Oct 09, 2006, 07:26 AM // 07:26
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#241
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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PNH
But for people who say spoil victor ISNT BAD, what the hell are you thinking?
This is in NO WAY better than SS. You can only cast it on 1 guy whereas SS effects adjacent creatures. and when they get down to like 20 health or whatever, it stops doing damage, so it never really kills anything.
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Oct 09, 2006, 07:58 AM // 07:58
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#242
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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I really dont understand the hate for Spoil Victor.
First of all it has the most amazing cast sound! (i know we should expect more from elites but in this case - i am sold already )
but i always use it one place and its godly for that. taking down shiro. Max up your blood + Awaken + pump up your domination for empathy and shiro drops. And nobody is gonna convince me that SS would be a better choice for that.
Ive also took it to uw farming trips with more then 2 ppl - when somebody already has ss.
Rotscale farming was also the scene of Spoil Victor use.
Its use it a bit limited - but at the places that it can be used - it works superbly.
So its far off from a bad elite in my book.
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Oct 09, 2006, 09:26 AM // 09:26
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#243
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Ether Prodigy is clearly the worst *skill* in the game - elite or not. Like, you cast it with 16 Energy Storage and they Shatter Enchantment it and you die instantly! Why is this skill so bad?
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Oct 09, 2006, 12:53 PM // 12:53
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#244
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Desert Nomad
Join Date: Aug 2005
Location: San Francisco, UC Berkeley
Guild: International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
Profession: W/
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are u kidding me? ether prodigy is perfect for flag running cuz it allows blind-bots to continue blinding ppl, most likely the crip shots. also the e/mo flag runner can heal himself so the dmg taken can be mitigated.
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Oct 09, 2006, 12:58 PM // 12:58
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#245
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Quote:
Originally Posted by maraxusofk
are u kidding me? ether prodigy is perfect for flag running cuz it allows blind-bots to continue blinding ppl, most likely the crip shots. also the e/mo flag runner can heal himself so the dmg taken can be mitigated.
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Allow me to introduce you to Mr. Sarcasm.
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Oct 10, 2006, 01:52 PM // 13:52
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#246
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Ether Prod is horrible because it gives you so much energy! I mean, what can you do with so much energy! And it deals damage to you, so you have to use the energy some how, it's a death trap!!!!!!!!!!!
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Oct 10, 2006, 05:52 PM // 17:52
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#247
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Frost Gate Guardian
Join Date: Jul 2006
Location: Warrior's Isle
Guild: LF PvP/GvG Guild.
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Quote:
Originally Posted by Arkantos
And at 13 Divine it only heals 101!!!111 liek wtfz infuse heal iz non elite and leik 10 teims betr.
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Sarcasmz off plox. kthxbuhbyehhihihi!!1
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Oct 24, 2006, 03:29 PM // 15:29
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#248
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Academy Page
Join Date: Oct 2006
Location: Netherlands, Nijmegen.
Guild: LLL
Profession: W/
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Double Dragon or a Ranger Spirit elite.
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Oct 24, 2006, 03:40 PM // 15:40
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#249
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Lion's Arch Merchant
Join Date: Oct 2006
Location: Ohio
Profession: R/Mo
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glass arrows.... or archers signet
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Oct 24, 2006, 03:58 PM // 15:58
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#250
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Banned
Join Date: Jul 2006
Location: England
Guild: VoB
Profession: Me/
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primal rage
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Oct 24, 2006, 09:45 PM // 21:45
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#251
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Lion's Arch Merchant
Join Date: Apr 2005
Guild: All Senses Failed [aSF]
Profession: A/N
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Quote:
Originally Posted by Anthony01355
Key stone sig
Signet of Midnight You and target foe are blinded for 15 seconds, okay wtf? alternative use Ineptitude and blind Only target foe and they take damage on their next attack.
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Actually, Signet of Midnight is a really fun skill to use if you know what you're doing. On a ritualist you can use it give yourself a free condition (blindness has almost no effect on rits) which can be used with the skills that are amplified by conditions.
With SoM you can turn a rit into a tanker that also blinds warriors and still have plenty of slots to space for other roles.
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Oct 24, 2006, 11:58 PM // 23:58
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#252
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Desert Nomad
Join Date: Aug 2005
Location: San Francisco, UC Berkeley
Guild: International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
Profession: W/
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Signet of midnight has some uses. ive seen ra monks use them as a sort of war or sin management. Not useful in ha, but works in ra.
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Oct 25, 2006, 12:23 AM // 00:23
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#253
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Banned
Join Date: Jul 2006
Location: England
Guild: VoB
Profession: Me/
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I like Signet of Midnight its cool skill.
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Oct 25, 2006, 09:18 AM // 09:18
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#254
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Quote:
Originally Posted by crucifix
glass arrows.... or archers signet
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Archer's Signet.. Gotta agree there. Way to put it in the expertise line, anet. *rolls eyes*
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Oct 25, 2006, 12:12 PM // 12:12
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#255
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by maraxusofk
Signet of midnight has some uses. ive seen ra monks use them as a sort of war or sin management. Not useful in ha, but works in ra.
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What skill doesn't work in RA?
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Oct 25, 2006, 07:31 PM // 19:31
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#256
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Ascalonian Squire
Join Date: Jul 2006
Guild: Better Than Life
Profession: R/Mo
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i think the worst skill is oath shot i mean if your up against a protection monk with guardian its almost useless.
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Oct 25, 2006, 08:27 PM // 20:27
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#257
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by the doomgiver
i think the worst skill is oath shot i mean if your up against a protection monk with guardian its almost useless.
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you forgot to add [/sarcasm]
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Oct 25, 2006, 08:34 PM // 20:34
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#258
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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I'll lay claim to Order Of Apostasy.
In theory its a great skill to remove nasty enchantments like Spellbreaker, Spell shield, Obsidian Flesh, etc. But when it comes to a Monk enchantment, please tell me that 6 people attacking that 1 person who loses (mending, healing breeze, live vicariously, virgorous spirit, protective spirit, and Healing Seed) gets attacked, can we say good night Necro?
17% x 6 monk enchantments (6 players attack at once) = 102% of max health.
Necromancer suffers from Spike damage by teammates... film at 11.
Its a great spell I suppose most circumstances (afterall it lasts a hole 5 seconds) and it only damages if Monk enchantments are removed, but until NF comes along (where Dervish/Paragons can do good enchants - whichever one it is), Monks have the majority of the enchantments.
I just can't stand an enchantment lasting 5 seconds (like Orders).
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Oct 25, 2006, 10:02 PM // 22:02
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#259
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Spirit Light Weapon is my write in candidate for Ritualists. Even with the buff, it is NOT worth an elite slot, IMO.
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Oct 25, 2006, 11:01 PM // 23:01
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#260
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Frost Gate Guardian
Join Date: Nov 2005
Location: Calgary, Alberta, Canada
Guild: Amidst A Sea Of Darkness[Star]
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There are no bad elite skills, just bad players who think they are elite.
When I come across a skill that I cannot figure out how to use correctly, I blame myself, not the skill.
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