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Old May 13, 2009, 01:43 AM // 01:43   #1901
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Ran this build in RA for fun

[Resurrection Signet][Lions Comfort][Inferno][Flame Djinns Haste][Endure Pain][Warriors Endurance][Conjure Flame][Mark of Rodgort]

Was awesome I like it
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Old May 13, 2009, 05:30 AM // 05:30   #1902
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Originally Posted by Eliza Deathblade View Post
Ran this build in RA for fun

[Resurrection Signet][Lions Comfort][Inferno][Flame Djinns Haste][Endure Pain][Warriors Endurance][Conjure Flame][Mark of Rodgort]

Was awesome I like it
[Warrior's endurance][dismember][glyph of essence][inferno][frenzy]/[burst of aggression][rush][conjure flame]/[bull's strike][resurrection signet]
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Old May 13, 2009, 06:51 AM // 06:51   #1903
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Quote:
Originally Posted by Thats Too Bad View Post
all builds are for international/Korean/TC/Japanese. Defy pain shock axes are good enuff for the other side of RA
[dismember][body blow][disrupting chop][bull's strike][shock][defy pain][frenzy][rush]

2tough2kill
[word of healing][patient spirit][cure hex][guardian][holy veil][mending touch][dark escape][return]

40 dmg Dshot ftw
[sloth hunter's shot][hunter's shot][savage shot][distracting shot][glass arrows][lightning reflexes][favorable winds]

Rep damage Utility
[rust][shard storm][freezing gust][blurred vision][glowing ice][mirror of ice][water attunement]

WE Spike (bash > power atk > crushing > prot strike, hit one more then rush stance then pressure down)
[hammer bash][crushing blow][power attack][protector's strike][warrior's endurance][burst of aggression][rush]

the usual hex meta-thing
[lingering curse][faintheartedness][defile defenses][foul feast][plague sending][rip enchantment][dark escape]

Wtf Me/R interruptor! /report
[visions of regret][backfire][empathy][power drain][distracting shot][wastrel's worry][drain enchantment]

Hero battle builds to RA
["Find Their Weakness!"][way of the assassin][leaping mantis sting][jungle strike][horns of the ox][falling lotus strike][blades of steel]

After trying so many times, actually found a rit healer that works
[spirit light][mend body and soul][resilient weapon][power drain][blind was mingson][expel hexes][rejuvenation][bloodsong]

big damage, big heals. What more do u need?
[wounding strike][victorious sweep][wild blow][enchanted haste][heart of fury][imbue health][watchful intervention]


wow, are you serious " these builds are for korean dist"

zzz no rez on any bar..

I think you should stick with american dist kthxbai
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Old May 13, 2009, 07:40 AM // 07:40   #1904
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Originally Posted by obsidian ectoplasm View Post
wow, are you serious " these builds are for korean dist"

zzz no rez on any bar..

I think you should stick with american dist kthxbai
are you a complete idiot or what?

the builds consists out of 7 skills. the 8 skill is his res.. he just doesn't post it

you shouldn't stick with american dis, you should just uninstall.


as for the builds, they indeed belong to america dis apart from the monk and necro build.
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Old May 13, 2009, 08:18 AM // 08:18   #1905
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of course I knew he had 7 skills.
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Old May 23, 2009, 01:43 AM // 01:43   #1906
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I'd like to hear opinions on this.

Blood Magic 12+2
Soul Reaping 8+1
Mysticism 10

+1 Blood magic headpiece
Runes: Sup Vigor, 2X Vitae, +1 Blood, +1 SR
Insignias: 5X Survivor


[Grenth's Balance][Awaken the blood][Dark Pact][Blood Ritual][Watchful Intervention][Gaze of Contempt][Masochism][Res Sig]

So it's mostly focused on saccing health and "spiking" with GB. Awaken the blood and Masochism help the efficiency of that process. While AtB is active you have 16 Blood Magic. Saccing along the way provides benefits, in the case of blood ritual, boosting energy of allies. In the case of dark pact, pressuring foes (also good way to sac health fast combined with AtB). Gaze of contempt for general enchant removal. Watchful intervention for preventing death if it is imminent.
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Old May 23, 2009, 06:32 AM // 06:32   #1907
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Quote:
Originally Posted by Rife View Post
I'd like to hear opinions on this.

Blood Magic 12+2
Soul Reaping 8+1
Mysticism 10

+1 Blood magic headpiece
Runes: Sup Vigor, 2X Vitae, +1 Blood, +1 SR
Insignias: 5X Survivor


[Grenth's Balance][Awaken the blood][Dark Pact][Blood Ritual][Watchful Intervention][Gaze of Contempt][Masochism][Res Sig]

So it's mostly focused on saccing health and "spiking" with GB. Awaken the blood and Masochism help the efficiency of that process. While AtB is active you have 16 Blood Magic. Saccing along the way provides benefits, in the case of blood ritual, boosting energy of allies. In the case of dark pact, pressuring foes (also good way to sac health fast combined with AtB). Gaze of contempt for general enchant removal. Watchful intervention for preventing death if it is imminent.
I saw a Me/N doing something with the same idea in mind, saccing health down and using GB for a "spike" type of thing. It was pretty useless to be honest, and we just ignored the guy because he was mostly harmless.
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Old May 23, 2009, 07:16 AM // 07:16   #1908
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[build prof=W/E Ham=12+1+1 Str=9+1 Fir=9][Earth Shaker][Crushing Blow][Hammer Bash][Flail][Enraging Charge][Glyph Of Essence][Meteor][Res Sig][/build]

The strongest warrior bar.. Best way to kill stuff is put glyph of essence up when ES is charged, then KDing multiple people, hitting twice, then do meteor. This will quarterknock all people you hit with ES. After that just hit once and do regular qknock with hammer bash.

You can earn extra points for bravery by interupting res sigs with meteor.
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Old May 24, 2009, 04:25 PM // 16:25   #1909
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[frenzy][bull's strike][severe artery][gash][quivering blade][savage slash][rush][resurrection signet]

I firmly believe that Quivering Blade is an extremely underrated skill.
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Old May 24, 2009, 09:31 PM // 21:31   #1910
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Quote:
Originally Posted by Rife View Post
I'd like to hear opinions on this.

Blood Magic 12+2
Soul Reaping 8+1
Mysticism 10

+1 Blood magic headpiece
Runes: Sup Vigor, 2X Vitae, +1 Blood, +1 SR
Insignias: 5X Survivor


[Grenth's Balance][Awaken the blood][Dark Pact][Blood Ritual][Watchful Intervention][Gaze of Contempt][Masochism][Res Sig]

So it's mostly focused on saccing health and "spiking" with GB. Awaken the blood and Masochism help the efficiency of that process. While AtB is active you have 16 Blood Magic. Saccing along the way provides benefits, in the case of blood ritual, boosting energy of allies. In the case of dark pact, pressuring foes (also good way to sac health fast combined with AtB). Gaze of contempt for general enchant removal. Watchful intervention for preventing death if it is imminent.

no go, you cant rise mysticism as necro primary, and as necro secondary you cant add necro attribute runes
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Old May 24, 2009, 10:37 PM // 22:37   #1911
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Being an RA thread I shoulda added the rez sig skill... people in AD show the same symptoms.

In RA I dont feel like playing the overly played Conjure WS/ BB Sin / Magebane Apply or similar buildz thats ran in TA/HA/GvG, just wanna see some high numbers

Last edited by Thats Too Bad; May 24, 2009 at 10:44 PM // 22:44..
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Old May 25, 2009, 07:56 AM // 07:56   #1912
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Guild: Unworthy Saints [HELL]
Profession: D/Mo
Default Self-Healing Derv

It works mostly in LQ and AB a lot of the times and utilizes the potential of self-healing and damage as much as possible do note that there is no rez but can be switched in by ridding of [Conviction].

Scyth: 11+1
Earth: 10+2
Mystism: 10+2

[Conviction][Reaper's Sweep][Victorious Sweep][Faithful Intervention][Vital Boon][Mystic Vigor][Mystic Regeneration][Heart of Fury]

Pro: Lots of healing so no real point of a monk, When multiple enemies are attacking you at once there is a 10% chance of dying (Unlike most builds where you just die pretty much instantly), High E-management, Death blow once person reachs 50% hp since [Reaper's Sweep] + [Victorious Sweep] = KO on Anything expect mass self-healing dervs (Monks die i tried it several times against them once they reach 50% and Reapers Sweep hits they are screwed mostly). Player with Symbolysis can raise HP bar to 1700 or more for a longer period of time. [Heart of Fury] has chance of killing off the people faster for you even if your alive or dead.

Cons: Difficult to learn to use properly (no lie there), Lack of Heavy set damage, no conditon remover (conditions are withstandable), no hex removal, Vunerable to mass enchantment removal (which is rare to see), vulnerable to interrupt if not used properly, and vulnerable to knockdown (enough healing to recover from it tho). Highly Volunerable to Energy drainage Advoid at all costs or kill drainer.

Goal: to Withstand heavy punishment while at the same time annoy the oppentents by not dying and not running out of energy.

Comment: I enjoy using this easy to make build for most dervs have these skills. Challenge is maintaining the enchantments at the desired time and situation. Only condition i find bothersome with the build is blindness since a lot of the healing is given by hitting the opponent and if you can hit them there is slower healing. But for a pretty easy to make build it works pretty great at devasting groups of enemies (such as stupid people who think if they group together into a big ball in front of the derv and hit him with everything they got is gonna kill him). In RA most people are not expecting a variation from other builds or a mass self healing derv (they are not as common). Gives an upper hand with the right runes placed. Downside of course is the hp taken to make all 3 skills 12/12/12 but easily countered with vital boon and a major health rune. I played in one RA group with a symbolysis ranger and i loved the hp increase. A monk also enchanted me along with my enchantments. End result was 2200 hp.... kinda made me feel like god. Give it a try before making comments and see if you can get it to work if not just message me directly if you are interested to learn and make it work.

Weapon: a AP +20% enchantment scyth works best for this build.
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Old May 25, 2009, 09:18 AM // 09:18   #1913
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Quote:
Originally Posted by Fall Of Sudden View Post
It works mostly in LQ and AB a lot of the times and utilizes the potential of self-healing and damage as much as possible do note that there is no rez but can be switched in by ridding of [Conviction].

Scyth: 11+1
Earth: 10+2
Mystism: 10+2

[Conviction][Reaper's Sweep][Victorious Sweep][Faithful Intervention][Vital Boon][Mystic Vigor][Mystic Regeneration][Heart of Fury]

Pro: Lots of healing so no real point of a monk, When multiple enemies are attacking you at once there is a 10% chance of dying (Unlike most builds where you just die pretty much instantly), High E-management, Death blow once person reachs 50% hp since [Reaper's Sweep] + [Victorious Sweep] = KO on Anything expect mass self-healing dervs (Monks die i tried it several times against them once they reach 50% and Reapers Sweep hits they are screwed mostly). Player with Symbolysis can raise HP bar to 1700 or more for a longer period of time. [Heart of Fury] has chance of killing off the people faster for you even if your alive or dead.

Cons: Difficult to learn to use properly (no lie there), Lack of Heavy set damage, no conditon remover (conditions are withstandable), no hex removal, Vunerable to mass enchantment removal (which is rare to see), vulnerable to interrupt if not used properly, and vulnerable to knockdown (enough healing to recover from it tho). Highly Volunerable to Energy drainage Advoid at all costs or kill drainer.

Goal: to Withstand heavy punishment while at the same time annoy the oppentents by not dying and not running out of energy.

Comment: I enjoy using this easy to make build for most dervs have these skills. Challenge is maintaining the enchantments at the desired time and situation. Only condition i find bothersome with the build is blindness since a lot of the healing is given by hitting the opponent and if you can hit them there is slower healing. But for a pretty easy to make build it works pretty great at devasting groups of enemies (such as stupid people who think if they group together into a big ball in front of the derv and hit him with everything they got is gonna kill him). In RA most people are not expecting a variation from other builds or a mass self healing derv (they are not as common). Gives an upper hand with the right runes placed. Downside of course is the hp taken to make all 3 skills 12/12/12 but easily countered with vital boon and a major health rune. I played in one RA group with a symbolysis ranger and i loved the hp increase. A monk also enchanted me along with my enchantments. End result was 2200 hp.... kinda made me feel like god. Give it a try before making comments and see if you can get it to work if not just message me directly if you are interested to learn and make it work.

Weapon: a AP +20% enchantment scyth works best for this build.
...........wow
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Old May 25, 2009, 04:28 PM // 16:28   #1914
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Cuz JQ and AB are srs bzn.

Any derv without AoLyssa/Wounding Strike/Vow of Str makes me laugh.
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Old May 25, 2009, 05:20 PM // 17:20   #1915
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OQYTgmILZKqAqoSkp4conQrQAAA

My battle rage fun build, basicaly it's just shock axe, with rush swapped to battle rage, and dchop changed for another damage skill (since loss of evisc).

Before anyone says "noob battle rage is bad":

To gain 10 adre:
With nothing: 1.33 * 10 = 13.3 seconds.
33% IAS (frenzy, flail etc.): 0.8911 * 10 = 8.91 seconds.
Battle Rage: 1.33 * 5 = 6.65 seconds.

cabable of spiking every 5 secs or so, ofcourse blind/miss and blocking skills increase it, but it's still nice in my opinion.
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Old May 25, 2009, 05:26 PM // 17:26   #1916
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Originally Posted by Thats Too Bad View Post
Any derv makes me laugh.
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Old May 25, 2009, 06:16 PM // 18:16   #1917
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Quote:
Originally Posted by Thats Too Bad View Post
Cuz JQ and AB are srs bzn.

Any derv without AoLyssa/Wounding Strike/Vow of Str makes me laugh.
ok then lol I can make you stop laughing easily enough. Avatars are easy to kill in pvp and wounding strike does nothing to me and vow of strength waste of space.
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Old May 27, 2009, 05:20 PM // 17:20   #1918
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I did the Z-combat the other day and decided to use an elite I've never used before, Virulence.

Bar: Glyph of Immolation, Weaken Armor, Virulence, Vile Miasma, Plague Sending, Mark of Rodgort, Signet of Lost Souls, and Resurrection Signet.

Armor:
Death Set: Radiant x5, Sup Death Magic, Sup Soul Reaping, Minor Blood, Vit x2 High HP set: Survivor x5, Sup Vigor, Vitae x4

Attributes: Death Magic 12+4, Curses 4, Soul Reaping 3+3, Fire Magic 9

Equipment: Death 40/40 set, Kerrsh's Staff(good for causing burning paired w/MoR and give extra HP when needed).

Overall it was very effective, at both killing people and overtaxing monks. I'm thinking of testing Steam in place of Mark of Rodgort because it costs less energy and would help me deal with melee a bit better. I can hardly rough up casters if their melee guys are hacking me to bits. I'd like to experiment with Dazed but I'd need to be a N/P(this seems favorable b/c I'd have access to Deep Wound and Bleeding too) or N/R to do any good.
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Old May 28, 2009, 07:50 AM // 07:50   #1919
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There's an old Me/N Virulence bar:

http://pvx.wikia.com/wiki/Build:Me/N_Virulence_Spiker

It works pretty well in RA vs both casters & melee, kills fast enough for you to stay alive before anyone chops you to pieces. Of couse, a dom mesmer can shred you to pieces or a PnH monk can simply ignore you... There's also some downtime before you can use the combo again after using it once, because of energy requirements.
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Old Jun 04, 2009, 03:03 AM // 03:03   #1920
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D/W
I had a Good Time playing with this Build
Scythe Mastery: 12+1+1
Mysticism: 12
Earth Prayers: 3

Wounding Strike (E)
Crippling sweep or Crippling Victory
Wild blow
Twin Moon Sweep
Vital Boon
Sheild Force
Faithful Intervention
Rez Sig

first Cast Faithful Intervention , and pick at target then Spike WS, Crippling Strike, Crippling Sweep, Wiblow and twin moon sweep covered with vital boon. Use shield force to disable a spike for a split second then retaliate.

Comment may help me improve this
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