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Old May 29, 2006, 11:44 PM // 23:44   #1
Krytan Explorer
 
master_of_puppets's Avatar
 
Join Date: Apr 2006
Guild: I dont like guilds...
Profession: Mo/E
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Default Rate My GvG Build

Here's a GvG build I came up with:

http://gwshack.us/a2d2b

I haven't tried it out yet so I'm looking for suggestions for improvement and any flaws or weaknesses anyone can point out.

And dont mind the attributes right now I think some of them might be messed up, I'm gonna fix them soon.

Last edited by master_of_puppets; May 29, 2006 at 11:51 PM // 23:51..
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Old May 30, 2006, 02:33 AM // 02:33   #2
Jungle Guide
 
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
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1. Warriors aren't a huge target of attacks so AP isn't that good. I'd say use your points in tactics and Put in Charge instead. I'd rather have Death's Charge instead of Shock from what I imagine can be done with it (i.e. harassing the flag runner). Then you would have no IAS moddifier so I would rather have Frenzy overall.

2. Axe warrior: Frenzy is better than Tiger's Stance imo. I would sub out caltrops for something like (Bull's Strike, Protector's Strike, Penetrating Blow, Axe Rake, etc.)

3. Flagger: Not bad. No I would have Ether Prodigy instead of Mind Shock for the energy manegment. Air attunement can be subbed out for something more useful. I would rather have enevrating charge instead of Ligtning Strike.

4. Emo: Again Enerverating Charge over Lignthing Javilin. Lightning Surge isn't energy manegment so I would take Ether Prodigy here too. I would put draw conditions on here instead of Gale, but you can have draw on the mesmer if you want.

5. You mean shame instead of guilt I think. Needs a cover hex for panic. Power leak is ok I guess, but I would rather have more utility and more energy manegment.

6. Necro: Cool, but no energy manegment at all.

7. Solid Boon Prot. No change except attributes. I would have 16 Divine Favor, 9 Inspiration, and 9+1 Protection.

8. Not familiar with heal monks, or even boon healers. Someone else could help you with this one.
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Old May 30, 2006, 06:43 AM // 06:43   #3
Ascalonian Squire
 
Join Date: Dec 2005
Location: Varna, Bulgaria
Guild: The Bulgarians
Profession: W/
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1st Warrior is good, if you need to sned back something if you have a nasty assassin in the base. AP ownz assassins.

2nd Warrior is good too. You don need Death's Charge or Caltrops. Take Shields Up and something you like.

Make Warriors attribute points this way: 16(or 14 without superior runes) on Axe/Sword, 9+1 Strenght and 9+1 Tactics.

Take Prodigy in the Flagger and maybe ice prison, cuz you dont have any snare in the build.

In the 2nd Ele drop Surge and take Mind Shock if you want elite for attack and its good to have blind in that ele too, cuz you dont have much anti-warrior in the build.

The Mesmer: No need of Panic. You'll have seriosly energy problems (especially with panic). Think about Expel Hexes and power drain, instead of Power Leak. Keep blackouting warrior, cuz like i said the build dont have much warrior defence.

The Necro is oki, cuz i think he will spame BiP mostly and maybe its good to have Draw Conditions in it.

About monks, take one boon/prot (RoF, Guardian, Mend Ailment, Prot Spirit etc.) and one with Blessed Light, Gift of Health and smoe more heavy energy skills. The idea is that if the other team split you'll sned back the boon/prot.

And if you gonna spike, its better to have hammer warrior instead of sword, or you should keep the sowrd warrior off-target, so he can pressure the opponent.
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