Sep 08, 2007, 02:06 AM // 02:06
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#261
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Frost Gate Guardian
Join Date: Sep 2007
Location: In this remote place called hell.
Guild: Archons Ascendant [Arch]
Profession: R/E
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Quote:
Originally Posted by wuzzman
if it takes your daggers to finish off your target....you have a bad assassin spike...
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Didn't say it was always like this, just it certain cases..like if there's someone healing the target or if the target manages to get a heal off. The build is supposed to make the target's ability to heal itself...go away, I guess.
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Sep 08, 2007, 04:33 PM // 16:33
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#262
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Your build doesn't even have an Elite. GG.
~Z
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Sep 08, 2007, 06:32 PM // 18:32
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#263
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Frost Gate Guardian
Join Date: Sep 2007
Location: In this remote place called hell.
Guild: Archons Ascendant [Arch]
Profession: R/E
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Quote:
Originally Posted by Zuranthium
Your build doesn't even have an Elite. GG.
~Z
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A good build doesn't NEED an elite, but if you can fit one in there, go ahead.
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Sep 08, 2007, 06:56 PM // 18:56
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#264
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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Quote:
Originally Posted by Catrion-Leyt
A good build doesn't NEED an elite, but if you can fit one in there, go ahead.
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Is Vindexus still operating that Talking To Noobs website?
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Sep 08, 2007, 07:13 PM // 19:13
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#265
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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Quote:
Originally Posted by Catrion-Leyt
A good build doesn't NEED an elite, but if you can fit one in there, go ahead.
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Every good build starts with the elite. The rest of the skills are designed to compliment that elite.
Also let me be the first to say to you, welcome to Guild Wars.
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Sep 08, 2007, 07:30 PM // 19:30
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#266
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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ok i made this build a while ago but unfortunately its not getting much exposure on pvx wiki so i thought i would post it here cause its fun and funny as hell lol.
http://www.pvxwiki.com/wiki/Build:Rt/E_Wand_Slayer
Spawning power 12+1+3
Fire magic 12
Communing 3+1
[skill]Glyph of elemental power[/skill][skill]mark of rodgort[/skill][skill]sight beyond sight[/skill][skill]Vital Weapon[/skill][skill]conjure flame[/skill][skill]spirit's strength[/skill]
the last 2 slots can be wielders boon *which is not that helpful* or wielders remedy, and the last one is a sig, flesh of my flesh or death pact.
Armor:
Full set of Radiant Insignias.
Runes of Superior Spawning Power, Superior Vigor, Minor Communing, Vitae, and Attunement.
Usage:
Use Glyph of Elemental Power.
Then use Conjure Flame, Spirit's Strength, Vital Weapon, Sight Beyond Sight, and Wielder's Remedy if you took it
When you find your target use Mark of Rodgort on them and wand away.
Reapply enchantments when they end.
An Insightful Fire Staff of Enchanting with a 15^50 inscription.
so yup go wand people to death
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Sep 08, 2007, 07:41 PM // 19:41
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#267
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Frost Gate Guardian
Join Date: Sep 2007
Location: In this remote place called hell.
Guild: Archons Ascendant [Arch]
Profession: R/E
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Quote:
Originally Posted by Dzan
Every good build starts with the elite. The rest of the skills are designed to compliment that elite.
Also let me be the first to say to you, welcome to Guild Wars.
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Been playing for 2 years...And while eight of my nine characters have an elite skill in their build, I know a build does not need an elite skill in order to be good. Didn't I read somewhere that Guild Wars relied on your skill, rather than your skills? So, if I can create a build and use it right, it doesn't need an elite. Right?
And in that build, instead of finding skills to compliment an elite, I found skills to compliment Black Mantis Thrust. I'd say it worked well, but in everyone else's opinion not having an elite skill ruined it.
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Sep 08, 2007, 07:49 PM // 19:49
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#268
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Jungle Guide
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Interesting Sin build I've been using:
[skill]Golden Phoenix Strike[/skill][skill]Trampling Ox[/skill][skill]Falling Spider[/skill][skill]Blades of Steel[/skill][skill]Dash[/skill][skill]Grenth's Grasp[/skill][skill]Natural Healing[/skill][skill]Resurrection Signet[/skill]
GPS - Trampling - Falling - BoS does about the same damage as the old GPS - Horns - Falling - Twisting combo (a bit less from BoS, a bit more from trampling), except 8 recharge instead of 15, a more reliable KD, a strong snare, and 5 less e. You're missing bleeding but oh well, can't have everything.
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Sep 08, 2007, 08:14 PM // 20:14
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#269
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Ascalonian Squire
Join Date: Apr 2007
Profession: A/
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Skill is a factor in deciding some battles, but it wouldn't be an excuse for a bad bar. Due to all the skills doing something different, there WILL be combinations that are better than others.
Frankly, you're wasting a skill on using falling spider unless you add another dual attack. A superior rune isn't that great, you're lowering your HP for only a few + damage. Sins require 13 CS except in certain weird builds. You'd be in some trouble if someone uses a stance that isn't beneficial to you at the current time.
Maybe you could..
Drop brutal weapon for an elite and add to CS.
Replace mirror stance with an utility or hex.
Your recharges are kind of too off..perhaps you could add hidden caltrops, change black mantis for leaping and BOS for mirrored stance? If you aren't going to use another dual attack drop falling spider for utility. Maybe changing falling spider for falling lotus if energy management is needed?
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Sep 08, 2007, 08:21 PM // 20:21
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#270
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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You could take out falling spider and add moebius strike, which would make your build way better.
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Sep 08, 2007, 09:31 PM // 21:31
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#271
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Frost Gate Guardian
Join Date: Sep 2007
Location: In this remote place called hell.
Guild: Archons Ascendant [Arch]
Profession: R/E
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Thanks for the suggestions, I might just use them.
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Sep 11, 2007, 11:03 PM // 23:03
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#272
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Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
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Quote:
Originally Posted by Symbol
Interesting Sin build I've been using:
[skill]Golden Phoenix Strike[/skill][skill]Trampling Ox[/skill][skill]Falling Spider[/skill][skill]Blades of Steel[/skill][skill]Dash[/skill][skill]Grenth's Grasp[/skill][skill]Natural Healing[/skill][skill]Resurrection Signet[/skill]
GPS - Trampling - Falling - BoS does about the same damage as the old GPS - Horns - Falling - Twisting combo (a bit less from BoS, a bit more from trampling), except 8 recharge instead of 15, a more reliable KD, a strong snare, and 5 less e. You're missing bleeding but oh well, can't have everything.
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I LOVE this build! It's like SP with a bit less damage but without the high energy cost and a FAST recharge! I basically pwned face with it (though I used impale and death's charge in place of Dash and Natural Healing...I could probably find something better than the shadowstep...whirling charge seems pretty meh to me though.)
Spiking every 8 seconds with an essentially unconditional KD is basically awesome! I teamed with a temple strike sin, N/A toxic spike, and a smiter's boon ZB hybrid, and we just tore through everything...
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Sep 12, 2007, 08:13 AM // 08:13
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#273
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Ascalonian Squire
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Quote:
Originally Posted by Symbol
Interesting Sin build I've been using:
[skill]Golden Phoenix Strike[/skill][skill]Trampling Ox[/skill][skill]Falling Spider[/skill][skill]Blades of Steel[/skill][skill]Dash[/skill][skill]Grenth's Grasp[/skill][skill]Natural Healing[/skill][skill]Resurrection Signet[/skill]
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dump natural healing for impale. every second combo is plenty~
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Sep 12, 2007, 08:18 AM // 08:18
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#274
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Ascalonian Squire
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given that this thread is about RA builds.... i think i'd rather keep natural healing and dump dash.
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Sep 12, 2007, 09:56 AM // 09:56
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#275
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Jungle Guide
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Natural heal is kinda the gimp skill in that build. You need some sort of heal or defensive utility when playing 70 AL class in RA and NH seemed to work.
If you're feeling confident drop it for something more offensive. I like disrupting dagger myself, but impale, shadow walk, etc... are all good too. Even iron palm works. Iron palm - falling - trampling - gps - blades of steel keeps them on the ground for most of the combo.
I tried crit defenses...still don't like it much. Hard to maintain with all the shutdown. I'd use it if it had a 1/4sec cast so it'd work for emergencies.
Last edited by Symbol; Sep 12, 2007 at 01:10 PM // 13:10..
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Sep 12, 2007, 12:09 PM // 12:09
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#276
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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this build outdamages that. augury and moebius have amazing synergy and BMT-JS-TO have amazing synergy!
[skill]augury of death[/skill][skill]black mantis thrust[/skill][skill]jungle strike[/skill][skill]trampling ox[/skill][skill]moebius strike[/skill][skill]remove hex[/skill][skill]mending touch[/skill][skill]resurrection signet[/skill]
loads of raw damage and a deepwound. you can spam trampling and moebius at below 1/2. it looks frickin brutal in action. if augury triggers, you will teleport. continue whichever step of the combo is next (all of which is unconditional in order to hit, although BMT cripple needs augury, JS bonus dmg needs cripple and TO kd needs cripple...not hard to meet all the requirements tho, and if you do, the damage is EPIC)
and still some space for utility!
Last edited by X Cytherea X; Sep 12, 2007 at 12:28 PM // 12:28..
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Sep 12, 2007, 01:12 PM // 13:12
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#277
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Jungle Guide
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Augury is BAED with daggers. Half the time the shadow step triggers in the middle of your dual, interrupting it. Plus moebius with one dual and no death blossom is a bit lame...a better combo would be BMT - wild - Moebius - DB - Trampling Ox - some hex - self heal or mend touch so you don't have to rely on moebius proccing.
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Sep 12, 2007, 01:38 PM // 13:38
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#278
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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yea but it can only happen if the FIRST hit of the dual causes the target to drop below 1/2, interrupting the 2nd. any other scenario and it will work fine, just time your hits. if it DOES happen tho, it aint too bad... you can instantly recharge it with moebius, and trample again!
the build came out that way cuz i absolutely NEED deepwound, res, hex removal and cond removal in RA. so i combined the DW and hex requirement for BMT's cripple (which leads to JS bonus damage and TO kd) in augury.
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Sep 12, 2007, 03:25 PM // 15:25
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#279
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Forge Runner
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Quote:
Originally Posted by Catrion-Leyt
Didn't I read somewhere that Guild Wars relied on your skill, rather than your skills? So, if I can create a build and use it right, it doesn't need an elite. Right?
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lrn2difference between marketing and the actual game please. Welcome to guild wars.
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Sep 12, 2007, 05:08 PM // 17:08
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#280
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Quote:
Originally Posted by Symbol
Natural heal is kinda the gimp skill in that build. You need some sort of heal or defensive utility when playing 70 AL class in RA and NH seemed to work.
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Naw, with that build it's better to just go all-out offensive and hope you get a healer. Use this:
GPS, Trampling, Falling Spider, Blades of Steel, Impale, Whirling Charge, Grenth's Grasp, Rez.
It's really, really crazy damage.
~Z
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