Jul 09, 2007, 08:13 AM // 08:13
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#121
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Krytan Explorer
Join Date: Jul 2006
Profession: W/
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Dwarven thumper
W/any
[skill]Dwarven battle stance[/skill][skill]hammer bash[/skill][skill]crushing blow[/skill][skill]Irresistible Blow[/skill][skill]enraging charge[/skill][skill]burst of aggression[/skill] Optinal, Optinal.
Optinal- [skill=text]resurrection signet[/skill][skill=text]Conjure Lightning[/skill]
Optinal- [skill=text]counter blow[/skill][skill=text]Belly smash[/skill]
Optinal- [skill=text]Renewing Smash[/skill][skill=text]resurrection signet[/skill]
strength - 12+2
Hammer Mastery - 12+1+1
----------------------------
strength - 12+2
hammer mastery - 10+1+1
Air Magic - 8
------------------------------------------------------------------------------
Thats my Builds For now comments please!
Edit: Terrible builds removed.
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Jul 09, 2007, 10:24 AM // 10:24
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#123
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by Sab
tac: 8
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Nudge that up to 9 and you can get the full 16 armor from a shield. Unless you wanna go PvE for a 15 req 8 shield.
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Jul 09, 2007, 12:08 PM // 12:08
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#124
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Jungle Guide
Join Date: Dec 2005
Location: South East England
Guild: Leader: Lady Hairy Armpits S[mell]
Profession: E/
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Mes/Derv (Illusionary Weaponry)
For:
Decent Damage
Good self heal
Against:
Enchantment removal
Interrupt
Energy denial
Illusionary Weaponry
Whirling Charge
Aura Of Thorns
Resurrection Signet
Mystic Regeneration
Dwayna’s Touch
Vital Boon
Illusion Of Weakness
Attributes:
Illusion Magic: 16 (12+1+3)
Earth Prayers: 8 (minimum for +3 health pips per enchantment maintained)
Wind Prayers: 10
Fast casting: Remainder, (only 2 or 3 but may as well use them)
Runes:
Illusion Magic: Superior
Vigor: Superior
x3 +2 Energy
Armour Insignia:
x2 Radiant (+ Energy)
x3 +Armour whilst enchanted
Weapon:
Sword or Axe
Energy +5
+20% Enchantments
Offhand
Jewelled Chakram
Energy +12
Received physical damage -2 (while Enchanted)
Health +45 (while Enchanted)
As soon as you enter use ‘Illusion of Weakness’ and bring your health back up using ‘Dwayna’s Touch’. Your health and energy will both be back to full before the gate opens.
‘Mystic Regeneration’ will give you +9 health pips, (if you have 2 enchantments up), use when required.
With 20% enchantments on weapon there is no down time on ‘Illusionary Weaponry’.
You can use daggers for the faster attack rate but I prefer the +12 energy from using the offhand. Although I do have daggers as a weapon switch and use when the circumstances allow, (+5 energy, +20% enchantments).
‘Vital Boon’ is the optional slot as you already have a good amount of self healing. Trying out different things I’ve replaced ‘Vital Boon’ with 'Sympathetic Visage' or 'Conjure Phantasm', just avoid long cast times.
For obvious reasons beware Enchantment removal and interrupt.
I have a third weapon set I use should ‘Illusionary Weaponry’ be down for any reason, (not great admittedly, but slightly better than hitting with a sword/axe for –1 damage).
Hypnotic Scepter
Damage +15% (while Enchanted)
Halves skill recharge of Illusion Magic spells (Chance: 20%)
Jewelled Chakram
Energy +12
Received physical damage -2 (while Enchanted)
Health +45 (while Enchanted)
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Jul 09, 2007, 12:45 PM // 12:45
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#125
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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at sab, i'm not pro =p and purge sig is great not only forg etting rid of hex stacks but for removing nasty condiditons or condition stacks after a lot of drawing or to safely remove daze (if possible while in a stance to avoid any non mesmer interrupts...if they dont get lucky with that 25 % chance of a hit through stance, that is. One an also try faking the sig a few times.)
its also a nice removal for shame and backfire and overall a good e management.
Last edited by urania; Jul 09, 2007 at 12:47 PM // 12:47..
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Jul 09, 2007, 01:12 PM // 13:12
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#126
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Lion's Arch Merchant
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Quote:
Originally Posted by Sab
Pew Pew Shock Axe:
[skill]Frenzy[/skill][skill]Eviscerate[/skill][skill]Agonizing Chop[/skill][skill]Critical Chop[/skill][skill]Shock[/skill][skill]Rush[/skill][skill]Conjure Lightning[/skill][skill]Resurrection Signet[/skill]
OQYTg0IK5RrIV2r61fy5obIAAA
axe: 12+1+2
str: 8+1
air: 10
This is pretty similar to another build that someone posted here, except this one works better. =P
Eviscerate -> Agonizing -> Critical is a *mean* spike. Executioner's is good, but 1/2 cast attacks are even better, with Conjure. Try it.
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I have to say WOW scary spike, had energy problems too after long fights.
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Jul 09, 2007, 04:18 PM // 16:18
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#127
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Forge Runner
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Quote:
Originally Posted by baz777
You can use daggers for the faster attack rate but I prefer the +12 energy from using the offhand. Although I do have daggers as a weapon switch and use when the circumstances allow, (+5 energy, +20% enchantments).
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Too bad daggers have the same attack rate as swords/axes.
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Jul 09, 2007, 05:19 PM // 17:19
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#128
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Frost Gate Guardian
Join Date: Dec 2005
Location: Canada
Guild: Who Needs Clothes
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Quote:
Originally Posted by TheOneMephisto
Too bad daggers have the same attack rate as swords/axes.
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He has 2% chance of landing a double strike though at 0 dagger mastery :P
I'm sure that's totally worth not being able to carry an offhand/shield.
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Jul 10, 2007, 02:14 AM // 02:14
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#129
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Lion's Arch Merchant
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Quote:
Originally Posted by bathazard
Dwarven thumper
W/any
[skill]Dwarven battle stance[/skill][skill]hammer bash[/skill][skill]crushing blow[/skill][skill]Irresistible Blow[/skill][skill]enraging charge[/skill][skill]burst of aggression[/skill] Optinal, Optinal.
Optinal- [skill=text]resurrection signet[/skill][skill=text]Conjure Lightning[/skill]
Optinal- [skill=text]counter blow[/skill][skill=text]Belly smash[/skill]
Optinal- [skill=text]Renewing Smash[/skill][skill=text]resurrection signet[/skill]
strength - 12+2
Hammer Mastery - 12+1+1
----------------------------
strength - 12+2
hammer mastery - 10+1+1
Air Magic - 8
------------------------------------------------------------------------------
Thats my Builds For now comments please!
Edit: Terrible builds removed.
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whoa whoa whoa!
Even if your elite was warrior's endurance I don't think you'd be able to maintain those energy attacks. Dwarven at 10, enraging, burst, irresistable, and crushing are all 5.
And besides from that, I still think dwarven battle stance is a pretty terrible elite.
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Jul 10, 2007, 07:20 AM // 07:20
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#130
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Lion's Arch Merchant
Join Date: Feb 2007
Location: US
Guild: Diversionary Tactics [DT]
Profession: Mo/
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Quote:
Originally Posted by Sab
Pew Pew Shock Axe:
[skill]Frenzy[/skill][skill]Eviscerate[/skill][skill]Agonizing Chop[/skill][skill]Critical Chop[/skill][skill]Shock[/skill][skill]Rush[/skill][skill]Conjure Lightning[/skill][skill]Resurrection Signet[/skill]
OQYTg0IK5RrIV2r61fy5obIAAA
axe: 12+1+2
str: 8+1
air: 10
This is pretty similar to another build that someone posted here, except this one works better. =P
Eviscerate -> Agonizing -> Critical is a *mean* spike. Executioner's is good, but 1/2 cast attacks are even better, with Conjure. Try it.
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Some guy from [Evil] used something like that on me in RA today. I think he had distracting blow for shock and a different conjure though. He pretty much ripped my face off with the interrupts.
Despite that, I'm going to post my zb build because it pretty much owns in RA most the time.
[skill]Zealous Benediction[/skill][skill]reversal of fortune[/skill][skill]Dismiss Condition[/skill][skill]Holy Veil[/skill][skill]Gift of Health[/skill][skill]spirit bond[/skill][skill]shield of absorption[/skill][skill]hex breaker[/skill]
12+1+1 prot
9+1 heal
9+1 divine
3 domination
It's kind of weak in condition removal is the only complaint I have with it. Now this build, on the other hand, is just pure awesomeness. I mean, soul wedding ran something like this, so you know it's good, right? Just like scribe's insight boon prots are good...
[skill]signet of rejuvenation[/skill][skill]Glimmer of Light[/skill][skill]mend condition[/skill][skill]holy veil[/skill][skill]Signet of Devotion[/skill][skill]protective spirit[/skill][skill]return[/skill][skill]mending touch[/skill]
12+1+1 Healing
8+1 prot
10+1 divine
2 shadow arts
Pros:
It has glimmer, which is just a sexy looking skill
It has both signets, which is just awesome
You can maintain veils on half your team just to combat that lightning surge ele, because your signet make e-manage really nice.
cons:
It has glimmer, which is still pretty much crap.
weak prots, so it can get out pressured by high damage teams pretty easily.
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Jul 10, 2007, 11:06 AM // 11:06
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#131
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Krytan Explorer
Join Date: Jul 2006
Profession: W/
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Quote:
Originally Posted by skillsbas8
whoa whoa whoa!
Even if your elite was warrior's endurance I don't think you'd be able to maintain those energy attacks. Dwarven at 10, enraging, burst, irresistable, and crushing are all 5.
And besides from that, I still think dwarven battle stance is a pretty terrible elite.
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The Speed has been increased to 33% faster. When ever you hit a foe they get intterupted. this has the same affect as dase but! can't be taken off. BoA and Eranging Charge are not used spammable only as a backup adrenaline builder. i have killed monks with this only use 3 of the skills. I ask you just try it.
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Jul 10, 2007, 05:09 PM // 17:09
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#132
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Frost Gate Guardian
Join Date: Dec 2005
Location: Canada
Guild: Who Needs Clothes
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Quote:
Originally Posted by bathazard
Dwarven thumper
W/any
[skill]Dwarven battle stance[/skill][skill]hammer bash[/skill][skill]crushing blow[/skill][skill]Irresistible Blow[/skill][skill]enraging charge[/skill][skill]burst of aggression[/skill] Optinal, Optinal.
Optinal- [skill=text]resurrection signet[/skill][skill=text]Conjure Lightning[/skill]
Optinal- [skill=text]counter blow[/skill][skill=text]Belly smash[/skill]
Optinal- [skill=text]Renewing Smash[/skill][skill=text]resurrection signet[/skill]
strength - 12+2
Hammer Mastery - 12+1+1
----------------------------
strength - 12+2
hammer mastery - 10+1+1
Air Magic - 8
------------------------------------------------------------------------------
Thats my Builds For now comments please!
Edit: Terrible builds removed.
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Since when did resurrection signet become optional in RA? (You forgot an "o" in "optional", almost sounds like "optimal")
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Jul 10, 2007, 10:40 PM // 22:40
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#133
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Frost Gate Guardian
Join Date: Aug 2005
Guild: OCAU
Profession: Mo/Me
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I've been running these 2 builds recently with quite a bit of success.
Great for annoying any melee class. And if you get disabled by necro hexes or something else you can at least make one of their attacking classes useless.
[skill]Siphon Strength[/skill][skill]Siphon Speed[/skill][skill]Black Lotus Strike[/skill][skill]Twisting Fangs[/skill][skill]Black Spider Strike[/skill][skill]Blades of Steel[/skill][skill]Mending Touch[/skill]Res Sig
and
Also great for annoying melee classes.
[skill]Shield of Deflection[/skill][skill]Gift of Health[/skill][skill]Dismiss Condition[/skill][skill]Reversal of Fortune[/skill][skill]Signet of Devotion[/skill][skill]Deny Hexes[/skill][skill]Divine Spirit[/skill][skill]Glyph of Lesser Energy[/skill]
Last edited by Ultra Mega; Jul 10, 2007 at 10:43 PM // 22:43..
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Jul 10, 2007, 10:57 PM // 22:57
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#134
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Wilds Pathfinder
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
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11+1+1 Illusion
10+1 FC
10 Inspiration
Signet of Illusions
Arcane Thievery
Arcane Larceny
Hex-Eater Signet
Mantra of Inscriptions
Symbolic Celerity
Resurrection Signet
Signet of Humility/optional
Pretty self-explanatory. It's great fun, but useless otherwise.
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Jul 10, 2007, 11:11 PM // 23:11
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#135
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ǝuoʞoɯ
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Quote:
Originally Posted by Ultra Mega
[skill]Shield of Deflection[/skill][skill]Gift of Health[/skill][skill]Dismiss Condition[/skill][skill]Reversal of Fortune[/skill][skill]Signet of Devotion[/skill][skill]Deny Hexes[/skill][skill]Divine Spirit[/skill][skill]Glyph of Lesser Energy[/skill]
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was running SoD today -- can't suggest it to inexperienced monks really, gave me a good time of work also, but very very VERY effective. but for the SoD i think i went
9 Heal
14 Prot (7 sec sor)
rest divine
include some attributes though, and some weapons.
assa stuff~!
[skill]Siphon Speed[/skill][skill]Black Lotus Strike[/skill][skill]Shattering Assault[/skill][skill]Black Spider Strike[/skill][skill]Flurry[/skill][skill]Impale[/skill]Rez
Optional - [skill]Wild Blow[/skill], [skill]Disrupting Dagger[/skill] - [skill]Distracting Blow[/skill] - [skill]Expose Defenses[/skill] - [skill]Dash[/skill] - [skill]Feigned Neutrality[/skill] - [skill]Death Blossom[/skill]
13 Crit
4 Deadly
14 Dagger
if you go with shadow, less dagger, can go with a bit more deadly for expose and stuff.
[skill]Black Lotus Strike[/skill][skill]Twisting Fangs[/skill][skill]Moebius Strike[/skill][skill]Death Blossom[/skill][skill]Siphon Speed[/skill][skill]Wild Blow[/skill][skill]Flurry[/skill]Rez
same atts as above.
Flurry -> Feigned, Disrupting stuff, expose, dash, etc, personal preferance - i just love to have wildblow (Mo/R).
both very good bars, first is lovely but a bit harder, can counter Mo/R and SoR noobs both at once, second is more pressure.
gotten me some gladpoints right away when i RAed lol (which is rare anyways ).
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Jul 10, 2007, 11:14 PM // 23:14
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#136
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Wilds Pathfinder
Join Date: Mar 2006
Location: Quebec
Guild: Pretty much stopped
Profession: Rt/
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Quote:
Originally Posted by spawnofebil
11+1+1 Illusion
10+1 FC
10 Inspiration
Signet of Illusions
Arcane Thievery
Arcane Larceny
Hex-Eater Signet
Mantra of Inscriptions
Symbolic Celerity
Resurrection Signet
Signet of Humility/optional
Pretty self-explanatory. It's great fun, but useless otherwise.
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Inspired Hex > Hex Eater Signet imo...
I think i'd also throw something like Conjure Phantasm so that you have at least 1 skill that you can easily throw around and be sure it achieves -something-.
I'd see it more like:
Signet of Illusions
Arcane Thievery
Arcane Larceny
Inspired Hex
Conjure Phantasm
Power Drain
Ether Feast
Resurrection Signet
Seems like you have much less risks of being useless this way.
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Jul 10, 2007, 11:32 PM // 23:32
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#137
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Banned
Join Date: Jun 2006
Location: Good question
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Quote:
Originally Posted by Mokone
was running SoD today -- can't suggest it to inexperienced monks really, gave me a good time of work also, but very very VERY effective. but for the SoD i think i went
9 Heal
14 Prot (7 sec sor)
rest divine
include some attributes though, and some weapons.
assa stuff~!
[skill]Siphon Speed[/skill][skill]Black Lotus Strike[/skill][skill]Shattering Assault[/skill][skill]Black Spider Strike[/skill][skill]Flurry[/skill][skill]Impale[/skill]Rez
Optional - [skill]Wild Blow[/skill], [skill]Disrupting Dagger[/skill] - [skill]Distracting Blow[/skill] - [skill]Expose Defenses[/skill] - [skill]Dash[/skill] - [skill]Feigned Neutrality[/skill] - [skill]Death Blossom[/skill]
13 Crit
4 Deadly
14 Dagger
if you go with shadow, less dagger, can go with a bit more deadly for expose and stuff.
[skill]Black Lotus Strike[/skill][skill]Twisting Fangs[/skill][skill]Moebius Strike[/skill][skill]Death Blossom[/skill][skill]Siphon Speed[/skill][skill]Wild Blow[/skill][skill]Flurry[/skill]Rez
same atts as above.
Flurry -> Feigned, Disrupting stuff, expose, dash, etc, personal preferance - i just love to have wildblow (Mo/R).
both very good bars, first is lovely but a bit harder, can counter Mo/R and SoR noobs both at once, second is more pressure.
gotten me some gladpoints right away when i RAed lol (which is rare anyways ).
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Sins always have to have black lotus dont they...
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Jul 10, 2007, 11:41 PM // 23:41
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#138
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ǝuoʞoɯ
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Quote:
Originally Posted by I Brother Bloood I
Sins always have to have black lotus dont they...
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well, just shows how overpowered the skill is. E-Management for idiots which is so easy to meet, why not?
and i'd post an assa build without any of the black line skills but..i forgot half the bar. lmao. :< was moebius as well, dual stance removal, pretty neat.
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Jul 11, 2007, 12:08 AM // 00:08
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#139
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Desert Nomad
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Golden lotus strike=offhand attack
go go go Anet
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Jul 11, 2007, 12:17 AM // 00:17
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#140
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Wilds Pathfinder
Join Date: Mar 2006
Location: Quebec
Guild: Pretty much stopped
Profession: Rt/
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Quote:
Originally Posted by lacasner
Golden lotus strike=offhand attack
go go go Anet
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Sins don't need more straight offhand, they need lead-offhand-dual that doesn't suck horribly.
Reduce GLS to 4s recharge (can slightly lower energy gain too) and it can become usable as a lead. A 10s recharge lead is just stupid.
And Mokone, i don't really see how BLS is 'emanagement for idiot' more than most other emanagement skills out there. It's not like GoLE is damn hard to use well or that an Attunement requires deep tactics. The only emanagement skill that's arguably not emanagement skill for idiots is Power Drain. BLS is one of the least idiotic one imo seriously, cause it always has the risk of being blocked, or missing, or having the hex removed before and it becomes a big waste then that empties your energy more often than not. It's just too brainless with Shadow Prison, but it's more a problem with the SP bar as a whole than with the skill. Personally i just think it should do a bit less damage so that it's not as useful in 'straight kill' combos.
Aaarg, this is getting too far from RA build talk...
here:
10+1+1 Dagger Mastery
10+2 Deadly Arts
8 Critical Strike
8+1 Shadow Arts
Black Mantis Strike
Wild Strike
Death Blossom
Impale
Shroud of Silence
Siphon Speed
Shadow Refuge
Ressurection Signet
Owns casters pretty well and can screw up a monk that doesn't have any other-ally hex removal something hard.
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