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Old Feb 24, 2006, 08:19 PM // 20:19   #41
Desert Nomad
 
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I've been utterly thrashed by a W/N using Life Transfer and Life Siphon on me.

I actually have tried something new recently:

W/Me

IW Warrior...

Please don't start a mantra of "your damage is lower than the IW mesmer" ...actually, my damage per hit is barely 3 points below the mesmer's and I can use superior absorbtion runes.

Also, it's rather funny to see what people do when they see a warrior using IW...they die within 10 seconds or less (monks included).

Anyway, W/N:

I'm going to continue to run swords (I hate axe and hammer...hammer is laughable to me in CA, I've been killed once by one when I was running a suicide bomber for fun...he killed me when I was at ~5 hp)

I have tried running Grenth's Balance on my pvp W/Ns and it is utterly hilarious to see the guy sitting in the back (generally an elly/monk/ranger/necro) go from full hp to half and not know what happened as I charge into him.

I might try running Axe but I feel that Axe warriors are just too easy for me to beat with almost every build I run (not exactly fair for me to say...the IW warrior chews through just about anything in seconds).

I have tried running a Frenzy/Order of Pain build and it works fairly well. I'm considering a mini-iway for TA (Order Necro, a W/R, a W/N, and a Me/Mo).

How good is Order of the Vampire for CA? I'm considering playing with my order skills.

Vampire+Flurry until vamp wears off, the Pain+Flurry. Cycle.

I actually tried using the area hit where you steal ~50 life from ~4 targets. Worked great as a quick heal or to get the ranger who had almost no hp left but started running like a girl.
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Old Feb 25, 2006, 10:08 PM // 22:08   #42
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Quote:
Originally Posted by Bloodied Blade
I actually have tried something new recently:

W/Me

IW Warrior...

Please don't start a mantra of "your damage is lower than the IW mesmer" ...actually, my damage per hit is barely 3 points below the mesmer's and I can use superior absorbtion runes.
It is certainly lower than a good evis axe warrior. Not to mention the fact that a simple enchant removal will fubar your build.

Also, it's rather funny to see what people do when they see a warrior using IW...they die within 10 seconds or less (monks included).

Quote:
Originally Posted by Bloodied Blade
Anyway, W/N:

I'm going to continue to run swords (I hate axe and hammer...hammer is laughable to me in CA, I've been killed once by one when I was running a suicide bomber for fun...he killed me when I was at ~5 hp)
You have obviously never faced a good hammer warrior. In arena they probably scare monks more than anything else, with the knocklock.
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Old Feb 26, 2006, 10:01 AM // 10:01   #43
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My turn:

SS interrrupter:
swordmanship:10+3+1
tactics:10+1
curses:11

spineless shivers (= all your sword attacks interrupt target)
sever artery
gash
galrath slash
victory is mine [e]
sprint
plague touch
res signet

steps to do:
1) cast spineless shivers on target
2) slash a few times with your cold blade
3) cause conditions
4) use victory is mine if you're sure you'll get energy

works well if there's a pressure ranger (= cripple shot + apply poision) in your team
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Old Feb 27, 2006, 05:40 PM // 17:40   #44
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Quote:
Originally Posted by suiraCLAW
My turn:

SS interrrupter:
swordmanship:10+3+1
tactics:10+1
curses:11

spineless shivers (= all your sword attacks interrupt target)
sever artery
gash
galrath slash
victory is mine [e]
sprint
plague touch
res signet

steps to do:
1) cast spineless shivers on target
2) slash a few times with your cold blade
3) cause conditions
4) use victory is mine if you're sure you'll get energy

works well if there's a pressure ranger (= cripple shot + apply poision) in your team
1. Doesn't Spinal Shivers end if you can't pay the energy cost?
2. How will you pay for ViM if your energy is all gone? I guess you can weapon swap but that seems a little unreliable...
3. How effective did you find this build to be? I'll give it a try but I'm just curious....
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Old Feb 27, 2006, 06:36 PM // 18:36   #45
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Quote:
Originally Posted by Beat_Go_Stick
1. Doesn't Spinal Shivers end if you can't pay the energy cost?
2. How will you pay for ViM if your energy is all gone? I guess you can weapon swap but that seems a little unreliable...
3. How effective did you find this build to be? I'll give it a try but I'm just curious....
1.spinal shiver only takes energy when you interrupt somebody. you'll be able to maintain this by using the +15 energy focus...
2. vim is heal
3. extremely good against ele's, but useless against boon prot...
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Old Feb 27, 2006, 06:41 PM // 18:41   #46
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Quote:
Originally Posted by suiraCLAW
1.spinal shiver only takes energy when you interrupt somebody.

Wrong.

Description:
For 10-34 seconds, whenever target foe is struck for cold damage, that foe is interrupted and you lose 10-6 Energy or Spinal Shivers ends.

Quote:
Originally Posted by suiraCLAW
you'll be able to maintain this by using the +15 energy focus...
Maintain it? I don't think so. In the long run a +15/-1 focus hurts your energy a lot more than it helps. That is why they are only ever really used for switching.
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Old Feb 28, 2006, 08:26 AM // 08:26   #47
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quote from official site:

Spinal Shivers
Hex. For (Min: 10 - Max: 40) seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose (Min: 10 - Max: 5) Energy or Spinal Shivers ends.

http://guildwars.com/gameplay/skills...cer-curses.php

I don't know who's wrong but I know that I was able to keep my energy high...
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Old Feb 28, 2006, 08:30 AM // 08:30   #48
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Darn out of date skill descriptions! Seems you got this one.
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Old Mar 01, 2006, 04:38 AM // 04:38   #49
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Quote:
Originally Posted by Chase the Sky
1) Swords are bad idea in PvP. They specialize in doing low damage and spreading conditions. You can disagree with me all you want. But I can have three sword warriors on me and I don’t break a sweat. In fact, if there are three sword warriors on me I normally go and take a bathroom break or make a sandwich and let them wail on me. As a prot/boon monk the only warrior that really scares me is a hammer warrior necro with plague touch, a hammer warrior ele with gale, or a really, really, really good axe warrior with either of the previous two secondary classes skill set ups. I laugh at sword warriors. If the other team brings sword warriors to the match they automatically lose.


Sword warriors can function just fine without an elite, which let's them bring Charge easily. This alone makes me consider them for any build with two warriors.

Because of the way Deep Wounds work, Sever + Gash can give you a Final Thrust that takes roughly 239 health off of health bar on a critical hit.

Sever artery is an easily spammable skill that works great in degen builds because you get degen and you get spike from Final Thrust.

Did I mention Charge? Oh, I did. Doesn't matter because Charge is worth mentioning twice.
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Old Mar 01, 2006, 06:16 AM // 06:16   #50
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dude you dont really need 16 sword
the returns from lvl 13 sword and 16 sword are really sad
so save yourself the attribute points and put them only up to 12 or 13
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Old Mar 01, 2006, 02:20 PM // 14:20   #51
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Quote:
Originally Posted by Mr Jazzy
dude you dont really need 16 sword
the returns from lvl 13 sword and 16 sword are really sad
so save yourself the attribute points and put them only up to 12 or 13
And know that every time you almost killed an opposing player, but didn't quite manage it, it's because of your attributes? Which could well lose you games? No thanks.
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Old Mar 01, 2006, 04:47 PM // 16:47   #52
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12 blood and 14 sword is better than having 10 blood and 16 sword, imo. 3 pip siphon, 7 pip transfer...it's the only way to go

As for Mr. Jazzy, if you dont think the increase of critical hits is a vast improvement from 12-16, you must not be paying attention. A critical hit with a sword is still a max damage hit, regardless of whether it's a sword or an axe.
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Old Mar 01, 2006, 05:36 PM // 17:36   #53
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Quote:
Originally Posted by Beat_Go_Stick
12 blood and 14 sword is better than having 10 blood and 16 sword, imo. 3 pip siphon, 7 pip transfer...it's the only way to go
But dear god why would you be running Siphon or Transfer on a warrior...
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Old Mar 02, 2006, 07:57 AM // 07:57   #54
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No idea, JR!
Disrupting Chop, Distracting Blow/Healing Signet, Eviscerate, Axe Rake, Executioner's Strike, Plague Touch, Res Signet, Sprint! Not an 8v8 build, but for CA, this works just fine, and you don't stand there holding your dick for 8 seconds at the start of the fight casting spells and running your energy out.

Also, to the person that said that hammers in CA are laughable... with the likelihood of having only one monk in arenas, hammers are probably disproportionately powerful due to the ability to completely shut down the healing of the opposite team, just as how SS + hex stacking = free faction on 95% of the warriors out there.
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Old Mar 02, 2006, 08:30 AM // 08:30   #55
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I run Sword warriors in ANY PvP for one reason and one reason only: FINAL THRUST.

The end.
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Old Mar 02, 2006, 03:50 PM // 15:50   #56
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to run a sword warrior without final thrust is like running an axe warrior without eviscerate.
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Old Mar 03, 2006, 07:17 PM // 19:17   #57
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Quote:
Originally Posted by JR-
But dear god why would you be running Siphon or Transfer on a warrior...
In CA, it's quite effective, actually. I've used the build I posted with much success...
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Old Mar 03, 2006, 11:20 PM // 23:20   #58
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Quote:
Originally Posted by Beat_Go_Stick
In CA, it's quite effective, actually. I've used the build I posted with much success...
Or you could just run a good build instead. Rubbish builds work to an extent in CA, that's why so many people enjoy it.
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Old Mar 08, 2006, 10:11 PM // 22:11   #59
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Quote:
Originally Posted by JR-
Or you could just run a good build instead. Rubbish builds work to an extent in CA, that's why so many people enjoy it.
well, if you look at the topic of this thread, you will notice that it's called Fun CA W/N Build. That build is made to allow a merging of healing for your warrior with damage dealt to an opponent. *shrug* Is it best for TA? Not at all...you don't enter TA without a team build in mind or a healer to back you up.

Regardless, there are various reasons for this builds effectiveness in CA. On the other hand...

Quote:
Sword Necro

Warrior/Necromancer

Strength: 11 (10+1)
Swordsmanship: 15 (11+4)
Tactics: 11 (10+1)

- Resurrection Signet ()
- Plague Touch (Necromancer Other)
- Battle Rage [Elite] (Strength)
- Seeking Blade (Swordsmanship)
- Pure Strike/Wild Blow (Swordsmanship)
- Galrath Slash (Swordsmanship)
- Final Thrust (Swordsmanship)
- Healing Signet (Tactics)
Looks like it would work if you could catch anyone who used any form or speed skill or hex that makes you miss. Empathy or Spiteful Spirit would destroy you or render you useless, forced to just stand around doing absolutely nothing. I guess you could swing 4 times for every healing signet you wanted to use. The build you posted works fine for TA, but it would run into trouble when landing in half the teams I end up in when playing CA.

Disagree?
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Old Mar 08, 2006, 11:21 PM // 23:21   #60
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Quote:
Originally Posted by Beat_Go_Stick
Empathy or Spiteful Spirit would destroy you or render you useless, forced to just stand around doing absolutely nothing. I guess you could swing 4 times for every healing signet you wanted to use.
I cannot argue with your logic. Anti-warrior hexes are effective against warriors. However, when you consider the number of obstacles that build does overcome -evasion/block from enchantments and stances, cripple kiting, and being blinded- while maintaining a very respectable dps ability...it seems like less of a dire failing.

And JR-, as per spinal shivers:

for xxx seconds, when target foes takes cold damage while using a skill, that foe is interrupted and you lose xxx energy

energy loss on interruption, not all cold damage
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