May 21, 2011, 12:56 PM // 12:56
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#2841
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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I realise sins are pretty low on the list, but they do put out good pressure. I prefer this bar much more to the regular dagger spam Coward bars. Although I am missing Exhausting.
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May 21, 2011, 05:10 PM // 17:10
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#2842
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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Quote:
Originally Posted by HigherMinion
Would it be better to take a /W stance like Bonnetti's or just kite/KD?
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Smoke powder defense is your friend
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May 21, 2011, 05:25 PM // 17:25
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#2843
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by yum
Smoke powder defense is your friend
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What would you replace for it in the above bar? Everything seems quite vital. Perhaps Res Sig :P
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May 26, 2011, 11:59 PM // 23:59
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#2844
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Pre-Searing Cadet
Join Date: May 2011
Guild: Warriors of Time
Profession: Me/
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Mesmer RA Build
Been away for quite awhile and have been getting back into the swing of casual RA; just wanted some feedback on a build that I had worked up over the past few days.
Domination 12+3+1
Inspiration 11+1
Fast Casting 6
Psychic Instability {E}
Westrel's Demise
Westrel's Worry
Shame
Guilt
Drain Enchantment
Leech Signet
Rez Signet
Obviously this targets enemy casters with the spell chain going; Drain Enchantment (if needed) -> PI -> Westrel's + Westrel's -> Shame/Guilt (depending on the type of caster).
This build clearly relies heavily on the ability to interrupt efficiently, but if you can, the damage could be quite substantial (270 from Westrel's) and energy would not be a problem from Shame/Guilt/Drain/Leech. Thoughts?
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May 27, 2011, 06:47 AM // 06:47
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#2845
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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The problem is that it's almost not doing anything against 3-4 melee ... You might tell me " my teamates will worry about the melee"...
I would add empathy instead of guilt to be honest
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May 27, 2011, 07:45 AM // 07:45
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#2846
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Er, no, put Empathy over Wastrel's Worry. Take Diversion over Drain Enchantment and Complicate over Leech Signet.
On a different note, I've started using a hammer bar which I'm quite comfortable with now:
Magehunter's Smash, Crushing, Hammer Bash, Bull's, Prot Strike, Flail, Berserker Stance, Res sig.
Pretty cool guy, imo
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May 27, 2011, 04:00 PM // 16:00
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#2847
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Yes but i'm quite getting annoyed in RA with melee builds... I played RA whole day for about a week and i wonder if it's really random to be honest... Killed U Man argued about it few weeks ago , but i noticed that every time i have 3-4 melee , opponent has a mo/w + air ele or mesmer at least... I also noticed that when i'm having a good team with healers , we stop facing teams with monks after 5 consec until 15....
There are really too many anti-melee bars working too well in this arena ... They should make Codex random and bring back TA in my opinion....
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May 28, 2011, 02:21 AM // 02:21
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#2848
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Forge Runner
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Melee is the king of damage output in Guild Wars, you can't expect players not to bring antimelee right?
Anyway @ that Mesmer bar, you must not run Superior runes on a squishy target with no defensive skills. Extremely risky, and I highly doubt it's worth it. Guilt is probably a bad idea (offensive casters can easily afford to not cast), and Shame too is probably inferior to Diversion. I'd consider Empathy, Ether Feast and Shield Bash, as well.
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May 28, 2011, 05:20 PM // 17:20
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#2849
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Quote:
Originally Posted by Jeydra
Melee is the king of damage output in Guild Wars, you can't expect players not to bring antimelee right?
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Sure but what's the point of the arena if you're perma blind or hexed whole game ?? Whereas it can be " ok " on dervish , it's really totally unplayable and not fun on a hammer warrior ...
It's really boring when you have no monk for an hour , whereas all opponents do have a wiki Mo/W followed almost all the time by a necro or a mesmer ( if not 2 or 3)... trying to do something whereas you have an unkillable dervish chasing you on whole map, bsurged on recharge 24/7 , empathy spammed if you get 1 meter close to mesmer , bonetti/prot def spam , etc....
So sure , antimelee and blocking if part of the game , but it doesn't fit at all with the supposed " random " part of the format
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May 28, 2011, 05:55 PM // 17:55
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#2850
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Guest
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Quote:
Originally Posted by Missing HB
So sure , antimelee and blocking if part of the game , but it doesn't fit at all with the supposed " random " part of the format
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Contrary to what the name of the arena would have you think there's nothing random about it. Teams need a monk to streak and to get a long streak you need 4 good players, just one baddie will make a 25 streak virtually impossible.
There are quite a few guilds dedicated to syncing RA by now and it's no longer considered dishonorable. On the contrary people who don't make use of the sync feature are deliberately gimping themselves.
TA has risen from the ashes but is now called RA. High glad title today is as impressive as a high commander or codex title.
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May 28, 2011, 06:37 PM // 18:37
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#2851
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by Sankt Hallvard
Teams need a monk to streak
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Not entirely true, just your whole team need to know what to do, and be lucky on the enemy side. I've had quite a few 15~ streaks without a monk, pre and post derv update. Alot of KDs and res control with either good self-heals or stance protection is all you really need. The problem starts generally when you face blind spam and rely on melee damage.
Hope the enemy team suck.
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May 29, 2011, 12:12 PM // 12:12
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#2852
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Ascalonian Squire
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Hey guys,
I like doing some RA in the past days.. atm I use
MB {E}
Rodgorts
Meteor
Immoalte
Mirage Cloak
AoR
Fire Att.
Rez
Feels fine but I wonder if I could be more useful If I run BSurge?
Or is ele generally not that good for RA?
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May 29, 2011, 01:42 PM // 13:42
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#2853
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by Jerichoz
Hey guys,
I like doing some RA in the past days.. atm I use
MB {E}
Rodgorts
Meteor
Immoalte
Mirage Cloak
AoR
Fire Att.
Rez
Feels fine but I wonder if I could be more useful If I run BSurge?
Or is ele generally not that good for RA?
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Stoning(+YAA or maybe ijafw) or Invoke.
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May 30, 2011, 09:40 PM // 21:40
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#2854
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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I made a joke build that actually turned out to be really good in RA.
Boon Signet
Draw Conditions
Reversal of Fortune
Guardian
Shielding Hands
Deny Hexes
Divine Boon
-Optional- (I personally use Dolyak Signet)
13 Protection, 14 Divine Favor
It isn't the best build out there, but it is really fun when you get bored with WoH or HB.
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Jun 02, 2011, 03:46 AM // 03:46
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#2855
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Frost Gate Guardian
Join Date: Jan 2011
Guild: The Capital [Para]
Profession: P/
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RA quest came around and I main paragon so I gave it a shot. Completed the quuest 3 times with only 4 teams, 2 which didn't have monks (I mean completing the whole quest with 5consec and 9wins).
Rez Sig
Aggressive Refrain
Anthem of Weriness
Anthenm of Flame
Spear Swipe
Blazing Spear
Spear of Lightning
Coward
11 Spear, 10 Leader and 10 Command
I know it lacks a self heal but AR is pretty much useless if and wen it wears off midmatch so I might replace it. Now critique!
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Jun 02, 2011, 10:44 AM // 10:44
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#2856
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Evicerate
Body Blow
Disrupting Chop
Bull's Strike
Rush
Frenzy
Mending
Resurrection Signet
Be sure to announce your mending when you cast, announce it while you are casting, and announce it once it is on you. Makes RA absolutely hilarious.
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Jun 02, 2011, 12:55 PM // 12:55
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#2857
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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you're such a troll, reverend.
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Jun 02, 2011, 08:35 PM // 20:35
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#2858
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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I've been playing Paragon lately just for kicks (which gets you a lot of raging on your team in RA apparently..) and have been playing a lot of silly, but oddly not that bad builds.
P/W
Natural Anger
Devastating Hammer
Crushing Blow
Heavy Blow
Awe
Frenzy
Rush
Rez
You basically keep a solid KD chain if you're unenchanted.
P/W
Barbed Spear
Blazing Spear
Merciless Spear
Soldiers Stance
"Can't Touch This!"
Healing Sig
Optional
Rez
Kinda fun turret build with lots of defense and a big heal pop.
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Jun 04, 2011, 10:57 PM // 22:57
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#2859
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Ascalonian Squire
Join Date: Feb 2011
Profession: E/A
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My necro PvP build
Yo basically im looking for advice on my build (advice from experienced PvPers)
I am working on my glad/hero title and the character is a PvP only char.
Prof N/A
Stats- death:12+4 Blood:8+3 Soul reaping: 9+1 Deadly Arts:6
Skills-
Strip Enchantment
Barded Signet
Virulence
Putrid Bile
Blood of the Aggressor
Signet of Lost Souls
Sadist's Signet
Ressurection Signet
As you can see it is a heavy condition dealer with a fair recharge rate on all skills. Latly I have not been able to win at all in RA or HA (I dont know if its me or the team)
So im asking for your opinons on my build and what I should add or remove to be a more effective necro
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Jun 09, 2011, 04:24 PM // 16:24
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#2860
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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I'd to learn the ropes of Warrioring in PvP. My plan right now is to start with the standard Shock Axe build. I am planning on running this in RA, and I realize that not having self-condition removal could be bad, but there arn't really any options available to a W/E. My question is, should I bring a self-heal for RA, or should I just use the standard shock axe build as it stands on PvX wiki?
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