Jul 16, 2007, 10:44 AM // 10:44
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#181
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by Mokone
energy can be annoying but banishing strike > zealous renewal for RA.
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Could swap in Lyssa's Assault for Banishing if energy's a problem.
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Jul 16, 2007, 10:51 AM // 10:51
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#182
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ǝuoʞoɯ
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Quote:
Originally Posted by Riotgear
Could swap in Lyssa's Assault for Banishing if energy's a problem.
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Lyssa's returns 1 energy at 14 scythe. ran it before but i prefer this; and banishing is too good for RA with all the retard spirit spammers. you basically make it from auto-spirit-spam-win to their whole team suicides next to you while you do banishing.
also met mendes in ra, that noob!
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Jul 16, 2007, 12:33 PM // 12:33
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#183
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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Quote:
Originally Posted by Mokone
12+1+1 Scythe
10 Fire
9 Mystic
[skill]Banishing Strike[/skill][skill]Flame Djinn's Haste[/skill][skill]Wounding Strike[/skill][skill]Mystic Sweep[/skill][skill]Eremite's Attack[/skill][skill]Heart of Fury[/skill][skill]Conjure Flame[/skill]Rez
lolol farmed glads in ra with that. pwn. fiery scythe, 20% enchants, 15% while enchanted.
if you happen to have a bored monk that can supply you with enchants or a bonder you can keep one of your enchants down or have all 3 up easily nonstop.
energy can be annoying but banishing strike > zealous renewal for RA.
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hm, once i saw an Asian player using a similar version of the build that had a really surprising spike capacity...To me it was a highly original build, I must add.
It was an e/d with:
wouding strike as elite,
conjure flame,
flame djinns haste,
mystic regen,
conviction,
crippling sweep,
glyph of sacrifice
phoenix
max in fire magic, 12 in scythe, about 8 in earth prayers (or whatever attribute mystic regen and conv belong to) and rest in energy storage.
(The attribute points are merely a guess though, i didnt ask the player for the build).
I dont think I have seen such a build before, so i tried running it myself for fun once and its really quite incredible how much spike power it has.
The first time i fought against it i didnt even know what and how exactly the target died...The build has its weaknesses but its good, especially cause of the element of surprise and cause ppl prolly tend to ignore an ele with a scythe!
And to say it again...once they get a 60 armor target to about 70 % hp they can insta spike u to death if you dont know what to expect...I'd love to see how it works on a frenzy warrior though. xD
Last edited by urania; Jul 16, 2007 at 12:39 PM // 12:39..
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Jul 16, 2007, 01:34 PM // 13:34
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#184
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Wilds Pathfinder
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
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Why wounding and not reaper's?
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Jul 16, 2007, 03:48 PM // 15:48
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#185
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Quote:
Originally Posted by spawnofebil
Why wounding and not reaper's?
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Wounding is extremely spammable, aswell as having an unconditional Deep Wound. Reaper's is better for spiking, but other than for that its a mediocre skill.
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Jul 16, 2007, 03:51 PM // 15:51
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#186
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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Wounding also cause the ele is constantly under the effect of enchantements.
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Jul 16, 2007, 04:10 PM // 16:10
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#187
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ǝuoʞoɯ
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Quote:
Originally Posted by spawnofebil
Why wounding and not reaper's?
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because a reaper's bar looks like this.
[skill]Heart of Fury[/skill][skill]Chilling Victory[/skill][skill]Reaper's Sweep[/skill][skill]Eremite's Attack[/skill][skill]Wild Blow[/skill][skill]Distracting Blow[/skill][skill]Rush[/skill]Rez
obviously a spike bar. Wounding is a good pressure with spike ability. now, however, without zealous renewal for banishing, you can't actually pressure that much, but it's still a big difference between them two.
i've played both bars in both RA and TA for a while and i gotta say that Wounding is champ.
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Jul 16, 2007, 04:43 PM // 16:43
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#188
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Frost Gate Guardian
Join Date: May 2007
Guild: cause we are crazy (cwc)
Profession: E/
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Quote:
Originally Posted by Zaelen
This is one of my favorite Glad farming builds.. it's so versatile that you can fit into any group.
Rt
Restoration 12+1+3
Channeling 12+1
Spawning Power 3
[skill]Weapon of Remedy[/skill][skill]Weapon of Warding[/skill][skill]Nightmare Weapon[/skill][skill]Mend Body and Soul[/skill][skill]Bloodsong[/skill][skill]Essence Strike[/skill][skill]Spirit Burn[/skill][skill]Resurrection Signet[/skill]
Pros-
Fairly self evident.. your healing support is bolstered by constant offense. Smart use of Nightmare can catch Monks and other heavy defense targets off guard.
If you find yourself with strong healing support, drop Bloodsong and start spiking. Nightmare yourself whenever possible.. it turns your wanding into something quite useful.
Use Warding to pre-empt your Bloodsong or when Assassins lurk. Friendly monks LOVE Warding.
Essence Strike is a great little e-management skill here... its a potential 3e every 8s if Bloodsong is up.
Cons-
No hex defense
Ds can sustain your Remedy damage and run you out of energy. Kite kite kite.
No real e-management
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i tried running this in RA for a while and i was extremely impressed at its ability to save slow monks and withstand spikes from gimmick builds like SP sins and the ability to finish off monks running away from the mindless dervish just running everywhere
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Jul 17, 2007, 06:18 AM // 06:18
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#189
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Desert Nomad
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Quote:
Originally Posted by Mokone
[skill]Heart of Fury[/skill][skill]Chilling Victory[/skill][skill]Reaper's Sweep[/skill][skill]Eremite's Attack[/skill][skill]Wild Blow[/skill][skill]Distracting Blow[/skill][skill]Rush[/skill]Rez
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That's almost exactly what I've been running in RA. Just swap out Chilling for Bull's Strike since Chilling is a little energy heavy on most Derv bars. It plays like a warrior, except you have Wild Blow, which is awesome.
Oh and you get a cookie if you can Bull's two or more people with one swing.
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Jul 17, 2007, 03:03 PM // 15:03
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#190
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by urania
max in fire magic, 12 in scythe, about 8 in earth prayers (or whatever attribute mystic regen and conv belong to) and rest in energy storage.
(The attribute points are merely a guess though, i didnt ask the player for the build).
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I'd say it's a guess too, since you can only have 3 left over when you max out two attributes. Maybe something like 11+1+(1-3) fire, 11 scythe, 8 earth, 3+1 energy.
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Jul 18, 2007, 07:03 PM // 19:03
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#191
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Ascalonian Squire
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Quote:
Originally Posted by R A N D O M
i tried running this in RA for a while and i was extremely impressed at its ability to save slow monks and withstand spikes from gimmick builds like SP sins and the ability to finish off monks running away from the mindless dervish just running everywhere
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I personally find Weapon/Channel Rits to be a severely underrated class whose biggest problem is that Spawning Power offers nothing worthy in the way of E-management. The duration increase to weapon spells is far too minor and hard to balance (30 second Resilient Weapon? 10+s Warding?)
I've tried running with Glyph and Channeling, but neither really help in the spam fest (it's too bad Glyph really only jives with Warding) I've been running this lately in RA/AB
[skill]Weapon of Remedy[/skill][skill]Weapon of Warding[/skill][skill]Spirit Transfer[/skill][skill]Mend Body and Soul[/skill][skill]Glyph of Lesser Energy[/skill][skill]Bloodsong[/skill][skill]Essence Strike[/skill][skill]Resurrection Signet[/skill] or [skill]Spirit Burn[/skill]
When it works, it works extremely well. Glyph can be a bit cumbersome but if you stay ahead of your opponents, it's a great versatile healer with decent e-management. There is obvious synergy between Bloodsong and Spirit Transfer that lets you basically become a pseudo-infuser with little danger to yourself.
Be sure to pack a 40/40 Resto set for this.. 1.5s Remedy spam is godly.
Last edited by Zaelen; Jul 18, 2007 at 07:38 PM // 19:38..
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Jul 23, 2007, 01:30 AM // 01:30
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#192
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Krytan Explorer
Join Date: Jul 2006
Profession: W/
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[skill]chilling victory[/skill][skill]reaper's sweep[/skill][skill]mystic sweep[/skill][skill]heart of fury[/skill][skill]mystic regeneration[/skill][skill]zealous renewal[/skill][skill]conjure flame[/skill][skill]resurrection signet[/skill]
mystic 10+1+1
scythe mastery 10+2
earth 8
fire magic 8(CAN BE ANY CONJURE BOT FIRE LOOKS COOLEST EVER!!!)
enter battle when Foes are almost in your circle hit conjure flame.
engae the enemy and use skills after conjure right to left then reverse and go left to right... your enemy should have taken quite a bit of damage or be dead
Last edited by bathazard; Jul 23, 2007 at 01:33 AM // 01:33..
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Jul 25, 2007, 11:23 AM // 11:23
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#193
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Ascalonian Squire
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[skill]Signet of Judgment[/skill][skill]Bestial Mauling[/skill][skill]Balthazar's Aura[/skill][skill]Judge's Insight[/skill][skill]Call of Haste[/skill][skill]Comfort Animal[/skill][skill]Charm Animal[/skill][skill]Resurrection Signet[/skill]
I run at max smite and max beast with a sup rune of smite. I usually use 20/20 wand and offhand because balthazar's is too good to wait for. It's fun to see your pet rushing in and you can only wonder what the other team is thinking. Dies pretty quick, but the dmg it does is funny.
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Aug 04, 2007, 10:09 PM // 22:09
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#194
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Academy Page
Join Date: Feb 2007
Location: Calhoun, GA
Profession: E/
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Parasitic Hitman - A/N
Attributes
Curses - 3
Dagger Mastery - 12+2+1
Critical Strikes - 12+1
Skills
[skill]Parasitic Bond[/skill][skill]Black Mantis Thrust[/skill][skill]Temple Strike[/skill][skill]Black Lotus Strike[/skill][skill]Twisting Fangs[/skill][skill]Black Spider Strike[/skill][skill]Blades of Steel[/skill][skill]Resurrection Signet[/skill]
Weapons
Set 1: Vampiric Daggers of Fortitude
Piercing Damage: 7-17
Life Stealing: 3
Life Regeneration: -1
Health +30
Inscription: "Too Much Information"
Damage +15% (vs. Hexed Foes)
Damage +20%
Set 2: Zealous Daggers of Fortitude
Piercing Damage: 7-17
Energy gain on hit: 1
Energy regeneration: -1
Inscription: "Too Much Information"
Damage +15% (vs. hexed foes)
Damage +20%
Armor
Radiant Bladed Mask of Minor Critical Strikes
Radiant Imperial Guise of Major Dagger Mastery
Radiant Imperial Gloves of Superior Vigor
Radiant Seitung Leggings of Attunement
Radiant Canthan Shoes of Attunement
Hilariously funny to watch monks try to dismiss condition.
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Aug 07, 2007, 09:03 PM // 21:03
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#196
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Ive done A/N Using parisitic as a lead for BLack lotus a long time ago. Fun example of how you can beat people psychologically by doing something unexpected in ra. Monk sees siphon speed ? Pre prot. Monk sees Parasitic bond ? Ignores it, then you dash in and unload your chain. It sadly works a lot more often then it should....
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Aug 18, 2007, 11:47 PM // 23:47
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#197
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Academy Page
Join Date: Aug 2006
Guild: Belarusian Standard Time [BST]
Profession: A/
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Possibly the new BoA
This is possibly the replcaement for the old BoA SP sin!!
Dagger Mastery- 13(10+2+1)
Critical Strikes-13(11+2)
Wind Prayers-10
[skill]Aura Of Displacement[/skill]
[skill]Golden Phoenix Strike[/skill]
[skill]Horns Of The Ox[/skill]
[skill]Falling Spider[/skill]
[skill]Twisting Fangs[/skill]
[skill]Golden Lotus Strike[/skill]
[skill]Whirling Charge[/skill]
[skill]Ressurection Signet[/skill] or [skill]Natural Healing[/skill]
Make sure u get 40 energy and the rest in health for armor/weapon set.
this is a great bar. i have personally tried it in RA and gotten a few glad points off of it. You might catch a few leavers tat autothink that /D on sin = nubcakes but its nbd. this works alot like the old BoA SP sin now that Golden Phoenix strike got a buff(now only 5 en cost).Use AoD then whirling then golden on and lotus at the end. if u following up w/ another spike on same target or on a different target, you can always use golden lotus b4 the combo. its just there for energy management. if you kno how to work on low energy tho it can be taken out for something else.all in all; ive run this a few times and think it is a great build.
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Aug 19, 2007, 08:26 PM // 20:26
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#198
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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Been messing about with this since Iron Palm got buffed (ignore the skill description here; it's 5e now).
W/A:
[skill]Siphon Speed[/skill][skill]Iron Palm[/skill][skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Bull's Strike[/skill][skill]Flail[/skill][skill]Healing Signet[/skill][skill]Resurrection Signet[/skill]
14 Axe, play about with the other attributes as you will.
Not as good as a Steady Stance W/D with Rending Touch for Gladfarming, but a lot more fun to play, and a possible alternative to a Shock Warrior.
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Aug 19, 2007, 08:46 PM // 20:46
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#199
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Quote:
Originally Posted by bathazard
[skill]chilling victory[/skill][skill]reaper's sweep[/skill][skill]mystic sweep[/skill][skill]heart of fury[/skill][skill]mystic regeneration[/skill][skill]zealous renewal[/skill][skill]conjure flame[/skill][skill]resurrection signet[/skill]
mystic 10+1+1
scythe mastery 10+2
earth 8
fire magic 8(CAN BE ANY CONJURE BOT FIRE LOOKS COOLEST EVER!!!)
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Zealous Renewal is crap on most bars that can afford to put 4 points into Wind for ATTACKER'S INSIGHT. Just drop Earth to 7, add a minor Rune, and spec into Wind.
~Z
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Aug 20, 2007, 07:07 PM // 19:07
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#200
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Jungle Guide
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Here's a sin build I've been playing with since the last round of buffs.
A/D
15 Dagger
14 Deadly
4 CS
[skill]Mirage Cloak[/skill][skill]Dancing Daggers[/skill][skill]Wild Strike[/skill][skill]Death Blossom[/skill][skill]Impale[/skill][skill]Way of the Empty Palm[/skill][skill]Siphon Speed[/skill][skill]Resurrection Signet[/skill]
Big damage, reasonably resilient to most forms of shutdown (dancing daggers is totally reliable, wild strike is unblockable and breaks stances), and defensively robust with a combination of mirage cloak and siphon speed.
Also a Moebius variant with all the usual Moebius goodness.
A/Mo
15 Dagger
13 CS
6 Protection Prayers
[skill]Golden Phoenix Strike[/skill][skill]Death Blossom[/skill][skill]Moebius Strike[/skill][skill]Horns of the Ox[/skill][skill]Mending Touch[/skill][skill]Holy Veil[/skill][skill]Dash[/skill][skill]Resurrection Signet[/skill]
Last edited by Symbol; Aug 20, 2007 at 07:12 PM // 19:12..
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