May 23, 2008, 10:58 PM // 22:58
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#1
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Ascalonian Squire
Join Date: Feb 2007
Location: Ontario, Canada
Guild: The Celebrity Gangsters [FamE]
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Yodelway- Ursanway on 'supplements'
Yodelway is a variant ursanway. It features use of quickening Zephyr to hit the gas on recharge times of many skills and make them exceptionally strong. Pets are also employed to make use of the now constant Ursan Rages, and the inclusion of Brambles and Signet of Infection adds significantly to the DPS'ing capability of the build.
Additionally, it uses a more unique method of defense, with a persistent wall of static defense from Defensive Anthem, "There's Nothing to Fear!", and "Save yourselves!" powered by a paragon under full-time (basically) "For Great Justice!", as well as powerful passive and spot heals from Chorus of Restoration and Signet of Synergy. Adding to this the ability to quickly remove conditions from players with Finale of Purification, and the constant weakness and knockdowns you gain from the Ursans, Yodelway's defense is both interestingly unique and effective.
Yodelway @gwShack: http://gwshack.us/61db
Another treat for those of you who prefer a fast and furious playstyle in PvE- I hope you enjoy it.
Cheers.
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May 23, 2008, 11:51 PM // 23:51
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#2
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Lion's Arch Merchant
Join Date: Mar 2008
Location: Saegertown, PA
Guild: High by Nine [Bong]
Profession: Me/W
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even for an ursan team i think its gonna need a bit more healing
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May 23, 2008, 11:53 PM // 23:53
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#3
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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I can see how this will work, however, it is not needed. Ursan is overpowering enough as it is, no real need to add 10x the damage and defense.
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May 24, 2008, 02:27 AM // 02:27
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#4
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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umm ok it works but its useless when you think about it.
ursan is more powerful......oh wait it doesn't need to be.
trying to make an ursan team more powerful isn't going to be more effective when it already decimates everything with no problems at all.
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May 24, 2008, 02:28 AM // 02:28
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#5
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Yes, Ursanway is inherently quick and simple to run, and creating a more organized and restrictive build is contrary to its very nature. However, if you can't say what you want to say constructively and politely, don't say anything at all. Especially for post count +1.
http://www.guildwarsguru.com/forum/s...php?t=10246669
Quote:
1. Posting Rude, Flaming Comments.
Reason: We want to keep our forum clean and fun, if you don't have something constructive to say, walk away from your keyboard.
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Quote:
3.Telling someone their build stinks, and being a jerk about it.
Reason: We don't like jerks.
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Quote:
5. Don't troll.
Reason: Because nobody likes trolls.
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[Edit: Not directed to the person above me. There are 10-odd deleted posts in this thread.]
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May 24, 2008, 06:26 AM // 06:26
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#6
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Lion's Arch Merchant
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Ursan is used to farm elite dungeons on HM - FoW, UW, DoA, Slavers, etc. In all of those elite HM dungeons, the entire ursan team will be dead in under a minute flat without a set of consumables. So teams collect 2-3 sets of cons before starting a run, i.e., they start every run 12k-18k in the hole.
If there was some way to run ursan without the consets, all those elite runs would be easier to organize and more profitable.
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May 24, 2008, 07:59 AM // 07:59
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#7
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Even imbagon is not going to keep a whole team of melee's alive for more than 5 minutes. Nice idea with the ranger, but most of the idiots in ursanways don't know what's synergy. Other then the self-synergy skills (the more of those skills, the better - icy veins on a Soul Barbed target, Searing Flames, Ursan Blessing).
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Jun 10, 2008, 04:48 PM // 16:48
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#8
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Pre-Searing Cadet
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Quote:
Originally Posted by Personette
Ursan is used to farm elite dungeons on HM - FoW, UW, DoA, Slavers, etc. In all of those elite HM dungeons, the entire ursan team will be dead in under a minute flat without a set of consumables. So teams collect 2-3 sets of cons before starting a run, i.e., they start every run 12k-18k in the hole.
If there was some way to run ursan without the consets, all those elite runs would be easier to organize and more profitable.
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I have hero/henched most HM dungeons and done FoW, UW & DoA in HM w/o any consumables at all (in fact, I did most of them before consumables even existed). I have done this with and without ursan. Consumables are not needed at all, they just help to speed up the process. IMO, ursan and consumables are really overpowered and should not be used at all unless you're pressed for time.
So just to sum up, ursan can be easily run without cons. You just need competent players that can follow direction.
But back on track, this build looks okay, but I do think it lacks on healing a bit. Ursans should really run with a 2 monk HB backline to suceed (not saying that this is needed, but it helps alot). Also, ursans really have no need for pets as the damage output they have is very high already. I would personally add in various mantras for extra protection against different types of damage.
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