Jun 05, 2009, 10:11 AM // 10:11
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#1921
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Soooo much fun on an ele, don't know if it's really gud, don't care much either cos it's FUN.
[Enfeeble]
[Stoning]
[Ward against melee]
[Faintheartedness]
[Rip Enchantment]
[Ether Prism]
[Earth attunement]
[Rezzzzzz]
Earth magic: 12 + 1 + 1
Curses: 9
Energy storage: rest
When there aren't 4 rangers on you it's a pretty funny KD cannon, flame it all you want, after all RA is seriuz business ^^.
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Jun 06, 2009, 05:55 AM // 05:55
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#1922
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Ascalonian Squire
Join Date: May 2009
Guild: P A S A W A Y
Profession: D/
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Distorted ravenous
RA RA RA RA RA RA
N/Me
Blood Magic: 11+3+1
Soul Reaping: 10
Inspiration:10
Dark Pact, Ravenous Gaze or Vampiric Spirit, Angrodon's gaze, Demonic flesh, Distortion, Masochism, Soul feast and Rez Signet or Plague touch/transfer.
Tried and Tested it worked fine but not really that good
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Jun 15, 2009, 11:34 PM // 23:34
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#1923
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Poor man's Primal Rage...
(and never mind how goofy a Paragon looks in melee)
IMS + IAS should get your opponent to kite, which gives you a chance to Bull's, which leads to Awe, which leads to happy smile. You only need one other teammate in earshot to get 10 seconds out of your shout, which will be 100% upkeep. Since this is RA, you'll probably have at least 2 others in earshot at any time.
A Zealous weapon is a must for this. You're not using Leadership for energy in this case. It can work equally as well with a sword using Sever and Gash, but you lose the interrupt (D-chop is nice too, and maybe better with the reduced cost). If you land Bull's, Awe makes for a nice follow up.
I tried hammer, but a 2-second KD isn't enough to use both Crushing and Awe, and a hammer isn't fast enough to get your energy back. Hexbreaker Aria makes a great substitution for the signet though.
I never said this was good, but it is kinda fun, and it's different.
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Jun 16, 2009, 02:00 AM // 02:00
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#1924
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Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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Blackout is the only way to go these days.
14 Expertise, 10 Marksmanship, 8 Wilderness, 6 Domination to hit all the break points.
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Jun 20, 2009, 06:53 PM // 18:53
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#1925
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Anet did not nerf Mind Blast. Therefore Mind Blast is not overpowered. Good.
(Superior rune not required, but you can probably get away with it for all your healing and defense)
Burn, spam, burn, spam, burn, spam, de-hex, block, block, burn, spam, block, de-hex, lather, rinse, repeat... you get the idea.
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Jun 20, 2009, 11:59 PM // 23:59
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#1926
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Above is worse than the standard mindblast template.
Mindblast, Immolate, Meteor, Rodgorts Invocation, Fire Attunement, Aura of Restauration, X, Res for RA, in gvg run an ims.
Theres 2 decent versions: the E/D with Dwayna's touch and the E/me with distortion.
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Jun 21, 2009, 01:23 AM // 01:23
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#1927
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Those builds are fine in GVG where you can split and possibly avoid mesmers and necros in your face all the time, but I changed things a bit for two main reasons- removing your own hexes, and short-recharge enchants. With enchant hate being so easy and commonplace, I'd rather use GG for energy instead of an Attunement with 45 second recharge. I don't see much use for Meteor in RA unless you're syncing, the damage doesn't suit the 30 second recharge, and you could throw in Gale if you just want to KD a rez. Immolate for Smoldering is more spammable, I just hadn't tried it yet. I'm sure that would be better, thanks.
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Jun 21, 2009, 06:09 AM // 06:09
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#1928
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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^ You'd do better to simply cover your attunement with aura, this in fact is the main reason for aura. Most enchant removal is only single enchantment, rend enchantments is somewhat rare outside of gvg spikes.
Without attunement, immolate, and more nukes (rodgort's?) that build is going to be a bit weak and a liability for any team with a decent healer.
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Jun 21, 2009, 04:09 PM // 16:09
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#1929
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Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
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no attunement lolwut?
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Jun 21, 2009, 04:50 PM // 16:50
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#1930
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Wilds Pathfinder
Join Date: Mar 2007
Guild: two
Profession: W/N
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The thing that most perturbs me is the fact that the build has no damage
You might as well just go D/? and bring 5 self heals because it accomplishes about the same thing (see: not very useful).
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Jun 21, 2009, 05:47 PM // 17:47
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#1931
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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So, Attunement, Rodgort's Immolate, Mind Blast... Guess the wiki standard exists for a reason.
The dervish skills really work well together though, especially when you get camped with hexes. You can throw Mirage Cloak away and cast it again immediately (if you need the defense) since it has no recharge. Beats the heck out of standing around doing nothing when you have VOR or Backfire on you.
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Jun 24, 2009, 10:35 AM // 10:35
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#1932
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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It's RA, in a semi-decent team you simply keep the necro on the ground 24/7, but in RA it's kinda meh sometimes. But a team which doesn't acknowledge the threat a necro can pose is going to lose anyways, attunement or not.
Spike down necro, attunement stays on, let necro spam hexes freely, attunements get stripped, melee is rendered useless, and the game is lost.
Strategy > skillbar
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Jun 30, 2009, 06:05 AM // 06:05
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#1933
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Academy Page
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This is my Custom Hammer Build for Random Arena. It provides a Great self heal and condition removal, as well as an On Demand spike without the need to build Adrenalin on your own. But it takes some practice.
Str: 12+1+1
Hammer: 12 + 2
Prot: 3
Full Survivor, with stonefist, and Vitae
1) Mighty Blow
2) Hammer bash
3) Rage of the Ntouka
4) Pulverizing smash
5) frenzy
6) lions comfort
7) Mending touch
8) Rush
Notes: Ive tried Flail, not as good for an on demand spike.
USE: before you meet contact, use Rage of the Ntouka to max your adrenalin, right before your adren runs out use LIons comfort to refresh it. If done correctly you now have full adrenalin and Rage is ready for use again.
Rush in, hit frenzy> mightlyblow> hammerbash> rage> Pulverizing> Mightyblow, Hammerbash.
its not a QuarterKnock, but its a god awful amount of damage. The trick is
that after hammerbash drains all the Adren, you use rage to recharge Pulverize, mighty and hammerbash again.
ive used this to a great deal of success. only swaping between a Furious and vampiric hammer for damage. Furious should be up when ever you arent spiking, incase you need a quick hammer base. Remember dont be afraid to use hammer by its self, wont matter since range is gonna recharge it and everything else.
it gets crazy when your furious hammer plus lions comfort fules the spike AND you have rage charged, you can mightyblow, hammerbash, frenzy, wait 5, repeat entire chain.
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Jun 30, 2009, 07:50 AM // 07:50
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#1934
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Build has no res, should be in AB forum or should have a res :P
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Jun 30, 2009, 10:32 AM // 10:32
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#1935
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Jun 30, 2009, 01:42 PM // 13:42
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#1936
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Desert Nomad
Join Date: May 2005
Location: America
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Quote:
Originally Posted by tinygod
1) Mighty Blow
2) Hammer bash
3) Rage of the Ntouka
4) Pulverizing smash
5) frenzy
6) lions comfort
7) Mending touch
8) Rush
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Just to give you a friendly tip, RotN is a very mediocre skill compared to a generic Devastating Hammer build with Enraging Charge.
Strength 12+1+1
Hammer Mastery 12+1/2
-Dev Hammer / Earth Shaker / Magehunter's Smash
-Crushing Blow
-Hammer Bash
-Bull's Strike
-Flail
-Enraging Charge
-Utility skill
-Rez Sig or Death Pact Sig
There are reasons why hammer wars are essentially limited to this template for PvP, the skills synergize well for damage, KD potential and energy management. Also, perhaps to a lesser extent, exotic builds with For Great Justice! and weapon swapping have been nerfed out of play.
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Jun 30, 2009, 04:49 PM // 16:49
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#1937
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Academy Page
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Quote:
Originally Posted by arienrhode
Just to give you a friendly tip, RotN is a very mediocre skill compared to a generic Devastating Hammer build with Enraging Charge.
Strength 12+1+1
Hammer Mastery 12+1/2
-Dev Hammer / Earth Shaker / Magehunter's Smash
-Crushing Blow
-Hammer Bash
-Bull's Strike
-Flail
-Enraging Charge
-Utility skill
-Rez Sig or Death Pact Sig
There are reasons why hammer wars are essentially limited to this template for PvP, the skills synergize well for damage, KD potential and energy management. Also, perhaps to a lesser extent, exotic builds with For Great Justice! and weapon swapping have been nerfed out of play.
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Well first, After reading the ENTIRE thread, I thought we had really kinda started talking about FUN builds, not just SUPER effective.
Anyone can grab the WIKI FOTM build, and do well. I was talking about a NEW build that is original.
You can easily drop lions comfort for a rez sig if your really trying to farm glad.
But this build allows you to Hammer spike before the first hit, which Believe me has netted me more "WTF that warrior spiked me before he had time to build adrenalin" kills than I can count.
Would I use this in TA, No I would not, would I use this if I hadnt already nearly maxed my glad rank, No I would not.
Would I use this with a half a bottle of jack in my system and trying to just have fun, yes I would
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Jun 30, 2009, 06:09 PM // 18:09
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#1938
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Quote:
Originally Posted by tinygod View Post
1) Mighty Blow
2) Hammer bash
3) Rage of the Ntouka
4) Pulverizing smash
5) frenzy
6) lions comfort
7) Mending touch
8) Rush
Just to give you a friendly tip, RotN is a very mediocre skill compared to a generic Devastating Hammer build with Enraging Charge.
Strength 12+1+1
Hammer Mastery 12+1/2
-Dev Hammer / Earth Shaker / Magehunter's Smash
-Crushing Blow
-Hammer Bash
-Bull's Strike
-Flail
-Enraging Charge
-Utility skill
-Rez Sig or Death Pact Sig
There are reasons why hammer wars are essentially limited to this template for PvP, the skills synergize well for damage, KD potential and energy management. Also, perhaps to a lesser extent, exotic builds with For Great Justice! and weapon swapping have been nerfed out of play.
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Tiny's build needs no lengthy argument against it.
It autofails or not having res sig on a warrior. No other information is needed.
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Jun 30, 2009, 06:59 PM // 18:59
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#1939
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Academy Page
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Quote:
Originally Posted by Master Ketsu
Tiny's build needs no lengthy argument against it.
It autofails or not having res sig on a warrior. No other information is needed.
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OMG, swap Lions Comfort for Rez Sig In RA, leave Lions Comfort in AB
WOW.. such total arrogance is astounding. I don't even know how to reply to you without being rude. I guess you are good at trolling.
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Jun 30, 2009, 08:32 PM // 20:32
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#1940
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by tinygod
OMG, swap Lions Comfort for Rez Sig In RA, leave Lions Comfort in AB
WOW.. such total arrogance is astounding. I don't even know how to reply to you without being rude. I guess you are good at trolling.
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u mad?
123123
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