: Mo/A
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Syncers aint a problem, if there are more ppl. Like two days ago it was full for no reason, plenty of ppl, no quest day.
[ZOO] guild is not unbeatable. All you need is a little planning vs. their builds. I know it's not easy, but hey, if there were significantly more players, this wouldn't really be an issue either
Lack of support is true, dead game is dead, but its not really important at this point, it's still amazing, it's up the the community to make it enjoyable.
About bsurge and eda, yes that can be quite annoying, if there is absolutely no condition removal in the deck, which is RARE. Usually you can manage this with putting any of the following on your melee: mending touch, signet of malice, antidote signet, plague touch/sending, sight beyond sight, remedy signet. Using a "Just a flash Wound" paragon often mends the problem also. Also you mentioned the Zoo guild, I don't recall them using eda + bsurge in their builds...
"The biggest issue however is inactivity leading to joke situations..."
Yes of course that is the case, but at 17:00 that is a non issue, especially if we had just 3-4 more teams entering every day.
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I could write a tutorial on how to create effective codex builds quickly, if there is interest, I'd certainly give it a try.
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