Oct 12, 2007, 03:05 PM // 15:05
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#661
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Jungle Guide
Join Date: Sep 2006
Location: Northern Ireland
Profession: R/
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[skill]Balthazar's Pendulum[/skill]
And half the Ranger Expertise ones and half the Assassin ones.
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Oct 12, 2007, 03:15 PM // 15:15
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#662
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Emo Goth Italics
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Quote:
Originally Posted by Snow Bunny
Skull crack?
I do hope you're kidding me. I mean, it's only a 9A attack that adds no extra damage and only dazes if you interrupt a spell. It's a terrible elite. Concussion shot is better ffs, and it's non-elite.
Extend conditions is crap too.
And....shadow shroud sucks.
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OKn skull crack,build up adrenaline(so hard...)interrupting a spell:not very hard if you know timing and concussion shot eats energy.
shadow shroud:enemy unable to cast spells is ftw yay
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Oct 12, 2007, 03:44 PM // 15:44
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#663
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ǝuoʞoɯ
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Quote:
Originally Posted by tyla salanari
OK n skull crack,build up adrenaline(so hard...)interrupting a spell:not very hard if you know timing and concussion shot eats energy.
shadow shroud:enemy unable to cast spells is ftw yay
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you are thinking off Shroud of Silence. Shadow Shroud used to be alright in pvp when it was a heavy boon prot meta.
[skill]Shadow Shroud[/skill]
[skill]Shroud of Silence[/skill]
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Oct 12, 2007, 03:46 PM // 15:46
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#664
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada
Guild: Black Crescent [BC]
Profession: W/
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[skill]extend conditions[/skill] and [skill]Mirror of Ice[/skill] with honourable mention to [skill]"The power is yours!"[/skill]
I can find a use or see a purpose in almost any elite, but these 3 strike me as particularly useless.
Extend conditions simply has too high a recharge to make it of any use at all. The one purpose I can think of it would be to extend dazed on a monk on a lockdown type of arena bar. But the most dangerous causes of dazed seem to last forever anyway, so devoting an elite to it seems redundant. Another reason might be to help a blind bot lock down a warrior, but given the quick recharges of b surge and b flash, it too has no real purpose. I also don't like the fact that it's a duration skill cast on the opposing party which isn't a hex. That screams broken and OP, but since the skill is so terrible, it will never be an issue.
Mirror of Ice just fails to do what other skills to better. Let Reversal Of Fortune do the damage negation and use the elite spot on something with some punch. The recharge is too long and it can only be used on the caster, which seems extra pointless, even for pve-type ele tanks.
I don't like to hate on energy management skills, but "The power is yours!" is probably one of the worst I've seen, especially from the elite spot. Forget for a second that motivation has been nerfed into oblivion and spec'ing 12+ into it is misguided, it's also merely a slightly better Aria of Zeal, but with huge side-effects. Casters are the ones dependant on energy, so Aria is the same thing, only with a couple less energy gained. Maybe it could find a home in some weird gimmick physical team build, but even for all physicals there are better energy options than this.
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Oct 13, 2007, 02:09 AM // 02:09
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#665
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Frost Gate Guardian
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Quote:
Originally Posted by tyla salanari
OK n skull crack,build up adrenaline(so hard...)interrupting a spell:not very hard if you know timing and concussion shot eats energy.
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Concussion shot is not an elite,
and yes, everything has its use, but the problem is: is it worth to take?
Since they are elite, we don't need an elite which provides a very little efforts even it is worse than normal skill.
Extend condtions? What is the point that you have to extend the conditions. Condition is easy to re-appy and easy to be removed. Do we really need those over long time duration? What is the point that you have to take an "Elite" to extend unnecessary things?
You should know this point and to know what we are discussing.
Quote:
Originally Posted by tyla salanari
shadow shroud:enemy unable to cast spells is ftw yay
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Fail comment. Go re-reading the skill description.
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Oct 13, 2007, 02:30 AM // 02:30
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#666
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Academy Page
Join Date: Mar 2006
Location: Canada
Guild: [NErd]
Profession: N/Mo
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how about sig of ghostly might...that cant be far off the list of worst elites :P
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Oct 13, 2007, 10:34 AM // 10:34
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#667
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Emo Goth Italics
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Quote:
Originally Posted by noocoo
Fail comment. Go re-reading the skill description.
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Quote:
Originally Posted by mokone
you are thinking off Shroud of Silence. Shadow Shroud used to be alright in pvp when it was a heavy boon prot meta.
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oops wrong skill.
Quote:
Originally Posted by noocoo
Concussion shot is not an elite,
and yes, everything has its use, but the problem is: is it worth to take?
Since they are elite, we don't need an elite which provides a very little efforts even it is worse than normal skill.
Extend condtions? What is the point that you have to extend the conditions. Condition is easy to re-appy and easy to be removed. Do we really need those over long time duration? What is the point that you have to take an "Elite" to extend unnecessary things?
You should know this point and to know what we are discussing.
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also,skull crack is a melee and easier to interrupt your target
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Oct 17, 2007, 10:36 PM // 22:36
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#668
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Wilds Pathfinder
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Quote:
Originally Posted by lucifair
how about sig of ghostly might...that cant be far off the list of worst elites :P
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no, sig of ghostly is good. and extend conditions just got buffed to kind of usable.
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Oct 30, 2007, 03:26 PM // 15:26
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#669
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Academy Page
Join Date: Mar 2007
Profession: N/Mo
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How many times i have to say?! LACERATE!
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Oct 30, 2007, 05:58 PM // 17:58
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#670
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Imo extend conditions needs to be 2sec recharge to be useable. Its effect is a moot point, no good team allows conditions to ever last their full duration anyways. The only use I see in it is for burning and maybe blind against bad teams, the only conditions that really benefit from extend. At least make it so you can stack it on the entire team as a cover hex.
Quote:
Originally Posted by Kabroz the necro
How many times i have to say?! LACERATE!
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Your right, its bad. Blatantly inferior to the non elite toxicity.
IMO the absolute worst elites:
-Wastrels collapse: Totally worthless. Even taking away its elite slot would still make it bad.
-Blathazars pendelum: Craptastically bad. Anet doesnt seem to realize that random knockdowns are not worth much, it is timed knockdowns that give them power. Needs to deal damage as well.
-Scavengers focus: Blatantly inferior to most non elite preparations.
Last edited by Master Ketsu; Oct 30, 2007 at 06:04 PM // 18:04..
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Oct 31, 2007, 04:34 AM // 04:34
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#671
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Krytan Explorer
Join Date: Oct 2007
Location: Tualatin OR
Guild: N/A
Profession: A/W
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This is the hardest question. I think I'm going to say Martyr, since Cautery Signet instead transfers all conditions from allies to you, and sets you on fire for 1 second for each condition.
Not to mention, Martyr is an elite monk skill, so it's very unused and useless, paragons main elites aren't too great, as many paragon non elites can do the same thing with a critical hit.
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Oct 31, 2007, 09:46 AM // 09:46
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#672
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Krytan Explorer
Join Date: Apr 2006
Location: Los Angeles
Guild: Lost N Found [失蹤港人]
Profession: R/Me
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Quote:
Originally Posted by phasola
Famine
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Do you know how many farmers are loving this Natural Ritual?
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Oct 31, 2007, 08:08 PM // 20:08
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#673
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Forge Runner
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no elite is bad u just need to know how to use it and in what kind of build
i like using [skill]ether renewal[/skill] over [skill]elemental attunement[/skill]
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Nov 02, 2007, 01:43 PM // 13:43
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#674
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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Quote:
no elite is bad u just need to know how to use it and in what kind of build
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[skill]second wind[/skill]
[skill]archer's signet[/skill]
builds please
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Nov 03, 2007, 03:02 AM // 03:02
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#675
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Ascalonian Squire
Join Date: Oct 2007
Guild: Raiders of the Lost (RUM)
Profession: A/E
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yea lol Practiced Stance...so what if preps r 118% longer, ill just cast em again lol
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Nov 03, 2007, 03:04 AM // 03:04
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#676
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Ascalonian Squire
Join Date: Oct 2007
Guild: Raiders of the Lost (RUM)
Profession: A/E
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escape ownzz
one of the better elites, but if u dont run its nothing
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Nov 03, 2007, 07:40 AM // 07:40
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#677
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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[skill]Archer's Signet[/skill]
This actually looks pretty good. If you had a skillbar where your skills recharged pretty fast then at the beginning of every fight you could spam high cost skills.
the only problem is, there are no high cost skills for rangers.
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Nov 04, 2007, 05:38 AM // 05:38
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#678
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by Skatingecko
yea lol Practiced Stance...so what if preps r 118% longer, ill just cast em again lol
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There are a couple of preps that have a duration lower than their recharge([skill]Choking Gas[/skill], for example), so that skill's got at least some use...
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Nov 04, 2007, 12:15 PM // 12:15
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#679
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Wilds Pathfinder
Join Date: Sep 2005
Location: Washington
Profession: W/E
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Balthazar's Pendulum
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Nov 04, 2007, 09:08 PM // 21:08
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#680
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Jungle Guide
Join Date: Jan 2007
Profession: R/Mo
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i use mirior of ice to farm its a really good elite for high ele aareas
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