Jun 04, 2008, 01:41 PM // 13:41
|
#1
|
Ascalonian Squire
Join Date: Apr 2008
Guild: Unreal Fire
Profession: Me/
|
Condition spamming in the UW
My friend and I wanted to try clearing the UW with something different from the norm - we just wanted to get to the end, rather than caring too much about drops. After trying a 6 monk build (lol), I considered a build something like this - my first time building a whole team:
[build prof=Mesmer/Elementalist][Fevered Dreams][Ether Nightmare][Accumulated Pain][Cry of Frustration][Auspicious Incantation][Meteor Shower][Arcane Echo][No Skill][/build]
[build prof=Elementalist/Monk][Blinding Surge][Lightning Orb][Enervating Charge][Air Attunement][No Skill][No Skill][No Skill][No Skill][/build]
[build prof=Ranger/Monk][Broad Head Arrow][Charm Animal][Distracting Shot][Savage Shot][No Skill][No Skill][No Skill][No Skill][/build]
[build prof=Necromancer/Monk][Virulence][Animate Bone Minions][Death Nova][Blood of the Master][Signet of Lost Souls][No Skill][No Skill][No Skill][/build]
[build prof=Dervish/Ritualist][Chilling Victory][Mystic Sweep][Twin Moon Sweep][Zealous Renewal][Eternal Aura][Aura of Holy Might][Avatar of Lyssa][Splinter Weapon][/build]
[build prof=Necromancer/Monk][Jagged Bones][Animate Bone Minions][Death Nova][Blood of the Master][Extinguish][Protective Spirit][Aegis][Signet of Lost Souls][/build]
[build prof=Monk/Monk][Word of Healing][Dwayna's Kiss][Guardian][Shield of Absorption][Dismiss Condition][Protective Spirit][Cure Hex][Rebirth][/build]
[build prof=Monk/Monk][Word of Healing][Dwayna's Kiss][Guardian][Shield of Absorption][Dismiss Condition][Protective Spirit][Cure Hex][Rebirth][/build]
Its only a few possible skills, but as far as I can tell you can upkeep blind on anything melee (i.e. aatxes) and upkeep daze on terrorwebs and other casters, combined with 2 MMs and a AoE dervish to keep the interrupts going (Meteor shower can be used to deal with large mobs of terrorwebs such as in the Servants of Grenth quest) The only area I am unsure of whether this build would succeed is the chaos planes Four Horsemen quest. This was something that was thought up on a whim, as my main is a mesmer and my friend a Dervish - wanted to try something different lol :P. The only build I haven't thought too much about is the dervish one - it's one he usually runs and I can't foresee any major problems in a situation like the UW.
Any ideas appreciated ^^.
|
|
|
Jun 04, 2008, 01:48 PM // 13:48
|
#2
|
Wilds Pathfinder
Join Date: Jan 2007
Location: Arad, Romania
Guild: The Arctic Marauders [TAM] - now recruiting!
Profession: R/
|
I'm not seeing full builds for the E/Mo, R/Mo and the Virulence Necro.
Anyway, if you meant them that way, consider making the virulence Nec a /Rt with another Splinter. Heroes are great at casting it on minions, which makes things go boom.
Edit: And give the Ranger some traps, for extra condition fun?
|
|
|
Jun 04, 2008, 01:52 PM // 13:52
|
#3
|
Jungle Guide
Join Date: Nov 2005
Guild: WTB: q8 bows
Profession: R/N
|
The minion master is a failure for sure almost nothing in uw leaves corpses and the few things that do being aaxte swat minions down in 1 hit. It will get extra rough when you hit the bone pits yes they leave corpses but they use them as well. I suppose it could work in normal mode but there is a lot of variations that would go faster. A good point also is quite a few creatures can't be affected by bleeding/disease/poison. I also don't know how this build would handle the 4 horsemen since heroes really collapse at that quest without a human terra to hol a side generally. It is a nice attempt though keep thinking I am sure you can find something that will work out while still being fun/non ursan.
|
|
|
Jun 04, 2008, 02:03 PM // 14:03
|
#4
|
Ascalonian Squire
Join Date: Apr 2008
Guild: Unreal Fire
Profession: Me/
|
@malko: It was sort of meant to be that way, I was more thinking about the main skills that would be required in the build. I never thought about splinter weapon on minions though, and traps could be useful in a lot of situations as well. The ones with full given builds were only chosen because they are known to work extremely well.
The minion master was fairly useful in a couple of test runs we did, but granted that never DID get much further than clearing the labyrinth, I just found it entertaining to watch a minion get swatted and spawn a jagged bones minion, get swatted and spawn another due to hero insane micro-ing :P. I guess a curses necromancer would be more useful in this context, as well as being able to spread more conditions. I hardly ever see 2 human 6 hero builds, and this was just an attempt at one :P.
|
|
|
Jun 04, 2008, 03:58 PM // 15:58
|
#5
|
Academy Page
Join Date: Mar 2008
Location: Norway
Profession: E/
|
Dont take a pet if you dont have comfort animal to res it. If a pet dies, which will happen at the beginning of the run, and you cant res it, you just wasted a slot(for Charm animal). Rather take a trapper.
And for Four Horseman quest it is better to take a SB monk, if you dont have an Obi tank or SF sin.
Last edited by Princess of Ayundil; Jun 04, 2008 at 04:01 PM // 16:01..
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 11:03 PM // 23:03.
|