Oct 06, 2006, 10:53 AM // 10:53
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#221
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Desert Nomad
Join Date: May 2006
Location: Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]
Guild: Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
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Quote:
Originally Posted by Poison Ivy
Unyeilding Aura...
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Oo
UA is the perfect elite if u ask me.
Firstly there are some peeps continuing to suicide themself and aggroing all the red dots on map if possible. Simply discontinuing UA or the fact they ran outside your area, will make them more obedient next time.
Furthermore... UA is a perfect way to make sure your Ele does not get any energy problems... If the ele has low energy or lots of exhaustion, simply doubleclick the aura and recast it.... Full energy and health bar without exhaustion for ele.... ^^
And did I mention no DP?
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Oct 06, 2006, 11:29 AM // 11:29
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#222
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Jungle Guide
Join Date: May 2005
Location: Finland
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Primal Rage needs skills which boost something and last long enough so you benefit from their effects while your skills are disabled. I don't know if Primal Rage is mathematically enough to compensate lack of adrenaline attack skills in any common situation.
Last edited by Zakarr; Oct 06, 2006 at 11:32 AM // 11:32..
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Oct 06, 2006, 02:33 PM // 14:33
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#223
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Frost Gate Guardian
Join Date: Nov 2005
Location: Netherlands, The
Guild: Bambis Dont Say [Meow]
Profession: Me/
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Quote:
Originally Posted by Thomas.knbk
Peace and Harmony
Shared Burden
Archer's signet
Ya don't PvP much uh?
Cuz otherwise your team would not survive if you used PaH
Actually if you have a warrior attacing you he'll own you because you need to spend 10e every 7 secs. xD
To all the keystone haters, I once ran a Me/Mo holy wrath build with holy wrath and 7 signets and it really worked in that build. Ok who am I kidding Keystone blows.
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Peace and Harmony can actually be used on several targets, because it lasts so long, 1 Monk can give 2 Monks (maybe 3) energy management, it's far from the worst.
SoD does give you about 75% chance of blocking attacks, which is higher than any other skill will give you. (And don't forget you also get more armor from it, so less damage), in PvP use it on a Ghost on an altar map when you're trying to cap, now most Rangers have Seeking Arrows though which negates all evading/blocking.
Quote:
Originally Posted by Arcador
But what about Ether Renwal? it lasts 7-8 seconds and in the BEST scenario (which mean build based on it) You can gain around +3-5 energy. WOOT!!!!.
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If you have lots of enchantments on you and you spam, let's say Flare for instance, you'll get lots of energy from it, more than you waste anyway.
Quote:
Originally Posted by Most Feared
Fevered Dreams, awesome name, horrible and unusable skill.
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Use it on a target and call it, while the rest of your team stacks it with conditions, and you'll have aoe condition spreading (Dazing a person and then everyone getting it is pretty good)
Quote:
Originally Posted by Thaddeus Bandito
Throwing up a vote for Ether Prodigy. Though it has advantages, like +6 energy regen, the caster takes 2 damage for every point of energy that's left. If it gets stripeed as it's cast, An ele with 16 ES (that has 90 energy) takes 160 damage + whatever the strip may do. Worst Case Scenario: Ether Prodigy gets stripped with Shatter Enchantment (16 Dom) = 266 damage immediately. There are ways to avoid this, but this is a spell is a trap.
Also, I give an Honorable Mention to Shadow Form. "All spells fail and all attacks miss." Cool, but when it ends, it leaves you with 53 health. Unless you have Divine Intervention, Recall, or something of the like, you're done for.
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You get loads of energy from Ether Prodigy, not much to say, the damage is the drawback (and then of course Exhaustion), if it doesn't get stripped though it gives you loads of energy and you can use it everytime you want with a recharge of only 5.
You can use Shadow Form on a GvG flag runner for example, use Shadow Form, run in and cap the flag, get back into base and Shadow Form ends...
Quote:
Originally Posted by Electric Sky
Star Burst
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Lots of damage, costs only 5 to activate, low recharge, 1 second cast (Which is pretty fast for fire spells), what's not to like?
Quote:
Originally Posted by I Mean I
Worst elites:Flourish/Shove(some assasins use this but i can't udnerstand why)/Warrior endurance/Amity/Keystone Signet/heal as one/Second Wind/Energy boon (if you get exhasted you gain 2 energy)(i think)/Flourish
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Flourish instantly recharges all your attack skills, while Warriors usually have adrenaline, Assasins have attack skills costing energy, you can just spam you're attacks, hit Flourish, get loads of energy and then spam them again.
Shove is pretty good, in GvG you could use it in combination with Wild Blow, you use Wild Blow first for if they have stances like Distortion/Whirling Defense, and then you hit Shove (You could add Tiger's Stance with this aswell). Then you could have another Warrior who's using adrenaline skills to make a deep wound or something.
Heal as One is pretty good as a beast master, I never really tried it, but it's a pretty good self-heal for a beastmaster, along with a pet heal.
Second Wind is awesome, on an Ele you usually have 80 energy, when you get to 40-50 exhaustion and you use it you'll gain 30-40 energy instant, not very good on, let's say a Monk, because you need Exhaustion for it to work, and having exhaustion to 20 with a Monk is suicidal.
Energy Boon gives you quite alot of Energy on a decent amount of Energy Storage. It's kinda like Second Wind.
All elites have uses, some are just better than others, that's why we prefer the better one.
Last edited by KitsunE81; Oct 06, 2006 at 02:37 PM // 14:37..
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Oct 06, 2006, 07:37 PM // 19:37
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#224
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Frost Gate Guardian
Join Date: Jul 2006
Location: Wales, United Kingdom
Guild: Great Success [GS]
Profession: Mo/
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Quote:
Originally Posted by scamPOR
primal rage has to be the worst skill... it disables all your skills. WOW AWFUL!
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although I am unaware of the effect of primal rage I will say something about disabled skills
not really that awful gift of health (non elite) disables all healing prayer for monks but goes nicely with the blessed light monk for pvp. (its a template if you wanna look and see) Furthermore some elite fit nicely with some builds and some simply do not just remember before you criticise one mans trash is another mans treasure or 'one mans bad elite is another persons l33t elite ;P or something like that...
(just read primal rage is okay for its duration of 10 seconds the skills are disabled but you get 20% more armour and XX% more to hit a critical. Thats pretty nice actually) 25 energy is abit much but
and I personally dislike lingering curse even though it could be useful I suppose it removes alot of enchantments and halves healing just....the energy that puts me off.
Last edited by Stoneys Rock; Oct 06, 2006 at 07:50 PM // 19:50..
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Oct 07, 2006, 02:34 AM // 02:34
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#225
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Jungle Guide
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OMGZ, someone actually thinks ether prodigy is the worse elite?
O_o.
What's next, a nomination for eviscerate?
Last edited by Symbol; Oct 07, 2006 at 02:40 AM // 02:40..
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Oct 07, 2006, 02:42 AM // 02:42
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#226
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Ascalonian Squire
Join Date: Oct 2006
Guild: Light of the Star Fire
Profession: Mo/Me
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lacerate
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Oct 07, 2006, 02:50 AM // 02:50
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#227
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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Amity.
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Oct 07, 2006, 06:32 AM // 06:32
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#228
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Bad elites by Class:
Warrior:
Whirling Axe - Decent PvE elite (but what isn't?), no use in PvP.
Dwarven Battle Stance - Just...sucks...in every situation.
Primal Rage - You've heard it before..All Skills disabled...nah
Skull Crack - OH NOES I MENTIONED IT. Adrenaline cost is insane.
Ranger:
Heal as One - Recharge sucks...Pet has to be alive sucks...
Expert's Dexterity (nightfall) - Wastes prep spot for dumb effect
Glass Arrows - Melandru's Arrows anyone?
Scavenger's Focus (nightfall) - Read the Wind anyone?
Monk:
Boon Signet - Its net energy gain sure...but that isn't enough to take it.
Withdraw Hexes - Cost is insane, Recharge can be insane.
Light of Deliverance (nightfall) - Elite Heal Party(costs less..conditonal heal)
Word of Censure - 10 energy...poor conditional recharge.
Necro:
Life Transfer - 2 cast, 30 sec recharge. nuff said
Signet of Suffering (nightfall) - Made for SBRI? recharge sucks..
Contagion (nightfall) - Dont even have to explain
Soul Leech - Doesnt do much except weird PvE instances.
Mesmer:
ALOT lol...Mesmers suffer from some weak elite choices.
Keystone Signet..Extend Conditions (nightfall)..etc..etc
Elementalist:
Glimmering Mark - Meh, someone will disagree with me
Ride the Lightning - Alittle dmg..exhaustion..recharge..etc
Ward Against Harm - Elite Watch Yourself >_>
Double Dragon - Recharge kills it. Exhuastion.
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Oct 07, 2006, 07:00 AM // 07:00
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#229
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Banned
Join Date: Jun 2006
Guild: In a PVE GUILD YAY! :P
Profession: Me/Mo
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Quote:
Originally Posted by LOBAL 2
your right about the junk and treasure because Warriors Endurance is nice for a energy tank, better than battle rage for maintaining a heavy DD pressure,but it doesn't have the speed boost, which can be very helpful.
I think Quivering blade is horrible, IMO.
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quivering blade is awesome wtf are u talking about.... are u a wammo and worried about getting dazed for 4 seconds?
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Oct 07, 2006, 07:05 AM // 07:05
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#230
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Academy Page
Join Date: Jun 2006
Guild: TCI The Crimson Invasion
Profession: R/Mo
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i saw some guy in Ab useing Firestorm and and a few other fire ele skills with quivering blade what was he thinking......no idea
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Oct 07, 2006, 07:53 AM // 07:53
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#231
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Academy Page
Join Date: Jun 2006
Guild: TCI The Crimson Invasion
Profession: R/Mo
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Mist form
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Oct 07, 2006, 08:44 AM // 08:44
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#232
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Krytan Explorer
Join Date: Jun 2006
Guild: None, I don't play anymore.
Profession: Mo/W
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Lacerate+Melandru's arrow=GG
And Mist form? Um....okay.
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Oct 07, 2006, 08:50 AM // 08:50
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#233
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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My list remains with Withdraw conditions and Spoil Victor.
Some skills are primal rage and dwarven battle stance can become very good in theory but in practice are a lot tricky to use and most of the time fail horribly. They somehow need to boost some elites cuz they see almost no action (except some optimistic dude who trys them and frustates later (like me)).
p.s. some of the skills many people mentioned are good, just not widely used...others are weaker or too hard to use (conditional).
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Oct 07, 2006, 03:37 PM // 15:37
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#234
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Spoil Victor COULD work on a 55 Necro. I have yet to try, however.
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Oct 07, 2006, 08:14 PM // 20:14
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#235
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Quote:
Originally Posted by DeathandtheHealing
quivering blade is awesome wtf are u talking about.... are u a wammo and worried about getting dazed for 4 seconds?
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Its not the worst for some parts of PvE (where it will seldom get "blocked"), but definately not "awesome".
Also remember that if you get blocked for that daze effect, it also disables for 4 secs (in which time it cannot gain adrenaline).
Quote:
Lacerate+Melandru's arrow=GG
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Requires two elites just to get the -6 degen, and remember Lacerate is an elite so no Oath on its packer, meaning if the other team things it is a problem then they can simply kill it and then they have like half a minute free time.
Anyway, why even have Lacerate in the game when Toxicity exists? (though i'm 99% sure Toxicity will be hit with the nerfstick before Nightfall is officially released)
Quote:
..and dwarven battle stance can become very good in theory but in practice are a lot tricky to use and most of the time fail horribly.
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Only time Dwarven is minimally useful I guess is if a Memser Migraned the target and they are using like long cast time spells to begin which, then its MINIMALLY useful for constant interupt for a few secs, but then it only lasts like 10 secs on a 30 recharge...
Again, why is it even in the game when there are non-elites like Choking Gas?
Last edited by Former Ruling; Oct 07, 2006 at 08:16 PM // 20:16..
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Oct 07, 2006, 08:31 PM // 20:31
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#236
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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Eviscerate
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Oct 08, 2006, 01:04 AM // 01:04
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#237
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by NinjaKai
Eviscerate
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Even after the nerf its still a very strong attack.
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Oct 08, 2006, 06:23 AM // 06:23
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#238
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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yea, Blessed Light also
/sarcasm
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Oct 08, 2006, 07:05 AM // 07:05
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#239
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Quote:
Originally Posted by Arcador
yea, Blessed Light also
/sarcasm
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I knoes! 10 nrg wtf?!?! and it only removs ONE hex and ONE conditioN!11 wtf?!??!!?!!! its lyk a deathtrap for monk!s!!
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Oct 08, 2006, 07:49 AM // 07:49
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#240
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Dragannia
I knoes! 10 nrg wtf?!?! and it only removs ONE hex and ONE conditioN!11 wtf?!??!!?!!! its lyk a deathtrap for monk!s!!
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And at 13 Divine it only heals 101!!!111 liek wtfz infuse heal iz non elite and leik 10 teims betr.
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