Dec 09, 2007, 09:05 PM // 21:05
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#521
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Jungle Guide
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Quote:
Originally Posted by Washi
omg just die, mending wammo. Use it yourself if you like to be useless, but don't encourage clueless newbies to follow you.
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funny how pseudo-pros pick up a few catch phrases and think they know everything
the build i posted is just fine for RA
pressure wise, it can pretty much out dps most other warrior builds:
you can rarely be in constant frenzy and flail but with battlerage you can just keep swinging your attack skills
as far as keeping you alive, it does pretty well in many situations... ofcourse its not going to make you invincible but last i checked the standard heal sig also has never been very good at keeping you alive if someone is focused on you
and ofcourse theres going to be builds that will just shut you down but so is the case with pretty much every warrior build in RA
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Dec 09, 2007, 09:09 PM // 21:09
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#522
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Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
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Quote:
Originally Posted by audioaxes
funny how pseudo-pros pick up a few catch phrases and think they know everything
the build i posted is just fine for RA
pressure wise, it can pretty much out dps most other warrior builds:
you can rarely be in constant frenzy and flail but with battlerage you can just keep swinging your attack skills
as far as keeping you alive, it does pretty well in many situations... ofcourse its not going to make you invincible but last i checked the standard heal sig also has never been very good at keeping you alive if someone is focused on you
and ofcourse theres going to be builds that will just shut you down but so is the case with pretty much every warrior build in RA
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Mending+Live Vicariously = bad. Drop the maintained enchantments and start killing stuff.
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Dec 09, 2007, 09:23 PM // 21:23
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#523
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Jungle Guide
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wow did you even look at the build?
a battleraged sever/gash/standing slash/sun & moon is nothing to be shy about: it could tear through a ton of stuff in RA
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Dec 09, 2007, 09:29 PM // 21:29
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#524
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Wilds Pathfinder
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No idea why you're running Mending and Live Vic on an otherwise mostly damage-oriented bar. Also wondering why the sup and maj runes. If Mending and Live Vic are on your bar to help you live longer, you've already countered that by lowering your hp by ~110 for no good reason. :|
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Dec 09, 2007, 09:34 PM // 21:34
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#525
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ǝuoʞoɯ
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at least take Succor and do something useful while supporting your party with maintained enchantments.
sups and major is bad though, even if you can "negate" the loss; you still lose the precious health.
errr and just for everyone's information, he's posting his build by request -- he sure knows that there's better warrior bars. just keep this in mind and stop the future argument about this. ty
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Dec 09, 2007, 09:48 PM // 21:48
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#526
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Me/Rt
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Quote:
wow did you even look at the build?
a battleraged sever/gash/standing slash/sun & moon is nothing to be shy about: it could tear through a ton of stuff in RA
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Just because a build can deal some damage, doesn't mean that it cannot be improved.
For example, you need to stop concentrating on Healing Prayers and more on killing. Warriors usually either bring Healing Signet or no self-heal at all. If you want a streak, you need to have a bar that can kill monks with decent builds. Right now, your bar cannot do that.
Secondly, equip Bull's Strike. That skill kills people + stops kiters. It is very powerful.
Thirdly, try to seperate yourself from Battle Rage. I understand it may be ok, but Frenzy (or flail) + Cancel Stance is something you should'nt go without. 25% IAS isn't enough. You should expect more from your elite.
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Dec 09, 2007, 10:30 PM // 22:30
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#527
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada
Guild: Black Crescent [BC]
Profession: W/
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Quote:
Originally Posted by audioaxes
pressure wise, it can pretty much out dps most other warrior builds.
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The build is actually a drop in dps from your average frenzy warrior. I do see where you're going with it, in that a warrior can't really perma frenzy in RA. The problem is, not only does your average frenzy bar have greater damage/spike potential, but it has the ability to disrupt as well, whether through crip slash, bulls strike, shock, or a hammer bar. From some isle of the nameless testing, it's better damage than it appears at first glance, but you can still get more damage from a frenzy bar and have the ability to disrupt as well.
The build is more noob friendly than a frenzy bar, but it's not really teaching a new player anything other than giving him the mistaken impression that maintained enchantments on a warrior are acceptable in pvp. Even if by chance you're completely set on battle rage, Mending and Live vicariously are two of the worst enchantments to choose. Strength of Honor and Holy Wrath would at least close the DPS gap a little and keep warriors from perma frenzying on your monk. Or, if you feel you cannot function properly as wammo without self heal, you could run vigorous spirit and bull's strike, accepting the need to renew 4 adren every 36 seconds.
Last edited by Lord Natural; Dec 09, 2007 at 10:50 PM // 22:50..
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Dec 09, 2007, 11:17 PM // 23:17
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#528
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Jungle Guide
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Quote:
Originally Posted by Chicken Ftw
No idea why you're running Mending and Live Vic on an otherwise mostly damage-oriented bar. Also wondering why the sup and maj runes. If Mending and Live Vic are on your bar to help you live longer, you've already countered that by lowering your hp by ~110 for no good reason. :|
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i said you could get away with it, wasnt absolutely recommending it
personally in RA im willing to roll the dice on runes(but always stay above 500hp)
i dont see whats wrong with a warrior bringing some healing, i have tried the whole all damage extensively and in too many situations you just get rolled
and honestly i kinda undersold the whole mending/vic to not sound like a noob praising it too much but it really does surprisingly well in some situations where healing sig would not have kept me alive
as far as people trying to preach to me about other builds that may be more effective, i already know
but thats the point of RA, to have fun with builds (that are atleast decent)
for example a good monk build seems to be the most effective thing in RA but im sure nobody runs that all the time
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Dec 09, 2007, 11:47 PM // 23:47
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#529
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Jungle Guide
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Can someone explain to me why the players in the international districts are 100000000x better than the American ones?
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Dec 10, 2007, 12:05 AM // 00:05
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#530
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by Symbol
Can someone explain to me why the players in the international districts are 100000000x better than the American ones?
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Well, long ago, it used to be a secret...
Competition was better in ID...
The people who really sucked were generally not bright enough to go to ID anyway ("district? What's a district?")...
ID was the closest you could get to TA without doing TA...
Read local chat in AD1 and compare it to ID1... big difference... People go to ID to play Guild Wars, and not to talk about George Bush, somebody else's mom, or Hanna Montana...
All jokes aside, the level of competition has always been considerably higher in Int. What's cool is that teams perform so well even with no communication since the odds are good that not everyone on your team can understand your language. Your odds of getting a healer are higher, but your odds of winning without one are DRASTICALLY lower. A lot of players from high ranked GVG guilds go there to get their fix or just muck around. The downside is that you had better be on your "A" game because the tolerance for poor playing is almost non-existent. Before the dishonor hex, if you were even suspected of bringing some stupid build, the whole rest of your team would "...has left the game." before the gates even opened. Now if you suck or the team has no chemistry, they will leave after the first match, or suicide, or resign. Int is pretty cutthroat, but before I started my short-term withdrawal from PVP I noticed more bad players than I had been used to seeing. I think the word got out that it's easier to find a monk...
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Dec 10, 2007, 01:31 AM // 01:31
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#531
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Jungle Guide
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So it's a sort of network feedback effect then? Rumor had it that competition was better in Int so all the better players started going there, thus creating a self fulfilling prophecy.
I've been playing shock/rend touch axe and the difference is night and day. Twice now I've gotten a good hammer warrior on my team who knows what he's doing, something that happens maybe once a year in American. Pretty sweet.
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Dec 10, 2007, 01:35 AM // 01:35
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#532
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Forge Runner
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Quote:
Originally Posted by Symbol
So it's a sort of network feedback effect then? Rumor had it that competition was better in Int so all the better players started going there, thus creating a self fulfilling prophecy.
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It also used to be that IDs were usually pretty empty, and a lot of people just had fun synching into RA from them as it was pretty easy to get 2-3 people on the same team. Fast forward a bit, glad points are introduced, more and more people start synching. Usually only the better (more serious and experienced) players bothered, and eventually somewhat of a community formed around it (similar to how it used to be how if you went into TA ID1 you'd usually find the same people during peak hours hanging out).
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Dec 10, 2007, 07:43 AM // 07:43
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#533
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Wilds Pathfinder
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Quote:
Originally Posted by audioaxes
funny how pseudo-pros pick up a few catch phrases and think they know everything
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I never said I was pro, If I was I prolly wouldn't play RA.
And I didn't pick up any catch frazes, I just monk alot in RA and there is nothing more frustrating than healing some wammo that deal no damage and shouts HEAL ME while swinging his sword with empathy and ss on him.
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Dec 10, 2007, 03:43 PM // 15:43
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#534
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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Quote:
Originally Posted by audioaxes
wow did you even look at the build?
a battleraged sever/gash/standing slash/sun & moon is nothing to be shy about: it could tear through a ton of stuff in RA
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Did someone say battle rage?
"Rage Theory" - New breed of DPS warrior
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Dec 10, 2007, 03:49 PM // 15:49
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#535
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Desert Nomad
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Quote:
Originally Posted by LifesRestorer
i've been playing this for the last month after not really needing shield bash anymore (sins are baed). Not only is it completely hilarious but it's actually pretty damn effective.
[skill]Zealous Benediction[/skill][skill]Reversal Of Fortune[/skill][skill]Dismiss Condition[/skill][skill]Spirit Bond[/skill][skill]Guardian[/skill][skill]Holy Veil[/skill][skill]Natural Stride[/skill][skill]Distracting Shot[/skill]
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haha, going to try this one
used Hammer Bash while monking, haven't seen d-shot yet
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Dec 10, 2007, 06:29 PM // 18:29
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#536
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Quote:
Originally Posted by Byron
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Battle Rage was good when Agonizing Chop was overpowered.
~Z
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Dec 14, 2007, 08:19 PM // 20:19
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#537
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Frost Gate Guardian
Join Date: Jan 2006
Location: A cave in the Shiverpeaks
Profession: Mo/
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[skill]Fire Attunement[/skill][skill]Mind Blast[/skill][skill]Mark Of Rodgort[/skill][skill]Rodgort's Invocation[/skill][skill]Liquid Flame[/skill][skill]Fire Storm[/skill][skill]Mystic Regeneration[/skill][skill]Resurrection Signet[/skill]
Attributes:
-Max Fire Magic, go with Superior rune if you feel like it, just make sure all insignias are health.
-8 in Earth Prayers order to get +3 health from Mystic Regeneration.
-The rest in Energy Storage: should be about 10.
Usage:
First of all, I know what you're all thinking: Fire Storm seems like a really stupid choice. But it can do wonders in RA, especially while your target has Mark of Rodgort. I like to use this on the Assassin. Cast Mark on him (and a few others near him so no one gets suspicious). Start nuking him while he runs towards his target, and when he stops moving in order to attack his target, cast Fire Storm, and keep nuking. I can easily solo kill one this way, and even his monk cant save him. Also, this is a great way to get melee enemies off of you or any other form of scatter control you need.
Secondly, keep Fire Attunement and Mystic Regeneration on you at all times.
Remember, Mystic Regeneration serves 2 purposes: Keeping you healed, and providing a cover enchantment for Fire Attunement, so don't just cast it when you're being attacked.
Spam Mind Blast to keep your energy high. This build doesn't carry glowing glaze, so if your energy gets low its going to be tough to get it back up with Mind Blast alone, so use mind blast to prevent it from getting low.
Thats pretty much it...
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Dec 14, 2007, 10:56 PM // 22:56
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#538
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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11+1+2 Dagger mastery
12+1 Deadly arts
6 critical strikes
[card]Shroud of silence[/card] Or [card]Siphon Strength[/card]
[card]Black Spider Strike[/card][card]Death blossom[/card][card]Impale[/card][card]Signet of Toxic Shock[/card][card]Siphon speed[/card]
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Dec 15, 2007, 04:55 PM // 16:55
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#539
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Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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Quote:
Originally Posted by Henchman
[skill]Fire Attunement[/skill][skill]Mind Blast[/skill][skill]Mark Of Rodgort[/skill][skill]Rodgort's Invocation[/skill][skill]Liquid Flame[/skill][skill]Fire Storm[/skill][skill]Mystic Regeneration[/skill][skill]Resurrection Signet[/skill]
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I laugh whenever I see an elementalist with Fire Storm.
Replace with glowing gaze plox.
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Dec 15, 2007, 04:58 PM // 16:58
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#540
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Forge Runner
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Quote:
Originally Posted by Made In Ascalon
I laugh whenever I see an elementalist with Fire Storm.
Replace with glowing gaze plox.
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Immolate or glyph of lesser IMO, either more single target damage (especially without rodgort's mark on them if it's on recharge) or more rodgort's spamming.
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