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Old Mar 26, 2008, 10:13 AM // 10:13   #21
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Quote:
Originally Posted by MercenaryKnight
Most ursan pugs can be bad if they don't body block the warriors and go straight for the monks, over aggro or even just can't time knockdowns anywhere near together.

When I did norn farming groups I would notice everyone would ping the healer and rush straight for them while the wendigos and minotaurs would swarm our 2 healer monks, which would leave me trying to knock down moving enemies and monks zig zagging like headless chickens.
Exactly the reason why I will be addind tips on 'how' to use 1 and 2 properly. And YES Ursanway does require tactics from time to time.

And Tyla Salanari: doing DoA (complete run?) on the first try with succes, is probably due to an experienced group, with monks that know their builds and Ursans that bodyblock and know how to NOT aggro too many. Because overaggro in DoA is still dead 'invincible' Ursangroup.
However, most people are not as lucky as you are in getting a good group.
City can be done with 2 monks, the other area's I would advice 3 healers.

As to the comment that the people that most likely need this guide probably wont read it, I have to agree on that. That is why I need you all to refer to this guide in case you encounter people that ask what an Ursan is.
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Old Mar 26, 2008, 01:37 PM // 13:37   #22
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Quote:
Originally Posted by Guildmaster Cain
1. What is Ursanway
However, there is another method of getting Ursan Blessing on your skillbar. Mesmers or characters being secondary mesmers can aquire Ursan Blessing by means of [skill=text]Arcane Mimicry[/skill], which copies any elite from another team member, thus also Ursan Blessing. The advantage is that you do not need the quest to get Ursan Blessing and you can have your original Elite Skill (but you cannot use it while in Ursan Mode). The advantage of the latter will be explained more in detail later.
I know you read it in the other thread, but I'll repeat if it here for reference :

Quote:
Originally Posted by Me in other thread
I did some testing with arcane mimicry and Dervish forms because I didn't know how the updates affected that.

You can copy Ursan with Arcan mimicry.
You then activate Dervish form, follow with the mimicried Ursan and have both active at once.

When you drop out of Ursan (totem of man/loss of energy) the Dervish Form will be recharged.
The mimicried Ursan will no longer be on your skill bar, but arcane mimicry will be recharged so you can copy it again and start over.
(leech signet, weapon switch to regain energy and you can mimicry->form->Ursan again.)

This gives you near permanent Ursan + Dervish form.

IF you have a person to copy Ursan from.
Why the big IF ? Because you cannot copy Ursan blessing from a person who has Ursan active. Once they activate Ursan the Elite Skill "Ursan Blessing" is no longer on their skill bar and you cannot mimicry it anymore until they leave Ursan.

(btw. In the past Mimicry would be stuck with a recharged Ursan Blessing, so you had only to use mimicry once and have both the Dervish form and Ursan on your skillbar until you zoned.)

When doing this as a team build it could work if you had a person with Ursan on his skillbar who did not actually use it, so you can allway copy it from him.

You want to leave Ursan and reactivate Avatar+Ursan about every minute so having someone to copy it from is needed.
Using Arcane Mimicry to copy Ursan works, can give great benefit, but needs a coordinated group. And going mesmer secondary might mean not getting access to a shield for + armour ...
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Old Mar 26, 2008, 04:10 PM // 16:10   #23
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OMG URSAN IS FOR NOOBS

Anyway,

Why have you posted a guide where every section is still a work in progress?
Not trying to bash you or anything, just something I noticed.
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Old Mar 28, 2008, 02:19 PM // 14:19   #24
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well i'm a Monk/x, I used to play a lot as HB until get my Norn higher, soon I got Norn 8 i started ursaning (YES as monk), and IMO I'm pretty much stronger then most n*** eles necros rits mesm I see around, and take much longer die then compared to some dervish and assasins (lol on those)

Right now i'm Norn 10 LB 8 (and yeha both are very important if you do DoA since LB make you deal 105 + 105 dmg on Ursan striek instead just 75+75)

Lets start how I do:
- First max armor (this is obvious ...)
- FULL armor with insignia of armor+10 vs physic (stalwart), and runes of super vigor and vitae
- A protection scalp (for 8+1 prot)

weapons:
- Spear with r9, energy+5, zealous, 5armor (some people prefer +30hp but i prefer an extra 5 armor)
- Shield: sytigian aegis (for doa purposes, since gives 16 armor + 10 amror vs demons + 30hp)
- Backup shield: r9 motiv + 30 Health, and mods of +10 vs pierce, +10 vs fire, cold, earth, lightning (this ones are more for outside DoA purpose, liek some EOTN dungeons)
- Focus with r9 protection with energy 15/-1 and 30health
- Zealous Longbow with 5energy +30HP

Weaponset would be as:
- Spear + primary shield
- Spear + a secondary shield
- Spear + focus (for extra 27 energy boost before u loose ursan)
- Longbow (for luring as obvious)

by now you already have 600health (replace spear 5armor with 30hp IF you want even more health)

if you usan y now in r10 you will have 800hp, with Grail on you get 900HP

now here is a "basic" build:
Atributes:
Protection 8+1 (scalp not rune)
Spear 9
Command 10
Motivation 9

- Bladeturn Refrain (cast it before go ursan)
- Mending Refrain (was nerfed but with a non-retard ursan team you can keep it unlimited) (cast it before go ursan)
- "Stand your ground" (cast it before go ursan IF you go to a huge aggro, or after loose ursan for help team m8s)
- Lightbringer Gaze (for DoA) or "Never Surrender" for other areas
- Ursan Blessing (obvious for transform into Ursan)
- Sygnet of Synergy (a self/other ally heal)
- Sunspear Rebirth (use this ONLY when required, since you can't recharge it)
- Rebirth (rez your team with this one, and switch to energy set for be able cast a insta 2nd rez)

this is what I use, and I already did DoA in HM as MONK URSAN!!!, where some rangers stil can't do, even with their natural armor higher ....

so Ursan isn't just 1-2, depend ur gear + build + ur BRAIN...

so any Monk wanna Ursan and can't, try how I do, and you got guarantee it does works, you just need learn use it


Bye and HF

Last edited by Valkar; Mar 28, 2008 at 02:24 PM // 14:24..
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Old Mar 28, 2008, 08:27 PM // 20:27   #25
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Healer's Boon is ~50 seconds, not minutes =p
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Old Mar 31, 2008, 08:02 PM // 20:02   #26
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Hey, First off great guide thanks for posting.

I was going to start farming for Norn points the other day, and It took forever to get a PUG group, because every group is looking for real Monks to farm Norn Points. Of course real monks are elsewhere farming the UW or Slaver's (not much need for Norn points as a monk).

So that being said, does anyone have a good hero monk build for Olafstead, so my group can stop spamming 'Ursan LFG 6/8 need 2 monks!!!' for a half hour? Then start with 2 crap hero builds, die right away, and have the 12 year olds rage quit....

sigh
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Old Apr 03, 2008, 09:22 PM // 21:22   #27
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what would you say is the minimum rank needed in norn to ursan and survive in elite areas?
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Old Apr 04, 2008, 08:26 AM // 08:26   #28
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r8+

12chars
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Old Apr 04, 2008, 08:46 AM // 08:46   #29
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Lolno, My ele is r5 and survives just fine in DoA.

If you have boostable armor (Such as ele's and wars) Then about r5, however for mesmers and necs, whos armor isn't as easily boosted to high amouts, I would say a higher rank would be good.
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Old Jun 25, 2008, 07:29 AM // 07:29   #30
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Quote:
Originally Posted by Guildmaster Cain
1.4 Maximizing Norn Title
Maximizing the Norn Title will increase the damage your Ursan will do, as well as making him more durable. There are several options to increase your reputation points fast.
First of all, by using books ofcourse. Filling in Hero's Handbooks partially is probably the fastest method. Some Quests just take too much time, but others, with some practice only have to take several minutes. 11-12 quests should be doable in 2-2.5 hrs time, which will net you 8-10k reputation points.
A full Master Dungeon Guide should only be turned in once, at 79k (or anything just below 80k) reputation points. It is a lot of trouble of getting one full, but should you have one, don't waste it too soon. After 80k rep points, you can only get more points by doing HM stuff. Using it at 79k jumps your character from R7 to R9 Norn. The rest could be maxed out by doing HM Hero's Handbooks, but the result might not be worth all the work, unless you are going for the title.
Bolded the part I am interested in.
What quests would that be? (I am vanquishing and doing Norn dungeons to advance my title - but that just takes AGES!)
(Since I only took one of my chars though GWEN - and the new way that the "missions" work is a TAD confusing. )
Anyone that cares to list the fastest quests or link it?
Thanks!
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Old Jun 25, 2008, 09:45 AM // 09:45   #31
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Quote:
Originally Posted by upier
Bolded the part I am interested in.
What quests would that be? (I am vanquishing and doing Norn dungeons to advance my title - but that just takes AGES!)
(Since I only took one of my chars though GWEN - and the new way that the "missions" work is a TAD confusing. )
Anyone that cares to list the fastest quests or link it?
Thanks!
The fastest way is filling the primary mission books, bot the dungeon books. The dungeons take a lot longer than the missions.
The hero books thread

Some quests take just 10 min to complete :

-A time for heroes
-golem
-curse of the norn bear
-against the char.

The others take a bit to much longer, some take a lot longer.

You can either do the fast ones several times or do more of them and get more points for the books. I suggest doing all those that you can complete easilly.
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Old Jun 27, 2008, 10:10 PM // 22:10   #32
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Quote:
Originally Posted by Guildmaster Cain
I do remember taking more then 300ish damage from the (Shockwave) Titans in Domain of Anguish, with 80 armor. I recon this would be around 140 if you have 100 armor or more.
if you were taking more than 300 dmg from shockwave at 80 armor, you would take more than 150 at 120 armor.
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