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Old Jan 05, 2009, 02:23 AM // 02:23   #1
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Question Time for a minimum leave time in JQ ???

Don`t know what it`s like on the Kurz side, be we seem to be plagued with leavers who join game then drop immediately after on Luxon side. So bad sometimes it makes you wonder if they`re not Kurz players stacking the odds in guildies favour on opposite side.

Setting a minimum leave time of say 5 minutes would stop that to some extent.

Of course they could just D/C and do it, but a tweak of the reconnection settings of game so that if you reconnect anytime within 5 mins you still get back into JQ instead of logon could sort that too.

Thoughts anyone?
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Old Jan 05, 2009, 02:29 AM // 02:29   #2
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JQ is serious business.
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Old Jan 05, 2009, 02:32 AM // 02:32   #3
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Yes, this is a bad suggestion. The PvP hex function should be enough. Unfortunately, I don't know if this is enabled in CM arenas.
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Old Jan 05, 2009, 02:35 AM // 02:35   #4
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No sooner had i posted this then .....................just look at the timer, says it all really
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Old Jan 05, 2009, 02:36 AM // 02:36   #5
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If there was some how a minimum amount of time in which you were required to stay, who says those people would be of any help?
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Old Jan 05, 2009, 02:49 AM // 02:49   #6
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Quote:
Originally Posted by Nightow;
If there was some how a minimum amount of time in which you were required to stay, who says those people would be of any help?

No one lol, but it could discourage them enough to cut it down a great deal, and if they don`t leave base then you can always report them for leeching hehe

Maybe stopping someone still actively gaining faction for whichever side from joining the opposing side could be an idea?
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Old Jan 05, 2009, 03:49 AM // 03:49   #7
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Can't post names in SS

And if there was a minimum leave time they could just click the X at the top right corner of the screen... Can't stop that
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Old Jan 05, 2009, 04:23 AM // 04:23   #8
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Quote:
Originally Posted by Rakim B;
they're leaving b/c there are no monks on the team. Not because they are kurzicks

edit: they also might be leaving because there are a ton of melee classes in the team. Seriously, stop bringing melee to JQ

If you can`t accept that the game you`re going to drop in may not contain what you call an ideal team setup why bother ? Thats why its random you know, der !


So now JQ is purely for casters ???????? Anet best ban all melee types from it then !
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Old Jan 05, 2009, 04:27 AM // 04:27   #9
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Lol 410 health
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Old Jan 05, 2009, 09:23 AM // 09:23   #10
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I am honestly puzzled by this because we don't seem to have a great leaver problem at the kurzick side ... why would you leave that early? Because of the team set up?
Not really: I won with 7 monks as well as with 6 melee/no healers. Neither of the matches seemed hard. Although the common factor in your screenshot seems to be that you have lots of melee's and no healers, which isn't the best start .. but hey, you get good faction even when you loose.

As for your leave limit suggestion ... I don't see how that helps at all, someone standing in your base or giving up early in the game doesn't help and leaving a game is for them almost the same as getting reported by the majority of team.

Side Note:
I find it strange that kurzicks dominating JQ for a while now (Kurzick Dominance). The only times I lost within weeks were 2 outta 3 times because of those muddy terrain griefers we sometimes get. Why does it seem that there are so many newbies in JQ on the luxon side? I dunno ... you guys were strong in AB but JQ? Not many decent matches yet.

Last edited by Ben-A-BoO; Jan 05, 2009 at 09:27 AM // 09:27.. Reason: Spelling etc.
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Old Jan 05, 2009, 03:27 PM // 15:27   #11
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Quote:
Lol 410 health
If the internet hadn't killed me earlier, I'd have been the first to say this.
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Old Jan 05, 2009, 07:22 PM // 19:22   #12
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Quote:
Originally Posted by IcyFiftyFive View Post
Lol 410 health

Thats about 350 more than i`d need if i found you in JQ
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Old Jan 05, 2009, 07:23 PM // 19:23   #13
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Quote:
Originally Posted by kedde;
If the internet hadn't killed me earlier, I'd have been the first to say this.

See my response to icefiftyfive, thank you both for sharing the depths of your combined intellects
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Old Jan 05, 2009, 07:37 PM // 19:37   #14
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Quote:
Originally Posted by timebandit;
I am honestly puzzled by this because we don't seem to have a great leaver problem at the kurzick side ... why would you leave that early? Because of the team set up?
Not really: I won with 7 monks as well as with 6 melee/no healers. Neither of the matches seemed hard. Although the common factor in your screenshot seems to be that you have lots of melee's and no healers, which isn't the best start .. but hey, you get good faction even when you loose.

As for your leave limit suggestion ... I don't see how that helps at all, someone standing in your base or giving up early in the game doesn't help and leaving a game is for them almost the same as getting reported by the majority of team.

Side Note:
I find it strange that kurzicks dominating JQ for a while now (Kurzick Dominance). The only times I lost within weeks were 2 outta 3 times because of those muddy terrain griefers we sometimes get. Why does it seem that there are so many newbies in JQ on the luxon side? I dunno ... you guys were strong in AB but JQ? Not many decent matches yet.

I can see what you`re saying with regard to team composition, but game immediately after that we had 3 monks, one of whom left 15 secs after we dropped waiting to start

It may not stop all of them, but i suspect if some knew they couldn`t leave if they didn`t like the hand they`d been dealt with, they either wouldn`t join or would just play figuring they might as well, JQ isn`t about team composition ( something tooo many forget ) but about using the right tactics with what you`ve got

Muddy terrain griefers ?? only time i`ve seen that used is kurz rangers lol that and trapping spawn points

I think a lot of the more exp JQ players started factions as Kurz and just stayed that way to be honest....i see a lot of newer Lux players on our side and yes, several Kurz on our side of the map too, do they drop in games i have no idea, sometimes i do wonder though ... we do seem to do far better in AB, though having said that i think we won 70% of the JQ matches i played last night maybe a lot of the Lux AB players have started coming over to JQ and still haven`t got it worked out that it`s a different game ?
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Old Jan 06, 2009, 02:02 AM // 02:02   #15
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If ppl started leaving I would have just afked the match lol.
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Old Jan 06, 2009, 02:09 AM // 02:09   #16
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3 posts in a row ftw.
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Old Jan 06, 2009, 11:33 AM // 11:33   #17
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Quote:
Originally Posted by Bobulation View Post
3 posts in a row ftw.
what he said...

also - as we all know luxons have a hard time in JQ (why I rly don't know - played also as lux for a while - same deal as with Kurz - leavers or no)
in AB if ppl see they're going to loose (and if they're in the territory which gives them no bonus) - ppl leave
Same in FA - ppl start loosing from the start - they leave
as JQ is hard for the luxons - even if 1 person leaves others might think that of a big disadvantage for their team so why bother playing?

I think it's usually 1 who leaves and others who follow wishing not to waste time then.
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Old Jan 12, 2009, 06:48 PM // 18:48   #18
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OK, this has nothing to do with the leavers, it is more about the dominance of kurzick.

people like you that have 410 health are the biggest problem, you die way to fast (especially on a sin) you have 200 health short of what you should have. I have noticed that alot of luxon players are
A) not setup well enough for pvp (sorry 410 health is just too low)
B) too easily pulled in range of the npc's (it feels like pve so often, just pull with a longbow and everything will be good)
C) and i cant explain why, too many inexperienced players soo many people forget about shrines or carries and are just there to solo people.
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Old Jan 12, 2009, 09:54 PM // 21:54   #19
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Quote:
Originally Posted by Crom Bocca;
OK, this has nothing to do with the leavers, it is more about the dominance of kurzick.

people like you that have 410 health are the biggest problem, you die way to fast (especially on a sin) you have 200 health short of what you should have. I have noticed that alot of luxon players are
A) not setup well enough for pvp (sorry 410 health is just too low)
B) too easily pulled in range of the npc's (it feels like pve so often, just pull with a longbow and everything will be good)
C) and i cant explain why, too many inexperienced players soo many people forget about shrines or carries and are just there to solo people.

A) Please come find me in JQ and see how quickly i die That build does exactly what i want it to do, slap those wandering softies who think they can run up to a shrine and solo cap it, and there`s a lot of them on the kurz side trust me

B) I see kurz chasing players to shrines so der

c) Again i see it applying to both sides

D) Do keep on topic there`s a good lad
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Old Jan 13, 2009, 01:25 PM // 13:25   #20
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Quote:
Originally Posted by Balky View Post
A) Please come find me in JQ and see how quickly i die That build does exactly what i want it to do, slap those wandering softies who think they can run up to a shrine and solo cap it, and there`s a lot of them on the kurz side trust me

B) I see kurz chasing players to shrines so der

c) Again i see it applying to both sides

D) Do keep on topic there`s a good lad
You are the problem with the game. People try to help you and give you hints and you just think you are god and know better. I'm really trying to avoid flaming you here, but if people like you would just listen then I am 100% sure GW would be 10x more fun to play.
410 hp is a joke bro.
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