Aug 12, 2012, 09:41 AM // 09:41
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#41
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Lion's Arch Merchant
Join Date: Feb 2008
Profession: W/
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I tend to pay luxon side now simply because you still win if you don't kill Gunther. You can tell pretty easily when their team has too much defense and when your side doesn't have enough offense. It's simply a matter of soloing your side and green gate, then doing the same with the other two gates and then afking or farming gates until the next match. The rest of the time, you can simply solo all the way to gunther and then wait for the rest of the team if you need to push healers before killing NPCs. Also, Well of the Profane completely imbalances FA towards luxon side.
On another note, Luxon Warriors still get stuck and glitch as of 8/1/12. It happens much less often now, the only other time I noticed was on 7/2/12.
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Aug 12, 2012, 11:35 AM // 11:35
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#42
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Ascalonian Squire
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I am playing only for luxon never played for kurzick...went by accident on American server
and they suck so hard..played few games and we couldn't pass the second gate...on
European server we win 70-80%...that's only my experience..
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Aug 12, 2012, 11:36 AM // 11:36
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#43
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Wilds Pathfinder
Join Date: Nov 2009
Profession: E/
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Quote:
Originally Posted by sn0rton
ANet isn't going to do shit about the problems in FA. If they cared, they would've done it long ago.
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Total rubbish. There have been bout 6-7 updates that are trying to fix the problem. Besides that there have been several statements made that the problem is very hard to fixed cause it is embodied deeply in the code of the game. But beside those problems they have found a way to significantly reduce the bugs. So stating they don't give a shit is very disrespectfull to the efforts. But apprently you are very easy by using it as an excuse for your own lousy performance.
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Aug 12, 2012, 04:24 PM // 16:24
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#44
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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There are occasional bots in FA, but not on the scale of JQ.
The problem for Luxons is that too few of the Luxon side know that a) Gunther has to die, b) the blue bar is a timer and c) faction gain is based on the number of broken gates and not the duration of the match.
The dishonor system is such a lukewarm response to leeching as well. Time to ban the leechers instead of giving them 20 mins out.
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Aug 12, 2012, 07:45 PM // 19:45
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#45
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Ascalonian Squire
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Quote:
Originally Posted by akelarumi
Total rubbish. There have been bout 6-7 updates that are trying to fix the problem. Besides that there have been several statements made that the problem is very hard to fixed cause it is embodied deeply in the code of the game. But beside those problems they have found a way to significantly reduce the bugs. So stating they don't give a shit is very disrespectfull to the efforts. But apprently you are very easy by using it as an excuse for your own lousy performance.
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The problem's hard to fix, so RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO it, right? Any kurzick with a bow can still take out orange mine NPCs without fear, yesterday I watched our turtle NPCs get raped by AI exploiters, and aside from that, the turtles can take less damage than a clothie before they die.
Yeah, all of these problems can be overcome, but with time and effort penalties to the luxons. Oh, and kurzicks get 4k faction for winning while luxons get 3k.
I'm not saying that luxons can't win matches. I'm saying that the map is significantly balanced to favour kurzicks. It always has been and always will be.
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Aug 13, 2012, 02:39 AM // 02:39
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#46
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Frost Gate Guardian
Join Date: Dec 2010
Guild: Every Gold Trim In The Game...Almost
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Quote:
Originally Posted by sn0rton
Yeah, all of these problems can be overcome, but with time and effort penalties to the luxons. Oh, and kurzicks get 4k faction for winning while luxons get 3k.
I'm not saying that luxons can't win matches. I'm saying that the map is significantly balanced to favour kurzicks. It always has been and always will be.
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This is because for kurzick to win a match it takes the entire bar, while lux can win at 1/4 1/3 or 1/2 bar. Hell I've won FA on lux side in 30 seconds due to kurz resigning from our names. If I play 1 hour on kurz side and win oh lets say 4 times, thats 16k/hour. Or I can play 1 hour on lux side and win 8 times, thats 28k/hour. Its balanced out, you just arn't looking at the obvious math.
Also you are so full of crap. If FA is unwinnable/unfavored on the luxon side, how is it in the last month I have played about 500 lux fa games, and out of those 500 I have won at least 480. Only 20 losses. Thats a easy 96% win rate on LUX side for me (on american servers also fyi). Maybe the real issue here is you are a baddie playing with baddies.
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Aug 13, 2012, 04:23 AM // 04:23
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#47
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Ascalonian Squire
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Quote:
Originally Posted by Snowing
This is because for kurzick to win a match it takes the entire bar, while lux can win at 1/4 1/3 or 1/2 bar. Hell I've won FA on lux side in 30 seconds due to kurz resigning from our names. If I play 1 hour on kurz side and win oh lets say 4 times, thats 16k/hour. Or I can play 1 hour on lux side and win 8 times, thats 28k/hour. Its balanced out, you just arn't looking at the obvious math.
Also you are so full of crap. If FA is unwinnable/unfavored on the luxon side, how is it in the last month I have played about 500 lux fa games, and out of those 500 I have won at least 480. Only 20 losses. Thats a easy 96% win rate on LUX side for me (on american servers also fyi). Maybe the real issue here is you are a baddie playing with baddies.
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Because it's impossible for kurzicks to increase the rate of Gods' Vengeance by bringing amber to Gunther so they can win the match sooner, right? Yeah, I must've made that up. Clearly only luxons can end the game sooner because you just said so.
Thanks for your statistics, by the way. I've never met another player that's kept a detailed record of wins and losses like you have. Rather than considering a statistical average, for example, we can just take your numbers because they surely represent the population. Again, I would consider arguing your anecdotal evidence, but I can't do it because you are the source of truth and facts. And even though we may never even have played together before, your judgment of my and others' competencies are completely valid because it's obviously wrong for anyone to disagree with you.
Who needs facts when you can make up shit, right?
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Aug 13, 2012, 07:14 AM // 07:14
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#48
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Frost Gate Guardian
Join Date: Jul 2012
Profession: W/Mo
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Quote:
Originally Posted by Loodak
I am playing only for luxon never played for kurzick...went by accident on American server
and they suck so hard..played few games and we couldn't pass the second gate...on
European server we win 70-80%...that's only my experience..
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There is no such thing as "european" or "american" server, at least not in the way you're thinking.
It doesn't matter in which district you're in before you enter the match. You'll still play with players from all other district.
Feel free to find more excuses for losing
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Aug 13, 2012, 07:30 AM // 07:30
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#49
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Jungle Guide
Join Date: May 2005
Location: Finland
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Maybe a bit off-topic, but what builds for warrior are best with luxons? I put dailies for all my PvE characters and warrior is one of them.
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Aug 13, 2012, 08:05 AM // 08:05
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#50
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Wilds Pathfinder
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
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Quote:
Originally Posted by Zakarr
Maybe a bit off-topic, but what builds for warrior are best with luxons? I put dailies for all my PvE characters and warrior is one of them.
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Don't run warrior (or sin) ever on the luxon side. You're only useful once the green gate is down. Of course, if your targetting and timing is perfect, you can get stuff done even through the 100 layers of anti melee that the npcs have but it's best not to bother.
But if you insist, an earth shaker hammer (with another kd skill) or gust axe will work fine but, again, your targetting and timing needs to be good so that you can let out all your damage before the anti melee hits you.
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Aug 13, 2012, 04:50 PM // 16:50
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#51
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Ascalonian Squire
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Quote:
Originally Posted by Zakarr
Maybe a bit off-topic, but what builds for warrior are best with luxons? I put dailies for all my PvE characters and warrior is one of them.
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I've seen some pretty decent Fire Storm warriors. Good for KD and spamming gate NPCs to take them out.
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Aug 14, 2012, 07:11 AM // 07:11
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#52
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Academy Page
Join Date: Jun 2009
Guild: [EDS] Elite Death Society
Profession: N/R
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primal rage+heal sig+illusion of weakness...all you ever need to run on a warrior in there
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Aug 15, 2012, 10:23 AM // 10:23
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#53
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Ascalonian Squire
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Quote:
Originally Posted by Winner
There is no such thing as "european" or "american" server, at least not in the way you're thinking.
It doesn't matter in which district you're in before you enter the match. You'll still play with players from all other district.
Feel free to find more excuses for losing
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might be so but when i enter e.g at 9pm american time i easier find gaem on american district and when i enter at 9pm European time i easier find game there..
and i dont look for excuses just sometimes i get good group and sometimes all noobs.
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Aug 19, 2012, 05:29 AM // 05:29
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#54
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Academy Page
Join Date: Jun 2009
Guild: [EDS] Elite Death Society
Profession: N/R
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Ok so after much thought and analyzing in detail all day from matches I think I need to revise what I said about fa earlier: In a small way it is balanced basic mechanics-wise, but when you take into account players it tips the scales. The reason I say this is: if kurz run a fully, or close to fully, coordinated team, they will win, hands down (a strong monk is a plus of course), but if they don't, all that is required to beat them is a weak lux team. As long as the lux keep minor pressure going, the turtles can do all the work. Now for the lux downside: if no one ever keeps those turtles flowing in, then they will lose against a half-decent kurz team. So weigh those opinions I have formulated based on many hours of gameplay the past few days. Then you might see the mechanics itself is not at fault, but moreso how the mechanics interact with players. It's set in a way so that a computer vs computer could win. But throw humans in the mix, and as usual, things get wonky.
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Aug 19, 2012, 09:35 AM // 09:35
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#55
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Wilds Pathfinder
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
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Quote:
Originally Posted by Loodak
might be so but when i enter e.g at 9pm american time i easier find gaem on american district and when i enter at 9pm European time i easier find game there..
and i dont look for excuses just sometimes i get good group and sometimes all noobs.
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That's because the game picks which server the game is played on based on which territory the majority of players in that match are from.
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Aug 19, 2012, 11:02 PM // 23:02
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#56
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Lion's Arch Merchant
Join Date: Feb 2008
Profession: W/
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Quote:
Originally Posted by Nay of the Ether
Ok so after much thought and analyzing in detail all day from matches I think I need to revise what I said about fa earlier: In a small way it is balanced basic mechanics-wise, but when you take into account players it tips the scales. The reason I say this is: if kurz run a fully, or close to fully, coordinated team, they will win, hands down (a strong monk is a plus of course), but if they don't, all that is required to beat them is a weak lux team. As long as the lux keep minor pressure going, the turtles can do all the work. Now for the lux downside: if no one ever keeps those turtles flowing in, then they will lose against a half-decent kurz team. So weigh those opinions I have formulated based on many hours of gameplay the past few days. Then you might see the mechanics itself is not at fault, but moreso how the mechanics interact with players. It's set in a way so that a computer vs computer could win. But throw humans in the mix, and as usual, things get wonky.
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Keeping the turtles alive is more important than keep them running in. The idea that you should keep sending them in is a gambler's fallacy. There's no point in the turtles taking out outer gates since they can be repaired, which will happen in the time it takes for the turtle to respawn and move back. their only use is at the green gate and final area where Kurzicks become packed closer together and start getting pressured if the turtles aren't taken out (It also removes Sliver Armor and Protective Spirit on NPCs).
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