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Old May 08, 2008, 06:00 PM // 18:00   #1
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Default VSway; haven't seen this in game

I was tinkering around at 4am. And as most inspirations that come to people at 4am go, this a is a weird build and probably ineffective. Still, it looks like a serious load of laughs to play. Especially against an IWAY team. Anyway here it is:

[skill]Vampiric Spirit[/skill] necros (Core spike/pressure)

1[skill]Vampiric Spirit[/skill]2[skill]Dark Pact[/skill]3[skill]Unholy Feast[/skill]4[skill]Masochism[/skill]5[skill]Oppressive Gaze[/skill]

VS1 (caller)
6[skill]Enfeebling blood[/skill]7[skill]Strip Enchantment[/skill]8[skill]Resurrection signet[/skill]

VS2 (Healer)
6[skill]Patient Spirit[/skill]7[skill]Heal Party[/skill]8[skill]Dwaynas Kiss[/skill]

VS3 (Protter)
6[skill]Spirit Bond[/skill]7[skill]Shield of Absorption[/skill]8[skill]Aegis[/skill]

VS4 (Snare)
6[skill]Freezing Gust[/skill]7[skill]Blurred Vision[/skill]8[skill]Resurrection signet[/skill]

VS5 (Warder)
6[skill]Ward of Stability[/skill]7[skill]Ward against Foes[/skill]8[skill]Resurrection signet[/skill]

VS6 (Plague/Parabuff)
6[skill]Foul Feast[/skill]7[skill]Plague sending[/skill]8[skill]Fall Back[/skill]

VS7 (Parabuff)
6[skill]Fall Back[/skill]7[skill]Make Haste[/skill]8[skill]Signet of Return[/skill]

(weakness is for redundancy if caller is downed)
[skill]Expel Hexes[/skill][skill]Cry of frustration[/skill][skill]Oppressive Gaze[/skill][skill]Mirror of Disenchantment[/skill][skill]Enfeeble[/skill] [skill]Epidemic[/skill][skill]Shame[/skill][skill]Resurrection signet[/skill]

Damage ratios:

DPact 48 (max fake spike for effect 336). Mean Health loss per use=57; 7 if VS procs.
OGaze 50+45. 760 max dmg Ogaze spike (max 1 may be off the spike). Failed spikes may be followed with DPact.
VS 50. Max VS proximity damage to single target per spike=350. Suggested follow-up on melee characters with UFeast (total spike 805 w/455 PBAoE lifesteal) or DPact for kites (686 total ranged).
U Feast 65 (max mass dmg to single 455) max heal=286 every/12.75 seconds; 336 with VS proc (note; if players are in range of UFeast, VS will proc if it is applied to self). Mean expected Self Heal=65-130 every 12.75 seconds; 115-170 with VS proc.

Pros: SBond and most prot is not a factor. Regular lifesteal from frontline characters=confusing to healer monk and endangers melee attack based characters. Channel tanking is extremely prohibitive. DarkPact/masochism combo effectively manages energy between failed OGaze spikes. U Feast offers massive team healing and pressure with a single skill.

Cons: energy intensive to fail spikes. Dark pact without VS proc can be dangerous over extended periods of time. Low team prot/disruption. Weak on cap point maps. Poor Ghostly defense. 2 second cast primary spike is easy to Cry.

Attack Strategy: Think touch rangers with larger range and chaotic extra damage. 2 Fall Backs allow team to close to nearby range on most balls and stay there for 16 seconds. Focused spike should be on players outside the VS AoE. Use FGust to snare one target, ball on player to hold him in position and spike another (effectively anchoring the monks lest they let the body blocked player die). Fake spike with DPact to force infuser to expend energy. Pressure is supplied (and endorsed when not on called targets) through DPact spam at close range, increased with VS procs and UFeast. Heal Party is for redundancy on ranged DPact spikes. Regular UFeast use is encouraged to discourage teams from balling on you, allowing free reign for OGaze spikes. Against other caster oriented spike teams, VS close range UFeasts make long cast time spells prohibitive. Enough self healing exists to make pincer maneuvering effective.

Map Strategy: FGust and warder are for kites/relic runners. Make Haste should be used on Caller VS and Prot VS on relic runs.

UFeast/DPact spike for ball teams and KoTH matches.

The Healer VS can self sustain admirably on cap point maps against melee.

Well, I guess thats it. Feel free to lmao. But eat the newbs; they haz a creamy center, Yum.

GGs

Last edited by Melody Cross; May 08, 2008 at 06:24 PM // 18:24..
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Old May 08, 2008, 06:05 PM // 18:05   #2
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Looks interesting. Would be a fun build to try.
EDIT: Little weak on the healing though. I would recommend more than 3 healing and 3 prot, plus there is no good spike healing in the build.

Last edited by natural_Causes; May 08, 2008 at 06:08 PM // 18:08..
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Old May 08, 2008, 06:26 PM // 18:26   #3
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I'd definitely combo the snare+ward and add a party-wide support NRt or something. Reminds me of the what's it called... contagion+dark aura+foul feast bomb.
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Old May 08, 2008, 08:15 PM // 20:15   #4
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Definitely looks fun. A shame I'm in no company to get a build like that organized to try out.
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Old May 08, 2008, 08:42 PM // 20:42   #5
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Quote:
Originally Posted by natural_Causes
Looks interesting. Would be a fun build to try.
EDIT: Little weak on the healing though. I would recommend more than 3 healing and 3 prot, plus there is no good spike healing in the build.
I worry about spreading the N/E's atts that far around since the ward nerfs. Good idea though, and worth trying to make the build "viable".

I suppose that the prot and heal necros could be replaced with N/Rts too. A spirit each (3 N/rt backline then?) and...protective was for team heal instead of HParty. Throw in some Resto spirits and use [skill]Soothing memories[/skill] with the items would allow the backliners to drop masochism from the bar for an extra skill slot. That'd negate the +3 energy cost from VS, let them continue the lifesteal pressure and work in some point defense weapon spells as well.

At work now; I'll work something up when I get home.
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Old May 09, 2008, 06:13 AM // 06:13   #6
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I hope you are not counting Vamp Spirit as a heal, with just those heals you will drop in under 30 seconds (15secs vs Sway).
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Old May 09, 2008, 03:11 PM // 15:11   #7
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who cares, this looks funny, I'd lol if I ever beat anyone with this, although to much attempt at trying to spec this for the various maps, and not enough making it an ok 1v1 build.
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Old May 10, 2008, 02:05 AM // 02:05   #8
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Quote:
Originally Posted by Lykan
I hope you are not counting Vamp Spirit as a heal, with just those heals you will drop in under 30 seconds (15secs vs Sway).
LOL. That's silly. VS may often give some health back against teams foolish enough to charge you or not kite, the health return is actually less than what you lose when you sac.

No; VS on 7 players is PBAoE pressure to prevent melee pressure teams from getting into your face. You just can't prot against lifesteal, can't uparmor against it. It lets you play a spike game, and OGaze is your primary killer. Against good teams, VS probably won't even proc much.

Now, with that said, here's a mockup of some changes:

VS2 (N/Rt) former healer
Skill #4[skill]Mend Body and Soul[/skill]6[skill]Soothing Memories[/skill]7[skill]Protective Was Kaolai[/skill]8[skill]Life[/skill]

VS3 (N/Rt 2) former protter
Skill #4[skill]Mend Body and Soul[/skill]6[skill]Soothing Memories[/skill]7[skill]Protective Was Kaolai[/skill]8[skill]Weapon of Warding[/skill]

VS4 (N/Rt 3) Former Snare
Skill #4[skill]Rejuvenation[/skill]6[skill]Soothing Memories[/skill]7[skill]Protective Was Kaolai[/skill]8[skill]Flesh of my Flesh[/skill]

VS5 (Warder)
6[skill]Ward of Stability[/skill]7[skill]Ward against Foes[/skill]8[skill]Freezing Gust[/skill]

VS7 (Parabuff)
6[skill]Fall Back[/skill]7[skill]Make Haste[/skill]8[skill]Resurrection Signet[/skill]

No Sbond=extremely low cast range spike protection. Hope your mesmer is good with cry. Get your OGaze off early before they realize you're going to be in trouble against IV & Lightning spikes
But seriously don't take this build seriously. Anyone playing it should be for the funny factor.

GGs

Last edited by Melody Cross; May 10, 2008 at 02:18 AM // 02:18..
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Old May 11, 2008, 10:33 PM // 22:33   #9
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add dark aura.
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