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Old May 14, 2008, 09:58 PM // 21:58   #21
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Quote:
Originally Posted by mrbilzor
I prefer more HP than armor. You can get around armor with penetration or ignore damage, but a bigger red bar will always be there.
If that were true, then Survivor's Insignas would be FTW. Too bad they're not. Sup Vigor is pretty much the only extra-hp armor upgrade that should ever be used.
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Old May 14, 2008, 10:05 PM // 22:05   #22
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Quote:
Originally Posted by Cosmic Error
If that were true, then Survivor's Insignas would be FTW. Too bad they're not. Sup Vigor is pretty much the only extra-hp armor upgrade that should ever be used.
Give me one good reason why Survivors Insignias are bad.
More health is good, and the more you have the better.

It also defends against anything, because of more health, you need to take more hits to die.

If you can't give a valid reason I would be forced to call you clueless. (Since Survivor's is top priority for defense, I doubt you can.)
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Old May 14, 2008, 11:04 PM // 23:04   #23
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Vital weapon solves this issue.

1) keeps you under a weapon spell
2) increases your health

I was thinking of using this for my attack chain:

Golden Phoenix Strike (offhand)
Horns of the Ox (dual)
Falling Spider (offhand)
Blades of Steel (dual)
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Old May 15, 2008, 12:12 AM // 00:12   #24
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Quote:
Originally Posted by Tyla
Give me one good reason why Survivors Insignias are bad.
More health is good, and the more you have the better.

It also defends against anything, because of more health, you need to take more hits to die.

If you can't give a valid reason I would be forced to call you clueless. (Since Survivor's is top priority for defense, I doubt you can.)
On a SS build, it would be wise to use Ghostforge insignas. Same goes for Minion Masters insignas on a MM. Survivors insignas certainly have their place, but there's better options availible for this particular build.
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Old May 15, 2008, 02:23 AM // 02:23   #25
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I crunched the numbers. More armor is better.

Assume a warrior w/ 10 strength and a sword:

600 hp w/ 75 armor - ave dmg 25.2 - 24 (23.8) hits to death
640 hp w/ 60 armor - ave dmg 31.7 - 21 (20.1) hits to death

Cosmic, I stand corrected. Thanks for showing me the way to pull my head out of my ass.

http://www.oildrip.com/calc/index.php <-damage calculator
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Old May 16, 2008, 10:54 AM // 10:54   #26
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I mostly go Rt/W just because a sword looks awesome
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Old May 29, 2008, 02:13 AM // 02:13   #27
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a great and almost always reason to go Rt/W is for Ursan...FTW! :]
but warrior weapons do look nice on almost any character.
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Old May 29, 2008, 02:23 AM // 02:23   #28
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Quote:
Originally Posted by Cosmic Error
If that were true, then Survivor's Insignas would be FTW. Too bad they're not. Sup Vigor is pretty much the only extra-hp armor upgrade that should ever be used.
You're pretty hilariously wrong. Survivor insignias should be your default unless you can find something significantly better - you usually can't. However, in PvE I prefer more armor, so I usually roll with those insignias if they fit my build.

For a melee rit, it's hard to pass up ghostforge insignias for a permanent +15AL. You ARE using a weapon spell, right?

Quote:
Originally Posted by mrbilzor
600 hp w/ 75 armor - ave dmg 25.2 - 24 (23.8) hits to death
640 hp w/ 60 armor - ave dmg 31.7 - 21 (20.1) hits to death
http://www.oildrip.com/calc/index.php <-damage calculator
That would be very nice if armor-ignoring damage didn't exist, but it does.

Armor will make you take less damage, health will make you die less.
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Old May 29, 2008, 11:33 AM // 11:33   #29
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Well if i wasnt then spirits strenth wouldnt have any effect
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Old May 30, 2008, 09:29 AM // 09:29   #30
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Quote:
Originally Posted by mrbilzor
I prefer more HP than armor. You can get around armor with penetration or ignore damage, but a bigger red bar will always be there.
A big red bar is also handy with poison and such.
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Old May 30, 2008, 10:01 PM // 22:01   #31
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[weapon of aggression][sight beyond sight][spirit's strength][death pact signet][staggering blow][heavy blow][crushing blow]
hammers on steriods<_<

its just something i had tossed together but it seems to score many kills in RA and AB.

No one expects the rit with a hammer


i made this build one day when i was really bored in RA
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Old Jun 19, 2008, 03:49 PM // 15:49   #32
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I played around with an axe rit for a while.

Whirlwind Chop (pve) , Cyclone Axe, Splinter Weapon, SY! = a lot of yellow numbers and protection.

I'm not saying it's the best build in the world, but it's pretty fun to use. You also have a bit more versatility with your elite. You can use SS (since you'll pretty much have splinter up all the time), or you can choose say, vital weapon if you're focusing on just one enemy.
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