Jul 04, 2009, 07:26 PM // 19:26
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#1961
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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Most monks cast between interrupts (while you have aftercast) so unless your team has a shitload of pressure (in which case you'll win if you're a half decent ranger) you won't interrupt much.
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Jul 04, 2009, 08:53 PM // 20:53
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#1962
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Dazed (BHA) is no less gimmicky than multiple interrupts. Daze isn't that great of a condition to begin with. Sure it will roll over bad players, but even mediocre players know how to deal with it. Especially with more off-monk condition removal (even in RA).
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Jul 04, 2009, 09:06 PM // 21:06
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#1963
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Frost Gate Guardian
Join Date: Jul 2009
Location: Dishonorable Hall of Fame
Profession: R/W
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New Build I found when just messing around -
Warrior/Dervish
10 Strength
12 Axe Mastery
8 Wind Prayers
Frenzy
Dismember
Agonizing Chop
Disrupting Chop
Lion's Comfort
Rush
Grenth's Grasp
Resurrection Signet
Spam Agonizing and D-chop on a crippled target. Low(er) damage, low needed level of skill, but still a valid pressure build imo.
Also an old build that I threw together a while ago -
Paragon/Any
12 Leadership
12 Spear Mastery
Anthem of Flame
Barbed Spear
Maiming Spear
Stunning Strike
Merciless Spear
Spear Swipe
Aggressive Refrain
Resurrection Signet
This build can maintain daze on a target while doing viable damage. No heals though, Leader's Comfort is a joke.
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Jul 05, 2009, 12:14 AM // 00:14
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#1964
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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Quote:
Originally Posted by Reverend Dr
Dazed (BHA) is no less gimmicky than multiple interrupts. Daze isn't that great of a condition to begin with. Sure it will roll over bad players, but even mediocre players know how to deal with it. Especially with more off-monk condition removal (even in RA).
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This BHA kept running up to me with the preparation which makes them fire arrows faster. I kept twitching it with disciplined but 3/7 times it went through >.<.
Though BHA would be a prime candidate for cancelling midcast i'd have thought (if you have the energy).
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Jul 05, 2009, 05:14 PM // 17:14
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#1965
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Frost Gate Guardian
Join Date: Jul 2009
Location: Dishonorable Hall of Fame
Profession: R/W
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For all the people that HATE Dervishes because of Enchant Upkeep (me) -
Dervish/Warrior
12 Mysticism
12 Scythe Mastery
Avatar of Balthazar
Pious Fury
Pious Assault
Crippling Victory
Victorious Sweep
Wild Blow
Meditation
Resurrection Signet
Blind-bot - 0 dmg CAN make people angry
Elementalist/Necromancer
12 Air Magic
12 Energy Storage
3 Curses
Blinding Surge
Blinding Flash
Shell Shock
Enervating Charge
Rip Enchantment
Glyph of Lesser Energy
Air Attunement
Resurrection Signet
Always cover Blindness with Cracked Armor(Shell Shock)/Weakness(Enervating Charge).
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Jul 05, 2009, 08:08 PM // 20:08
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#1966
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Don't need surge AND flash, need a 40/40 set and then you'll fee up a skill slot for aura of resto, which is a must as cover enchant really. There's no way you can spam blind all the time w/o attunement.
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Jul 07, 2009, 12:31 AM // 00:31
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#1967
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Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
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Quote:
Originally Posted by Seraphim of Chaos
[skill]gale[/skill]
[skill]enervating charge[/skill]
[skill]blinding flash[/skill]
[skill]mystic corruption[/skill]
[skill]faithful intervention[/skill]
[skill]storm djinn's haste[/skill]
[skill]arcane zeal[/skill]
[skill]air attunement[/skill]
15 myst
12 air
Dervish blindbot. yeyeyeye
Gale can be swapped for Shell Shock, Rez Sig, Meditation, pretty much anything...
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sup guys repost
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Jul 09, 2009, 05:36 AM // 05:36
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#1968
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Frost Gate Guardian
Join Date: Jul 2009
Location: Dishonorable Hall of Fame
Profession: R/W
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New Build
Warrior/Dervish
12 Axe Mastery
12 Wind Prayers
3 Strength
Onslaught
Dismember
Axe Rake
Agonizing Chop
Disrupting Chop
Bull's Strike
Shield Bash
Resurrection Signet
Make sure you have a Stonefist Insignia for Bull's Strike. Also an enchantment weapon set for Onslaught.
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Jul 09, 2009, 07:21 AM // 07:21
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#1969
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Lion's Arch Merchant
Join Date: Jun 2009
Guild: Protectors of Fate [GoF]
Profession: N/Me
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Quote:
Originally Posted by Mad Lord of Milk
New Build
Warrior/Dervish
12 Axe Mastery
12 Wind Prayers
3 Strength
Onslaught
Dismember
Axe Rake
Agonizing Chop
Disrupting Chop
Bull's Strike
Shield Bash
Resurrection Signet
Make sure you have a Stonefist Insignia for Bull's Strike. Also an enchantment weapon set for Onslaught.
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Axe Rake is random, I'd put Executioner's Strike in there tbh.
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Jul 09, 2009, 05:35 PM // 17:35
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#1970
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Frost Gate Guardian
Join Date: Jul 2009
Location: Dishonorable Hall of Fame
Profession: R/W
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You could, but imo Axe Rake makes it easier to pull of Bull's Strike and also allows you to increase your hitting rate, because you're not chasing them down anymore.
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Jul 10, 2009, 05:51 PM // 17:51
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#1971
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Ascalonian Squire
Join Date: Sep 2008
Location: Belgium, Antwerp
Guild: Unreal Oddsey [UO]
Profession: R/D
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Can someone provide me with a decent Mo/any build? I'm not new to RA but lets say I'm not a pro either therefore I'm looking for something reliable, which is fairly up-to-date (considering I haven't played since November 2008, don't ask me why).. W
eapon sets are highly appreciated as well.. Thanks in Advance
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Jul 10, 2009, 11:59 PM // 23:59
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#1972
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Academy Page
Join Date: Feb 2007
Guild: Legion Of Losers
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I still run PnH
Patient Spirit
Signet of Rejuvenation
Dismiss Condition
Guardian
Vigorous Spirit
Cure Hex
Shield Bash
Peace and Harmony
11 Heal
10 Prot
10 Divine
Bring a Shield
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Jul 11, 2009, 02:10 AM // 02:10
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#1973
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Quote:
Originally Posted by Mad Lord of Milk
New Build
Warrior/Dervish
12 Axe Mastery
12 Wind Prayers
3 Strength
Onslaught
Dismember
Axe Rake
Agonizing Chop
Disrupting Chop
Bull's Strike
Shield Bash
Resurrection Signet
Make sure you have a Stonefist Insignia for Bull's Strike. Also an enchantment weapon set for Onslaught.
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3 Strength and 12 Wind Prayers? What the...
Swap Axe Rake for Executioner's at the very least...
__________________
Warrior for Hire
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Jul 11, 2009, 06:15 AM // 06:15
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#1974
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Frost Gate Guardian
Join Date: Jul 2009
Location: Dishonorable Hall of Fame
Profession: R/W
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Quote:
Originally Posted by Tyrael_Eveningsong
3 Strength and 12 Wind Prayers? What the...
Swap Axe Rake for Executioner's at the very least...
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The build isn't about Damage, it's about spamming interrupts quickly on a slowed target. As for the low Strength, Wind Prayers had to be high so Onslaught could be maintainable. Bull's Strike is there for the KD and Shield Bash still lasts 7 seconds with 4 Strength.
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Jul 11, 2009, 06:18 AM // 06:18
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#1975
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Krytan Explorer
Join Date: Oct 2006
Profession: R/W
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[build=OgFDgYysOSfC7qAc0npFpCBA]
Yet to see this in PvX.
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Jul 11, 2009, 03:50 PM // 15:50
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#1976
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Lion's Arch Merchant
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Quote:
Originally Posted by Tyrael_Eveningsong
3 Strength and 12 Wind Prayers? What the...
Swap Axe Rake for Executioner's at the very least...
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Strength sucks. I'd run it at 8+1 for shield at least though.
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Jul 11, 2009, 05:50 PM // 17:50
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#1977
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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Quote:
Originally Posted by Cantos
I still run PnH
Patient Spirit
Signet of Rejuvenation
Dismiss Condition
Guardian
Vigorous Spirit
Cure Hex
Shield Bash
Peace and Harmony
11 Heal
10 Prot
10 Divine
Bring a Shield
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probs drop prot down to 9 , some things can be changed around
________
Video Reviews
Last edited by superraptors; Apr 05, 2011 at 09:26 PM // 21:26..
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Jul 13, 2009, 04:48 PM // 16:48
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#1978
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Desert Nomad
Join Date: Aug 2005
Location: GW
Profession: Me/
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Reviving a classic ~
Blindbot Mesmer (lame). I had a really good success rate with this build during the event.
Sig of Midnight
Plague Sending
Diversion
Shame
Backfire
Rip Enchant/Drain Enchant
Mantra of Resolve
Res Sig
Attribs are something like 14 dom 10 fc 9 insp 5 curse.
The idea is you can be anti melee and anti caster at the same time. Blind physicals, debuff with drain, backfire casters (try to cover with diversion if need be), shame/div spam healers and divert keys skills.
Mantra is the new addition to the old build to avoid interrupts because of the longer cast on SoM. One counter to SoM are kd's, many of which are faster than SoM such as: IAS'd hammer KDs, Shock, Wastrels collapse etc.
You can counter these. Cancel sig activation on touch range kd's to avoid 10 sec recharge, and blind when you're back on your feet.
Wastrel's could be a problem.. no way of telling really accept maybe on the second activation :| take the recharge into consideration and spam cancel your sig to avoid kd activation (worth a try).
Hammer kds shouldn't be a problem with good positioning/blind sending.
All types of kd's should be avoidable if you have a good vision of the game.
FF isn't much of a problem since it removes twice in 10 seconds and you can apply blind twice every 10 seconds. I played against many ff's and could still keep 1 frontliner perma blind (you need to keep a good eye on the ff). Heavy cond removal would be the main counter i.e ff AND draw/dismiss monk or flesh wound para and any type of disable skills.
Works a treat if you play it right, its all down to how good you play it (obviously) which applies for most builds.
Blindbot Mes in NOT dead if you're strong xD.
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Jul 13, 2009, 09:21 PM // 21:21
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#1979
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Mad Lord of Milk
You could, but imo Axe Rake makes it easier to pull of Bull's Strike and also allows you to increase your hitting rate, because you're not chasing them down anymore.
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First GG, then Axe Rake. Wouldn't it make more sense to just run Cripslash and actually have some damage tacked on that Bull's?
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Jul 13, 2009, 09:46 PM // 21:46
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#1980
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Frost Gate Guardian
Join Date: Aug 2005
Guild: OCAU
Profession: Mo/Me
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Quote:
Originally Posted by uzumaki
Reviving a classic ~
Blindbot Mesmer (lame). I had a really good success rate with this build during the event.
Sig of Midnight
Plague Sending
Diversion
Shame
Backfire
Rip Enchant/Drain Enchant
Mantra of Resolve
Res Sig
Attribs are something like 14 dom 10 fc 9 insp 5 curse.
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I've been using a simimlar build:
Sig of Midnight
Plague Sending
Diversion
Shame
Empathy
Drain Enchant
Ether Feast
Res Sig
FC 14, Dom 11, Insp 10, Curse 4
Interrupts can be a problem, but most usually leave you alone when they see you casting nice and fast. Also it helps to be unpredictable with the SoM usage. If you run up to an interupt ranger he will distract you but it you run up and wait for the rupt, you are then free to use SoM.
The self healing helps a lot when there is no monk, I have had a couple 10 win streaks with this and no monk.
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