Apr 19, 2008, 11:37 PM // 23:37
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#1041
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Forge Runner
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Quote:
Originally Posted by Made In Ascalon
[skill]Blurred Vision[/skill][skill]Frozen Burst[/skill][skill]Steam[/skill][skill]Glowing Gaze[/skill][skill]Glyph of Immolation[/skill][skill]Icy Shackles[/skill][skill]Water Attunement[/skill][skill]Resurrection Signet[/skill]
12+1+1 Water
8+1 Fire (6 energy breakpoint for glowing gaze)
10+1 energy storage
I don't get why people don't run water eles much in RA, or even in TA? They own melee pretty hard and movement control is just so useful everywhere.
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Why would you run glowing gaze over glyph of lesser? It's not like the damage from glowing gaze is that much, and glyph lesser lets you spam frozen burst more.
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Apr 20, 2008, 12:36 AM // 00:36
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#1042
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Frost Gate Guardian
Join Date: Dec 2005
Location: In da islands mon
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Quote:
Originally Posted by TheOneMephisto
Why would you run glowing gaze over glyph of lesser? It's not like the damage from glowing gaze is that much, and glyph lesser lets you spam frozen burst more.
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to get full effect of steam I believe
also get energy from glowing gaze
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Apr 20, 2008, 01:06 AM // 01:06
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#1043
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Lol, Glowing Gaze. Use Glowing Ice.
~Z
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Apr 20, 2008, 04:04 AM // 04:04
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#1044
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Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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I was just trying it out for fun, honestly I should have ran glowing ice instead at least.
Last edited by Made In Ascalon; Apr 20, 2008 at 04:06 AM // 04:06..
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Apr 20, 2008, 10:28 AM // 10:28
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#1045
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Re:tired
Join Date: Nov 2005
Profession: W/
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Needs more Shatterstone/Freezing Gust, less Shackles/Frozen Burst. I'd also like to try that bar with [skill]Slippery ground[/skill].
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Apr 20, 2008, 02:47 PM // 14:47
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#1046
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Wilds Pathfinder
Join Date: Oct 2007
Guild: [BAAA] guest me NOW
Profession: Mo/
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Quote:
Originally Posted by JR
Needs more Shatterstone/Freezing Gust, less Shackles/Frozen Burst. I'd also like to try that bar with [skill]Slippery ground[/skill].
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Slippery Ground is such a waste of a skill. You would only ever blind a melee character, and once you have he has become useless for the duration of the Blind condition. Why would you waste 5 energy on also knocking him down? if you want to shutdown someone with a KD, Gale does the job much better.
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Apr 20, 2008, 03:28 PM // 15:28
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#1047
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Having played and played against such a water bar, I second deleted. Slippery ground isn't that threatening to be worth the slot.
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Apr 20, 2008, 04:46 PM // 16:46
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#1048
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Jungle Guide
Join Date: Jun 2006
Guild: Winter Wonderland [brrr]
Profession: W/E
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Knocked down Warriors do exactly 0 damage to you.
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Apr 20, 2008, 05:08 PM // 17:08
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#1049
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Wilds Pathfinder
Join Date: Oct 2007
Guild: [BAAA] guest me NOW
Profession: Mo/
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Quote:
Originally Posted by dies like fish
Knocked down Warriors do exactly 0 damage to you.
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Blinded Wars to about the same
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Apr 20, 2008, 05:33 PM // 17:33
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#1050
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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The way I see it slippery ground is like a non elite version of [wastrel's collapse]. For a target to ever not do squat for 5 seconds, they would have to be shut down with diversion or blackout - in which case the knockdown becomes a moot point because your target is already shut down. Same thing applies to slippery ground on a melee. If they are blinded, they cant do anything anyways. Its a waste of a slot.
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Apr 20, 2008, 06:49 PM // 18:49
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#1051
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Re:tired
Join Date: Nov 2005
Profession: W/
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KD is a powerful tool, regardless of whether a Warrior can hit you or not. Agreed it's probably not worth it, but a ranged KD at 5e/10r with an easy to meet condition has a fair amount of appeal.
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Apr 20, 2008, 07:47 PM // 19:47
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#1052
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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I have started seeing a few a/ws who use (I think it's backbreaker?) then a dagger chain and it seems to do pretty good atleast for ra. So I was wondering, does anyone know the build they are running? Because usually when I play against them they can nearly instantly kill a person in the 1 combo or almost to it, but then they also get their backbreaker almost completely recharged by the time the combo is over.
Nevermind, I see it on pvx wiki and was just curious if there is any room for improvement on the build for ra.
Last edited by MercenaryKnight; Apr 20, 2008 at 07:56 PM // 19:56..
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Apr 20, 2008, 07:51 PM // 19:51
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#1053
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Wilds Pathfinder
Join Date: Oct 2007
Guild: [BAAA] guest me NOW
Profession: Mo/
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Quote:
Originally Posted by MercenaryKnight
I have started seeing a few a/ws who use (I think it's backbreaker?) then a dagger chain and it seems to do pretty good atleast for ra. So I was wondering, does anyone know the build they are running? Because usually when I play against them they can nearly instantly kill a person in the 1 combo or almost to it, but then they also get their backbreaker almost completely recharged by the time the combo is over.
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LoL, I remember Borat saying months ago he came up with that build for HA. It has become meta now xD
Back on topic. The condition for Slippery Ground is easy to be met, but Gale is just so much better, at least on an ele bar.
Maybe EDA + Slippery ground
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Apr 20, 2008, 09:35 PM // 21:35
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#1054
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Wilds Pathfinder
Join Date: Mar 2007
Guild: two
Profession: W/N
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you know it is possible to combo steam+slippery ground on things other than warriors for the kd
just a thought
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Apr 20, 2008, 09:51 PM // 21:51
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#1055
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Wilds Pathfinder
Join Date: Oct 2007
Guild: [BAAA] guest me NOW
Profession: Mo/
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Quote:
Originally Posted by TheHaxor
you know it is possible to combo steam+slippery ground on things other than warriors for the kd
just a thought
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Why would you choose 2 skills over 1. Gale is a much better choice.
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Apr 20, 2008, 11:54 PM // 23:54
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#1056
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Wilds Pathfinder
Join Date: Mar 2007
Guild: two
Profession: W/N
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Quote:
Originally Posted by I D E L E T E D I
Why would you choose 2 skills over 1. Gale is a much better choice.
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...you wouldnt take both skills simply for the KD
you take steam for the blind, but having the ability to use a no exhaustion KD with slippery doesn't seem like a bad idea to me
both situations require you to take 2 skills to achieve both a KD and a blind, so I don't see the point to what you are saying
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Apr 21, 2008, 08:31 AM // 08:31
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#1057
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Point is you can't KD when you want with slippery ground, you have to blind first. not a very viable tool imo.
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Apr 21, 2008, 02:48 PM // 14:48
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#1058
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Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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Quote:
Originally Posted by TheHaxor
you know it is possible to combo steam+slippery ground on things other than warriors for the kd
just a thought
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assassins, dervish, paragons and rangers are shut down by steam alone too. Using steam on a non-melee character would be a waste of the blind condition, making slippery ground very counter-productive.
Last edited by Made In Ascalon; Apr 21, 2008 at 02:50 PM // 14:50..
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Apr 21, 2008, 03:04 PM // 15:04
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#1059
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada
Guild: Black Crescent [BC]
Profession: W/
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The only time Slippery Ground could ever be useful is in a (team) build with Ebon Dust, such that you could occassionally blind a caster without looking like an idiot. Otherwise you're just knocking down a blind warrior (lol?) or burning 2 skill slots to get a kd on a caster.
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Apr 21, 2008, 03:25 PM // 15:25
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#1060
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Made In Ascalon
Using steam on a non-melee character would be a waste of the blind condition, making slippery ground very counter-productive.
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You do realize that Steam is only 5e and 8s cooldown? You aren't really wasting much. Steam -> Slippery Ground is more energy efficient than Gale, the only downside is if someone is really on the ball and draws the blind before Slippery hits.
If you have Steam on your bar and you want a KD, the choice is between Slippery and Gale. That's one skill slot regardless, and I'd personally try out both before calling either option strictly worse than the other.
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