Nov 19, 2006, 03:12 PM // 15:12
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#361
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Quote:
Originally Posted by Riotgear
Expert's Dexterity is good for spamming the crap out of distracting shot. It's also all attack skills, not just bow attacks, which means it may be useful on thumpers (especially if Rampage gets nerfed).
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Tryed Dexterity Thumper. Its basically only useful for spamming Irre Blow, and even then you can't endlessly keep it up - With Irre Blow costing 6 to use (at 13 expertise) you will run out after a minute or so factoring in keeping Tigers up and such. Nice though for Irre Spam.
Amity - Vow of Silence is a specialized elite, It isn't something you can just pick and throw into your build or something. Doesn't mean its the worst. Is limited in where it is useful though.
Last edited by Former Ruling; Nov 19, 2006 at 03:18 PM // 15:18..
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Nov 19, 2006, 04:18 PM // 16:18
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#362
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Frost Gate Guardian
Join Date: Apr 2006
Location: Florida
Guild: Save The Dolyak [NUKE]
Profession: W/R
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Yea like amity every says is useless. Yet the skill reads no one can take damage meaning flat out. So you can first off have every death charge in to team and amity them then hex them, or steal life with some blood magic spells, although that might be flat out damage.
Im sure this has the same stupid reason, just to work with like one single build that someone comes out with .. then again it might be very useful we just dont know for what yet.
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Nov 19, 2006, 05:35 PM // 17:35
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#363
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Pre-Searing Cadet
Join Date: Nov 2006
Guild: [Dusk]
Profession: R/Me
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Quote:
Originally Posted by Wolydarg
Find me a build that uses Archer's Signet, please. Kthxbai.
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Archer's signet can be used so well! Just pound the enemies with attack spells.
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Nov 19, 2006, 08:00 PM // 20:00
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#364
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Quote:
Originally Posted by Former Ruling
With Irre Blow costing 6 to use (at 13 expertise)
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What ? The energy cost is reduced by expertise as well, it can't be 6 energy a pop.
Quote:
Originally Posted by Krakatoa
Archer's signet can be used so well! Just pound the enemies with attack spells.
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Or put some points into expertise and pound them without Archer's Signet.
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Nov 19, 2006, 10:26 PM // 22:26
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#365
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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Some elites have uses, other are hard to get situation to benefit enough taking them, others are very specific and work only in certain builds and etc.
BUT LET us focus on elites that are like - always BAD. (I am looking only at PvP side) (I am also unfamiliar with Mesmer, A and Rt)
[wiki]Withdraw hexes[/wiki] - errr...it is adjustent Convert Hexes with HUGE recharge. Absolutely not worthy except some PvE farm build???
[skill]Scavenger's Focus[/skill] - Well they guys said it. It is so bad even it hates itself. It is like a huge missing link - a mystery skill.
[wiki]Primal Rage [/wiki]- Ok, it is good vs Dummies. In actual battle if you use it - your target must be AFK, be enegy denied to 0, or be in consta KD, otherwise if the target do something (anything) you will fail to respond.
[skill]Amity[/skill] - Again very limited PvE use. Otherwise maybe some sort of runner that meets enemy mostly 1v2 and they are melee? Hardly.
[skill]Wither[/skill] - basicly any descent caster can hide around ~20 Energy and remove it instantly. Maybe on Ele? Do it worth taking only to drain Ele? I suggest they reduce the duration (max 10-12) and remove the bad side.
[skill]Ether Renewal[/skill] - Well...I know 2 builds for it and they definetely won't see action nowdays.
[skill]Energy Boon[/skill]- Even Ether Renewal is more good than that. An Ele to waste his Elite slot and GAIN exhaustion to get around 12-15 NET energy? I fail to see the use on ANY build.
Dang - all the new classes got skills with max recharge around 30, and most of them are 20. Some old skills with recharge 45+ really need to get some boost of the recharge to see the action.
Last edited by Arcador; Nov 19, 2006 at 10:42 PM // 22:42..
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Nov 20, 2006, 02:59 AM // 02:59
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#366
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Quote:
What ? The energy cost is reduced by expertise as well, it can't be 6 energy a pop.
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It can, and is. Dexterity increases it more than Expertise decreases it - giving it a net gain of 1 energy cost.
For 5 energy attack skills, 14 expertise is the "break even" point under Dexterity - where the skill will cost the base 5 on use. 16 expertise makes it cost 4 on use.
But for an effective Thumper, I couldn't squeeze 14 expertise in (I dont use Sup Runes in melee characters in pvp), and it wouldnt have made much of a difference costing 5 instead of 6 anyway.
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Nov 20, 2006, 10:32 AM // 10:32
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#367
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Vow of Silence could potentially be used to stop spell spam (searing flames, hexes?) in smaller arenas of play where spike potential from other sources is less, then just burned off with Signet of Pious Light after you've screwed them up enough. I'm sure you could leverage something out of it, although the negative effects are a bit strong.
Quote:
Originally Posted by Arcador
basicly any descent caster can hide around ~20 Energy and remove it instantly. Maybe on Ele? Do it worth taking only to drain Ele? I suggest they reduce the duration (max 10-12) and remove the bad side.
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In more organized forms of play, you can get SOME mileage out of wither dumping it on a ranger/warrior who didn't bring a weapon swap and consequently cripple their energy pool. Otherwise, Reaper's Mark is better for piling on degen.
In less organized forms, like RA/CM/AB where people frequently don't bring focus swaps, and often have never even seen the skill, it works fairly well. I run it in Aspenwood all the time because Wither/FH/Phantom Pain (and an interrupt for self-heal attempts) gets people killed constantly, Wither/FH/P-bond will kill any NPC if they're not healed with very minimal setup time, Wither/Malaise stops their inexperienced monks, etc.
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Nov 20, 2006, 11:28 AM // 11:28
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#368
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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Quote:
Originally Posted by Arcador
Some elites have uses, other are hard to get situation to benefit enough taking them, others are very specific and work only in certain builds and etc.
BUT LET us focus on elites that are like - always BAD. (I am looking only at PvP side) (I am also unfamiliar with Mesmer, A and Rt)
[wiki]Withdraw hexes[/wiki] - errr...it is adjustent Convert Hexes with HUGE recharge. Absolutely not worthy except some PvE farm build???
[skill]Scavenger's Focus[/skill] - Well they guys said it. It is so bad even it hates itself. It is like a huge missing link - a mystery skill.
[wiki]Primal Rage [/wiki]- Ok, it is good vs Dummies. In actual battle if you use it - your target must be AFK, be enegy denied to 0, or be in consta KD, otherwise if the target do something (anything) you will fail to respond.
[skill]Amity[/skill] - Again very limited PvE use. Otherwise maybe some sort of runner that meets enemy mostly 1v2 and they are melee? Hardly.
[skill]Wither[/skill] - basicly any descent caster can hide around ~20 Energy and remove it instantly. Maybe on Ele? Do it worth taking only to drain Ele? I suggest they reduce the duration (max 10-12) and remove the bad side.
[skill]Ether Renewal[/skill] - Well...I know 2 builds for it and they definetely won't see action nowdays.
[skill]Energy Boon[/skill]- Even Ether Renewal is more good than that. An Ele to waste his Elite slot and GAIN exhaustion to get around 12-15 NET energy? I fail to see the use on ANY build.
Dang - all the new classes got skills with max recharge around 30, and most of them are 20. Some old skills with recharge 45+ really need to get some boost of the recharge to see the action.
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Amity is very handy, especially in AB, all it takes is an assassin to teleport to u, or a Warrior etc. cause Amity, laugh and pretent like there not even though (until its effects wear off)
Scavengers Focus works nicly with a with a party that causes conditions or with an attack like Screaming shot. so u can get the bonus damage very consistantly.
Wither is handy to de energise a monk without and kind of Hex removal and as we all know a monk with little energy is a weakspot to attack. The damage its does is minor buts its the energy degen thats its best effect.
Energy boon is great for restoring energy very quickly ie. u need to finish off a boss and uve got low energy and walla uve suddenly got enough to cast a high cost energy skill to kill him.
Ether Renewal is great with a quick spam of skills, eg Flare or Stone daggers spam to boost ur hp and without dropping ur energy very much (or increasing depending on if u have several enchants on you)
Primal Rage works great on a primary target such as a boss that generally ignores Warriors and helps to take them down very quickly
Granted this skill has a very high cost and recharge when its used on large groups, but it can be very handy to remove alot of Hexs if a party are standing close together, it can be used veyr fast on indivuals but the energy cost will cause problems, This skill needs some tweeking i agree but it is still a handy skill to have and def istn the worse Elite
I think the worst elte would be Marksman's wager which although has a few uses is totally made not so useful since its based in expertise and the cost of skills is reduced to low lvls that u dont need more energy from the energy gain unless u plan on completely overusing Concussion shot in which cause u would be betta using Archers Signet
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Nov 20, 2006, 01:30 PM // 13:30
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#369
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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Burning Shot [Or something like that]
It deals burning, it deals a fair amount of damage, but for a Elite, and matching it up to Quick Shot, it's a total joke.
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Nov 20, 2006, 01:44 PM // 13:44
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#370
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Academy Page
Join Date: Oct 2006
Location: The Netherlands
Guild: Souls of Glory [SoG]
Profession: Mo/
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Quote:
Originally Posted by Poison Ivy
Burning Shot [Or something like that]
It deals burning, it deals a fair amount of damage, but for a Elite, and matching it up to Quick Shot, it's a total joke.
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Burning Arrow, has some benefits I mean first of all it's a Markmanship skill so you don't have to put attributes into Wilderness Survival.
personally I think a 5 seconds recharge isn't to bad for a shot that can put you on fire for about 4-5 seconds. so you would be able to constantly put your opponent on fire.(in combination with apply poision it would be even more degen)
Ofcourse it depends on which build you use
Arif,
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Nov 20, 2006, 03:52 PM // 15:52
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#371
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Desert Nomad
Join Date: Aug 2005
Location: Boston, MA
Guild: Blood Of Orr [BoO]
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Quote:
Originally Posted by The Missing Monk
Burning Arrow, has some benefits I mean first of all it's a Markmanship skill so you don't have to put attributes into Wilderness Survival.
personally I think a 5 seconds recharge isn't to bad for a shot that can put you on fire for about 4-5 seconds. so you would be able to constantly put your opponent on fire.(in combination with apply poision it would be even more degen)
Ofcourse it depends on which build you use
Arif,
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Yeah Burning arrow is pretty good. Use Apply Poison and Burning Arrow for almost 100% -10 degen.
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Nov 20, 2006, 06:17 PM // 18:17
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#372
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by Poison Ivy
Burning Shot [Or something like that]
It deals burning, it deals a fair amount of damage, but for a Elite, and matching it up to Quick Shot, it's a total joke.
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Burning doesn't colorize someone's health bar, making it harder to tell what happened. It's also short-lived, meaning it's going to do most of its damage even if it's quickly removed. And of course, you can use it with a preparation.
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Nov 20, 2006, 09:19 PM // 21:19
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#373
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Burning Arrow+Apply Poison is a good combo for a condition ranger in a team that supports it (theres been form top 200 use of it).
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Nov 20, 2006, 09:46 PM // 21:46
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#374
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Mo/
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Hundred Blades yarrrr
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Nov 20, 2006, 11:40 PM // 23:40
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#375
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Ascalonian Squire
Join Date: Jun 2006
Location: UK
Guild: PxR
Profession: R/
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[skill]Burning Arrow[/skill] a bad elite?!? you have to be kidding! burning arrow plus [skill]Apply Poison[/skill] and [skill]Screaming Shot[/skill] = constant max degen and spike damage!
edit: ok the [skill ] tags a wrong, burning arrow is 5 second regen time not 8. this means you can use it as soon as they stop burning..
Last edited by fearian; Nov 20, 2006 at 11:47 PM // 23:47..
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Nov 21, 2006, 07:08 AM // 07:08
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#376
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Ascalonian Squire
Join Date: Nov 2006
Location: Australia
Guild: Diabolic Influence [Di]
Profession: N/
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Air Magic skill: Gust
Target foe is struck for X cold damage. If that foe is under an Earth or Water Magic Hex, that foe is knocked down for 3 seconds.
lame
Symbols of Inspiration: -.-
Elite Enchantment Spell. For X seconds, whenever you use a Signet, you gain X Energy.
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Nov 23, 2006, 03:47 PM // 15:47
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#377
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Ascalonian Squire
Join Date: Nov 2006
Profession: Mo/A
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Quote:
Originally Posted by Arkantos
You forgot Ether Prodigy, Crippling Anguish, IW, Mantra of Recall, Blessed Light, Spell Breaker, Word of Healing, Offering of Blood, Tainted Flesh, Crippling Shot, Oath Shot, Spike Trap, Backbreaker, and Devastating Hammer.
All these elites are worthless and need a major buff. Anyways, Weaken Knees is a pretty badass skill imo, best elite yet.
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This almost made me fall out of my chair...
Blessed Light is one of the best monk elites in the game, removing a condition, a hex and a nice chunk of health with ONE spell is amazing. Not only does it save you time but saves you the energy of casting 3 spells for the same effect.
Word of Healing can save a person near death easily and is very energy efficient at its 5 energy cost.
Devastating Hammer can be easily chained with other Hammer attacks since it causes Weakness and also has KD
Backbreaker has the longest KD of all skills in the game making a monk useless for 4 seconds is amazingly good.
I would comment on how wrong you are on those other skills, but im too lazy atm ^-^
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Nov 30, 2006, 10:16 AM // 10:16
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#378
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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me thinks arkantos is chatting out of his ass on purpose.
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Nov 30, 2006, 10:26 AM // 10:26
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#379
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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LOL WHAT A JOKE
Vow of Silence, I hate you but without you I dont feel complete.. God damn, I love that skill!!! its almost as fun as running a Pious Renewal D/A with Twin Moon and Shadow Refuge.
With a 10 second recharge time, you realize there is absolutely nothing wrong with removing it from yourself early right? I mean seriously saying VoS is suck is like saying Vow of Earth is suck. (lol I meant vow of str, too funny to delete tho-
edit-
@arkantos- you know for a second I was wondering what was up with you saying IW was lame... you know, I got over half my Friend of Luxon title with that skill, right? thinking about it though, yeah it could use a buff since NF went through... whether you were serious or not lol.
Last edited by Horseman Of War; Nov 30, 2006 at 10:46 AM // 10:46..
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Nov 30, 2006, 10:48 AM // 10:48
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#380
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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Quote:
Originally Posted by Scizzors
Air Magic skill: Gust
Target foe is struck for X cold damage. If that foe is under an Earth or Water Magic Hex, that foe is knocked down for 3 seconds.
lame
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Gust isn't bad actually. You can keep someone knocked down for 9 seconds if you use it correctly with Gale, imagine this:
Ice Prison -> Gale -> Gust -> Gale.
9 seconds of delay on whatever action the foe may be attempting. How is that lame?
I still think Burning Arrow sucks even with the Apply Poison combo. Easily overhealed.
Now I'll move on from Burning Arrow abusing to Weaken Knees. It's lame
Last edited by Poison Ivy; Nov 30, 2006 at 10:52 AM // 10:52..
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