Jan 19, 2009, 08:23 AM // 08:23
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#1821
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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one of my favourite bars ever..sniff, wish i could run it again in ta too ;c
another variation of it is with draw conds in case some nasty cond stack teams are lurking inside :P
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Jan 19, 2009, 10:42 AM // 10:42
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#1822
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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Quote:
Originally Posted by urania
one of my favourite bars ever..sniff, wish i could run it again in ta too ;c
another variation of it is with draw conds in case some nasty cond stack teams are lurking inside :P
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i usually pull something like daze while being targetted by a turret lol so i stick to mend condition and mtouch
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Jan 19, 2009, 06:58 PM // 18:58
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#1823
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Pre-Searing Cadet
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Quote:
Originally Posted by Jonas The Keen
That's because it does
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Lol I got anger problems please dun let the pink kitties eat me nuuuuu.
Last edited by moko; Jan 19, 2009 at 07:24 PM // 19:24..
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Jan 19, 2009, 07:43 PM // 19:43
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#1824
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Grotto Attendant
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Quote:
Originally Posted by arienrhode
[BUILD=OwEkUdQ4D3g0lWDoAxdVe1ERNxcB]
Let's bring back sexy this year.
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Its just simply stupid to run patient when u have no other healing spells. Gogo RoF, otherwise fine.
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Jan 19, 2009, 08:02 PM // 20:02
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#1825
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Frost Gate Guardian
Join Date: Aug 2005
Guild: OCAU
Profession: Mo/Me
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Quote:
Originally Posted by Dronte
Its just simply stupid to run patient when u have no other healing spells. Gogo RoF, otherwise fine.
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Pretty sure ZB heals.
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Jan 19, 2009, 08:05 PM // 20:05
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#1826
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Desert Nomad
Join Date: May 2005
Location: America
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RoF is ok too. I know patient doesn't make a lot of sense at 9 healing prayers, but if you lose ZB to d-shot / hum sig, life sucks with just RoF to heal. It basically just there as a gift that can self target.
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Jan 19, 2009, 08:26 PM // 20:26
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#1827
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Grotto Attendant
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Quote:
Originally Posted by Ultra Mega
Pretty sure ZB heals.
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But its still prot prayers line.
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Jan 19, 2009, 10:25 PM // 22:25
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#1828
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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Quote:
Originally Posted by kvndoom
Easiest KD chaining you'll ever get in your life:
Zealous hammer strongly recommended. Since Enraged is an energy skill, it doesn't drain your pool and you really get 5 adrenaline if it hits. So even if its intrinsic KD condition isn't met, Heavy Blow is charged and its conditional is automatic with [Withering Aura]. 3 second recharge means getting it stripped is moot. For this build I really didn't see an advantage in taking [enraging charge] over Sprint because the elite fuels your adrenaline anyway.
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that looks sweet
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Jan 19, 2009, 11:01 PM // 23:01
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#1829
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Frost Gate Guardian
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ya, i tried that enraged smash build, and i have to admit it is quite sexy.
The only change I made was switch [Plague Touch] for [Auspicious Blow].
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Jan 20, 2009, 03:10 AM // 03:10
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#1830
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Quote:
Originally Posted by Kwisatz_Haderach
ya, i tried that enraged smash build, and i have to admit it is quite sexy.
The only change I made was switch [Plague Touch] for [Auspicious Blow].
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Gave it a try aswell, quickly finding out it was way too energy heavy.
Zealous hammers only really work on RaO's.
Recasting your enchantment gets timeconsuming, and your target gets away.
Overall a funny gimmick, but not more effective than a standard devhammer bar.
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Jan 20, 2009, 08:31 AM // 08:31
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#1831
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Still, kudos for creativity ^^.
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Jan 21, 2009, 02:20 AM // 02:20
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#1832
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Academy Page
Join Date: Nov 2008
Location: EST
Profession: Mo/W
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Critical Strikes 12+1+1
Marksminship 12
[Way of the Master][Assassin's Remedy (PvP)][Disrupting Accuracy][Burning Arrow] (or [Melandru's Shot])[Hunter's Shot][Savage Shot][Critical Eye][Resurrection Signet]
Almost every shot is an interrupt!
Anyways, Assassin's Remedy can be replaced by another damage skill.
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Jan 23, 2009, 12:28 AM // 00:28
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#1834
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Academy Page
Join Date: Nov 2008
Location: EST
Profession: Mo/W
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Here is a WoD bar I made today, imo, people should stop posting curse necro builds because they all look the same -_-
[Wail of Doom][Faintheartedness][Insidious Parasite][Parasitic Bond][Foul Feast][Plague Sending][Rend Enchantments][Resurrection Signet]
[Rip Enchantment] works inplace of rend
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Jan 24, 2009, 02:04 AM // 02:04
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#1835
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Krytan Explorer
Join Date: Dec 2005
Guild: hydrponic agriculture society [Herb]
Profession: Mo/
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Quote:
Originally Posted by HotPocket
Here is a WoD bar I made today, imo, people should stop posting curse necro builds because they all look the same -_-
[Wail of Doom][Faintheartedness][Insidious Parasite][Parasitic Bond][Foul Feast][Plague Sending][Rend Enchantments][Resurrection Signet]
[Rip Enchantment] works inplace of rend
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and yet u felt an urge to post one.
funny...
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Jan 25, 2009, 08:24 PM // 20:24
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#1836
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Academy Page
Join Date: Nov 2008
Location: EST
Profession: Mo/W
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Ever heard of a hypocrite?
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Jan 27, 2009, 02:05 PM // 14:05
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#1837
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Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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[Support Paragon;OQOjUqnMKOx4Wi72eXhVxpYBAA]
Runes: +1 Spear, +1+1 Mot and +1 Leadership
I came up with this today and I would like some help with it. The main idea is to spam 'The Power is Yours' to fuel energy and maintain Mending Refrain on fellow party members.
Anthem of Flame is there so that you can pre-cast/maintain mending refrain before the battle starts. And because it isn't a bad skill all in all.
I have 9 in leadership, altough you only need 8 in RA, but that is so that Weakness won't affect your energy management.
Please don't JUST say it sucks but suggest different skills or if it really IS that bad, suggest a different paragon bar. Thank you
EDIT:
The skill description for the Power is Yours is now:
4 adr.
0 recharge
For 3 seconds all allies within earshot gain 0...1...1 energy regeneration
Last edited by Artisan Archer; Jan 27, 2009 at 02:13 PM // 14:13..
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Jan 27, 2009, 04:16 PM // 16:16
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#1838
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Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
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That build while I guess it serves a purpose, I would be ready to kick your rump if I saw it in RA because of its uselessness in getting things dead. If you ended up with dual healing chars on your team you are totally useless at making the other team dead. Typically in RA you do one of 2 things, you make things dead, or you keep things alive, you really do neither with that bar.
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Jan 27, 2009, 04:33 PM // 16:33
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#1839
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Bah there's a good thing in playing supportive roles in RA, make dead/keep alive is a little bit of a blunt way to put it.
A curse necro doesn't make things dead, it mitigates damage (IP, Faint) or helps others make things dead (CE, WoD).
I agree with you though (on the para build) that there are much stronger support builds then that (think: FF necro, warmongers rit). The paragon needs to make up for it's rather weak support in raw damage yes, the way it is bild now it does neither.
If I end up on a two healer team I usually leave after 1 round, mirror matches are sooooo annoying and glad points, well, meh, cant be assed to worry about those.
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Jan 27, 2009, 05:23 PM // 17:23
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#1840
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Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
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My point was a bit over generalized, but in RA, you really dont do alot with supportive characters. And sadly, curse necros in RA do alot of killing too because of the nubsausage that play there kill themselves with the skills. In TA more supportive roles are played because things are planned out, but so often in RA you either have 4 damage and nothing to keep you alive, or when you do get a monk he is new, so having a supportive char while it is beneficial to a team concept, it is seldom very team oriented in RA unless you are gheysync'n which meh, no love for that
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