Sep 08, 2011, 05:47 PM // 17:47
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#3041
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Invoke Lightning doesn't do more than 159 at rank 14. It'll hit for 177 at 16.
Rodgort's (at 16) will hit for 179-180 (probably).
Now, at these levels Prot Spirit mitigates a little bit more (when facing eles with sup runes), the rest of the time Spirit Bond is going to be superior.
As a MB Ele, the higher energy burden of keeping Spirit Bond going around shouldn't overly concern you.
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Sep 08, 2011, 05:51 PM // 17:51
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#3042
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Krytan Explorer
Join Date: Nov 2010
Guild: Social Darwinism [SaD]
Profession: A/W
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Quote:
Originally Posted by Xenomortis
Invoke Lightning doesn't do more than 159 at rank 14. It'll hit for 177 at 16.
Rodgort's (at 16) will hit for 179-180 (probably).
Now, at these levels Prot Spirit mitigates a little bit more (when facing eles with sup runes), the rest of the time Spirit Bond is going to be superior.
As a MB Ele, the higher energy burden of keeping Spirit Bond going around shouldn't overly concern you.
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You also have to consider though, that prot spirit can easily be maintained on two players at a 6 spec in prot while Spirit Bond will not be permanently maintainable on more than one player. Also spirit bond really needs at least a 10 spec in prot to be effective. As a midliner (read MB ele) you have to weight these things into consideration: the low att spec on PS and the ability to maintain it on multiple people makes it much more appealing to a midliner (who will have a much larger energy pool) than it would to a monk.
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Sep 09, 2011, 05:51 AM // 05:51
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#3044
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Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
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Mmk. I guess that with the last fix at the Flux Spirit Bond will get a boost in healing too, making it even more desiderable.
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Sep 09, 2011, 02:25 PM // 14:25
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#3045
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Krytan Explorer
Join Date: Nov 2010
Guild: Social Darwinism [SaD]
Profession: A/W
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Quote:
Originally Posted by AndrewSX
Mmk. I guess that with the last fix at the Flux Spirit Bond will get a boost in healing too, making it even more desiderable.
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Yep, spirit bond seems more preferable in just about every way now.
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Sep 24, 2011, 01:30 AM // 01:30
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#3047
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Guest
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At least drop divine and get 14 heal, 8 prot. Replace divine heal with divine spirit.
Even better take holy veil and replace divine with spirit bond this month.
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Sep 24, 2011, 02:45 AM // 02:45
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#3048
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Ascalonian Squire
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Thanks, after reading so much about veil I am concerned that I don't have the skill yet to use it properly...but I guess I never will if I don't try!
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Sep 24, 2011, 03:23 AM // 03:23
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#3049
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Guest
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If it's any consolation none of the monks in ra know how to use it correctly anyway. You have the right attitude, though, only way to get good is to try. Might want to start off with cure hex till you master the rest of your bar, it's more unforgiving.
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Sep 24, 2011, 09:06 PM // 21:06
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#3050
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Ascalonian Squire
Join Date: Sep 2011
Location: Norway
Profession: W/
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I hope this thread gets more people interested in pvp. Gets kind of boring seeing the same faces in RA every day.
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Sep 26, 2011, 04:27 AM // 04:27
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#3051
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Ascalonian Squire
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alright thanks for the help; I have been trying another build since WoH is so darn good in RA.
healing 12+1+1
prot 10+1
divine 8+1
WoH
Patient
sig of rejuv
vigorous
divine intervention
deny hex
draw
guardian
When I see melee charging me or another ally I guardian
I spam draw since I don't yet recognize blind on allies
I do my best to use signet of rejuv to top off people
I prioritize melee to get vigorous
divine intervention is nice and it turns on double hex removal for me.
I don't want to run pure heal since I want to practice protting at least with guardian.
any criticism is welcome.
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Sep 26, 2011, 12:58 PM // 12:58
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#3052
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Academy Page
Join Date: Jul 2009
Profession: Mo/E
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try to invest in a Q7/15 shield. Your bar is very susceptible to knockdown. Since you RA often, I assume you have enough zkeys. Trade them in for cash and buy a q7/15 shield. The reason why is because assuming your knocked down you can't defend yourself. Adrenaline spike usually occur when your knocked down. If you get the Q7/15 shield you would get extra armor and put enough attribute points into those stances. These will help you stay alive longer in RA. If your having trouble recognizing blind, is to look at the field instead of your party window. Keep your front line clean and use draw on other party members when they have multiple conditions stacked. As for guardian, I actually don't how effective it is in RA. Your energy pool is going to be burned by using draw since their are so many blind spammers. If you see a melee charging at you you shouldn't use guardian automatically. You should kite or your mid liners should snare the war. Otherwise your just going to burn your energy pool even more. Try to estimate their adrenaline and then use guardian. It's better to block and disrupt their adrenaline spike then just spamming guardian whenever you see a war charging at you.
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Sep 26, 2011, 07:08 PM // 19:08
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#3053
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Banned
Join Date: Sep 2008
Location: London
Profession: Mo/
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The fact that RA is the only way to get gladiator title now is a joke tbh. You can't get into a team without a warrior with no secondary profession spamming sever artery and healing signet. They might as well change the Gladiator title to the Lucky title. PvP = Dead.
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Sep 26, 2011, 07:11 PM // 19:11
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#3054
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Desert Nomad
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Try to watch for Blind animation, it's easy to be recognized. Also, if you`re not able to remove it in 1-4 seconds, don`t waste draw and 5 mana for it, just wait for next Blind spam, as long as almost all eles in ra are spamming it on recharge.
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Oct 01, 2011, 11:42 AM // 11:42
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#3055
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Ascalonian Squire
Join Date: Jul 2010
Guild: Ferret Unity of Rogues [FUR]
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W/D
Rending Aura
Grenth's Fingers
Tiger stance
shove
Twin Moon Sweep
Irresitible sweep
body blow
res signet
New build I came up with. Very good spike damage but energy is a problem if you dont use a Zealous scythe. Hits through all the different types of block but is completely defeated by blinding and depending on if you have all your enchants up or not, esurge.
If you start the combo on someone with full health (depending on their armour) you'll get them to about 20-30% health if you get them at 80-75% you'll drop them to about 10-20% at 50% the player shouldn't bother getting up after the knockdown... unless they are getting healed that is.
This build probably won't win the endurance game but if you get in there fast enough or if you're patient enough, you won't have to.
TIP: There is a way to keep up the energy; Eremite's Zeal. Even though you can't add points to mysticism, it still gives energy back when you end the enchantment. The only problem will be timing it right so it doesn't switch off before you consume it using Twin moon sweep.
Last edited by Dirame; Oct 01, 2011 at 11:44 AM // 11:44..
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Oct 20, 2011, 02:32 AM // 02:32
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#3057
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Krytan Explorer
Join Date: Nov 2010
Guild: Social Darwinism [SaD]
Profession: A/W
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Quote:
Originally Posted by Greenfanart86
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Honestly it's a pretty bad bar. You can't do ANYTHING but provide marginal shutdown on monks. You're weak to interrupt and daze removal (most monks bring Contemplation of Purity now). You're much better off running a standard dom mes because you get caster shutdown almost as good out of diversion alone, you can dps with esurge, counter melee with empathy, provide defensive/offensive shutdown with pblock.
Tl;dr, this is a pretty bad bar, dom mesmers with utility skills are much better.
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Oct 20, 2011, 02:41 AM // 02:41
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#3058
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Ascalonian Squire
Join Date: Feb 2006
Location: U.S.A
Guild: Cunning War Vixens [vixN]
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Yes, I already know this is a bad bar, but I'm working with it regardless, because it's RA. Please don't throw out a simple thing such as "standard dom. bar is better" that's not really providing suggestions on the advice I was seeking (attribute allocation thoughts, and two skill slots among other things possible) especially considering I have two skill slots left open for ideas to work around to improve it, even if it can't be compared to the typical standard meta RA Dom. Mesmer builds. I also already listed Interupts as being a weakness/counter in the build as well (everything has a weakness of course)
Thanks for the obvious anyways ErrantVenture.
Last edited by Greenfanart86; Oct 20, 2011 at 02:44 AM // 02:44..
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Oct 20, 2011, 05:33 AM // 05:33
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#3059
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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id probably drop heart of shadow, because 90% of the time you won't win without a healer or get very far, add:
drain ench instead - emanage/mini heal and ench removal in 1 or shatter ench for dmg
diversion
cry of fustration or leech sig
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Oct 20, 2011, 06:42 AM // 06:42
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#3060
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Ascalonian Squire
Join Date: Feb 2006
Location: U.S.A
Guild: Cunning War Vixens [vixN]
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Thankyou superraptors.
If I drop HoS, and go for Drain instead, I'll probably be dropping some points from fast casting to add into inspiration then. Maybe drop 1 or 2 from Shadow Arts to make up for it, I just didn't want to spread the points too awkwardly trying to accomplish different things. Diversion and Cry of Frustration I had already been toying with for covering both my open slots. Think I prefer Cry over Leech though, being it does AOE damage + interupt, which usually I'd save it for when I know a res. is going to go off.
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