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Old Sep 16, 2008, 04:26 AM // 04:26   #1561
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It does hurt threatening warriors, no crushing, no enraging charge, no frenzy, no bull's strike diminishes their effectiveness quite a bit. But yes it obviously affects dervs, sins and rangers the most, the later two being almost completely castrated unless it's removed.
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Old Sep 16, 2008, 04:42 AM // 04:42   #1562
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I got 60+ wins from TA playing in a semi-balanced group as a Me/n lyssa's aura hexstacker. Out of all the hexes being used ( generic anti melee ) Spirit shackles really seemed to be negating the most damage. IMO its a very underrated skill in the current meta.
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Old Sep 16, 2008, 06:29 AM // 06:29   #1563
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Quote:
Originally Posted by X Cytherea X
i kill everyone so fast that it doesnt matter my allies are dead.
RA can hardly handle your overwhelming skillz, oh mighty one.

at master, spirit shackles is fine, it's just its cast time and the damage hexes, which normally have a lower cast time, that keep it out of the hexways.
and outside of hexways it will be removed fast enough anyway.

also, u must have been pretty damn lucky with ur oponents and ur play time, since all it takes to own ur build is a ranger and a CE :P.

Last edited by urania; Sep 16, 2008 at 06:37 AM // 06:37..
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Old Sep 17, 2008, 12:15 AM // 00:15   #1564
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Cythera, you're the only person in this thread who thinks your builds are good. Delusions of grandeur? I suppose. The *only* dangerous sin builds left are backbreaker sins and unblockable sins. Everything else is terrible, so stop posting shit.

On topic..
[Exp. Dext Turret;OggjcxZc4QVgHGqGPGWG8awGCAA]
Even after sloth nerf this thing is still sexy. If you happen to get a decent warrior and can pay attention you can sloth on their spikes and blow stuff up. Hunters can be swapped for lightening reflexes so you're not as squishy.
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Old Sep 17, 2008, 10:05 AM // 10:05   #1565
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If you give up debshot from the bar you're beyond retarded.
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Old Sep 17, 2008, 10:09 AM // 10:09   #1566
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/notsnore.

Deb shot is one of the most useful skills on a Dexterity Ranger's bar. As Teh Jace says, its a real team killer for teams with monks who can't weapon swap, and forces good monks into their high sets a lot earlier. Hit them with another one or two whilst theyre in their high set and it won't be long before their team is eating dirt whilst they franticly ping their energy.

Considering you're using RtW it might also be beneficial to use a vamp flatbow for normal attacking and switching to a vamp hornbow for sloth > hunters > savage spikes.
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Old Sep 17, 2008, 06:50 PM // 18:50   #1567
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Had some fun using this, not sure I advise it when you can't nail .75s routinely:

[Simple Thievery][Power Spike][Power Drain][Shame][Diversion][Inspired Hex][Rend Enchantments][Resurrection Signet]
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Old Sep 18, 2008, 12:57 AM // 00:57   #1568
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Quote:
Originally Posted by Sun Fired Blank
Had some fun using this, not sure I advise it when you can't nail .75s routinely:

[Simple Thievery][Power Spike][Power Drain][Shame][Diversion][Inspired Hex][Rend Enchantments][Resurrection Signet]
That's alright if you keep facing monk teams, but face a heavy physical beatdown team and your team will be fighting 3v4. Better to incorporate monk shutdown into a more versatile build (i.e. abuse VoR and empathy like everyone else in RA).
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Old Sep 18, 2008, 02:04 AM // 02:04   #1569
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Quote:
Better to incorporate monk shutdown into a more versatile build (i.e. abuse VoR and empathy like everyone else in RA).
That's the point.
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Old Sep 18, 2008, 10:24 AM // 10:24   #1570
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A new LOL WUT build for trolling American districts has been created !

[lyssa's aura][divine boon][smite hex][reversal of damage][judge's intervention][smite condition][banish][spear of light]


It speaks for itself.
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Old Sep 18, 2008, 11:52 AM // 11:52   #1571
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Master Ketsu, thats pretty damn sekzy!

Enchant stripping would quickly become more popular if that gets OP.

Atmo im runnin another warr end build -

[Warriors Endurance][Burst Of Aggression][Endure Pain][Crippling Victory][Pious Assault][Wild Blow][Victorious Sweep][Res Sig]

Obviously Endure Pain sucks balls, i hated monking war's with it cause there life would just suddenly drop like a rock. But its good for getting Crip Vic and Vic Sweep to trigger. Its also nice to be able to attack thru empathy with Vic Sweep too, so much hex hate about.

Anywayz thoughts and what nots, improvements?

Last edited by huntingtonm; Sep 18, 2008 at 11:54 AM // 11:54..
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Old Sep 18, 2008, 03:09 PM // 15:09   #1572
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Well since i got a 72 hour ban for my character I'll show you my build.


This is a D/Mo build and yes it does work. D/Mo has caught a bad rep from all of the Earth Prayer, Mysticism, Healing Prayer wannabe monks that can't keep up with all of the damage in RA. I made sure to steer my build away from that mold and came up with something slightly different. I have never made a monk primary character in 3 years and never intend to. What I have noticed playing this build, is that since I am a D/Mo I am not immediately targeted by the drooling spikers spamming Target next foe, LOOKING for the elusive gazelles that monks have become. If those spikers can waste their spike on a different target that I can prot a little, it buys enough time for a decent team to kill them. Now of course good players recognize and come after me, but there are only about 20% good players in RA anyway, so "I be liking those odds." Most of the players in RA at the moment are button mashing zombies that copy paste from pvx wiki, so i get enjoyment out of using original builds even if they haven't been approved for consumption by the PVXFDA.
My theory is using mysticism for e-management which isn't all that original, but the way I have learned to use it plays out well.

Mysticism 12+1+2
Protection 12

Health 550
energy 45, 38w/scythe

40/40 prot set
Scythe of Enchanting 20% with "I have the power"

The first skill is the flex spot. Here is what i have used there.
[Pious Haste]-kiting, [remove hex]-duh, [spirit bond], [rending aura]-for the lolz when a derv or crit defense sin attacks you and your team pummels them.
[Meditation]
[Imbue Health] +275 health most of the time and
[Zealous Benediction] +150 health = 425 someone gets to fight again just make sure you use ZB first to get the energy from it.
[Reversal of Fortune]= when you get attacked Blue bar goes up up up. Pets and Spirits are fun to use for building energy back.
[Guardian]
[Dismiss Condition]
[Resurrection Signet]or hard res if you so desire

This looks like a regular prot monk build for the most part, but the kicker is having mysticism at 15 gives you 5 energy everytime an enchant ends on you. Ta da, Reversal is free, but when you aren't being attacked you can spam reversal & meditation on yourself for the +++ energy. This build isn't perfect, but I have gotten serveral 10 streaks with it, without a monk on my team. One time I got paired up with a smiting monk in RA, talk about rolling some people. Everyone goes for the smiter cause his bar said Mo on it, I protted him while he killed with help from our R and W.

I use the scythe at the start of battle while i am spamming guardian and reversal on allies so I'm not immediately recognized as protection. Also I try to hesitate until battle engages before I cast any prots at all, unless they are running for my squishy friends. When you start getting into the heat of battle switch to the 40/40 set and just watch your energy. When you get a break cast all of your enchants on yourself to hide some energy. Reversal, Guardian, spirit bond = 15 energy hidden on yourself.

I quit using [pious haste] when i realized i could stand still and no one could kill me, unless i was on my butt or shutdown (all monks have that problem).

The only downer to this build is the constant QQ from people that think a derv prot is no good. Also it is quite enjoyable when a W, A, D waste 3 or 4 spikes on you then call you a noob derv cause they didn't kill you, Enjoy.

What i have noticed in RA, when players are unskilled they always blame the monk for loss. Like he was suppose to be the savior for their build and they aren't even attacking the enemies shutting down the monk.

My main Character is a sin so i always noticed when I had a good monk and I usually linebacked for him when needed. Now you got these half tards that shadow step half way across the map and suicide then say, i told you dervs couldn't prot. LOL.

PS, this build worked great in Fort Aspenwood with the pious haste and drop res for spirit bond. I could prot turtles and most of my team by running around wildly at 33% speed throwing up ZB, guardian, reversal on everyone. This biggest help was I could get to the luxon longbows fast enough to shut down the initial kurz attack on them, basically winning the game in the first 45 seconds.

Last edited by Puddin Cheeks; Sep 18, 2008 at 04:09 PM // 16:09..
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Old Sep 18, 2008, 05:12 PM // 17:12   #1573
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Quote:
Originally Posted by X Cytherea X
...................

[guardian]


50/50 aint bad, i take my chances and usually hit through guardian. moebius has 2 sec recharge so i can try again soon. duals have 2 chances to hit. if they dont, then *shrug*. yea i switch targets when it seems necessary.
it's not 50/50...

its 50% chance for EACH of your attack skills to hit (75% for duals, seeing as they strike twice)

so looking at your combo...
[Brutal Stampede;OwNk8IdrnMyEIDA0wHCTDzVYeVLB]

50% on black mantis
50% on lotus (50% of 50% is 25%)
75% on twisting fangs (75% of 25% is 18.75%)
50% on moebius (50% of 18.75% is 9.375%)

So you have less than a 1/5 chance to get your combo off at all, and less than a 1/10 chance to get a fast recharge on the combo...

not to mention that this build has no run buff or snare up until you reach the target, so in reality you could kite them forever...
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Old Sep 18, 2008, 06:04 PM // 18:04   #1574
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Quote:
Originally Posted by LifesRestorer
snip
- if black mantis is blocked, i will try again 4 secs later
- if lotus strike is blocked, congratulations you bought yourself 12 secs
- if twisting fangs is blocked, i will try trampling ox and you better hope your health is above 50% (probably not) or else the brutal stampede is about to begin
- if moebius strike is blocked, i will try again 2 secs later
- if trampling ox is blocked, i will check if twisting fangs has recharged either by a previous moebius or naturally. otherwise i will start over which is fine cuz toxin and BMT have good recharge.

yeah u can kite forever but that means ur not doing anything useful and ur degening. but of course i get impatient and switch targets

its silly to add up the percentages like you did (1/5 you said, lol) because comboing is a multi-step process (you dont just push 123456) and more importantly, guardian is highly unlikely to be up on my same target ALL THE F-ING TIME LOL

now lets assume the WHOLE COMBO GETS IN which it usually does
1. you turn pink
2. you start limping
3. i poke you and get a nice energy boost
4. BAM you get bleeding and deepwound
5. i poke you
6. i mendtouch a blind and then trample ur ass
now just for fun lets assume a monk is healing you
7. you get a woh but ur near dead and still deepwounded so moebius still recharges everything LOL
8. i remove an insidious parasite and then trample ur ass again
9. monk cures your deepwound HOORAY!
10. nope, twisting fangs again. LOL
11. i trample your ass THREE MORE TIMES, laughing as you struggle helplessly
12. finally guardian worked two attack skills in a row and woh pushed red bar back up while deepwound wasnt on *pantpantpant*
13. i start over from #1 and by this time the monk's energy has dwindled and pressure from my allies has brought the overall health of your team to uncomfortable levels. unfortunately for you the brutal stampede is gonna begin anew. (actually its way more likely that you died at some point)

...

ok now can we all discuss that guy's derv healer
edit: @Puddin yeah then i switch to you, who doesnt have a 75% blockstance only a measly 50%, 1 sec cast which is easily trampled

Last edited by X Cytherea X; Sep 18, 2008 at 06:33 PM // 18:33..
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Old Sep 18, 2008, 06:08 PM // 18:08   #1575
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LOL, the build I just posted of the derv/Mo shuts your Sin build down on the regular. I just keep throwing guardian and reversal on whoever you are targeting.

All this waiting and attacking you are talking about, is when sins = dead.

Last edited by Puddin Cheeks; Sep 18, 2008 at 06:12 PM // 18:12..
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Old Sep 18, 2008, 06:10 PM // 18:10   #1576
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Quote:
Originally Posted by X Cytherea X
- snip -
Translation "Im a bad player, but I can make big posts on GWG and I like attacking into guardian"

Correct Response from real players "Oh look he cast guardian, im going to go switch to this other guy and kill it instead of swinging into guardian"
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Old Sep 18, 2008, 06:17 PM // 18:17   #1577
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[knocklock;OQcTE5J7nZsAWOLSM+qhlpIAAA]

This get's stuff done.
Probably been posted before, in the right build [[iron palm] is pretty sweet.

Poor sin who tried to solo me in a 1v1, me 100 hp left, he full hp. Just keep the poor guy on his ass.

Last edited by deluxe; Sep 18, 2008 at 06:25 PM // 18:25..
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Old Sep 18, 2008, 06:23 PM // 18:23   #1578
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Quote:
Originally Posted by LifesRestorer
So you have less than a 1/5 chance to get your combo off at all, and less than a 1/10 chance to get a fast recharge on the combo...
Actually a 1.5% chance of everything hitting.

Maybe that crap works in American districts late at night but other than that, like Mocha said the only dangerous sin builds are BB and SA. BB because it can kill someone in the time in takes WoH to recharge and SA because it renders the dual stance monks useless. Not to mention you're just asking for a shield bash every time with a chain that takes so long to activate.
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Old Sep 18, 2008, 06:43 PM // 18:43   #1579
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Quote:
Originally Posted by X Cytherea X
its silly to add up the percentages like you did (1/5 you said, lol) because comboing is a multi-step process (you dont just push 123456)
well... it is 1/5, and i just showed you why. you can't logically argue otherwise, cause it's mathematically proven.
The whole multi-step process thingy is EXACTLY WHY it has a 1/5 chance to hit, because each part of the chain only has a 50% chance to hit, which in turn makes the rest of the chain impossible to pull off.
This is different to an eviscerate combo for example, where even if eviscerate is blocked, the warrior can still use executioners/body blow

Quote:
and more importantly, guardian is highly unlikely to be up on my same target ALL THE F-ING TIME LOL
If you ever monked against me, i can tell you there would be a different result, no matter what target you were on. i'd reserve guardian for any of my team mates and if you ever came anywhere near me you'd eat a shield bash. Any monk that does otherwise is bad at monk


Quote:
now lets assume the WHOLE COMBO GETS IN which it usually does
I'm guessing thats because you're usually not fighting against monks anyway, or you're fighting dumbasses with healers boon and holy haste pressing heal party

Quote:
now just for fun lets assume a monk is healing you
7. you get a woh but ur near dead and still deepwounded so moebius still recharges everything LOL
guardian says hi.

Quote:
8. i remove an insidious parasite and then trample ur ass again
guardian says hi

Quote:
9. monk cures your deepwound HOORAY!
quit red barring and prot shit, guardian says hi.

Quote:
10. nope, twisting fangs again. LOL
11. i trample your ass THREE MORE TIMES. and i laugh as you struggle helplessly
guardian says hi

Quote:
12. finally guardian worked two attack skills in a row and woh pushed red bar back up while deepwound wasnt on *pantpantpant*
now you're getting it!

Quote:
13. i start over from #1 and by this time the monk's energy has dwindled and pressure from my allies has brought the overall health of the opposing team to uncomfortable levels. unfortunately for you the brutal stampede is gonna begin anew.
nevermind it seems your intelligence only shines once in a blue moon.
GUARDIAN SAYS HI
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Old Sep 18, 2008, 07:28 PM // 19:28   #1580
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I don't know why either of you are theory crafting since you are both horrid at it. LifesRestorer is dumb for trying to theory craft in the RA thread and X Cytherea X is just dumb period.

Quote:
Originally Posted by X Cytherea X
big post with lots of numbers and bad points about a bad sin bar
I'm going to go with your style of theory crafting here. Let's assume you are bad for even RA standards (which is an accurate assumption based on everything I've seen). I'm going to charge my dev hammer combo, knock you down for at least 9 seconds, hit you every time because your team is bad LoL, kill you, and then ask you how my ass tastes.

Sweet! I just gave you a specific scenario, used some words, and made a lot of assumptions on the theoretical intelligence of the user/team I am playing against and chance aspects of the game. Da best minds in da wurld aint gawt shit on me yo
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