Dec 01, 2007, 11:46 AM // 11:46
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#481
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Forge Runner
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Quote:
Originally Posted by JR
Maybe I'm missing something obvious here.
I've played against these guys in RA quite a bit recently, and they are pretty limited (read: bad, a good player could do much more on a better character). Augury of Death is pretty nice, always love a Deep Wound. Dancing Daggers? Sure ok, it goes through Blind and Guardian which seems a bit weird but it's hardly overpowered...
Why SoJ? Like... I was sat there for a few seconds thinking... why the hell does this assassin keep using SoJ seemingly at random on me, for very little damage?
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The version with Iron Palm has 3 chained KD's in it and spikes for like 400+DW. it kinda owns RA.
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Dec 01, 2007, 09:33 PM // 21:33
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#482
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Wilds Pathfinder
Join Date: Jul 2007
Profession: N/
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been trying out this build lately.
-E-sure
-E-burn
-Diversion
-shame
-power drain
-Anchestors rage
-Warmongers weapon
-ress sig
some random attribs...
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Dec 02, 2007, 01:15 AM // 01:15
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#483
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Leaping Mantis sting
Jungle Strike
twisting fangs
Deadly haste
Disrupting dagger
Flourish
Dash.
-rez sigy.
Deadly haste is optional slot really >.> I just like running it.
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Dec 03, 2007, 02:27 AM // 02:27
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#484
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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Quote:
Originally Posted by ensoriki
Leaping Mantis sting
Jungle Strike
twisting fangs
Deadly haste
Disrupting dagger
Flourish
Dash.
-rez sigy.
Deadly haste is optional slot really >.> I just like running it.
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Easy to kill, they have no self heal, I hit them a couple of times with Burning Arrow -> with poison applied and gg.
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Dec 03, 2007, 03:02 PM // 15:02
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#485
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Jungle Guide
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Quote:
Originally Posted by Thomas.knbk
I think we came to the conclusion this build is freakin bad earlier
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speak for yourself
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Dec 03, 2007, 03:59 PM // 15:59
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#486
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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Quote:
Originally Posted by yum
Of course you can bring balance stance, but that is useless vs other stuffs.
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Bull's strike. That is all.
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Dec 03, 2007, 10:55 PM // 22:55
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#487
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Lion's Arch Merchant
Join Date: Feb 2007
Location: US
Guild: Diversionary Tactics [DT]
Profession: Mo/
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Quote:
Originally Posted by Byron
Quote:
Originally Posted by yum
Of course you can bring balance stance, but that is useless vs other stuffs.
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Bull's strike. That is all.
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A lot of warriors in RA don't have bull's though.
Still, who cares if your balanced stance is useless vs other builds? If you're not getting kded in RA, chances are you're not going to die anyway. Might as well take it for one of the few ways you can die in RA.
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Dec 03, 2007, 11:47 PM // 23:47
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#488
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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Quote:
Originally Posted by -Pluto-
A lot of warriors in RA don't have bull's though.
Still, who cares if your balanced stance is useless vs other builds? If you're not getting kded in RA, chances are you're not going to die anyway. Might as well take it for one of the few ways you can die in RA.
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Balanced stance is very useful, Thumpers, Shock, SoJ, Sin knockdowns, Gale, Pet attacks, Lightning surge, Wanderlust, Meteor, and these are just the day to day things let alone the crazy stuff.
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Dec 04, 2007, 07:19 AM // 07:19
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#489
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Wilds Pathfinder
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True but I prefer Return + Dark Escape on my RA monk.
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Dec 05, 2007, 12:59 PM // 12:59
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#490
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Krytan Explorer
Join Date: Oct 2007
Location: Tampere, Finland
Guild: Keep Dreaming [Yawn]
Profession: E/
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Quote:
Originally Posted by erk
Balanced stance is very useful, Thumpers, Shock, SoJ, Sin knockdowns, Gale, Pet attacks, Lightning surge, Wanderlust, Meteor, and these are just the day to day things let alone the crazy stuff.
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You also don't suffer any extra dmg from crit hits ^^.
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Dec 05, 2007, 03:35 PM // 15:35
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#491
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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Quote:
Originally Posted by Targuil
You also don't suffer any extra dmg from crit hits ^^.
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Which brings me to a serious question - Does balanced stance negate the critical from skills like decapitate or critical strike? Or, would it perhaps make the skill explode and be rendered unusable for the duration of the match?
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Dec 05, 2007, 03:50 PM // 15:50
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#492
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Forge Runner
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Quote:
Originally Posted by -Pluto-
A lot of warriors in RA don't have bull's though.
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because they're bad.
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Dec 05, 2007, 03:59 PM // 15:59
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#493
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Just take bull's strike. it gives you 3 seconds of knockdown (stonefist), +dmg, and leaves the rest of the team witout healers for more than 5 seconds considering most of RA monks prot themselves to deaths after that.
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Dec 05, 2007, 10:05 PM // 22:05
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#494
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Forge Runner
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Quote:
Originally Posted by Byron
Which brings me to a serious question - Does balanced stance negate the critical from skills like decapitate or critical strike? Or, would it perhaps make the skill explode and be rendered unusable for the duration of the match?
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I think that it negates it. Don't quote me on it though.
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Dec 05, 2007, 10:15 PM // 22:15
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#495
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Lion's Arch Merchant
Join Date: Feb 2007
Location: US
Guild: Diversionary Tactics [DT]
Profession: Mo/
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Quote:
Originally Posted by Thomas.knbk
because they're bad.
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No arguing on that from me
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Dec 06, 2007, 07:21 PM // 19:21
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#496
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Frost Gate Guardian
Join Date: May 2007
Guild: cause we are crazy (cwc)
Profession: E/
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Quote:
Originally Posted by Byron
Which brings me to a serious question - Does balanced stance negate the critical from skills like decapitate or critical strike? Or, would it perhaps make the skill explode and be rendered unusable for the duration of the match?
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yes it negates it.
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Dec 06, 2007, 11:27 PM // 23:27
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#497
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Frost Gate Guardian
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Two builds I've been running as of late.
A/Mo
Siphon Strength {E}
Augury of Death
Dancing Daggers
Entangling Asp
Signet of Toxic Shock
Iron Palm
Restful Breeze
Resurrection Signet
E/D
Rodgort's Invocation
Glowing Gaze
Fireball
Liquid Flame
Elemental Attunement {E}
Fire Attunement
Mystic Regeneration
Resurrection Signet
Last edited by Allmightybob; Dec 06, 2007 at 11:29 PM // 23:29..
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Dec 07, 2007, 01:22 PM // 13:22
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#498
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Academy Page
Join Date: Dec 2005
Location: Australia
Profession: R/
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[skill]golden phoenix strike[/skill]Trampling Ox[skill]falling spider[/skill][skill]twisting fangs[/skill][skill]resurrection signet[/skill][skill]flurry[/skill][skill]"you're all alone!"[/skill][skill]shadow refuge[/skill] or some other longer enchant
Meh....
Last edited by Sakki; Dec 07, 2007 at 01:27 PM // 13:27..
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Dec 07, 2007, 09:29 PM // 21:29
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#499
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Lion's Arch Merchant
Join Date: Apr 2007
Location: WA
Guild: zulu
Profession: Mo/
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Quote:
Originally Posted by Washi
True but I prefer Return + Dark Escape on my RA monk.
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You only need 2 defensive skills on your bar if you're bad.
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Dec 07, 2007, 11:39 PM // 23:39
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#500
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Quote:
Originally Posted by Allmightybob
E/D
Rodgort's Invocation
Glowing Gaze
Fireball
Liquid Flame
Elemental Attunement {E}
Fire Attunement
Mystic Regeneration
Resurrection Signet
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Very one-dimensional. Glowing Gaze isn't needed either. IMO, this is the best Fire Elem bar for RA:
Blinding Flash
Mind Blast
Immolate
Rodgort's Invocation
Healing Breeze
Flame Djinn's Haste
Fire Attunement
Rez Sig
15 Fire, 9 Energy Storage, 8 Air, 8 Healing. That build supports the team and keeps you alive in addition to doing damage.
~Z
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