Feb 13, 2008, 10:37 AM // 10:37
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#741
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Zuranthium
I hope this thread is never locked, there's simply too many laughs to be had.
EDIT: And, to make this post more useful, here's an SoD bar I've ran the past couple months (the current final version anyway):
14 Prot, 11 Heal, 9 Divine
[skill]Reversal of Fortune[/skill][skill]Shield of Deflection[/skill][skill]Dwayna's Kiss[/skill][skill]Dismiss Condition[/skill][skill]Guardian[/skill][skill]Healing Breeze[/skill][skill]Holy Veil[/skill][skill]Glyph of Lesser Energy[/skill]
Looks utterly fail, right?
Healing Breeze in the new form is actually more efficient than Gift, over time. When you have SoD to totally shut down most physical characters, and Guardian on top if it to cover other people when the non-fail players target swap, the slow effect of Breeze works. Plus, you really need the self-heal. I had another prot spell in here initially (the original idea of the build was - "How far will Healing Breeze go if I just prot the shit out of everything") but found that I needed more healing to counter pressure. Dwayna's Kiss has ended up being pretty great. With the enchantments I'm using + the hex clause, it accomplished what I was looking for.
The build fails against heavy enchantment removal but I like it for RA. No single Monk can counter every threat. Being able to throw up SoD + Breeze and /dance for half of the match is pretty entertaining.
~Z
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I wonder if it's worth taking SoD and Healing Breeze over Shield of Regen - and not having to spec into healing and use two slots for one purpose. It's a tricky bar to manage considering how much it costs to use it without Glyph, but it has it's benefits too. You also essentially pay 20 energy for the same effect with your bar, as a Warrior beating on someone with SoR isn't going to achieve much anyway.
Last edited by JR; Feb 13, 2008 at 10:50 AM // 10:50..
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Feb 13, 2008, 11:05 AM // 11:05
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#742
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Krytan Explorer
Join Date: Oct 2007
Location: Tampere, Finland
Guild: Keep Dreaming [Yawn]
Profession: E/
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Quote:
Originally Posted by Zuranthium
I hope this thread is never locked, there's simply too many laughs to be had.
EDIT: And, to make this post more useful, here's an SoD bar I've ran the past couple months (the current final version anyway):
14 Prot, 11 Heal, 9 Divine
[skill]Reversal of Fortune[/skill][skill]Shield of Deflection[/skill][skill]Dwayna's Kiss[/skill][skill]Dismiss Condition[/skill][skill]Guardian[/skill][skill]Healing Breeze[/skill][skill]Holy Veil[/skill][skill]Glyph of Lesser Energy[/skill]
Looks utterly fail, right?
Healing Breeze in the new form is actually more efficient than Gift, over time. When you have SoD to totally shut down most physical characters, and Guardian on top if it to cover other people when the non-fail players target swap, the slow effect of Breeze works. Plus, you really need the self-heal. I had another prot spell in here initially (the original idea of the build was - "How far will Healing Breeze go if I just prot the shit out of everything") but found that I needed more healing to counter pressure. Dwayna's Kiss has ended up being pretty great. With the enchantments I'm using + the hex clause, it accomplished what I was looking for.
The build fails against heavy enchantment removal but I like it for RA. No single Monk can counter every threat. Being able to throw up SoD + Breeze and /dance for half of the match is pretty entertaining.
~Z
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I don't like seeing SoD+Guardian on same bar. They basically serve same purpose.
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Feb 13, 2008, 03:03 PM // 15:03
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#743
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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Quote:
Originally Posted by BlueSS
Heh, you are midnight contessa? I was in a same team with you when you were running that skillbar. I have few screenshots too.
I had a cheap 5 energy skills only bar.
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Awesome, yeah that was a pretty fun game. With the new heal party at 1 sec cast, that build is damn near impossible to interrupt. I was thinking about running Sbond over prot spirit, but im not sure ill be able to get away with it, ill have to do some experiments. gg on that btw.
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Feb 13, 2008, 07:24 PM // 19:24
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#744
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Frost Gate Guardian
Join Date: May 2007
Guild: cause we are crazy (cwc)
Profession: E/
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Quote:
Originally Posted by Mesmer in Need
I saw this build in Observer mode in Ha, i though it would be pretty fun to run on ra.
[skill]attacker's insight[/skill][skill]shadow prison[/skill][skill]chilling victory[/skill][skill]pious assault[/skill][skill]eremite's attack[/skill][skill]natural healing[/skill] open, either [skill]faithful intervention[/skill],[wiki]Grenth's Aura[/wiki] or[skill]guiding hands[/skill] and [skill]resurrection signet[/skill]
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try using beguiling haze as elite and pious haste, works great
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Feb 13, 2008, 08:16 PM // 20:16
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#745
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Quote:
Originally Posted by JR
I wonder if it's worth taking SoD and Healing Breeze over Shield of Regen.
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Shield Regen doesn't prevent physical interrupts or knockdowns.
Part of the appeal of Breeze is also the spamability. I've tried Shield Regen but the 8 second recharge can be a killer because you NEED to use your Glyph to cast only that spell, otherwise your energy gets screwed. That amount of downtime between casting just isn't favorable.
Quote:
Originally Posted by Targuil
I don't like seeing SoD+Guardian on same bar. They basically serve same purpose.
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Much to learn young one!
~Z
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Feb 14, 2008, 04:11 PM // 16:11
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#746
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Krytan Explorer
Join Date: Oct 2007
Location: Tampere, Finland
Guild: Keep Dreaming [Yawn]
Profession: E/
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Quote:
Originally Posted by Zuranthium
Much to learn young one!
~Z
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After SoD nerf it could be usable you're right. Quite interesting build anyways. These are just random words from player who doesn't play monk so don't care about me. I'd rather smash monks than getting smashed myself.
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Feb 16, 2008, 05:34 PM // 17:34
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#747
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Lion's Arch Merchant
Join Date: Feb 2007
Location: US
Guild: Diversionary Tactics [DT]
Profession: Mo/
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axe: 14
Str: 9
tac: 11
Smite: 2
[skill]Dismember[/skill][skill]Signet of Judgment[/skill][skill]Rush[/skill][skill]Frenzy[/skill][skill]Healing Signet[/skill][skill]Bull's strike[/skill][skill]Resurrection signet[/skill]
Use SoJ like you would a shock (or a gale, since you can do that). Symbolic Strike is basically cleave.
Advantages:
You get style points for using SoJ. And you also get to imagine your opponents' shame for being beaten by an SoJ wamo. They'll probably be cutting their wrists for weeks to come afterwards. Oh, and compared to shock, this is a lot easier to quarter-knock with. Just use it right after your second attack on a bulls'd target while in frenzy, no waits, no fancy side-stepping or whatever, just press SoJ right after your two attacks and instant quarter-knock!
Plus, ranged kds are nice for hitting skills at a range (spirits, signets, troll unguent), or stopping a fleeing target if he's faster than you and out of bull's range.
edit: also, if you pretend that symbolic strike really is cleave, you can feel like a cheater, for having two elites. It might feel less cool once you realize what elites you have though, unfortunately.
Disadvantages: Well, you're a cleave warrior instead of an eviscerate warrior, and you're locked into taking a heal sig instead of an interrupt or something. And SoJ does have a longer recharge than shock, so it can be more likely to not be up right when you might need it most. (Of course, shock might be unavailable due to exhaustion or low energy anyway--something soj doesn't have to worry about).
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Feb 18, 2008, 10:15 AM // 10:15
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#748
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Ascalonian Squire
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Quote:
Originally Posted by -Pluto-
edit: also, if you pretend that symbolic strike really is cleave, you can feel like a cheater, for having two elites. It might feel less cool once you realize what elites you have though, unfortunately.
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i lol'd hard irl
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Feb 18, 2008, 10:35 AM // 10:35
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#749
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by -Pluto-
axe: 14
Str: 9
tac: 11
Smite: 2
[skill]Dismember[/skill] [skill]Signet of Judgment[/skill][skill]Rush[/skill][skill]Frenzy[/skill][skill]Healing Signet[/skill][skill]Bull's strike[/skill][skill]Resurrection signet[/skill]
Use SoJ like you would a shock (or a gale, since you can do that). Symbolic Strike is basically cleave.
Advantages:
You get style points for using SoJ. And you also get to imagine your opponents' shame for being beaten by an SoJ wamo. They'll probably be cutting their wrists for weeks to come afterwards. Oh, and compared to shock, this is a lot easier to quarter-knock with. Just use it right after your second attack on a bulls'd target while in frenzy, no waits, no fancy side-stepping or whatever, just press SoJ right after your two attacks and instant quarter-knock!
Plus, ranged kds are nice for hitting skills at a range (spirits, signets, troll unguent), or stopping a fleeing target if he's faster than you and out of bull's range.
edit: also, if you pretend that symbolic strike really is cleave, you can feel like a cheater, for having two elites. It might feel less cool once you realize what elites you have though, unfortunately.
Disadvantages: Well, you're a cleave warrior instead of an eviscerate warrior, and you're locked into taking a heal sig instead of an interrupt or something. And SoJ does have a longer recharge than shock, so it can be more likely to not be up right when you might need it most. (Of course, shock might be unavailable due to exhaustion or low energy anyway--something soj doesn't have to worry about).
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This bar is epic
I am not being sarcastic. This is my new pet warrior build. God bless you
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Feb 19, 2008, 02:49 AM // 02:49
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#750
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Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
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[skill]backbreaker[/skill]
[skill]enraging charge[/skill]
[skill]steelfang slash[/skill]
[skill]flail[/skill]
[skill]bull's strike[/skill]
[skill]for great justice![/skill]
[skill]ressurection signet[/skill]
12+1+1-Sword
3+1-Hammer
12+1-Strength (sketchy)
8th is optional
This bar is seriously epic, spam backbreaker for 20 seconds.
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Feb 19, 2008, 05:00 AM // 05:00
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#751
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Krytan Explorer
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Quote:
Originally Posted by Seraphim of Chaos
[skill]backbreaker[/skill]
[skill]enraging charge[/skill]
[skill]steelfang slash[/skill]
[skill]flail[/skill]
[skill]bull's strike[/skill]
[skill]for great justice![/skill]
[skill]ressurection signet[/skill]
12+1+1-Sword
3+1-Hammer
12+1-Strength (sketchy)
8th is optional
This bar is seriously epic, spam backbreaker for 20 seconds.
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Warrior/any
Strength: 12 + 1
Hammer: 12 + 1 + 2
[skill]Mokele Smash[/skill][skill]Backbreaker[/skill][skill]Crushing Blow[/skill][skill]Mighty Blow[/skill][skill]Flail[/skill][skill]Enraging Charge[/skill][skill]"For Great Justice!"[/skill][skill]Resurrection Signet[/skill]
This may be easier to spam Backbreaker with since you don't have to switch weapons. With FGJ!, Enraging Charge, and Mokele Smash, you get Backbreaker charge on your first hit.
Last edited by C2K; Feb 19, 2008 at 08:46 PM // 20:46..
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Feb 19, 2008, 01:28 PM // 13:28
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#752
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Ascalonian Squire
Join Date: Apr 2005
Guild: Best Before
Profession: W/A
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[skill]Crippling shot[/skill][skill]Apply poison[/skill][skill]savage shot[/skill][skill]hammer bash[/skill][skill]Crushing blow[/skill][skill]Irresistible Blow[/skill][skill]Natural Stride[/skill][skill]Resurrection signet[/skill]
The Ham Mer
R/W
Cripple enemy meelee, spread poison and interrupt stuff untill u get adrenaline.
Then go thumber mode and kill ppl.
edit: fixd, why everything is so easy nowdays..
Last edited by kyynel; Feb 19, 2008 at 04:55 PM // 16:55..
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Feb 19, 2008, 04:01 PM // 16:01
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#753
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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Quote:
Originally Posted by kyynel
The Ham Mer
R/W
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Epic.
I'd also like to point out that kyynel went to all the trouble of actually posting the urls and image addresses for his entire skill bar.
Try this thread, kyynel, so you don't have to do all that again:
http://www.guildwarsguru.com/forum/s...php?t=10067543
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Feb 19, 2008, 04:36 PM // 16:36
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#754
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Quote:
Originally Posted by kyynel
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lolwut.
( PS: why did you mak direct urls instead of simply [ skill] skill [ /skill] ?
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Feb 19, 2008, 06:41 PM // 18:41
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#755
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Lion's Arch Merchant
Join Date: Feb 2007
Location: US
Guild: Diversionary Tactics [DT]
Profession: Mo/
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To be fair, i had to do that with symbolic strike, but that's because the GW:EN skills aren't supported.
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Feb 20, 2008, 01:12 PM // 13:12
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#756
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Ascalonian Squire
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Quote:
Originally Posted by Zuranthium
14 Prot, 11 Heal, 9 Divine
[skill]Reversal of Fortune[/skill][skill]Shield of Deflection[/skill][skill]Dwayna's Kiss[/skill][skill]Dismiss Condition[/skill][skill]Guardian[/skill][skill]Healing Breeze[/skill][skill]Holy Veil[/skill][skill]Glyph of Lesser Energy[/skill]
Looks utterly fail, right?
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this build is amazingly overpowered in RA, i went about 15 consec with it the FIRST TIME is used it (it usually takes me a few runs to get used to a build). AND i had a necro spamming well of blood on my team (bad skill(?) + redundancy with breeze).
thanks <3
ps: eventually we came accross a corrupt / defile necro, and it was gg pretty quickly.
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Feb 20, 2008, 04:10 PM // 16:10
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#757
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Wilds Pathfinder
Join Date: Nov 2006
Location: Belgium
Profession: Me/
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Quote:
Originally Posted by Zuranthium
I hope this thread is never locked, there's simply too many laughs to be had.
EDIT: And, to make this post more useful, here's an SoD bar I've ran the past couple months (the current final version anyway):
14 Prot, 11 Heal, 9 Divine
[skill]Reversal of Fortune[/skill][skill]Shield of Deflection[/skill][skill]Dwayna's Kiss[/skill][skill]Dismiss Condition[/skill][skill]Guardian[/skill][skill]Healing Breeze[/skill][skill]Holy Veil[/skill][skill]Glyph of Lesser Energy[/skill]
Looks utterly fail, right?
Healing Breeze in the new form is actually more efficient than Gift, over time. When you have SoD to totally shut down most physical characters, and Guardian on top if it to cover other people when the non-fail players target swap, the slow effect of Breeze works. Plus, you really need the self-heal. I had another prot spell in here initially (the original idea of the build was - "How far will Healing Breeze go if I just prot the shit out of everything") but found that I needed more healing to counter pressure. Dwayna's Kiss has ended up being pretty great. With the enchantments I'm using + the hex clause, it accomplished what I was looking for.
The build fails against heavy enchantment removal but I like it for RA. No single Monk can counter every threat. Being able to throw up SoD + Breeze and /dance for half of the match is pretty entertaining.
~Z
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I'm sorry but i just used your build in ra and each time got owned by caster teams, u may pwn physicals but against great nuking damage or hex/condition stack u can't do a thing.
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Feb 20, 2008, 04:44 PM // 16:44
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#758
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Slap in spirit bond then
Condition spamming, you either block or heal breeze.
Hex spam, LOL, read dwayna's kiss' description again. And its no less bad against hex heavy than any other non divert hexes monk bar.
Last edited by Turbobusa; Feb 20, 2008 at 04:46 PM // 16:46..
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Feb 20, 2008, 05:19 PM // 17:19
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#759
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Turbobusa
Hex spam, LOL, read dwayna's kiss' description again. And its no less bad against hex heavy than any other non divert hexes monk bar.
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"...target other ally..."
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Feb 20, 2008, 05:25 PM // 17:25
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#760
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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If you're having problems with hexes cast on you, I don't know what to say. preveil+breeze work well enough for me. I thought the problem was more about IP/SS/whatever affects melee since caster hate hexes dont generally kill you.
If they do, I cant help you.
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