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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Am I the only one who thinks PvP is dead? - Page 6 - Guild Wars Forums - GW Guru
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Old May 11, 2007, 07:06 PM // 19:06   #101
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Now that I look at it

I am sorry but you guys are asking a bit too much of A-net taking into account the situation they are in now.

Taking into account how GW works and the fact there are no online fees

The answer to my own question is probably incorrect but I am going to ask some of you in the GW community to answer this question.

Why do you think that A-net have been so slow with dealing with the problems in the game?

I myself believe it's simply down to money they just don't have the resources to look after GW1 to a good standard and create GW2 on time.

I am not sure whether they can.

This leads me onto my next question and I might make a thread about it, what with the news about GW2 and that too will be no online fees.

Are we the players to expect similar things we are seeing here to inevitably happen in GW2? Where the only difference being is that we will be playing with better modeled and textured characters that have now learnt how to jump and swim.

I ask people like yourself Ensign and others who make comments that A-nets inefficiency to look after their own game properly constitutes the main reason which is driving players away especially Pvper's.

What do you think is the source of these problems within A-net that is hindering them from dealing with these established issues?

Last edited by Gosu; May 11, 2007 at 07:35 PM // 19:35..
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Old May 11, 2007, 07:46 PM // 19:46   #102
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Originally Posted by lyra_song
How about the fact that PvPers aren't very welcoming to new players?

New players dont grow. They get smothered and never come back cause of elitist jerks. New players dont get encouraged, they get told to go back to PvE.

GG noob. etc.

Would you say that has SOME contribution to the overall so called "death" of PvP?
I agree with this completely. I am a PVEer, who tried to break into PVP at RA. I used one skill wrong and my team completely jumbed on me, but I tried to defend myself to no avail. It got so bad that I left and changed charachters. 2 of the people from that team actually put me on their friends list (so that they could find my other charachter's name) and began spamming hate at me (example: go hang yourself and scrubs don't belong in PVP) over PM's. I never PVPd again.
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Old May 11, 2007, 07:53 PM // 19:53   #103
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What do you think is the source of these problems within A-net that is hindering them from dealing with these established issues?
Well, the job is not easy, but skill balancing often I would think is easier instead of thinking up new maps and ideas, so I'm not sure
why there is so much delay.
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Old May 11, 2007, 07:56 PM // 19:56   #104
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If you don't have the determination, maybe it isn't for you? Don't let some jerk put you off, especially in random arenas of all places, the shithole of the isles
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Old May 11, 2007, 07:59 PM // 19:59   #105
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Originally Posted by frodo7
I agree with this completely. I am a PVEer, who tried to break into PVP at RA. I used one skill wrong and my team completely jumbed on me, but I tried to defend myself to no avail. It got so bad that I left and changed charachters. 2 of the people from that team actually put me on their friends list (so that they could find my other charachter's name) and began spamming hate at me (example: go hang yourself and scrubs don't belong in PVP) over PM's. I never PVPd again.
Umm what skill?
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Old May 11, 2007, 08:09 PM // 20:09   #106
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Quote:
Originally Posted by SotiCoto
...there are still tons of elitist bastards out there with trees stuck up their arses...
You better believe it:

Quote:
Originally Posted by SotiCoto
... my Guild is now full of newbs... I never want to AB with them again... as not a single one of them seems to know what "synergy" even means... let alone how to run a viable build!... starting to regret letting them in... since I now spend about half my time... running to lead them by the hand
Elitist bastards aside, GW PvP is not quite dead yet for many people. It's been shot a few times, left on the side of the road, but it's still breathing for the most part. I'm sure ANet knows by now what the major issues players have but why even bother trying to fixing them if you plan on addressing them in GW2? GW1 is still very playable and more balanced than any game I can come up with atm but the major issues, still lingering from Biblical times, keeps taking the air (and players) out the game. I just don't care anymore
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Old May 11, 2007, 10:19 PM // 22:19   #107
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To the OP I wouldn't say so and not all the big or good guilds have quit.It is how the guild leader and officers organizes who and what plays what.What you are seeing is as you said is all up to the leader or officers.I wouldn't say that PvP is dying or dead but PvE is on life support.
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Old May 12, 2007, 01:32 PM // 13:32   #108
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I'm sure ANet knows by now what the major issues players have but why even bother trying to fixing them if you plan on addressing them in GW2?
Why even add hard mode or anything else with this perspective?
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Old May 12, 2007, 02:16 PM // 14:16   #109
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Quote:
Originally Posted by frodo7
I agree with this completely. I am a PVEer, who tried to break into PVP at RA. I used one skill wrong and my team completely jumbed on me, but I tried to defend myself to no avail. It got so bad that I left and changed charachters. 2 of the people from that team actually put me on their friends list (so that they could find my other charachter's name) and began spamming hate at me (example: go hang yourself and scrubs don't belong in PVP) over PM's. I never PVPd again.
Heard of an ignore list guy. Please dont lable the whole HA community based on a few losers. You find them everywhere, pvp and pve. I have been playing pve before, brought what i think works best like in fow because as you know no one asks you for your skill bar. And iv had pvers within the team hearl abuse at me just because they think oh my gosh their skill bars better although it clearly works. Now i could easily say, oh thats put me off pve k gg thanks bye but whats the point in that. Iv had people add me and hearl abuse, place them on ignore or own them back lol you shouldnt let others ruin the game for you. So to be honest with you i feel your reasoning for not playing pvp again is one which isnt nessercrily a valid one.

If your new to pvp and you do something wrong in a team, expect the critisim. But from it build upon it so you dont make the same mistake over and over. This is where the learning curve takes place. Pvp isnt a childs game it takes work and dedication. You have to be willling to go through good times and bad times and to grow as a pvper. We've all been there. But try to understand why some pvpers are rather harsh on players who they find are not very skilled. Its because no one likes going into HA and getting their butt kicked epecially when they know it shouldnt happen. Yes we know this isnt the right attitude to adopt always but im just simply explaining it to you.

Quote:
Originally Posted by Gosu
I am sorry but you guys are asking a bit too much of A-net taking into account the situation they are in now.
Taking into account how GW works and the fact there are no online fees

Why do you think that A-net have been so slow with dealing with the problems in the game?
Im asking a bit to much oh anet eh? I have been waiting to 12 months almost for them to fix something which was never broken. They must have a template of old HA with alter capping and no kill count there. Izzy even admitted implimenting such changes would only take a couple of hours work. And you say were asking of to much. Are you sure your thinking correctly?

If anet where struggling for money i believe the gw server would not even be running right now. If you actually looked, although anet is no online fee company. Your forgetting thats why they release a new chapter every month. Thats how they make their money. If you even check youll find its only like 10 to 5 pounds less than wow and their monthly subscription overall or something. So claiming anets broke which is why their doing such a sucky job on HA is just a stupid reason. So that appears to be why they have made things like hard mode and roller bettle racing.

The reason why anet have been so slow dealing with the problems in HA is because they think they have fixed it and made it better. Also they think player suggestion is poor and what they think should go. They have realised they ruind HA and as far as they are concered. fixing it would not be as benifical as doing something else because they have lost alot of players.
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Old May 12, 2007, 03:38 PM // 15:38   #110
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Originally Posted by Death_From_Above

Im asking a bit to much oh anet eh? I have been waiting to 12 months almost for them to fix something which was never broken. They must have a template of old HA with alter capping and no kill count there. Izzy even admitted implimenting such changes would only take a couple of hours work. And you say were asking of to much. Are you sure your thinking correctly?

If anet where struggling for money i believe the gw server would not even be running right now. If you actually looked, although anet is no online fee company. Your forgetting thats why they release a new chapter every month. Thats how they make their money. If you even check youll find its only like 10 to 5 pounds less than wow and their monthly subscription overall or something. So claiming anets broke which is why their doing such a sucky job on HA is just a stupid reason. So that appears to be why they have made things like hard mode and roller bettle racing.

The reason why anet have been so slow dealing with the problems in HA is because they think they have fixed it and made it better. Also they think player suggestion is poor and what they think should go. They have realised they ruind HA and as far as they are concered. fixing it would not be as benifical as doing something else because they have lost alot of players.
I didn't say A-net are "broke" that is something you are insinuating from my comments I am talking about their manpower and such.

Maybe their staff is stretched with creating GW2, GW eye of the North and maintaining Guild Wars 1 to a good standard.

Now I am going to serve up some insinuations with a side of speculation and maybe with a dash of conjecture.

Looking from your quote you basically think A-net are arrogant idiots who don't know what they are doing.

You make comments that Arena-net think they have fixed HA and that they have made it better.

You also contradicted yourself in your last paragraph when you made comments stating that A-net believe they have fixed HA only to later state in the same paragraph that they believe they have ruined it.

If you believe A-net thinks this is fixed then I would hate to see what you think they would consider not.

Also you talk nonsense that they think player suggestion is poor that’s why they choose to ignore us.

Your comments are contradicted by theses facts

Wasn't it the player community that asked for a "Hard Mode" and wasn't it A-net that gave it to us.

Wasn't it the player community that asked for titles and wasn't it A-net that gave it to us.

Why would Gaile and Alex even bother to converse with us on how to "improve" the game.

So to say A-net thinks that player suggestion is poor why would they even bother with us in the first place why they would encourage us to air our opinions on the forums so they can read it.

This is what you are not getting A-net can't afford to end this game on a bad note, the most likely people to buy the sequel will probably be those that bought the initial games in the first place.

If A-net are clever which I believe they are they will know ending GW with a bad taste in both our mouths as well as theirs won't be in their interest. As what will be the motivation for "said" players to buy the sequel knowing that they could expect more of the same in the next instalment.

Instead of a rant which can be easily countered by someone like myself, I am asking people to really legitimately devise some genuine reasons as to why A-net are so slow on theses very established issues.

Last edited by Gosu; May 12, 2007 at 03:49 PM // 15:49..
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Old May 12, 2007, 05:17 PM // 17:17   #111
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Quote:
Am I the only one who thinks PvP is dead?
I'll answer with something that can be interpreted more than one way:
no more dead than PvE is.
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Old May 12, 2007, 05:54 PM // 17:54   #112
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PvP died the day they introduced PvP rewards.
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Old May 12, 2007, 06:31 PM // 18:31   #113
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Originally Posted by Zorglubb
PvP died the day they introduced PvP rewards.
QFT.

I'm playing more WOW than GW right now. At least that's a game that doesn't pretend it's PVP doesn't suck.
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Old May 12, 2007, 06:39 PM // 18:39   #114
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Quote:
Originally Posted by Gosu

Also you talk nonsense that they think player suggestion is poor that’s why they choose to ignore us.

Your comments are contradicted by theses facts

Wasn't it the player community that asked for a "Hard Mode" and wasn't it A-net that gave it to us.

Wasn't it the player community that asked for titles and wasn't it A-net that gave it to us.

So to say A-net thinks that player suggestion is poor why would they even bother with us in the first place why they would encourage us to air our opinions on the forums so they can read it.
Have you had your head in a hole these past months? Izzy in his interview stated player suggestion from HA is unreliable and basically useless. Check it up if you want. I think this cancels your first claim about me thinking they think player suggestion is poor.

Secondly, yes anet have given us some things but your missing the main point. What about removal of kill count, i checked the poll on the HA section and 75 percent want it gone. Its been here now for about 7 months so what about that. What about 8v8 and 6v6, 9 months untill we got it. I dont call this really giving people what they want do you? What the HA community have been asking for it not hard mode nor the other stuff but for these things and we havent got it. Your talking about a whole range of pvp but im specifically talking about HA. You cannot put the whole pvp group within 1 catagory of what they want and what they dont because different levels of pvp have been effected by different things.

Anet may read this section of the forums but as im aware they do not read the HA section and if they do its basically bin bin bin. Why do you think so many HAers have said someones not doing their job and should be scaked. The HA community after almost 12 months have still not got what they wanted. Look at HA at the mo. They get you to air your oppinion on the forums because they listern to it for pvers ect. For pvpers they dont, and you say why encourage us to use the forums to air our oppinions regarding HA. Well why not, anet dont gain nor not gain in not doing so. I would like to know how you could arguee against what izzy said then about anet not getting any good feedback to work with from the HA communty?

Also if anet read the forums on HA properly, then why is it galie grey still thinks kill counts a success and good. She said this her self, 110 percent of the HA players think it sucks. So explaiiiin plz.

And as for your cheep comment at the start about me talking nonsence. How do you know what i say about HA on the HA section of the forums. Do you go there, obviously not so i suggest you resist from making such pathetic comments. If my player suggestion is poor, then what about the other how many HA players who replie on the HA forum. I think you missed that point einstein.

Lastly you never countered my argument, you meerly just exploited minor flaws in it. Yes i may contradict myself at times but it doesnt change my argument. I was hungry when i wrote it so sue me please. If we had to make everything perfect every time we wrote on the forums i believe the world would be a very angry place because people would get no sleep, as they would be on their comps fixing every mistake.

And in terms of anet and HA. Yes they are very as you have put it, (not wise in terms of HA). If they where 8V8 would have been here 9 months ago before many players quit. Kill count would be gone by now, and Galie grey would not say they have put HA further down their to do list because they have done so much work on it already *errrrrrrrm hello what work, its still a mess.* They make it sound like they have improved it, when in fact its still even worse than it originaly was.
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Old May 12, 2007, 09:23 PM // 21:23   #115
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*sigh*. I can see you are angry probably more with A-net than you are with myself
but you need to stop ranting about HA because I have asked a very valid question that I want answered alot of players whinge and now don't you think it would be nice if we could start presenting something constructive?

Ok let’s deal with this now because I think we are working on two different wave lengths, I am talking about the game overall whereas you are specifically talking about HA.

As you said yourself I am broaching the posts from a perspective that you are looking at the overall situation whereas you are looking at my posts from a perspective that I am specifically aiming my views at HA.

Now lets be honest HA was never on my agenda in the two posts I have put up, you have been seriously taking everything out of context.

Not only that I really resent the fact that you have hi-jacked my question while this thread is being side lined with this futile rant about HA

As you said yourself I am talking about the game overall whereas you are specifically ranting about one aspect of the game. If I remember correctly this thread was about why PVP is dead not why HA sucks ass.

You’re taking things out of my comments that are geared towards different aspects of the game and trying to apply them to HA, in fact all you can seem to talk about is HA whereas most of my comments aren't geared towards HA at all.

You mention this

Quote:
Originally Posted by Death_From_Above
You cannot put the whole pvp group within 1 catagory of what they want and what they dont because different levels of pvp have been effected by different things.
But I am not trying to you are assuming that I am. What I am trying to do is to enquire within the community as to what they think is the source of the problems within Arena-net that are causing them to react or behave like this.

In your initial posts you made these comments

Quote:
Originally Posted by Death_From_Above
Also they think player suggestion is poor and what they think should go.
Those are the words you presented in your initial post you should have phrased the words more carefully so that they wouldn't have been left open to miss-interpretation. As you should have correctly stated they don’t listen to the community in regards to HA.

It seemed from my perspective as if you were making a generalized comment about A-net and I thought it was incorrect so I presented two instances of when they do listen to the community.

Look Death you and I both know were being very pedantic here and it isn’t getting us nowhere. As we know all it will do is get this thread locked, I don’t want to fight you as you and I both know it would be a waste of our energy.

I would come out the eventual victor anyway but that’s not the point, I don’t mean to sound condescending but I am trying to look at the bigger picture whereas you are trying to look at the same picture through a toilet roll tube. You are only seeing a fraction of the problem so instead of incessantly going on about HA.

Let me say this

TA is neglected and lacks serious competition, AB and HVH is a joke, Ra is the armpit of the game, Ha is a dump and has been since Prophecies in my opinion and GvG is being molested by some seriously bad decisions.

Would you agree? and wouldn't you want to know why this is? As this is the situation I am trying to take on.

Look Death I am beginning to respect you, you fight your corner and fight it well and you make some really good points but if you are an example of how the HA players are reacting then I would do the same as Izzy and stop listening to you guys as well.

The HA players would probably overwhelm them with flames and trolls than actual serious suggestions.

You are right they should remove kill count and the like but lets step back a few months before that.

Before all these things were implemented HA players were actually coming out with stupid ideas such as let’s roll the game back to the old prophecy days for HA. Totally disregarding the fact that the game had moved on considerably by then with new campaigns, new classes and new skills.

The rant you have presented is a bit overwhelming and all you do is complain, you have got to agree that doesn’t add much to a debate now does it.

But I will be honest with you in my opinion HA has always been a dump even in the early days of this game the only difference now is that it’s even worse. Heck even the PVE players from day one have complained about the state of HA and that fact it controls areas in PvE.

Come to think of it I even recall "notable" players who have appeared in this very thread referring to HA as a “junkyard” full of trash.

On a side note Death I am fully aware of the fact that you are being sarcastic but I want to make this quip anyway.

I am not someone of an Einstein level of intelligence far from it in fact but I like the fact that you have referred to me in that manner.

So please let’s stop fighting each other and let’s get back on topic please.

So back to my original question

What do you think is the source of these problems within A-net that is hindering them from dealing with these established issues?
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Old May 12, 2007, 10:20 PM // 22:20   #116
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Originally Posted by Series
Implement sealed deck as the format for all high end PvP and PvP will probably never come close to death :-D
There's actually some promise to sealed deck format, in that you'd actually get a shaken up metagame. It's frickin' boring taking the same damn melandru dervish against the same damn aegis chain match after match after match.

What killed GvG and HA for me was the obscene waiting times to form a group and finally start playing. For both, the bare minimum to get a game going is around 1 hour prep time, with 2 hours or more not being altogether uncommon.

With that, you'd think RA, AB, HvH, and FA would be great alternatives that would receive tons of support, with new maps and new game mechanics.

RA is actually pretty good for casual PvP. You get diverse builds, even if they suck, as people are more willing to try new things. You can pick it up and start playing in a matter of minutes. However, it can only contain you for so long, as teamwork is completely ignored in RA, and you're heavily dependent on the monk lottery favoring you with a nicely balanced team.

AB is even more cookie cutterish than high end PvP, the same stoneflesh tanks, minions masters, and touch rangers pretty much dominate the metagame. Anyway, running around in circles shrine capping is an obscenely boring game.

FA was awesome. It's a really cool idea for a map, with really fun mechanics - bashing away at gates as the luxons, trying to drive the insatiable invaders away as the Kurzicks- it's good stuff. Unfortunately, unabated leeching, poor rewards, and lack of a single balance update killed it off. What's worse, the entire competetive mission format was completely abandoned in nightfall, leaving the only casual PvP as RA.

HvH bores the living crap out of me. The game focuses on running in a circle and trying to teach ham-handed AI how to not suck. It's more frustrating than fun.
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Old May 12, 2007, 11:02 PM // 23:02   #117
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Originally Posted by Dr Strangelove
There's actually some promise to sealed deck format, in that you'd actually get a shaken up metagame. It's frickin' boring taking the same damn melandru dervish against the same damn aegis chain match after match after match.

What killed GvG and HA for me was the obscene waiting times to form a group and finally start playing. For both, the bare minimum to get a game going is around 1 hour prep time, with 2 hours or more not being altogether uncommon.

With that, you'd think RA, AB, HvH, and FA would be great alternatives that would receive tons of support, with new maps and new game mechanics.

RA is actually pretty good for casual PvP. You get diverse builds, even if they suck, as people are more willing to try new things. You can pick it up and start playing in a matter of minutes. However, it can only contain you for so long, as teamwork is completely ignored in RA, and you're heavily dependent on the monk lottery favoring you with a nicely balanced team.

AB is even more cookie cutterish than high end PvP, the same stoneflesh tanks, minions masters, and touch rangers pretty much dominate the metagame. Anyway, running around in circles shrine capping is an obscenely boring game.

FA was awesome. It's a really cool idea for a map, with really fun mechanics - bashing away at gates as the luxons, trying to drive the insatiable invaders away as the Kurzicks- it's good stuff. Unfortunately, unabated leeching, poor rewards, and lack of a single balance update killed it off. What's worse, the entire competetive mission format was completely abandoned in nightfall, leaving the only casual PvP as RA.

HvH bores the living crap out of me. The game focuses on running in a circle and trying to teach ham-handed AI how to not suck. It's more frustrating than fun.
HA was killed for me a long time ago. So many gimmicks...

GvG is definitely the most fun PvP in Guild Wars, but with one big problem- if your guild isn't very into it, then you aren't gonna do good. Or get a group.

RA, as you say, is fun for just getting into the action, but the monk lottery as you put it definitely makes it frustrating at times.

For AB, I personally haven't seen any widespread cookie cutter builds except the MM and touch ranger. I think AB is very fun, but unbalanced maps are never fun and 4 of the 5 are unbalanced on purpose. Something cool would be if AB was played in campaigns... your group starts at the neutral map, if you win, you advance to the map with the enemy advantage, then if you win that, you advance to the map with the major advantage, and if you win that, you get some sort of awesome prize for successfully fighting a campaign against the enemy. Of course, if you lose, you have to go back a map. That would be pretty interesting IMO, and give a purpose to unbalanced maps.

FA needs to solve the leecher problem. And competitive missions were very fun, it is unfortunate they were discontinued.

HvH I like. I just hate how unbalanced it is and how it doesn't require too much tactics.
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Old May 12, 2007, 11:11 PM // 23:11   #118
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Quote:
Originally Posted by frodo7
I agree with this completely. I am a PVEer, who tried to break into PVP at RA. I used one skill wrong and my team completely jumbed on me, but I tried to defend myself to no avail. It got so bad that I left and changed charachters. 2 of the people from that team actually put me on their friends list (so that they could find my other charachter's name) and began spamming hate at me (example: go hang yourself and scrubs don't belong in PVP) over PM's. I never PVPd again.
I can't believe it.
You WERE aware that you used the skill wrong, AND STILL DEFENDED YOURSELF?

And.. wait, you're in disillusion as to why other people would treat you like this?
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Old May 12, 2007, 11:33 PM // 23:33   #119
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Also note that most of the stereotypical invective-hurling, incoherent elitist idiots that PvEers constantly use as examples of why PvP is bad tend to be found in RA.

Why? Because most of them are bad and can't make it in any higher level of PvP.

Ignore the bottom-feeders and you'd find that they're not representative of PvPers.
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Old May 12, 2007, 11:57 PM // 23:57   #120
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Originally Posted by Narcism
I can't believe it.
You WERE aware that you used the skill wrong, AND STILL DEFENDED YOURSELF?

And.. wait, you're in disillusion as to why other people would treat you like this?
Because we all know RA is srs business









































srsly
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