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Old Jul 17, 2007, 03:15 PM // 15:15   #581
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My opinion: Elites that just aren't worth it anymore...

Warrior:

[skill]Skull Crack[/skill][skill]Whirling Axe[/skill][skill]Forceful Blow[/skill][skill]"Coward!"[/skill][skill]Soldier's Stance[/skill]

Skull Crack. It's crap. Moving on, Whirling Axe just can't compare to Eviscerate, Triple Chop, etc. Decapitate isn't here, because it's moderately useful. Forceful Blow. Worst Hammer Elite Ever. Coward: Outclassed by None Shall Pass, which isn't that great itself. Soldier's Stance. Yeah. Flail.

Ranger:

[skill]Archer's Signet[/skill][skill]Poison Arrow[/skill][skill]Expert's Dexterity[/skill]

No amount of creativity can make up for the fact that Archer's Signet just doesn't cut the mustard. Poison Arrow fails because of apply poison and Expert's Dexterity is really quite pointless as few decent bow attacks have the sort of recharge to justify using it in the 1st place.

Monk:

[skill]Peace And Harmony[/skill][skill]Boon Signet[/skill][skill]Ray Of Judgment[/skill][skill]Word Of Censure[/skill][skill]Balthazar's Pendulum[/skill]

Most Smiting elites fail, but I put it to you that Balthazar's Pendulum is THE most fail skill in the game. P&H is useless too, but not on the same level. Boon Signet is just outclassed by other skills which do the same job more reliably.

Necromancer:

[skill]Plague Signet[/skill]

Plague Sending, Plague Touch, Oh, hello...

Mesmer:

[skill]Keystone Signet[/skill]

Destined to be utterly pointless forever unless they seriously rework the skill.

Elementalist:

[skill]Glimmering Mark[/skill][skill]Ether Prodigy[/skill][skill]Ether Renewal[/skill][skill]Gust[/skill][skill]Energy Boon[/skill]
[skill]Double Dragon[/skill][skill]Mirror Of Ice[/skill][skill]Second Wind[/skill][skill]Stone Sheath[/skill][skill]Ether Prism[/skill]

Glimmering Mark. Blinding Surge killed any hope this skill ever had of seeing regular use. Even post-nerf, BS is miles better than this. Ether Prodigy: Only for people who can't get over their precious dual meteor shower, (hint: echo MS is lame for damage and there are more reliable ways to KD.) Ether Renewal is just a failure in it's current incarnation and Gust is like Gale, just not as good and elite. Energy boon is another energy storage elite, meaning it is automatically fail. Double Dragon is just an elite phoenix and lets be honest, even phoenix sucks...

Mirror Of Ice is fun in principle, but it's just not effective enough to even be worth a non-elite slot. Second Wind, yeah, you get exhaustion for having exhaustion. I would say this skill is the energy management equivalent of Seppuku. Stone Sheath is one of those skills where you wonder, "Why did they bother?" Stone Striker+Stoneflesh is better for Geo-Tanks, which is where this was intended to be used anyway. And Ether Prism just keeps up the tradition of crappy energy storage elites. At least Master Of Magic sees play, which is why I've left it out of this list.

Also, props to ArenaNet for buffing Ride The Lightning. I can do my Ky Kiske impressions 4 times as often now

Assassin:

[skill]Seeping Wound[/skill][skill]Shroud Of Silence[/skill][skill]Wastrel's Collapse[/skill]

Wastrel's Collapse is fail. Nobody disagrees with this.

Ritualist:

No Comment. I don't like rits, so I'll pass.

Dervish:

None of Them. As has been said, they all have applicable uses.

Paragon:

A Lot of Them. Still the best class in GW for versatility, despite this.
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Old Jul 17, 2007, 08:52 PM // 20:52   #582
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Coward is alright on a sin in arenas, something unique and fun to run.

Poison Arrow is good. ever heard of barbed arrows? kthx.

Ether prod is good also.

Shroud of silence is a very nasty and good skill if used right.
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Old Jul 18, 2007, 08:57 AM // 08:57   #583
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Your reasoning for saying Poison Arrow sucks well....sucks. Notice how it is not a preparation?
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Old Jul 18, 2007, 09:09 AM // 09:09   #584
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Poison Arrow is not a bad elite. 1 sec. recharge, 5 energy (even less than 5 energy on a ranger with expertise) and it's not a prep so I wouldn't consider it a bad elite. But I guess after seeing how powerful Burning Arrow w/ Apply Poison is anything else will look bad.
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Old Jul 18, 2007, 10:12 AM // 10:12   #585
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Poison Arrow with Barbed Arrows is extremely powerful in a degen pressure team. Burning Arrow is way better for single target degen, but with Poison you can easily keep 7 degen on an entire team.
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Old Jul 18, 2007, 11:40 AM // 11:40   #586
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Wow a lot people who post have NO IDEA what they are talking about... i was looking through the elites and noticed a lot of em really do suck, true they may be used in builds but what hasnt, i was running a monk with elly attunment here are some of my examples, withdrawl hexes, heal burst, p&h and most of the monk smiting ones and every class has it garbage and okay skills.. but for the record, Boon is my fav ~.^
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Old Jul 18, 2007, 02:26 PM // 14:26   #587
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P&H

As a monk primarily, I must comment on the lack of persistence some of you seem to have had when testing out P&H. P&H is a very good skill. You gain a pip of energy, all your monk allies gain a pip of energy, and it lasts nearly 90 seconds. The time people start dying is usually when the monk has 4 energy and can't cast to save them, that extra pip quite literally means the diference between keeping people alive or not. Times that by 2 or 3 depending on the number of monks in the team.

Amity

I agree this spell is mostly proved useless, but thats because most teams do not build around it correctly. For a start you can't have a dervish in the team. Second, you cant have AoE damage in the team. Third, you have to have an understanding from the rest of the team what your and their role is - which is spike damage on 1 single target while and after you cast it. Amity is very good when the team is built around it - and thats why it gets such a bad kudos, because people don't give it a chance in a team build.

Keystone Signet

Why do people assert that an elite which is totally aimed toward signets is nessesarily rubbish? Its mostly because they have never tried a signet build. I will not show my signet build, but my mesmer's Keystone Signet is pivotal in the effectiveness of the build, and its such a shock to anyone that fights it, most people dont know what to do and retreat/go after other targets. Signets are highly undervalued, especially for the mesmer, and the Keystone absolutely shines as an elite.
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Old Jul 18, 2007, 02:38 PM // 14:38   #588
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P&H sucks because it is 1 pip of energy regen. Stuff like GoLE or Channeling are far better - providing more equivalent pips, and NON-ELITE. Why you'd ever want to waste an ELITE on it when there's better alternatives - and some kick-ass monk elites - I really don't know.

And as for Amity... What does it really do that, say, B-Surge/Flash, a Ward or two... Or even something like Guardian don't already do... without needing to base a team around? I think I'm quite confident in saying that a team based around Amity sucks, no offense.
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Old Jul 18, 2007, 02:48 PM // 14:48   #589
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Quote:
Originally Posted by Stormlord Alex
P&H sucks because it is 1 pip of energy regen. Stuff like GoLE or Channeling are far better - providing more equivalent pips, and NON-ELITE. Why you'd ever want to waste an ELITE on it when there's better alternatives - and some kick-ass monk elites - I really don't know.

And as for Amity... What does it really do that, say, B-Surge/Flash, a Ward or two... Or even something like Guardian don't already do... without needing to base a team around? I think I'm quite confident in saying that a team based around Amity sucks, no offense.
You know, theres nothing wrong with having an opinion like that about Amity, but unless you try actually using it in a team build, you'll miss out on what it can actually do. I'll leave it at that, but my old Guild had used it before in GvG and it didn't 'suck', although we got a lot of angry people on the other team spamming chat, which I suppose does suck
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Old Jul 19, 2007, 03:52 PM // 15:52   #590
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Wow, 30 pages!

Archer's Sig is the worst. Any elite that can be mimicked by a raised attribute and a rune is not an elite.

Quivering Blade's the Cleave of the sword. Cleave's problem is it has to deal with Eviscerate. Quivering Blade has to live up to Dragon Slash in people's eyes. Considering when you get each one, it's a good elite. +34 damage at 12S, and a condition that can be relieved with Plague Touch. You can get this elite as soon as you get to Kaineng, whereas you don't get Dragon Slash till you get to the Jade Sea. Besides, at 12+S, which your war should have at a minimum anyway, it won't be blocked often.
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Old Jul 20, 2007, 04:02 AM // 04:02   #591
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I'm just gonna list 1 skill per profession. I know there are a ton of Bad elites for each one, but I don't have the time.

Warrior

[skill]Whirling Axe[/skill]
Terrible damage output. The fact that it's spammable doesn't make up for the horrendous damage.

Elementalist

[skill]Thunderclap[/skill]

It sucks. Don't use it. Hell, I'd rather use [skill]Ride The Lightning[/skill] than this crap.

Monk

[skill]Amity[/skill]

I honestly don't know what the point of this is.

Mesmer

[skill]Keystone Signet[/skill]

I honestly can't think of too many signets in a build that would be useful.

Necromancer

[skill]Plague Signet[/skill]

5 words (sort of). [skill]Plague Sending[/skill] and [skill]Plague Touch[/skill]

Ranger

[skill]Archer's Signet[/skill]

Sucks. Moving on

Assassin

[skill]Wastrel's Collapse[/skill]

So easy to avoid it isn't even funny

Ritualist

[skill]Caretaker's Charge[/skill]

Just use [skill]Channeled Strike[/skill]...

Dervish

I can't really think of any that are all that bad. In sheer overrated-ness, [skill]Avatar of Balthazar[/skill]

Paragon

[skill]"Incoming!"[/skill]

Too short of a duration to be that useful. Even more useless with the advent of
[skill]"There's Nothing to Fear!"[/skill]

Last edited by Elementer Masta; Jul 20, 2007 at 08:09 AM // 08:09..
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Old Jul 20, 2007, 01:36 PM // 13:36   #592
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Quote:
Originally Posted by Darth Marth
I say either Seeping Wound or Spirit Light Weapon. Both have normal counterparts that are better. (Life Siphon and Healing Breeze)
Spirit Light Weapon allows you to artificially exceed the +10 regen cap. That, plus Recuperation, can negate most damage coming an ally's way (any damage they take is healed back). I always use this skill when i run a PvE rit healer. It can take most enemy AI builds.
As for PvP, however... yeah, I still like it. gaining 26 health per second (at 13 resto, i think) while near a spirit is pretty solid healing. Adding regen to that makes it even more powerful. Spirit Light Weapon is not outclassed by Healing Breeze, but it is definately enhanced by it.
Note that Spirit Light Weapon is also 5 energy and cannot be removed!
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Old Jul 22, 2007, 08:06 AM // 08:06   #593
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[skill]peace and harmony[/skill] +1 regen just isnt worth the elite
most of the assassin elites are worthless, there are only a few good ones, [skill]shadow prison[/skill] [skill]aura of displacement[/skill] [skill]flashing blades[/skill] [skill]moebius strike[/skill] and a few others
[skill]whirling axe[/skill] and most hammer elites are worthless [skill]Devastating Hammer[/skill] [skill]backbreaker[/skill] [skill]earth shaker[/skill] are the top 3 1 or 2 others are decent the rest suck...
[skill]poison arrow[/skill] is a weak version of [skill]apply poison[/skill] [skill]burning arrow[/skill] is 10 times better, and the elite of choice for massive degen, and it can combine with [skill]apply poison[/skill] anyway
[skill]marksman's wager[/skill] [skill]archer's signet[/skill] etc are awful, ranger doesnt need expertise energy management as expertise itself is more than enough...
[skill]arcane zeal[/skill] [skill]pious renewal[/skill] are bad elites as the dervish has so many good elites, so why waste an elite on a poor enchantment?
there are tons of bad and awful elites, those are just a few,
P.S look at the ele line

Last edited by zling; Jul 22, 2007 at 08:09 AM // 08:09..
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Old Jul 22, 2007, 03:11 PM // 15:11   #594
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Poison Arrow is NOT bad ffs! has nobody of you EVER looked at Barbed Arrows? you SPREAD degen while BA is rather single damage. my god.

also, Pious Renewal is currently the most overpowered derv elite in TA. :/ it allows for a pretty nice derv healer with good tanking and decent healing ability; could also run it in PvE but i'd rather not tank on my healers.

also, Flashing Blades sucks.
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Old Jul 22, 2007, 03:45 PM // 15:45   #595
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http://wiki.guildwars.com/wiki/Unknown_Junundu_Ability

It does nothing at all, yet is elite. I win.
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Old Jul 23, 2007, 01:56 AM // 01:56   #596
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ffs there is no bad elites it just depends how u use em
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Old Jul 23, 2007, 07:13 AM // 07:13   #597
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Quote:
Originally Posted by Mokone
Poison Arrow is NOT bad ffs! has nobody of you EVER looked at Barbed Arrows? you SPREAD degen while BA is rather single damage. my god.
Poison arrow is bad for the same reason barrage is good in PvE to most less knowledgeable players. Granted, it is a very powerful skill in degening targets along with barbed arrows, but in PvE, the concept of switching targets it too difficult for most rangers. They stick with one target and spam skills until it's dead. Which makes barrage (for aoe) and burning arrow (for +damage and constant burning) very powerful for the typical ranger. Just explaining why a lot of people say poison arrow is bad...

And for those of you that argue against my generalization of rangers, just take a look at most of your PUGs. You'll find that your ranger PUG is most likely standing there spamming power shot+sundering shot (or whatever it's called) on the same target over and over again with apply poison on...

There are many bad elites in general, but at the same time some of them can be useful in certain situations.
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Old Jul 23, 2007, 09:17 PM // 21:17   #598
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Quote:
Originally Posted by Ms_Djinn
ffs there is no bad elites it just depends how u use em
Well...sure...they CAN be mildy useful in very specific cirumstances. But, they are bad elites because they are elites.
For example, sure you might say that Archer's Signet isn't bad because if you're using expensive attack skills, it's mildly useful.
Well, no. If you can't grasp energy management with a ranger, than you need to re-think being a ranger. Thus, AS is bad.

You might say Pacifism is ok. Sure, it stops a melee in its tracks. But only as long as it isn't damaged. Well, how often are you going to fulfill that?

They all have their uses, but most are either redundant in use, generally unplayable in the grand scheme of things, or, in the case of Second Wind, will ultimately do you more harm than good.
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Old Jul 23, 2007, 09:49 PM // 21:49   #599
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Quote:
Originally Posted by nightrunner
PnH is pretty bad. Wither is owned by Malaise. Unyielding Aura's only use is to rez people and kill them again. Keystone Signet is pretty useless too.
Wow serious? Me and a friend ran a PnH/boon build about 2 weeks ago... dual monk in TA... We lasted over 2 hours till we had to find somethin' else to do...
Unyielding is pretty bad...
Keystone isn't that bad...
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Old Jul 23, 2007, 10:03 PM // 22:03   #600
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Quote:
Originally Posted by Mhelnos Smiting Bro
dual monk in TA...
there's your answer. people stopped speccing vs that; it's pretty easy again now.
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